Star Wars: The Clone Wars – Republic Heroes promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

Star Wars: The Clone Wars – Republic Heroes

Republic Heroes adapts the visual identity of The Clone Wars into cooperative action missions split between Jedi and clones. Its paired structure emphasizes the different combat roles occupied by Force users and soldiers within the same war institution.

Released2009
GenreAction-adventure
ContinuityLegends / Clone Wars tie-in
Play asAnakin; Ahsoka; Obi-Wan; clone troopers

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Check whether you control a Jedi or clone in the current mission.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Anakin; Ahsoka; Obi-Wan; clone troopers

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Check whether you control a Jedi or clone in the current mission.

02 / AVOID A WRONG TURN

Coordinate movement and cooperative actions before difficult jumps.

03 / KEEP YOUR BEARINGS

Follow the stated objective rather than searching for open-world markers.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Anakin; Ahsoka; Obi-Wan; clone troopers. Its story context is Jedi and clone missions.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

Republic Heroes (2009): all 40 chronological story missions

The Clone Wars: Republic Heroes alternates between Jedi, clone troopers and occasional droid commandeering across Ryloth, Juma-9, Alzoc III and Behpour. The replay menu groups levels by planet, but this route follows their order in a complete campaign playthrough.

  1. 01 / CHECK WHO YOU CONTROL

    Jedi, clones and commandeered droids need different approaches

    Jedi cross platforms with Force movement and saber attacks. Clones use blasters, secondary weapons and cover. Droid-Jak temporarily turns a susceptible droid into a tool for the mission.

  2. 02 / USE DROID-JAK

    Hijack the right droid to overcome a blockade

    Where the game teaches a jump onto an enemy droid, use the takeover ability and aim its own heavy weapons at marked barriers or machinery. Ordinary saber swings may not destroy them.

  3. 03 / SEARCH VERTICALLY

    A missing exit may be above the main floor

    Wall-slide paths, pipes, and short ledges can connect the next objective when every ground-level door seems blocked. Align the character before jumping.

  4. 04 / TARGET THE GENERATOR

    A shielded target is not the vulnerable part

    Look around a protective barrier for a separate generator, control panel or captured-droid interaction. Repeating fire into the force field will not clear it.

  5. 05 / KEEP YOUR ALLIES ALIVE

    Defense and escort missions have specific win conditions

    In missions such as Emergency Evac, Guard Duty and Vital Escort, prioritize the enemies threatening named friendly units and remain near the active objective.

  6. 06 / SAVE COLLECTIBLES FOR REPLAY

    Optional challenges do not decide the story's next level

    Artifacts and combat medals reward later replay. Finish the required rescue, route or machinery action first to progress from chapter to chapter.

Mission finder: the complete forty-level story

Use the exact mission name to find your place. Each chapter links directly to the next listed story objective. For mission replay the game may group these levels by planet, rather than in this full chronological order.

Showing 40 of 40 missions

  1. MISSION 1 OF 40

    01 · Master and Padawan

    On Ryloth, follow the Jedi tutorial through jumps and wall routes; use the prompted Droid-Jak action before reaching the level exit.

    NEXT MISSION → 02 · Powering Up Resdin↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 40

    02 · Powering Up Resdin

    Cross the Ryloth platforms and operate the damaged power controls; defeat droids guarding the next switch.

    NEXT MISSION → 03 · Outpost Initiation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 40

    03 · Outpost Initiation

    With the clone trooper, use the supplied secondary weapon on the generator, then eliminate the droids around the outpost stairs.

    NEXT MISSION → 04 · Rookie Rendezvous← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 40

    04 · Rookie Rendezvous

    Ride the STAP route through the Ryloth outpost, destroy the indicated generator and reach the rendezvous.

    NEXT MISSION → 05 · Assault!← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 40

    05 · Assault!

    Arrive at Juma-9, defeat the droid drop-pod defenders and push past the hangar into the station.

    NEXT MISSION → 06 · Power Reroute← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 40

    06 · Power Reroute

    Locate the Juma-9 power room, activate the consoles and survive the droideka counterattack.

    NEXT MISSION → 07 · Hazardous Infestation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 40

    07 · Hazardous Infestation

    Cross moving machinery and unstable industrial walkways, using the next safe platform rather than rushing through the droid packs.

