Star Wars Zero Company game artwork

IMPERIAL DARK SECTOR / GAMES

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Discover games people still play, from Galaxy of Heroes and The Old Republic to new releases, Jedi adventures and classic Battlefront. Select any game to open its main IDS page.

52 games in the archiveRecent releases · Online games · Story adventures · Classics

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Major licensed commercial Star Wars video games and major live-service titles. Ports and remasters remain attached to their underlying game unless they materially change the work. Tiny web promotions, educational software, and hardware bundles are outside the main archive count.

Showing 52 games

Star Wars Zero Company promotional game artworkGame-specific promotional, cover or archival artwork
2026 · Bit Reactor

Star Wars Zero Company

Zero Company follows former Republic officer Hawks and an unconventional squad recruited by Republic Intelligence during the twilight of the Clone Wars. Turn-based positioning, squad composition, relationships, and strategic decisions make military organization and small-unit trust part of the core play experience.

Turn-based tacticsReleased
Star Wars: Galactic Racer promotional game artworkGame-specific promotional, cover or archival artwork
2026 · Fuse Games

Star Wars: Galactic Racer

Released October 6, 2026. Shade races through the Galactic League in a post-Imperial Outer Rim, using four repulsorcraft types, run-based progression, vehicle upgrades, and competitive online modes.

Arcade racing / rogueliteReleased
Star Wars Outlaws promotional game artworkGame-specific promotional, cover or archival artwork
2024 · Massive Entertainment

Star Wars Outlaws

Outlaws centers criminal reputation, contracts, infiltration, gambling, smuggling, and mobility across competing syndicate territories. Kay Vess experiences the Galactic Civil War largely from outside the Rebel–Imperial binary, making local underworld power the central political system.

Open-world action-adventureReleased
Star Wars: Hunters promotional game artworkGame-specific promotional, cover or archival artwork
2024 · NaturalMotion / BossAlien

Star Wars: Hunters

Hunters frames combat as entertainment inside a post-Imperial arena culture. Its cast of original fighters turns familiar Star Wars archetypes into public personas whose identities are shaped by spectacle, branding, competition, and audience expectations.

Arena combatServers closed
Star Wars Jedi: Survivor promotional game artworkGame-specific promotional, cover or archival artwork
2023 · Respawn Entertainment

Star Wars Jedi: Survivor

Survivor expands Cal Kestis's story through frontier settlement, resistance networks, High Republic ruins, and the search for Tanalorr as a refuge beyond Imperial reach. The hub design gives Koboh a community life that changes as characters arrive and relationships develop.

Action-adventureReleased
LEGO Star Wars: The Skywalker Saga promotional game artworkGame-specific promotional, cover or archival artwork
2022 · Traveller's Tales

LEGO Star Wars: The Skywalker Saga

The Skywalker Saga rebuilds nine films as large hub worlds with hundreds of characters, class abilities, side missions, collectibles, and open exploration. Its scale turns the film saga into a navigable toy-like galaxy organized around completion and replay.

Action-adventureReleased
Star Wars: Squadrons promotional game artworkGame-specific promotional, cover or archival artwork
2020 · Motive Studio

Star Wars: Squadrons

Squadrons gives New Republic and Imperial pilots parallel perspectives during the post-Endor war. Cockpit instrumentation, squad commands, power management, and opposing campaign viewpoints make military culture and institutional loyalty tangible mechanics.

Space combatReleased
Star Wars Jedi: Fallen Order promotional game artworkGame-specific promotional, cover or archival artwork
2019 · Respawn Entertainment

Star Wars Jedi: Fallen Order

Fallen Order follows a surviving Padawan through Imperial repression, the Inquisitorius, hidden Jedi networks, and Zeffo archaeology. Exploration and traversal make ancient ruins, occupation, and refugee-like movement central to the player's understanding of the post-Order 66 galaxy.

