TROOPER / CHAPTER 2 / THREATS IN THE DARKNESS

Quesh · Rescue Operation: where to go and what to do

An infantry platoon needed for the Gauntlet strike is trapped behind Imperial lines; help Major Donovan inside the command bunker.

1 required class-story entries. Each entry identifies a quest contact, where to travel, what to do and the next mandatory class mission. Heroics, planetary quests and bonus enemy counts are kept separate.

Choose your current mission

  1. Rescue Operation
01 / 01Quesh · Rescue OperationPURPLE TROOPER CLASS STORY

Rescue Operation

START WITHThunderclap holoterminal; Major Donovan

WHERE TO GOThunderclap → Quesh → Imperial command bunker

MAIN OBJECTIVERescue the platoon and disable Imperial command systems.

Required previous mission: Den of Thieves. If the purple objective is missing, finish the listed prerequisite and its ship or contact conversation, then check the story journal before taking unrelated planetary quests.

Follow these story objectives

  1. Take the holoterminal assignment after Den of Thieves, travel to Quesh and meet Major Donovan.
  2. In the bunker sabotage command, communications and operations control, and disable the reactor regulation equipment.
  3. Follow the elevator and holocom directions to the defensive position.
  4. Hold the position through multiple Imperial reinforcement waves.
  5. Escape the bunker, report to Major Donovan and use your ship holoterminal.

Where players get stuck: Do not leave during the repeated waves. Operation Noisemaker is a bonus.

Mission and dependency source: published SWTOR quest record. Names and objective order were researched, but exact doors, taxi pads and live-game map floors have not been verified in play. When a mission stage changes, use its updated in-game marker.

Continue the story, not the planet arc

Complete the final purple objective and associated conversation, or use the Thunderclap holoterminal when prompted. The next-mission button goes to the following required Trooper class quest. Mission locations and old coordinates are from quest catalogs; precise doors are not yet playtested.

All Chapter 2 stages → · Find optional or planetary quests →