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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Anakin; Ahsoka; Obi-Wan; clone troopers
- 02 / INFORMATIONWhat to know next
Learn the movement and combat controls, then search each space for a clear route forward.
- 03 / GAME STYLEWhat to expect
Action-adventure
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Check whether you control a Jedi or clone in the current mission.
Coordinate movement and cooperative actions before difficult jumps.
Follow the stated objective rather than searching for open-world markers.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.
What to pay attention to
Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.
Your role
The playable perspective recorded for this title is Anakin; Ahsoka; Obi-Wan; clone troopers. Its story context is Jedi and clone missions.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
Republic Heroes (2009): all 40 chronological story missions
The Clone Wars: Republic Heroes alternates between Jedi, clone troopers and occasional droid commandeering across Ryloth, Juma-9, Alzoc III and Behpour. The replay menu groups levels by planet, but this route follows their order in a complete campaign playthrough.
- 01 / CHECK WHO YOU CONTROL
Jedi, clones and commandeered droids need different approaches
Jedi cross platforms with Force movement and saber attacks. Clones use blasters, secondary weapons and cover. Droid-Jak temporarily turns a susceptible droid into a tool for the mission.
- 02 / USE DROID-JAK
Hijack the right droid to overcome a blockade
Where the game teaches a jump onto an enemy droid, use the takeover ability and aim its own heavy weapons at marked barriers or machinery. Ordinary saber swings may not destroy them.
- 03 / SEARCH VERTICALLY
A missing exit may be above the main floor
Wall-slide paths, pipes, and short ledges can connect the next objective when every ground-level door seems blocked. Align the character before jumping.
- 04 / TARGET THE GENERATOR
A shielded target is not the vulnerable part
Look around a protective barrier for a separate generator, control panel or captured-droid interaction. Repeating fire into the force field will not clear it.
- 05 / KEEP YOUR ALLIES ALIVE
Defense and escort missions have specific win conditions
In missions such as Emergency Evac, Guard Duty and Vital Escort, prioritize the enemies threatening named friendly units and remain near the active objective.
- 06 / SAVE COLLECTIBLES FOR REPLAY
Optional challenges do not decide the story's next level
Artifacts and combat medals reward later replay. Finish the required rescue, route or machinery action first to progress from chapter to chapter.
Mission finder: the complete forty-level story
Use the exact mission name to find your place. Each chapter links directly to the next listed story objective. For mission replay the game may group these levels by planet, rather than in this full chronological order.
Showing 40 of 40 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 40
01 · Master and Padawan
On Ryloth, follow the Jedi tutorial through jumps and wall routes; use the prompted Droid-Jak action before reaching the level exit.
NEXT MISSION → 02 · Powering Up Resdin↑ BACK TO MISSION INDEX - MISSION 2 OF 40
02 · Powering Up Resdin
Cross the Ryloth platforms and operate the damaged power controls; defeat droids guarding the next switch.
NEXT MISSION → 03 · Outpost Initiation← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 40
03 · Outpost Initiation
With the clone trooper, use the supplied secondary weapon on the generator, then eliminate the droids around the outpost stairs.
NEXT MISSION → 04 · Rookie Rendezvous← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 40
04 · Rookie Rendezvous
Ride the STAP route through the Ryloth outpost, destroy the indicated generator and reach the rendezvous.
NEXT MISSION → 05 · Assault!← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 40
05 · Assault!
Arrive at Juma-9, defeat the droid drop-pod defenders and push past the hangar into the station.
NEXT MISSION → 06 · Power Reroute← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 40
06 · Power Reroute
Locate the Juma-9 power room, activate the consoles and survive the droideka counterattack.
NEXT MISSION → 07 · Hazardous Infestation← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 7 OF 40
07 · Hazardous Infestation
Cross moving machinery and unstable industrial walkways, using the next safe platform rather than rushing through the droid packs.