Action-adventureReleased
Vader Immortal: A Star Wars VR Series (Episodes I–III) promotional game artworkGame-specific promotional, cover or archival artwork
2019 · ILMxLAB

Vader Immortal: A Star Wars VR Series (Episodes I–III)

Vader Immortal is a three-episode virtual reality adventure from ILMxLAB. As a smuggler drawn into Darth Vader's plans on Mustafar, players explore the fortress, learn to use the Force, and practice lightsaber techniques in dedicated Lightsaber Dojo modes. The three episodes originally released in 2019, with a PlayStation VR collection following in 2020.

VR narrative adventure / lightsaber combatReleased
Star Wars Battlefront II promotional game artworkGame-specific promotional, cover or archival artwork
2017 · DICE / Motive / Criterion

Star Wars Battlefront II

Battlefront II (2017) is DICE's large-scale Star Wars multiplayer shooter. Fight for command posts in Supremacy, push phased objectives in Galactic Assault, duel in Heroes vs. Villains, and fly in Starfighter Assault. Its separate canon campaign follows Iden Versio and Inferno Squad after Endor.

Multiplayer shooter / campaignReleased
LEGO Star Wars: The Force Awakens promotional game artworkGame-specific promotional, cover or archival artwork
2016 · TT Fusion / Traveller's Tales

LEGO Star Wars: The Force Awakens

The Force Awakens entry modernizes LEGO Star Wars with cover-based shooting, multi-build puzzles, and story expansions around the sequel-era cast. It also preserves the series' humor and collectible replay structure.

Action-adventureReleased
Disney Infinity 3.0 promotional game artworkGame-specific promotional, cover or archival artwork
2015 · Avalanche Software

Disney Infinity 3.0

Disney Infinity 3.0 brought Star Wars into a toys-to-life platform where physical figures unlocked digital characters and play sets. It is especially relevant to material culture because collecting objects and accessing game content were directly linked.

Toys-to-life action sandboxReleased
Star Wars Battlefront promotional game artworkGame-specific promotional, cover or archival artwork
2015 · DICE

Star Wars Battlefront

DICE's Battlefront reboot focuses on audiovisual recreation of Original Trilogy warfare. Multiplayer modes make command points, vehicles, hero interventions, and battlefield geography the primary way players experience Rebel and Imperial institutions.

Multiplayer shooterReleased
Star Wars: Galaxy of Heroes promotional game artworkGame-specific promotional, cover or archival artwork
2015 · EA Capital Games

Star Wars: Galaxy of Heroes

A live-service collectible role-playing strategy game built around Star Wars character and ship squads, faction synergies, seasonal Eras, guilds, raids, and competitive battles. The 2025–2026 overhaul added Era progression and Coliseum play alongside the Legacy roster.

Turn-based RPG / collectible strategyReleased / live service
Angry Birds Star Wars promotional game artworkGame-specific promotional, cover or archival artwork
2012 · Rovio Entertainment

Angry Birds Star Wars

This crossover translates Star Wars characters and Force powers into Angry Birds' physics puzzles. Its success reflects the franchise's flexibility as a recognizable system of icons that can survive radical changes in visual style and mechanics.

PuzzleReleased
Kinect Star Wars promotional game artworkGame-specific promotional, cover or archival artwork
2012 · Terminal Reality / others

Kinect Star Wars

Kinect Star Wars is a motion-control experiment combining lightsaber play, podracing, creature destruction, and the famously irreverent Galactic Dance Off. It shows the franchise being adapted around hardware novelty rather than a single coherent narrative.

Motion-controlled actionReleased
Star Wars: The Old Republic promotional game artworkGame-specific promotional, cover or archival artwork
2011 · BioWare

Star Wars: The Old Republic

SWTOR expands the Old Republic through class identities, companion relationships, faction institutions, diplomacy, war, housing, economies, and long-running story updates. Different player careers reveal the same political order from dramatically different social positions.

