LEGO Star Wars: The Video Game promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

LEGO Star Wars: The Video Game

The first LEGO Star Wars game established a comic, collectible-driven form of adaptation built around cooperative play, character abilities, studs, unlocks, and environmental puzzles. It helped create the template for a major family-game franchise.

Released2005
GenreAction-adventure
ContinuityNon-canon adaptation
Play asMultiple heroes and villains

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Complete story stages first and return in Free Play after unlocking more characters.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Multiple heroes and villains

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Complete story stages first and return in Free Play after unlocking more characters.

02 / AVOID A WRONG TURN

Collect studs and build structures without confusing optional items for the exit.

03 / KEEP YOUR BEARINGS

Switch to a character ability that matches the blocked interaction.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Multiple heroes and villains. Its story context is LEGO retelling of Episodes I–III.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

LEGO Star Wars (2005): seventeen prequel story chapters

The original 2005 LEGO Star Wars covers Episodes I–III and starts in Dexter's Diner, not the later Mos Eisley Cantina. Its Episode II includes five chapters, not six. The episode lists below separate the original levels from Complete Saga additions.

  1. 01 / FIELD GUIDE

    CHOOSE STORY MODE

    Begin with the available story chapter from the game's hub. Story characters are fixed for the mission; that is normal and does not mean a character is missing.

  2. 02 / FIELD GUIDE

    IDENTIFY THE REAL EXIT

    Build loose LEGO piles and interact with switches, panels, doors and marked platforms. Many levels require an object puzzle rather than destroying the remaining enemies.

  3. 03 / FIELD GUIDE

    USE THE CORRECT CHARACTER

    Jedi manipulate marked objects with the Force, droids open compatible panels, and blaster heroes grapple or shoot. Swap within the available party before assuming a route is blocked.

  4. 04 / FIELD GUIDE

    COMPLETE FIRST, COLLECT LATER

    Minikits and other secret areas often require abilities not in the Story Mode party. Return in Free Play after unlocking a broader character roster.

  5. 05 / FIELD GUIDE

    INVEST STUDS WISELY

    Collect studs and avoid repeated deaths while earning the True Jedi reward. Spend in the cantina on characters or extras that open otherwise inaccessible challenges.

  6. 06 / FIELD GUIDE

    GO TO THE NEXT CHAPTER

    Return to the hub after the level-clear screen and enter the next available numbered door in the same episode. Bonus missions and Free Play do not block story progress.

Where to go next: full mission directory

These are the 17 story chapters in the original version. Complete each numbered door in its episode and return to Dexter's Diner. 'Bounty Hunter Pursuit' appears only in The Complete Saga.

Showing 17 of 17 missions

  1. MISSION 1 OF 17

    Episode I · 1. Negotiations

    Begin at Dexter's Diner and enter the Episode I door. Use Qui-Gon and Obi-Wan's Force abilities to repair the route through the Trade Federation ship; reach the exit after clearing the droid blockers.

    NEXT MISSION → Episode I · 2. Invasion of Naboo↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 17

    Episode I · 2. Invasion of Naboo

    Cross the swamp and reach Otoh Gunga with Jar Jar. Use the characters' distinct movement abilities to traverse the platforms and clear the Gungan approach.

    NEXT MISSION → Episode I · 3. Escape from Naboo← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 17

    Episode I · 3. Escape from Naboo

    Escort Queen Amidala and Panaka through Theed, clearing droid groups and using the correct party member at grappling or Force puzzles.

    NEXT MISSION → Episode I · 4. Mos Espa Podrace← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 17

    Episode I · 4. Mos Espa Podrace

    Switch to the racing level and complete the podrace sections. Watch the race path and steering prompts rather than searching for a normal on-foot exit.

    NEXT MISSION → Episode I · 5. Retake Theed Palace← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 17

    Episode I · 5. Retake Theed Palace

    Advance through the Naboo palace, use the available characters on Force and blaster mechanisms, and rescue the objective characters to open the later rooms.

    NEXT MISSION → Episode I · 6. Darth Maul← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 17

    Episode I · 6. Darth Maul

    Pursue Maul through the power facility. Solve the platform and door puzzles between encounters, then use your Jedi saber attacks in the final duel.

    NEXT MISSION → Episode II · 1. Discovery on Kamino← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 17

    Episode II · 1. Discovery on Kamino

    Explore Tipoca City with Obi-Wan and follow the Kaminoan investigation to Jango Fett. Look for Force-interactive paths and switches on the way to the confrontation.

