LEGO Star Wars: The Complete Saga promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

LEGO Star Wars: The Complete Saga

The Complete Saga consolidated the first two LEGO games and became a long-lived gateway to Star Wars for younger players. Cooperative play, free play, hidden collectibles, and character unlocking encourage repeated exploration of familiar locations.

Released2007
GenreAction-adventure
ContinuityNon-canon adaptation
Play asMultiple heroes and villains

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Choose an episode and progress through its story levels.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Multiple heroes and villains

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Choose an episode and progress through its story levels.

02 / AVOID A WRONG TURN

Return with unlocked characters for otherwise unreachable minikits.

03 / KEEP YOUR BEARINGS

Use co-op and character switching in multi-character puzzles.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Multiple heroes and villains. Its story context is Combined LEGO retelling of six films.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

LEGO Star Wars: The Complete Saga: thirty-six chapters

The Complete Saga brings Episodes I–VI into a single Mos Eisley Cantina hub. It has six chapters per film, including the Episode II Bounty Hunter Pursuit mission missing from the original 2005 game.

  1. 01 / FIELD GUIDE

    CHOOSE STORY MODE

    Begin with the available story chapter from the game's hub. Story characters are fixed for the mission; that is normal and does not mean a character is missing.

  2. 02 / FIELD GUIDE

    IDENTIFY THE REAL EXIT

    Build loose LEGO piles and interact with switches, panels, doors and marked platforms. Many levels require an object puzzle rather than destroying the remaining enemies.

  3. 03 / FIELD GUIDE

    USE THE CORRECT CHARACTER

    Jedi manipulate marked objects with the Force, droids open compatible panels, and blaster heroes grapple or shoot. Swap within the available party before assuming a route is blocked.

  4. 04 / FIELD GUIDE

    COMPLETE FIRST, COLLECT LATER

    Minikits and other secret areas often require abilities not in the Story Mode party. Return in Free Play after unlocking a broader character roster.

  5. 05 / FIELD GUIDE

    INVEST STUDS WISELY

    Collect studs and avoid repeated deaths while earning the True Jedi reward. Spend in the cantina on characters or extras that open otherwise inaccessible challenges.

  6. 06 / FIELD GUIDE

    GO TO THE NEXT CHAPTER

    Return to the hub after the level-clear screen and enter the next available numbered door in the same episode. Bonus missions and Free Play do not block story progress.

Where to go next: full mission directory

Start with Episode I: Negotiations. Finishing it unlocks the other film entrances. Within each episode, play numbered chapters in sequence; between episodes, the game permits different orders. This directory groups all 36 levels by episode.

Showing 36 of 36 missions

  1. MISSION 1 OF 36

    Episode I · 1. Negotiations

    Begin at Dexter's Diner and enter the Episode I door. Use Qui-Gon and Obi-Wan's Force abilities to repair the route through the Trade Federation ship; reach the exit after clearing the droid blockers.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 36

    Episode I · 2. Invasion of Naboo

    Cross the swamp and reach Otoh Gunga with Jar Jar. Use the characters' distinct movement abilities to traverse the platforms and clear the Gungan approach.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 36

    Episode I · 3. Escape from Naboo

    Escort Queen Amidala and Panaka through Theed, clearing droid groups and using the correct party member at grappling or Force puzzles.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 36

    Episode I · 4. Mos Espa Podrace

    Switch to the racing level and complete the podrace sections. Watch the race path and steering prompts rather than searching for a normal on-foot exit.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 36

    Episode I · 5. Retake Theed Palace

    Advance through the Naboo palace, use the available characters on Force and blaster mechanisms, and rescue the objective characters to open the later rooms.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 36

    Episode I · 6. Darth Maul

    Pursue Maul through the power facility. Solve the platform and door puzzles between encounters, then use your Jedi saber attacks in the final duel.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 36

    Episode II · 1. Bounty Hunter Pursuit

    Begin Episode II with the Coruscant speeder chase and pursue Zam Wesell's craft through traffic; this level was not included in the original 2005 game.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 36

    Episode II · 2. Discovery on Kamino

    Explore Tipoca City with Obi-Wan and follow the Kaminoan investigation to Jango Fett. Look for Force-interactive paths and switches on the way to the confrontation.