MMORPGReleased
Star Wars: The Force Unleashed II promotional game artworkGame-specific promotional, cover or archival artwork
2010 · LucasArts

Star Wars: The Force Unleashed II

The sequel reframes Starkiller around cloning, memory, identity, and whether a manufactured person can inherit another individual's relationships and obligations. Kamino becomes central to the game's questions about reproduction and Imperial control.

Action-adventureReleased
Star Wars: The Clone Wars – Republic Heroes promotional game artworkGame-specific promotional, cover or archival artwork
2009 · Krome Studios

Star Wars: The Clone Wars – Republic Heroes

Republic Heroes adapts the visual identity of The Clone Wars into cooperative action missions split between Jedi and clones. Its paired structure emphasizes the different combat roles occupied by Force users and soldiers within the same war institution.

Action-adventureReleased
Star Wars: The Force Unleashed promotional game artworkGame-specific promotional, cover or archival artwork
2008 · LucasArts

Star Wars: The Force Unleashed

The Force Unleashed centers Starkiller, a secret apprentice shaped by Imperial training and pulled toward rebellion. Exaggerated Force physics turn power into spectacle, while the story links personal loyalty to Jedi survival and anti-Imperial resistance.

Action-adventureReleased
LEGO Star Wars: The Complete Saga promotional game artworkGame-specific promotional, cover or archival artwork
2007 · Traveller's Tales

LEGO Star Wars: The Complete Saga

The Complete Saga consolidated the first two LEGO games and became a long-lived gateway to Star Wars for younger players. Cooperative play, free play, hidden collectibles, and character unlocking encourage repeated exploration of familiar locations.

Action-adventureReleased
LEGO Star Wars II: The Original Trilogy promotional game artworkGame-specific promotional, cover or archival artwork
2006 · Traveller's Tales

LEGO Star Wars II: The Original Trilogy

LEGO Star Wars II extends the first game's cooperative puzzle-action model to the Original Trilogy and adds deeper character creation. The series' humor and replay loops helped normalize Star Wars as a cross-generational family game franchise.

Action-adventureReleased
Star Wars: Empire at War promotional game artworkGame-specific promotional, cover or archival artwork
2006 · Petroglyph Games

Star Wars: Empire at War

Empire at War turns galactic conflict into fleets, production, planetary control, ground forces, heroes, and logistics. Its campaign map makes the material capacity of the Empire and Rebellion visible as systems that must be built and maintained.

Real-time strategyReleased
LEGO Star Wars: The Video Game promotional game artworkGame-specific promotional, cover or archival artwork
2005 · Traveller's Tales

LEGO Star Wars: The Video Game

The first LEGO Star Wars game established a comic, collectible-driven form of adaptation built around cooperative play, character abilities, studs, unlocks, and environmental puzzles. It helped create the template for a major family-game franchise.

Action-adventureReleased
Star Wars: Battlefront II promotional game artworkGame-specific promotional, cover or archival artwork
2005 · Pandemic Studios

Star Wars: Battlefront II

Battlefront II expands the original formula with space combat, playable heroes, and a narrated 501st campaign that follows clone soldiers into Imperial service. The transition from Republic to Empire becomes a playable institutional continuity rather than only a political event.

Large-scale shooterReleased
Star Wars: Episode III – Revenge of the Sith promotional game artworkGame-specific promotional, cover or archival artwork
2005 · The Collective

Star Wars: Episode III – Revenge of the Sith

This adaptation emphasizes lightsaber dueling and expands several confrontations from Revenge of the Sith. Its alternate outcomes and duel modes show how games can treat a fixed film narrative as a space for counterfactual play.

Action / lightsaber combatReleased
Star Wars: Republic Commando promotional game artworkGame-specific promotional, cover or archival artwork
2005 · LucasArts

Star Wars: Republic Commando

Republic Commando shifts the Clone Wars from Jedi generals to a four-person clone unit. Squad commands, specialization, revive mechanics, and banter foreground training, cohesion, hierarchy, and clone identity at the scale of small-unit warfare.