    NEXT MISSION → 08 · Seek and Destroy← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 40

    08 · Seek and Destroy

    Back on Ryloth, disable the shielded generator using the indicated Jedi or captured-droid interaction.

    NEXT MISSION → 09 · Emergency Evac← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 40

    09 · Emergency Evac

    Protect withdrawing clones from the Crab Droids and complete the route to the LAAT extraction point.

    NEXT MISSION → 10 · Out on Patrol← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 40

    10 · Out on Patrol

    Follow exposed Ryloth platforms while responding to droid patrols; look ahead for the next climbable ledge.

    NEXT MISSION → 11 · Missing in Action← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 40

    11 · Missing in Action

    Search the Ryloth outpost corridors for the missing personnel and clear the droids blocking access.

    NEXT MISSION → 12 · SOS← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 40

    12 · SOS

    On Juma-9, cross the damaged station structures to reach the communications section and restore contact.

    NEXT MISSION → 13 · Abandon Ship!← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 40

    13 · Abandon Ship!

    Work through the damaged ship and its failing platforms toward the escape route.

    NEXT MISSION → 14 · My Name is Kul Teska← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 40

    14 · My Name is Kul Teska

    Survive the first Kul Teska boss fight by avoiding telegraphed heavy attacks and countering when exposed.

    NEXT MISSION → 15 · Cliff Top← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 40

    15 · Cliff Top

    Climb across Alzoc III's narrow cliff platforms and clear the hostile droids near the next landing.

    NEXT MISSION → 16 · Ground Zero← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 40

    16 · Ground Zero

    Explore the destroyed industrial structures on Alzoc III and reach the required lower-level objective.

    NEXT MISSION → 17 · Take it Back← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  17. MISSION 17 OF 40

    17 · Take it Back

    Return to Juma-9 and retake the contested hangar position from its droid defenders.

    NEXT MISSION → 18 · Inside Out← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  18. MISSION 18 OF 40

    18 · Inside Out

    Advance through Juma-9 security corridors and activate the console or door mechanism opening the next section.

    NEXT MISSION → 19 · Eye of the Storm← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  19. MISSION 19 OF 40

    19 · Eye of the Storm

    On Alzoc III, locate and disable the relevant generator when a shielded target cannot be harmed directly.

    NEXT MISSION → 20 · Guard Duty← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  20. MISSION 20 OF 40

    20 · Guard Duty

    Protect your clone allies against wave attacks until the defense requirement is met.

    NEXT MISSION → 21 · It's a Trap← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  21. MISSION 21 OF 40

    21 · It's a Trap

    Respond to the Alzoc III ambush and boss phase; evade the strong attacks before attempting a close-range counter.

    NEXT MISSION → 22 · Enemies of my Enemies← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  22. MISSION 22 OF 40

    22 · Enemies of my Enemies

    As Rex and Boomer on Ryloth, withstand the droid onslaught during the Cad Bane storyline.

    NEXT MISSION → 23 · Reunion Under Fire← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  23. MISSION 23 OF 40

    23 · Reunion Under Fire

    Bring the scattered characters back to the indicated rendezvous while fighting through blaster fire.

    NEXT MISSION → 24 · Cover Fire← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  24. MISSION 24 OF 40

    24 · Cover Fire

    Help the clone group cross hostile territory by suppressing the droid emplacements that threaten advancing allies.

    NEXT MISSION → 25 · Anybody Out There?← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  25. MISSION 25 OF 40

    25 · Anybody Out There?

    Search the damaged Juma-9 section for missing personnel, crossing broken platforms toward the contact.

    NEXT MISSION → 26 · Rescue Mission← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  26. MISSION 26 OF 40

    26 · Rescue Mission

    Defeat heavy defenders, operate the required lifts and reach the trapped team before beginning extraction.

    NEXT MISSION → 27 · Vital Escort← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  27. MISSION 27 OF 40

    27 · Vital Escort

    Keep the vulnerable allies alive while moving through droid defenses, rather than chasing isolated enemies.

    NEXT MISSION → 28 · Returning the Favour← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  28. MISSION 28 OF 40

    28 · Returning the Favour

    As Obi-Wan and Plo Koon, use the Jedi platform route to reach and rescue Mace and Kit on Juma-9.