NEXT MISSION → 08 · Seek and Destroy← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 8 OF 40
08 · Seek and Destroy
Back on Ryloth, disable the shielded generator using the indicated Jedi or captured-droid interaction.
NEXT MISSION → 09 · Emergency Evac← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 9 OF 40
09 · Emergency Evac
Protect withdrawing clones from the Crab Droids and complete the route to the LAAT extraction point.
NEXT MISSION → 10 · Out on Patrol← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 10 OF 40
10 · Out on Patrol
Follow exposed Ryloth platforms while responding to droid patrols; look ahead for the next climbable ledge.
NEXT MISSION → 11 · Missing in Action← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 11 OF 40
11 · Missing in Action
Search the Ryloth outpost corridors for the missing personnel and clear the droids blocking access.
NEXT MISSION → 12 · SOS← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 12 OF 40
12 · SOS
On Juma-9, cross the damaged station structures to reach the communications section and restore contact.
NEXT MISSION → 13 · Abandon Ship!← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 13 OF 40
13 · Abandon Ship!
Work through the damaged ship and its failing platforms toward the escape route.
NEXT MISSION → 14 · My Name is Kul Teska← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 14 OF 40
14 · My Name is Kul Teska
Survive the first Kul Teska boss fight by avoiding telegraphed heavy attacks and countering when exposed.
NEXT MISSION → 15 · Cliff Top← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 15 OF 40
15 · Cliff Top
Climb across Alzoc III's narrow cliff platforms and clear the hostile droids near the next landing.
NEXT MISSION → 16 · Ground Zero← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 16 OF 40
16 · Ground Zero
Explore the destroyed industrial structures on Alzoc III and reach the required lower-level objective.
NEXT MISSION → 17 · Take it Back← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 17 OF 40
17 · Take it Back
Return to Juma-9 and retake the contested hangar position from its droid defenders.
NEXT MISSION → 18 · Inside Out← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 18 OF 40
18 · Inside Out
Advance through Juma-9 security corridors and activate the console or door mechanism opening the next section.
NEXT MISSION → 19 · Eye of the Storm← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 19 OF 40
19 · Eye of the Storm
On Alzoc III, locate and disable the relevant generator when a shielded target cannot be harmed directly.
NEXT MISSION → 20 · Guard Duty← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 20 OF 40
20 · Guard Duty
Protect your clone allies against wave attacks until the defense requirement is met.
NEXT MISSION → 21 · It's a Trap← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 21 OF 40
21 · It's a Trap
Respond to the Alzoc III ambush and boss phase; evade the strong attacks before attempting a close-range counter.
NEXT MISSION → 22 · Enemies of my Enemies← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 22 OF 40
22 · Enemies of my Enemies
As Rex and Boomer on Ryloth, withstand the droid onslaught during the Cad Bane storyline.
NEXT MISSION → 23 · Reunion Under Fire← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 23 OF 40
23 · Reunion Under Fire
Bring the scattered characters back to the indicated rendezvous while fighting through blaster fire.
NEXT MISSION → 24 · Cover Fire← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 24 OF 40
24 · Cover Fire
Help the clone group cross hostile territory by suppressing the droid emplacements that threaten advancing allies.
NEXT MISSION → 25 · Anybody Out There?← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 25 OF 40
25 · Anybody Out There?
Search the damaged Juma-9 section for missing personnel, crossing broken platforms toward the contact.
NEXT MISSION → 26 · Rescue Mission← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 26 OF 40
26 · Rescue Mission
Defeat heavy defenders, operate the required lifts and reach the trapped team before beginning extraction.
NEXT MISSION → 27 · Vital Escort← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 27 OF 40
27 · Vital Escort
Keep the vulnerable allies alive while moving through droid defenses, rather than chasing isolated enemies.
NEXT MISSION → 28 · Returning the Favour← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 28 OF 40
28 · Returning the Favour
As Obi-Wan and Plo Koon, use the Jedi platform route to reach and rescue Mace and Kit on Juma-9.