Tactical first-person shooterReleased
Star Wars Knights of the Old Republic II: The Sith Lords promotional game artworkGame-specific promotional, cover or archival artwork
2004 · Obsidian Entertainment

Star Wars Knights of the Old Republic II: The Sith Lords

KOTOR II uses a damaged postwar galaxy to question Jedi authority, Sith ideology, trauma, dependence, and the morality of influence. Companion relationships and alignment systems turn philosophical disputes into mechanics that respond to player behavior.

Role-playing gameReleased
Star Wars: Battlefront promotional game artworkGame-specific promotional, cover or archival artwork
2004 · Pandemic Studios

Star Wars: Battlefront

The original Star Wars: Battlefront brought large-scale Clone Wars and Galactic Civil War team battles to consoles and PC. Players fought as ordinary soldiers, captured command posts, drove military vehicles, and depleted enemy reinforcements across familiar battlefields. Its focus on squad roles and territorial objectives distinguished it from character-led Star Wars action games.

Large-scale shooterReleased
Star Wars Jedi Knight: Jedi Academy promotional game artworkGame-specific promotional, cover or archival artwork
2003 · Raven Software

Star Wars Jedi Knight: Jedi Academy

Jedi Academy centers formal training, mission selection, lightsaber customization, and a new generation of students. The structure makes Luke Skywalker's Jedi institution playable as a school with instructors, assignments, threats, and competing models of power.

Action-adventureReleased
Star Wars Rogue Squadron III: Rebel Strike promotional game artworkGame-specific promotional, cover or archival artwork
2003 · Factor 5

Star Wars Rogue Squadron III: Rebel Strike

Rebel Strike extends Rogue Squadron beyond cockpit combat by adding on-foot and vehicle sequences. Its uneven mix is historically useful because it shows developers attempting to combine cinematic set pieces into one broader action format.

Flight / actionReleased
Star Wars: Knights of the Old Republic promotional game artworkGame-specific promotional, cover or archival artwork
2003 · BioWare

Star Wars: Knights of the Old Republic

KOTOR made the Old Republic a lived historical era through party relationships, exploration, dialogue choices, class progression, and a major identity reveal. It remains one of the most influential Star Wars games because player agency is tied directly to memory, allegiance, Jedi authority, and Sith power.

Role-playing gameReleased
Star Wars Jedi Knight II: Jedi Outcast promotional game artworkGame-specific promotional, cover or archival artwork
2002 · Raven Software

Star Wars Jedi Knight II: Jedi Outcast

Jedi Outcast combines shooter structure with increasingly central lightsaber and Force mechanics. Kyle Katarn's reluctant return to Jedi identity makes the game a story about institutional belonging, personal trauma, and the practical consequences of extraordinary power.

FPS / action-adventureReleased
Star Wars: Bounty Hunter promotional game artworkGame-specific promotional, cover or archival artwork
2002 · LucasArts

Star Wars: Bounty Hunter

Bounty Hunter gives Jango Fett a pre-Attack of the Clones story about contracts, criminal networks, Mandalorian identity, and Count Dooku's search for a clone template. Scanning targets and selecting bounties turn bounty hunting into a repeatable economic mechanic.

Third-person actionReleased
Star Wars: The Clone Wars promotional game artworkGame-specific promotional, cover or archival artwork
2002 · Pandemic Studios

Star Wars: The Clone Wars

Released before the 2008 animated series, this vehicle-focused game helped establish an early Expanded Universe version of the Clone Wars. Its armored combat and large battles foreground military hardware and campaign geography.

Vehicle actionReleased
Star Wars Rogue Squadron II: Rogue Leader promotional game artworkGame-specific promotional, cover or archival artwork
2001 · Factor 5 / LucasArts

Star Wars Rogue Squadron II: Rogue Leader

Rogue Leader recreates major Original Trilogy air and space battles with high visual fidelity for its era. It helped establish the GameCube as a showcase for cinematic Star Wars flight combat and further developed mission-based squadron play.