    NEXT MISSION → 29 · Bad Company← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  29. MISSION 29 OF 40

    29 · Bad Company

    Return to Ryloth, fight the enemy droids and follow the corridor reopened by the clone team.

    NEXT MISSION → 30 · Scrapyard Scrap← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  30. MISSION 30 OF 40

    30 · Scrapyard Scrap

    Complete the Ryloth scrapyard fight, using available machinery or the boss's recovery phases to make progress.

    NEXT MISSION → 31 · Distraction Action← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  31. MISSION 31 OF 40

    31 · Distraction Action

    On Behpour, draw the defenders away from the main team and clear the approach around the fuel-tank area.

    NEXT MISSION → 32 · Low Profile← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  32. MISSION 32 OF 40

    32 · Low Profile

    Traverse Behpour's pipes and elevated walkways carefully to avoid falls and find the next stealthy approach.

    NEXT MISSION → 33 · First Line of Advance← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  33. MISSION 33 OF 40

    33 · First Line of Advance

    Clear the outer Behpour defensive line, prioritizing the droids blocking the Republic's route.

    NEXT MISSION → 34 · Open Up← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  34. MISSION 34 OF 40

    34 · Open Up

    Operate the facility access control to open the secured entrance; repeated fighting outside does not substitute for the interaction.

    NEXT MISSION → 35 · Zero Hour← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  35. MISSION 35 OF 40

    35 · Zero Hour

    Locate the critical Behpour equipment and follow the active timed objective before the countdown expires.

    NEXT MISSION → 36 · Exit Clearance← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  36. MISSION 36 OF 40

    36 · Exit Clearance

    Clear the team's withdrawal route and reach the next marked extraction location.

    NEXT MISSION → 37 · A Skywalker Plan← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  37. MISSION 37 OF 40

    37 · A Skywalker Plan

    Use Anakin's Force interactions to open the planned passage through Behpour's defenses.

    NEXT MISSION → 38 · Old Friends← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  38. MISSION 38 OF 40

    38 · Old Friends

    Reconnect with allies and remove the nearby droids obstructing the story objective.

    NEXT MISSION → 39 · Old Enemies← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  39. MISSION 39 OF 40

    39 · Old Enemies

    Fight through the renewed enemy force and advance toward the final encounter.

    NEXT MISSION → 40 · Seconds to Zero← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  40. MISSION 40 OF 40

    40 · Seconds to Zero

    Complete the last Behpour countdown objective by reaching and operating the required terminal or machinery.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

The next mission is not next to the previous mission on the replay screen
The menu groups missions by planet. Use the chapter title, then locate it under Ryloth, Juma-9, Alzoc III or Behpour.
My attacks do not damage the shield
Search for its generator, a switch or a commandeerable droid. A shield sometimes needs a separate puzzle interaction.
How do I pass a broken industrial corridor?
Look for raised pipes and the marked jump or wall-slide path. Jedi often travel vertically rather than through a normal doorway.
What follows Master and Padawan?
Powering Up Resdin, Outpost Initiation and Rookie Rendezvous are the next three story chapters.
What is the last required mission?
Seconds to Zero is mission forty and closes the main campaign.

01 · Orientation

What the game is

Republic Heroes adapts the visual identity of The Clone Wars into cooperative action missions split between Jedi and clones. Its paired structure emphasizes the different combat roles occupied by Force users and soldiers within the same war institution.

IDS places the game in the Clone Wars era and records its continuity as Legends / Clone Wars tie-in.

02 · Publication file

Release, studio, and platform context

Star Wars: The Clone Wars – Republic Heroes was developed by Krome Studios and published by LucasArts. Its primary release platforms in the IDS record are PlayStation 3; Xbox 360; Wii; Windows; handhelds.

Star Wars: The Clone Wars – Republic Heroes is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Jedi and clone missions. The playable role is recorded as Anakin; Ahsoka; Obi-Wan; clone troopers.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Anakin; Ahsoka; Obi-Wan; clone troopers changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Clone Wars battlefronts. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Jedi and clone missions. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Anakin; Ahsoka; Obi-Wan; clone troopers. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Jedi and clone missions. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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