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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Multiple battlefronts
- 02 / INFORMATIONWhat to know next
Start by identifying the immediate win condition, available controls and how the game signals success or failure.
- 03 / GAME STYLEWhat to expect
Large-scale shooter
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Choose a soldier class suited to the map and mission objective.
Capture and hold command posts to secure reinforcement routes.
Watch the reinforcement counter, not only your kill total.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Start by identifying the immediate win condition, available controls and how the game signals success or failure. Practice the core loop before attempting optional objectives.
What to pay attention to
Follow how the game's rules constrain movement, reward actions and turn familiar Star Wars settings into playable spaces.
Your role
The playable perspective recorded for this title is Multiple battlefronts. Its story context is Faction soldiers.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
Battlefront (2004): all sixteen historical campaign battles
The original Pandemic Battlefront is not the 2015 reboot or 2017 sequel. Its Historical Campaign contains two era sequences. Most objectives are decided by command-post control and reinforcement tickets, not by separate collectible or story-item tasks.
- 01 / SELECT HISTORICAL CAMPAIGN
Select Historical Campaign
Do not choose Galactic Conquest when seeking the sixteen-battle story sequence. Historical Campaign follows the Clone Wars and the Galactic Civil War.
- 02 / WATCH THE TICKET COUNTER
Watch command posts and tickets
A typical mission ends when the enemy loses all reinforcements or its usable command posts. Killing enemies while losing every friendly post can still cost you the battle.
- 03 / CAPTURE, THEN DEFEND
Capture and hold useful spawns
A captured command post supplies an important spawn point. Hold strategic posts while advancing, rather than abandoning them immediately.
- 04 / PICK A SENSIBLE CLASS
Match your soldier class to the target
Use anti-vehicle units for tanks and walkers, infantry for contested buildings, and pilots when a vehicle or repair action is central to your plan.
- 05 / RECHECK YOUR FACTION
Expect faction changes
The Historical Campaign switches factions between chapters. Choose equipment and vehicles belonging to the army assigned in that battle.
- 06 / REDEPLOY WHERE IT MATTERS
Respawn near the objective
After a defeat, pick the friendly post nearest the current objective. If the map appears frozen, inspect post ownership and ticket counts before searching for a nonexistent scripted objective.
Historical Campaign: Clone Wars and Galactic Civil War
Follow the campaign menu in order. Chapters 1–7 are Clone Wars missions, and chapters 8–16 are Galactic Civil War missions. Your playable faction changes during the historical sequence. Campaign choices and Galactic Conquest are different modes.
Showing 16 of 16 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 16
Clone Wars 01 · Naboo Plains: The Battle of Naboo
Start as the Confederacy's droid army. Capture posts and reduce opposing Gungan reinforcements to advance.
NEXT MISSION → Clone Wars 02 · Naboo Theed: Rebellion in Theed↑ BACK TO MISSION INDEX - MISSION 2 OF 16
Clone Wars 02 · Naboo Theed: Rebellion in Theed
Continue the Separatist advance in the city. Use alleys and nearby command posts to avoid losing control of the center.
NEXT MISSION → Clone Wars 03 · Kashyyyk Islands: Aggressive Negotiations← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 16
Clone Wars 03 · Kashyyyk Islands: Aggressive Negotiations
Defeat local defenders by controlling posts and reinforcement flow.
NEXT MISSION → Clone Wars 04 · Geonosis: The Battle of Geonosis← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 16
Clone Wars 04 · Geonosis: The Battle of Geonosis
The faction view switches to Republic forces. Secure useful posts and bring the appropriate anti-vehicle units against heavy Separatist equipment.
NEXT MISSION → Clone Wars 05 · Kamino: Assault on Kamino← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 16
Clone Wars 05 · Kamino: Assault on Kamino
Defend the Republic's position in the clone facility by keeping reliable spawn and reinforcement points.
NEXT MISSION → Clone Wars 06 · Rhen Var Harbor: Mountaintop Defenses← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 16
Clone Wars 06 · Rhen Var Harbor: Mountaintop Defenses
Use the terrain and capture posts to contain the Separatist force.
NEXT MISSION → Clone Wars 07 · Kashyyyk Docks: The Battle of Kashyyyk← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 7 OF 16
Clone Wars 07 · Kashyyyk Docks: The Battle of Kashyyyk
Complete the final Clone Wars historical campaign battle at the docks before entering the Civil War era.