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  9. MISSION 9 OF 36

    Episode II · 3. Droid Factory

    Guide Anakin and Padmé through the Geonosian manufacturing complex. Repair machinery, cross conveyors and use the right character for each platforming obstacle.

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  10. MISSION 10 OF 36

    Episode II · 4. Jedi Battle

    Fight the Geonosis arena battle and free the trapped Jedi. Use the available Jedi characters and focus on the arena's changing combat waves.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 36

    Episode II · 5. Gunship Cavalry

    Fly the Republic gunship through the canyon mission. Follow the route and destroy the required targets while avoiding rocks and defenses.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 36

    Episode II · 6. Count Dooku

    Advance through the Geonosis hangar and confront Dooku. Use Force powers on objects during the confrontation and switch Jedi when required.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 36

    Episode III · 1. Battle Over Coruscant

    Pilot through the capital-ship battle above Coruscant, destroying obstacles and assigned defenses to reach the Invisible Hand.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 36

    Episode III · 2. Chancellor in Peril

    Explore the Separatist flagship with Obi-Wan and Anakin. Clear rooms, solve character-specific barriers and rescue Palpatine.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 36

    Episode III · 3. General Grievous

    Confront Grievous on Utapau. Move between arena positions and use the Force to open routes through the chase and boss phases.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 36

    Episode III · 4. Defense of Kashyyyk

    Defend Wookiee positions using Yoda and Chewbacca. Solve climbing and Force puzzles on the route toward the escape.

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  17. MISSION 17 OF 36

    Episode III · 5. Ruin of the Jedi

    Return to Coruscant during the attack on the Temple. Defeat clone opponents and open the interior routes toward the level's exit.

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  18. MISSION 18 OF 36

    Episode III · 6. Darth Vader

    Finish the Mustafar finale as Anakin and Obi-Wan. Clear the hazardous factory paths before the two-character confrontation ends the episode.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  19. MISSION 19 OF 36

    Episode IV · 1. Secret Plans

    Start from the Rebel blockade runner as Leia and Antilles. Build the corridor switches, fight the boarding troops and use grapple points to reach the escape sequence.

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  20. MISSION 20 OF 36

    Episode IV · 2. Through the Jundland Wastes

    Cross Tatooine with Luke and Ben, recruiting the needed droids and using Jawa-size or Force puzzle interactions where the story allows.

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  21. MISSION 21 OF 36

    Episode IV · 3. Mos Eisley Spaceport

    Move through Mos Eisley, open the vehicle bay route, assemble the Falcon's needed machinery and launch after the character swaps.

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  22. MISSION 22 OF 36

    Episode IV · 4. Rescue the Princess

    Navigate the Death Star as Luke and Han in disguise, reach Leia's detention cell and open the route back through security areas.

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  23. MISSION 23 OF 36

    Episode IV · 5. Death Star Escape

    Escape from the Death Star; build or activate the key bridges and lifts, then make your way to the hangar before departure.

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  24. MISSION 24 OF 36

    Episode IV · 6. Rebel Attack

    Fly the trench-run level. Collect and fire the needed proton torpedoes, survive Imperial fighters and hit the Death Star's target.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  25. MISSION 25 OF 36

    Episode V · 1. Hoth Battle

    Use the snowspeeder against advancing walkers, following the cable and attack prompts to prevent the Imperial assault from overwhelming Echo Base.

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  26. MISSION 26 OF 36

    Episode V · 2. Escape from Echo Base

    Move Luke's allies through the frozen base and clear blocked ice corridors. Build the needed machinery and reach the Falcon departure.

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  27. MISSION 27 OF 36

    Episode V · 3. Falcon Flight

    Pilot the Millennium Falcon through the asteroid and Imperial ship section. Dodge hazards, clear targets and escape the pursuit.