Arcade flight combatReleased
Star Wars: Galactic Battlegrounds promotional game artworkGame-specific promotional, cover or archival artwork
2001 · Ensemble Studios / LucasArts

Star Wars: Galactic Battlegrounds

Galactic Battlegrounds translates Star Wars factions into economies of workers, resources, buildings, research, armies, and territorial expansion. The strategy format makes institutional capacity and material production visible in ways character-centered stories rarely do.

Real-time strategyReleased
Star Wars Episode I: Battle for Naboo promotional game artworkGame-specific promotional, cover or archival artwork
2000 · Factor 5 / LucasArts

Star Wars Episode I: Battle for Naboo

Battle for Naboo expands the planetary invasion into ground, air, and water missions beyond the film's main characters. It frames occupation through patrols, resistance, convoy protection, civilian spaces, and military logistics.

Action / vehicle combatReleased
Star Wars Episode I: Jedi Power Battles promotional game artworkGame-specific promotional, cover or archival artwork
2000 · LucasArts

Star Wars Episode I: Jedi Power Battles

Jedi Power Battles turns Jedi teamwork and lightsaber combat into an arcade-style progression through Episode I locations. Its expanded playable Jedi roster helped make council members mechanically distinct long before many received extensive screen time.

Action / beat 'em upReleased
Star Wars Episode I: Racer promotional game artworkGame-specific promotional, cover or archival artwork
1999 · LucasArts

Star Wars Episode I: Racer

Episode I: Racer expands podracing from one film sequence into a sporting circuit with competitors, tracks, vehicles, upgrades, prize money, and local environments. It is especially useful for studying how games can turn a brief cultural practice into an entire playable institution.

RacingReleased
Star Wars: Episode I – The Phantom Menace promotional game artworkGame-specific promotional, cover or archival artwork
1999 · Big Ape Productions

Star Wars: Episode I – The Phantom Menace

This action-adventure adaptation broadens film locations into spaces for exploration, conversation, combat, and side encounters. Its street-level traversal of Mos Espa and other areas illustrates how games can make cinematic settings feel inhabited beyond scenes shown on screen.

Action-adventureReleased
Star Wars: Rogue Squadron promotional game artworkGame-specific promotional, cover or archival artwork
1998 · Factor 5 / LucasArts

Star Wars: Rogue Squadron

Rogue Squadron moved Star Wars flight combat into fast third-person missions built around recognizable ships and planetary battlefields. It strengthened Rogue Squadron as a cross-media identity tied to pilots, mission culture, and post-Yavin Rebel operations.

Arcade flight combatReleased
Star Wars Jedi Knight: Dark Forces II promotional game artworkGame-specific promotional, cover or archival artwork
1997 · LucasArts

Star Wars Jedi Knight: Dark Forces II

Jedi Knight expands Kyle Katarn from mercenary operative into a Force-sensitive protagonist. Lightsaber combat, Force powers, branching morality, live-action scenes, and Dark Jedi antagonists made personal alignment part of the player's mechanical progression.

FPS / action-adventureReleased
Star Wars: Shadows of the Empire promotional game artworkGame-specific promotional, cover or archival artwork
1996 · LucasArts

Star Wars: Shadows of the Empire

Part of the multimedia Shadows of the Empire project, the game follows Dash Rendar through familiar and new locations. It demonstrates how 1990s Star Wars publishing used games, novels, comics, toys, and music together to create an event without a film.

Action-adventureReleased
Star Wars: Dark Forces promotional game artworkGame-specific promotional, cover or archival artwork
1995 · LucasArts

Star Wars: Dark Forces

Dark Forces introduced Kyle Katarn and placed espionage, infiltration, weapons research, and Imperial facilities at the center of an FPS campaign. Its Dark Trooper story became one of the best-known examples of games expanding Imperial military technology beyond the films.