NEXT MISSION → Civil War 08 · Tatooine Dune Sea: Desert Extermination← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 8 OF 16
Civil War 08 · Tatooine Dune Sea: Desert Extermination
Begin as the Galactic Empire. Capture command posts across the open desert instead of remaining clustered at the starting position.
NEXT MISSION → Civil War 09 · Tatooine Mos Eisley: Siege of Mos Eisley← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 9 OF 16
Civil War 09 · Tatooine Mos Eisley: Siege of Mos Eisley
Control the town's urban spawn points. Use side streets and building cover to approach defended central posts.
NEXT MISSION → Civil War 10 · Rhen Var Citadel: Sabotage at Rhen Var← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 10 OF 16
Civil War 10 · Rhen Var Citadel: Sabotage at Rhen Var
Fight for the citadel's command posts and isolate the defending forces.
NEXT MISSION → Civil War 11 · Yavin IV Arena: Assault on Yavin 4← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 11 OF 16
Civil War 11 · Yavin IV Arena: Assault on Yavin 4
Capture the arena positions and cut off the enemy's reinforcing routes.
NEXT MISSION → Civil War 12 · Yavin IV Temple: The Fall of Yavin 4← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 12 OF 16
Civil War 12 · Yavin IV Temple: The Fall of Yavin 4
The faction changes to the Rebel Alliance. Establish nearby posts and defend against Imperial pushes around the temple.
NEXT MISSION → Civil War 13 · Hoth: The Battle of Hoth← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 13 OF 16
Civil War 13 · Hoth: The Battle of Hoth
Play as the Rebels. Use anti-vehicle tools against Imperial walkers while protecting deployment points.
NEXT MISSION → Civil War 14 · Bespin Cloud City: Liberation of Cloud City← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 14 OF 16
Civil War 14 · Bespin Cloud City: Liberation of Cloud City
Fight through Cloud City and keep access to contested posts while controlling the Imperial reinforcement count.
NEXT MISSION → Civil War 15 · Bespin Platforms: Battle in the Clouds← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 15 OF 16
Civil War 15 · Bespin Platforms: Battle in the Clouds
Secure the exposed platform positions. Avoid leaving all nearby spawn points in enemy hands.
NEXT MISSION → Civil War 16 · Endor: The Battle of Endor← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 16 OF 16
Civil War 16 · Endor: The Battle of Endor
Complete the Rebel campaign on Endor by controlling the battlefield and exhausting Imperial reinforcement tickets.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- The mission keeps going after the main attack
- Check command-post ownership and the reinforcement counters. In the 2004 Historical Campaign, winning usually comes from post control or ticket depletion, not a later story trigger.
- Why am I now playing clones or Rebels instead of droids or the Empire?
- The historical campaign intentionally changes viewpoint: Confederacy to Republic in the Clone Wars and Empire to Rebellion in the Civil War.
- There is no mission to rescue a named story character
- You may be following instructions for Battlefront II (2005) or Battlefront II (2017). The original 2004 campaign focuses on territory and reinforcement objectives.
- Where is the next level after Endor?
- Endor is the final Historical Campaign battle. Galactic Conquest and Instant Action are separate modes.
GAMEPLAY / OFFICIAL SCREENSHOTS
See the game in action
Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.
Source: Official Steam game page ↗. Images © their respective rights holders.
01 · Orientation
What the game is
The original Star Wars: Battlefront brought large-scale Clone Wars and Galactic Civil War team battles to consoles and PC. Players fought as ordinary soldiers, captured command posts, drove military vehicles, and depleted enemy reinforcements across familiar battlefields. Its focus on squad roles and territorial objectives distinguished it from character-led Star Wars action games.
IDS places the game in the Clone Wars + Galactic Civil War era and records its continuity as Legends / adaptation.
02 · Publication file
Release, studio, and platform context
Star Wars: Battlefront was developed by Pandemic Studios and published by LucasArts. Its primary release platforms in the IDS record are PlayStation 2; Xbox; Windows.
Star Wars: Battlefront is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is Faction soldiers. The playable role is recorded as Multiple battlefronts.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Multiple battlefronts changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
The game translates Star Wars into repeated player actions, objectives, feedback systems, and rules that determine what kinds of behavior the experience rewards.
IDS classifies the title as Large-scale shooter. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Geonosis; Kamino; Naboo; Kashyyyk; Hoth; Endor; Tatooine; Bespin; Rhen Var; Yavin 4. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The story context is Faction soldiers. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.
Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.
07 · People
Characters and playable roles
The current playable-role record is Multiple battlefronts. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between large-scale shooter mechanics and the story context described as Faction soldiers. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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