SPONSORED / AMAZON
Shop this game
Related games, collectibles and accessories. Check platform and availability on Amazon.
As an Amazon Associate I earn from qualifying purchases.
60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Starkiller
- 02 / INFORMATIONWhat to know next
Learn the movement and combat controls, then search each space for a clear route forward.
- 03 / GAME STYLEWhat to expect
Action-adventure
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Practice Force powers and dual-saber combinations against weaker foes.
Use interactive objects to disrupt enemy formations.
Follow Starkiller's clone and memory storyline carefully.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.
What to pay attention to
Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.
Your role
The playable perspective recorded for this title is Starkiller. Its story context is Starkiller clone, Vader, and rebellion.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
The Force Unleashed II: nine mission sections and boss route
The PC, Xbox 360 and PlayStation 3 versions follow Starkiller's clone through Kamino, Cato Neimoidia, Dagobah, the Salvation and a return to Kamino. Handheld versions can differ in level sequence or mechanics.
- 01 / FIELD GUIDE
USE BOTH SABERS AND FORCE
Alternate saber attacks with Force Grip, Push, Lightning and Mind Trick as available. Clear immediate threats before committing to lengthy boss animations.
- 02 / FIELD GUIDE
IDENTIFY THE FORCE PUZZLE
Many obstacles require lifting machinery or manipulating doors with the Force. The solution is frequently a marked mechanical object rather than a hidden key.
- 03 / FIELD GUIDE
KEEP YOUR HEALTH FOR BOSSES
When a major enemy changes phase, back away, watch its attack cycle, and use the environmental interaction indicated by the game.
- 04 / FIELD GUIDE
FOLLOW LOCATION NAMES
The route changes between Kamino, Cato Neimoidia, Dagobah and the Salvation. Check your on-screen chapter location against the index before consulting a video walkthrough.
- 05 / FIELD GUIDE
PROGRESS AFTER THE ARENA
Following the Tarko-se Arena confrontation, the story moves to Dagobah, then onto the Salvation. Do not search the arena for a separate bonus mission.
- 06 / FIELD GUIDE
SAVE COLLECTIBLES FOR REPLAY
Holocrons and upgrades are useful, but an out-of-the-way collectible is rarely required to advance a linear story mission.
Where to go next: full mission directory
These are the nine main walkthrough chapters as listed for the high-definition console/PC edition. Follow the story's assigned location; the original campaign is linear. Side collectibles do not create new main missions.
Showing 9 of 9 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 9
Kamino · The Escape
Escape Vader's Kamino facility as Starkiller's clone. Use Force Grip and Push on machinery and guards, and follow the upper walkways to the exit.
NEXT MISSION → Cato Neimoidia · The Eastern Arch↑ BACK TO MISSION INDEX - MISSION 2 OF 9
Cato Neimoidia · The Eastern Arch
Enter the Neimoidian facility, clear stormtrooper resistance and use the Force to open route-blocking platforms and doors.
NEXT MISSION → Cato Neimoidia · The Western Arch← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 9
Cato Neimoidia · The Western Arch
Continue toward the arena across suspended architecture, protecting your approach from ranged Imperial units.
NEXT MISSION → Cato Neimoidia · Tarko-se Arena← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 9
Cato Neimoidia · Tarko-se Arena
Fight the Gorog boss in the arena. Follow the attack prompts and watch for changing grapple or target opportunities.
NEXT MISSION → Dagobah · The Vision← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 9
Dagobah · The Vision
Explore Yoda's swamp setting. This is a shorter vision chapter leading into the next Alliance ship sequence.
NEXT MISSION → The Salvation · Aboard the Salvation← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 9
The Salvation · Aboard the Salvation
Board the Rebel medical ship and move through its corridors to investigate the distress situation. Use the Force on damaged equipment when the route is blocked.
NEXT MISSION → The Salvation · Battle for the Salvation← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 7 OF 9
The Salvation · Battle for the Salvation
Defend the Salvation against the Imperial assault. Identify the current wave and marked defenses instead of staying in one corridor.
NEXT MISSION → Kamino · The Return← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 8 OF 9
Kamino · The Return
Return to the cloning facility for the assault. Use platforming and Force powers to progress past new security obstacles.
NEXT MISSION → Kamino · The Confrontation← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 9 OF 9
Kamino · The Confrontation
Confront Vader at the end of the campaign. React to his stage changes and protect your ability to heal or dodge before deciding the final outcome.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- What happens after Tarko-se Arena?
- Proceed to Dagobah: The Vision. The following story chapters are the two Salvation sections.
- I finished Aboard the Salvation; is the ship story over?
- No. The next section is Battle for the Salvation before Starkiller returns to Kamino.
- A video mentions a level I do not have
- Confirm the walkthrough is for the PC/HD-console edition. Some alternate platforms use different content.
- I cannot damage a boss during a cinematic stage
- Wait for the vulnerable phase or interaction prompt; simply striking repeatedly while the boss is protected often makes no progress.
GAMEPLAY / OFFICIAL SCREENSHOTS
See the game in action
Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.
Source: Official Steam game page ↗. Images © their respective rights holders.
01 · Orientation
What the game is
The sequel reframes Starkiller around cloning, memory, identity, and whether a manufactured person can inherit another individual's relationships and obligations. Kamino becomes central to the game's questions about reproduction and Imperial control.
IDS places the game in the Reign of the Empire era and records its continuity as Legends.
02 · Publication file
Release, studio, and platform context
Star Wars: The Force Unleashed II was developed by LucasArts and published by LucasArts. Its primary release platforms in the IDS record are PlayStation 3; Xbox 360; Wii; Windows.
Star Wars: The Force Unleashed II is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is Starkiller clone, Vader, and rebellion. The playable role is recorded as Starkiller.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Starkiller changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.
IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Kamino; Cato Neimoidia; Salvation. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The story context is Starkiller clone, Vader, and rebellion. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.
Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.
07 · People
Characters and playable roles
The current playable-role record is Starkiller. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Starkiller clone, Vader, and rebellion. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
KEEP EXPLORING / MORE STAR WARS GAMES





