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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Multiple heroes and villains
- 02 / INFORMATIONWhat to know next
Learn the movement and combat controls, then search each space for a clear route forward.
- 03 / GAME STYLEWhat to expect
Action-adventure
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Follow the Original Trilogy levels before revisiting them in Free Play.
Change characters when an ability gate blocks a puzzle.
Use the hub to buy unlocks and replay completed chapters.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.
What to pay attention to
Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.
Your role
The playable perspective recorded for this title is Multiple heroes and villains. Its story context is LEGO retelling of Episodes IV–VI.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
LEGO Star Wars II: all eighteen Original Trilogy levels
The 2006 sequel covers Episodes IV, V and VI and begins at the Mos Eisley Cantina. This is not the Nintendo DS or Game Boy Advance chapter list, which can differ from the main console/PC campaign.
- 01 / FIELD GUIDE
CHOOSE STORY MODE
Begin with the available story chapter from the game's hub. Story characters are fixed for the mission; that is normal and does not mean a character is missing.
- 02 / FIELD GUIDE
IDENTIFY THE REAL EXIT
Build loose LEGO piles and interact with switches, panels, doors and marked platforms. Many levels require an object puzzle rather than destroying the remaining enemies.
- 03 / FIELD GUIDE
USE THE CORRECT CHARACTER
Jedi manipulate marked objects with the Force, droids open compatible panels, and blaster heroes grapple or shoot. Swap within the available party before assuming a route is blocked.
- 04 / FIELD GUIDE
COMPLETE FIRST, COLLECT LATER
Minikits and other secret areas often require abilities not in the Story Mode party. Return in Free Play after unlocking a broader character roster.
- 05 / FIELD GUIDE
INVEST STUDS WISELY
Collect studs and avoid repeated deaths while earning the True Jedi reward. Spend in the cantina on characters or extras that open otherwise inaccessible challenges.
- 06 / FIELD GUIDE
GO TO THE NEXT CHAPTER
Return to the hub after the level-clear screen and enter the next available numbered door in the same episode. Bonus missions and Free Play do not block story progress.
Where to go next: full mission directory
Start with Episode IV: Secret Plans. Once the opening is finished, the other episode entrances are available; within an episode, complete numbered chapters in order. Free Play and Bounty Hunter Missions are optional activities.
Showing 18 of 18 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 18
Episode IV · 1. Secret Plans
Start from the Rebel blockade runner as Leia and Antilles. Build the corridor switches, fight the boarding troops and use grapple points to reach the escape sequence.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 2 OF 18
Episode IV · 2. Through the Jundland Wastes
Cross Tatooine with Luke and Ben, recruiting the needed droids and using Jawa-size or Force puzzle interactions where the story allows.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 3 OF 18
Episode IV · 3. Mos Eisley Spaceport
Move through Mos Eisley, open the vehicle bay route, assemble the Falcon's needed machinery and launch after the character swaps.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 4 OF 18
Episode IV · 4. Rescue the Princess
Navigate the Death Star as Luke and Han in disguise, reach Leia's detention cell and open the route back through security areas.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 5 OF 18
Episode IV · 5. Death Star Escape
Escape from the Death Star; build or activate the key bridges and lifts, then make your way to the hangar before departure.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 6 OF 18
Episode IV · 6. Rebel Attack
Fly the trench-run level. Collect and fire the needed proton torpedoes, survive Imperial fighters and hit the Death Star's target.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 7 OF 18
Episode V · 1. Hoth Battle
Use the snowspeeder against advancing walkers, following the cable and attack prompts to prevent the Imperial assault from overwhelming Echo Base.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 8 OF 18
Episode V · 2. Escape from Echo Base
Move Luke's allies through the frozen base and clear blocked ice corridors. Build the needed machinery and reach the Falcon departure.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 9 OF 18
Episode V · 3. Falcon Flight
Pilot the Millennium Falcon through the asteroid and Imperial ship section. Dodge hazards, clear targets and escape the pursuit.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 10 OF 18
Episode V · 4. Dagobah
Explore the swamp with Luke and Yoda, using the growing range of Force puzzles and movements to reach the training objective.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 11 OF 18
Episode V · 5. Cloud City Trap
Advance through Cloud City's corridors as Luke. Solve lifts and Force obstacles while pursuing Vader into the duel.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 12 OF 18
Episode V · 6. Betrayal over Bespin
Escape Bespin with Leia, Chewbacca and the others. Restore key doors and platforms, then make it to the landing area.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 13 OF 18
Episode VI · 1. Jabba's Palace
Lead the rescue through Jabba's guards and palace puzzles. Use switches, Force powers and the available characters to reach the next section.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 14 OF 18
Episode VI · 2. The Great Pit of Carkoon
Fight on Jabba's sail barge. Cross the deck and reach the dangerous cannon controls while surviving the enemies.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 15 OF 18
Episode VI · 3. Speeder Showdown
Ride through Endor on speeder bikes, avoid obstacles, and defeat the hostile riders to complete the chase.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 16 OF 18
Episode VI · 4. The Battle of Endor
Move through the forest and shield-generator installation. Solve Ewok and Rebel interactions, then disable the bunker defenses.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 17 OF 18
Episode VI · 5. Jedi Destiny
Face Vader and the Emperor. Use Luke's Force and saber actions to manage the confrontation and finish the throne-room sequence.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX - MISSION 18 OF 18
Episode VI · 6. Into the Death Star
Pilot inside the second Death Star. Find the reactor objective, attack the target and escape the collapsing structure.
CHOOSE THIS BRANCH ON THE MISSION MAP↑ BACK TO MISSION INDEX
If you get stuck
- My story party cannot open a bounty-hunter door
- Most class-specific locked routes are designed for later Free Play. Continue toward the story exit and return when the correct character is unlocked.
- Do I need to beat the Bounty Hunter Missions to advance?
- No. The eighteen numbered movie chapters are the main campaign. Bounty Hunter Missions are optional.
- What happens after Escape from Echo Base?
- Choose Falcon Flight, the third chapter of Episode V, at the Cantina episode door.
- Does this include the original 2005 prequel game?
- No. LEGO Star Wars II covers only Episodes IV–VI. The Complete Saga combines both eras.
01 · Orientation
What the game is
LEGO Star Wars II extends the first game's cooperative puzzle-action model to the Original Trilogy and adds deeper character creation. The series' humor and replay loops helped normalize Star Wars as a cross-generational family game franchise.
IDS places the game in the Original trilogy era and records its continuity as Non-canon adaptation.
02 · Publication file
Release, studio, and platform context
LEGO Star Wars II: The Original Trilogy was developed by Traveller's Tales and published by LucasArts. Its primary release platforms in the IDS record are PlayStation 2; Xbox; Xbox 360; Windows; GameCube; handhelds.
LEGO Star Wars II: The Original Trilogy is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is LEGO retelling of Episodes IV–VI. The playable role is recorded as Multiple heroes and villains.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Multiple heroes and villains changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.
IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Original Trilogy locations. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The game still creates a social order even when formal governments are not the main focus. Rules about access, competition, progression, reputation, resources, and acceptable action define the player's relationship to the world.
IDS treats those systems as evidence of how interactive media models institutions and social expectations. The analysis asks what kinds of behavior are possible, rewarded, punished, or made invisible by the game's structure.
07 · People
Characters and playable roles
The current playable-role record is Multiple heroes and villains. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as LEGO retelling of Episodes IV–VI. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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