First-person shooterReleased
Star Wars: TIE Fighter promotional game artworkGame-specific promotional, cover or archival artwork
1994 · Totally Games

Star Wars: TIE Fighter

TIE Fighter is notable for making the Galactic Empire playable from inside its military hierarchy. Promotions, secret objectives, briefings, and mission chains present Imperial service as an institution with careers, ideology, incentives, and internal politics rather than as anonymous enemy ships.

Space combat simulatorReleased
Star Wars: X-Wing promotional game artworkGame-specific promotional, cover or archival artwork
1993 · Totally Games

Star Wars: X-Wing

X-Wing made cockpit procedure, energy management, wing commands, mission planning, and squadron identity central to play. It shifted Star Wars flight games away from arcade repetition toward military simulation and helped define the Expanded Universe's view of Rebel pilots.

Space combat simulatorReleased
Return of the Jedi promotional game artworkGame-specific promotional, cover or archival artwork
1984 · Atari

Return of the Jedi

An isometric arcade adaptation that moves between speeder-bike pursuit, spaceflight, and the Death Star II attack. It is useful for tracking how early games compressed several film set pieces into short mechanical loops.

Arcade actionReleased
Star Wars promotional game artworkGame-specific promotional, cover or archival artwork
1983 · Atari

Star Wars

Atari's vector-graphics arcade game turned the Death Star assault into a first-person cockpit experience. Voice samples, targeting, and repeated trench runs helped establish flight combat as one of the defining ways Star Wars would be translated into games.

Rail shooter / arcadeReleased
Star Wars: The Empire Strikes Back promotional game artworkGame-specific promotional, cover or archival artwork
1982 · Parker Brothers

Star Wars: The Empire Strikes Back

One of the earliest licensed Star Wars video games, reducing the Battle of Hoth to repeated vehicle combat against Imperial walkers. Its importance is historical: it shows how early hardware translated cinematic spectacle into a small set of readable mechanical actions.

ActionReleased
Star Wars Eclipse promotional game artworkGame-specific promotional, cover or archival artwork
TBA · Quantic Dream

Star Wars Eclipse

Star Wars Eclipse is an announced, multiple-protagonist action-adventure game from Quantic Dream and Lucasfilm Games, set in the High Republic era. Its developers describe branching narratives, consequential decisions and a politically tense Outer Rim. No confirmed release date, supported platform list or playable campaign has been published.

Narrative action-adventureAnnounced
Star Wars: Fate of the Old Republic promotional game artworkGame-specific promotional, cover or archival artwork
TBA · Arcanaut Studios

Star Wars: Fate of the Old Republic

Fate of the Old Republic is an announced narrative-driven action RPG in which the player takes the role of a Force user in a galaxy on the edge of rebirth. Official material emphasizes consequential decisions and movement toward light or darkness; IDS keeps unrevealed platform, date, and continuity details explicitly marked as TBA.

Action RPGAnnounced

Why games matter

Playing the galaxy changes how it is understood

Interactive media turns social systems into rules. Games can make military hierarchy, religious training, reputation, mobility, trade, resource management, violence, and identity into actions that a player repeatedly performs.

01 · Choice

Agency becomes story

Role-playing games make allegiance, relationships, identity, and moral decisions part of the player's experience rather than fixed exposition.

02 · Institutions

Systems can be played

Command structures, surveillance, faction reputation, squad cohesion, and territorial control become mechanics with consequences.

03 · Place

Worlds become spaces

Players move through cities, ruins, bases, ships, arenas, and planets at scales that reveal routes, infrastructure, restrictions, and everyday detail.

04 · Material culture

Objects become tools

Ships, weapons, armor, droids, credits, upgrades, collectibles, and vehicles become things the player manages rather than props visible on screen.