NEXT MISSION → 29 · Bad Company← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 29 OF 40
29 · Bad Company
Return to Ryloth, fight the enemy droids and follow the corridor reopened by the clone team.
NEXT MISSION → 30 · Scrapyard Scrap← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 30 OF 40
30 · Scrapyard Scrap
Complete the Ryloth scrapyard fight, using available machinery or the boss's recovery phases to make progress.
NEXT MISSION → 31 · Distraction Action← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 31 OF 40
31 · Distraction Action
On Behpour, draw the defenders away from the main team and clear the approach around the fuel-tank area.
NEXT MISSION → 32 · Low Profile← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 32 OF 40
32 · Low Profile
Traverse Behpour's pipes and elevated walkways carefully to avoid falls and find the next stealthy approach.
NEXT MISSION → 33 · First Line of Advance← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 33 OF 40
33 · First Line of Advance
Clear the outer Behpour defensive line, prioritizing the droids blocking the Republic's route.
NEXT MISSION → 34 · Open Up← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 34 OF 40
34 · Open Up
Operate the facility access control to open the secured entrance; repeated fighting outside does not substitute for the interaction.
NEXT MISSION → 35 · Zero Hour← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 35 OF 40
35 · Zero Hour
Locate the critical Behpour equipment and follow the active timed objective before the countdown expires.
NEXT MISSION → 36 · Exit Clearance← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 36 OF 40
36 · Exit Clearance
Clear the team's withdrawal route and reach the next marked extraction location.
NEXT MISSION → 37 · A Skywalker Plan← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 37 OF 40
37 · A Skywalker Plan
Use Anakin's Force interactions to open the planned passage through Behpour's defenses.
NEXT MISSION → 38 · Old Friends← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 38 OF 40
38 · Old Friends
Reconnect with allies and remove the nearby droids obstructing the story objective.
NEXT MISSION → 39 · Old Enemies← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 39 OF 40
39 · Old Enemies
Fight through the renewed enemy force and advance toward the final encounter.
NEXT MISSION → 40 · Seconds to Zero← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 40 OF 40
40 · Seconds to Zero
Complete the last Behpour countdown objective by reaching and operating the required terminal or machinery.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- The next mission is not next to the previous mission on the replay screen
- The menu groups missions by planet. Use the chapter title, then locate it under Ryloth, Juma-9, Alzoc III or Behpour.
- My attacks do not damage the shield
- Search for its generator, a switch or a commandeerable droid. A shield sometimes needs a separate puzzle interaction.
- How do I pass a broken industrial corridor?
- Look for raised pipes and the marked jump or wall-slide path. Jedi often travel vertically rather than through a normal doorway.
- What follows Master and Padawan?
- Powering Up Resdin, Outpost Initiation and Rookie Rendezvous are the next three story chapters.
- What is the last required mission?
- Seconds to Zero is mission forty and closes the main campaign.
01 · Orientation
What the game is
Republic Heroes adapts the visual identity of The Clone Wars into cooperative action missions split between Jedi and clones. Its paired structure emphasizes the different combat roles occupied by Force users and soldiers within the same war institution.
IDS places the game in the Clone Wars era and records its continuity as Legends / Clone Wars tie-in.
02 · Publication file
Release, studio, and platform context
Star Wars: The Clone Wars – Republic Heroes was developed by Krome Studios and published by LucasArts. Its primary release platforms in the IDS record are PlayStation 3; Xbox 360; Wii; Windows; handhelds.
Star Wars: The Clone Wars – Republic Heroes is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is Jedi and clone missions. The playable role is recorded as Anakin; Ahsoka; Obi-Wan; clone troopers.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Anakin; Ahsoka; Obi-Wan; clone troopers changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.
IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Clone Wars battlefronts. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The story context is Jedi and clone missions. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.
Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.
07 · People
Characters and playable roles
The current playable-role record is Anakin; Ahsoka; Obi-Wan; clone troopers. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Jedi and clone missions. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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