IDS Interactive ArchiveUpdated September 2026

Star Wars Games

Games do more than retell Star Wars. They create characters, let players inhabit institutions, make political and moral choices, explore worlds at street level, and turn galactic conflict into systems that can actually be played. IDS connects those interactive stories back to the larger archive.

13featured game entries
3current / next titles
Canon + Legendsboth continuities represented
Connectedcharacters, lore, worlds & timeline

Current desk

What Star Wars gaming looks like now

The archive is not only retrospective. These newer titles show where Lucasfilm Games is taking interactive Star Wars in 2026 and beyond.

Interactive archive

Worlds built through play

These games matter to IDS because they introduced or substantially developed characters, institutions, conflicts, and regions that became major parts of Star Wars fandom and lore.

Archive 01

Old Republic role-playing

Revan · Exile · Sith politics · player choice

Legends · RPG2003

Knights of the Old Republic

Revan · Bastila Shan · Darth Malak · Mandalorian Wars

KOTOR made the Old Republic feel like a playable historical era rather than distant backstory. Identity, allegiance, memory, Jedi authority, Sith power, and player choice all converge around Revan's story.

Old RepublicRevanJediSith
Legends · RPG2004

KOTOR II: The Sith Lords

Jedi Exile · Kreia · trauma · institutional collapse

The sequel turns a damaged postwar galaxy into an argument about Jedi authority, moral certainty, war, dependence, trauma, and the meaning of the Force itself.

KreiaJedi ExileSith TriumvirateChoice
Legends · MMORPG2011–present

The Old Republic

Sith Empire · Galactic Republic · class stories

SWTOR expands the era through competing state institutions, class identities, companion relationships, war, diplomacy, religious authority, and long-running personal storylines.

Darth MalgusSith EmpireRepublicMMO
Archive 02

Canon story adventures

Imperial rule · survival · underworld · exploration

Canon · Action adventure2019

Jedi: Fallen Order

Cal Kestis · Inquisitorius · Zeffo · Jedi survival

Cal Kestis survives the Purge while the game turns the Inquisitorius, hidden Jedi networks, Zeffo archaeology, and early Imperial control into explorable systems and spaces.

Cal KestisInquisitoriusZeffoEmpire
Canon · Action adventure2023

Jedi: Survivor

Cal Kestis · Tanalorr · High Republic legacy

Cal's later story connects Imperial resistance to High Republic ruins, forgotten routes, frontier settlements, and the search for a place beyond Imperial reach.

Cal KestisHigh RepublicTanalorrResistance
Canon · Open-world adventure2024

Star Wars Outlaws

Kay Vess · syndicates · reputation · underworld

Kay Vess moves through competing criminal networks during the Galactic Civil War, making reputation, debt, local power, smuggling, and underworld relationships central to play.

Kay VessSyndicatesUnderworldGalactic Civil War
Archive 03

War, combat & strategy

Squads · Force power · starfighters · galactic command

Legends · Tactical shooter2005

Republic Commando

Delta Squad · clone identity · small-unit war

Delta Squad shifts the Clone Wars from Jedi generals to the scale of a four-person military unit, foregrounding training, cohesion, command, specialization, and clone identity.

Delta SquadClone ArmyGeonosisKashyyyk
Legends · Action2008

The Force Unleashed

Starkiller · Vader · Jedi survivors · rebellion

Starkiller's story places an Imperial-trained Force user between Vader, surviving Jedi traditions, and the formation of rebellion while making extreme Force abilities the game's central language.

StarkillerDarth VaderForceRebellion
Canon · Flight combat2020

Squadrons

Vanguard Squadron · Titan Squadron · opposing institutions

A cockpit-scale view of the post-Endor war gives New Republic and Imperial pilots parallel institutional perspectives on loyalty, command, military culture, and the changing balance of power.

New RepublicImperial RemnantPilotsStarfighters
Legends · Real-time strategy2006

Empire at War

Fleets · planets · logistics · territorial control

Empire at War turns galactic conflict into a strategic system of fleets, planetary control, ground forces, production, and logistics, giving institutions a scale rarely visible in character-driven stories.

Galactic EmpireRebel AllianceFleetsStrategy

Why games matter

Playing the galaxy changes how it is understood

Interactive storytelling does things film and prose cannot. It asks the player to make decisions, navigate institutions, manage resources, and physically move through the environments that other formats describe.

01 · Choice

Agency becomes story

KOTOR, KOTOR II, SWTOR, and other role-playing games make allegiance, identity, relationships, and moral decisions part of the player's experience.

02 · Institutions

Systems can be played

Military command, Imperial surveillance, criminal reputation, squad cohesion, and territorial control become mechanics rather than background exposition.

03 · Place

Worlds become spaces

Players walk through cities, ruins, bases, ships, frontier settlements, and planets at a scale that makes environmental detail especially important.

04 · Characters

Games create icons

Revan, Bastila, Kreia, Malak, Cal Kestis, Kay Vess, Starkiller, and many others entered Star Wars primarily through interactive media.

Cross-media research

Follow game characters beyond the controller

Several of the most important game-origin characters now connect into novels, comics, cards, reference works, and wider lore.

Example path · Darth Revan

A player identity becomes a major Legends figure

Knights of the Old Republic begins with the player discovering Revan's identity. Later games, novels, reference works, collectibles, and modern Star Wars products transform that player-defined figure into one of the franchise's most recognizable Old Republic characters.

Jedi series

Cal Kestis

Follow a game-created Jedi survivor into Inquisitorius lore, Imperial history, and wider post-Order 66 research.

Explore Cal →
KOTOR II

Darth Traya

Kreia's critique of Jedi, Sith, and the Force gives the game one of the most distinctive philosophical antagonists in Legends.

Open Traya file →
Outlaws

Criminal networks

Kay Vess provides a route into syndicates, smuggling, reputation, and local underworld politics during the Galactic Civil War.

Explore underworld →
Squadrons

Military culture

Compare New Republic and Imperial pilots as members of rival institutions rather than anonymous ships in a battle scene.

Explore New Republic →
IDS
Independent editorial archive

Imperial Dark Sector adds original organization, commentary, and cross-media research around Star Wars games. Key art shown on this page is loaded from official publisher, Lucasfilm, or product pages and remains the property of its respective rights holders.