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  28. MISSION 28 OF 36

    Episode V · 4. Dagobah

    Explore the swamp with Luke and Yoda, using the growing range of Force puzzles and movements to reach the training objective.

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  29. MISSION 29 OF 36

    Episode V · 5. Cloud City Trap

    Advance through Cloud City's corridors as Luke. Solve lifts and Force obstacles while pursuing Vader into the duel.

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  30. MISSION 30 OF 36

    Episode V · 6. Betrayal over Bespin

    Escape Bespin with Leia, Chewbacca and the others. Restore key doors and platforms, then make it to the landing area.

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  31. MISSION 31 OF 36

    Episode VI · 1. Jabba's Palace

    Lead the rescue through Jabba's guards and palace puzzles. Use switches, Force powers and the available characters to reach the next section.

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  32. MISSION 32 OF 36

    Episode VI · 2. The Great Pit of Carkoon

    Fight on Jabba's sail barge. Cross the deck and reach the dangerous cannon controls while surviving the enemies.

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  33. MISSION 33 OF 36

    Episode VI · 3. Speeder Showdown

    Ride through Endor on speeder bikes, avoid obstacles, and defeat the hostile riders to complete the chase.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  34. MISSION 34 OF 36

    Episode VI · 4. The Battle of Endor

    Move through the forest and shield-generator installation. Solve Ewok and Rebel interactions, then disable the bunker defenses.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
  35. MISSION 35 OF 36

    Episode VI · 5. Jedi Destiny

    Face Vader and the Emperor. Use Luke's Force and saber actions to manage the confrontation and finish the throne-room sequence.

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  36. MISSION 36 OF 36

    Episode VI · 6. Into the Death Star

    Pilot inside the second Death Star. Find the reactor objective, attack the target and escape the collapsing structure.

    CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX

If you get stuck

How do I unlock Episode V before finishing Episode I?
Complete Negotiations, then return to the Cantina: doors to the other episode rooms unlock. Start their first chapters whenever you choose.
Why is a numbered door red?
That chapter is locked until you complete its prerequisite in the same episode. Green lights indicate available story doors.
Why can I not reach a collectible in Story Mode?
Some doors require character abilities available only after unlocking Free Play. You are not expected to collect everything on the first run.
Should I follow the original LEGO II guide for a vehicle stage?
Most stages are related, but Complete Saga reworked some vehicle levels and added Bounty Hunter Pursuit. Use an edition-aware walkthrough when the route differs.

GAMEPLAY / OFFICIAL SCREENSHOTS

See the game in action

Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.

Official gameplay screenshot 1 · Steam store media
Official gameplay screenshot 2 · Steam store media

Source: Official Steam game page ↗. Images © their respective rights holders.

01 · Orientation

What the game is

The Complete Saga consolidated the first two LEGO games and became a long-lived gateway to Star Wars for younger players. Cooperative play, free play, hidden collectibles, and character unlocking encourage repeated exploration of familiar locations.

IDS places the game in the Skywalker saga I–VI era and records its continuity as Non-canon adaptation.

02 · Publication file

Release, studio, and platform context

LEGO Star Wars: The Complete Saga was developed by Traveller's Tales and published by LucasArts. Its primary release platforms in the IDS record are Wii; Xbox 360; PlayStation 3; Windows; later mobile.

LEGO Star Wars: The Complete Saga is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Combined LEGO retelling of six films. The playable role is recorded as Multiple heroes and villains.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Multiple heroes and villains changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Saga-wide locations. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The game still creates a social order even when formal governments are not the main focus. Rules about access, competition, progression, reputation, resources, and acceptable action define the player's relationship to the world.

IDS treats those systems as evidence of how interactive media models institutions and social expectations. The analysis asks what kinds of behavior are possible, rewarded, punished, or made invisible by the game's structure.

07 · People

Characters and playable roles

The current playable-role record is Multiple heroes and villains. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Combined LEGO retelling of six films. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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