    NEXT MISSION → Episode II · 2. Droid Factory← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 17

    Episode II · 2. Droid Factory

    Guide Anakin and Padmé through the Geonosian manufacturing complex. Repair machinery, cross conveyors and use the right character for each platforming obstacle.

    NEXT MISSION → Episode II · 3. Jedi Battle← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 17

    Episode II · 3. Jedi Battle

    Fight the Geonosis arena battle and free the trapped Jedi. Use the available Jedi characters and focus on the arena's changing combat waves.

    NEXT MISSION → Episode II · 4. Gunship Cavalry← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 17

    Episode II · 4. Gunship Cavalry

    Fly the Republic gunship through the canyon mission. Follow the route and destroy the required targets while avoiding rocks and defenses.

    NEXT MISSION → Episode II · 5. Count Dooku← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 17

    Episode II · 5. Count Dooku

    Advance through the Geonosis hangar and confront Dooku. Use Force powers on objects during the confrontation and switch Jedi when required.

    NEXT MISSION → Episode III · 1. Battle Over Coruscant← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 17

    Episode III · 1. Battle Over Coruscant

    Pilot through the capital-ship battle above Coruscant, destroying obstacles and assigned defenses to reach the Invisible Hand.

    NEXT MISSION → Episode III · 2. Chancellor in Peril← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 17

    Episode III · 2. Chancellor in Peril

    Explore the Separatist flagship with Obi-Wan and Anakin. Clear rooms, solve character-specific barriers and rescue Palpatine.

    NEXT MISSION → Episode III · 3. General Grievous← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 17

    Episode III · 3. General Grievous

    Confront Grievous on Utapau. Move between arena positions and use the Force to open routes through the chase and boss phases.

    NEXT MISSION → Episode III · 4. Defense of Kashyyyk← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 17

    Episode III · 4. Defense of Kashyyyk

    Defend Wookiee positions using Yoda and Chewbacca. Solve climbing and Force puzzles on the route toward the escape.

    NEXT MISSION → Episode III · 5. Ruin of the Jedi← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 17

    Episode III · 5. Ruin of the Jedi

    Return to Coruscant during the attack on the Temple. Defeat clone opponents and open the interior routes toward the level's exit.

    NEXT MISSION → Episode III · 6. Darth Vader← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  17. MISSION 17 OF 17

    Episode III · 6. Darth Vader

    Finish the Mustafar finale as Anakin and Obi-Wan. Clear the hazardous factory paths before the two-character confrontation ends the episode.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

I cannot find Bounty Hunter Pursuit
That level was added in The Complete Saga. In the 2005 original, Episode II starts at Discovery on Kamino.
Why is the Episode II door count different?
Episode II has five original chapters. Complete Saga inserted the sixth, Bounty Hunter Pursuit.
A minikit is behind a door I cannot access
Finish the chapter in Story Mode, unlock the necessary character ability, then return using Free Play.
Where is the next episode?
Return to Dexter's Diner and enter the next episode's numbered door; you can revisit unlocked prior levels.

01 · Orientation

What the game is

The first LEGO Star Wars game established a comic, collectible-driven form of adaptation built around cooperative play, character abilities, studs, unlocks, and environmental puzzles. It helped create the template for a major family-game franchise.

IDS places the game in the Prequel trilogy era and records its continuity as Non-canon adaptation.

02 · Publication file

Release, studio, and platform context

LEGO Star Wars: The Video Game was developed by Traveller's Tales and published by Eidos / LucasArts. Its primary release platforms in the IDS record are PlayStation 2; Xbox; Windows; GameCube; handhelds.

LEGO Star Wars: The Video Game is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is LEGO retelling of Episodes I–III. The playable role is recorded as Multiple heroes and villains.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Multiple heroes and villains changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Prequel-era planets. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The game still creates a social order even when formal governments are not the main focus. Rules about access, competition, progression, reputation, resources, and acceptable action define the player's relationship to the world.

IDS treats those systems as evidence of how interactive media models institutions and social expectations. The analysis asks what kinds of behavior are possible, rewarded, punished, or made invisible by the game's structure.

07 · People

Characters and playable roles

The current playable-role record is Multiple heroes and villains. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as LEGO retelling of Episodes I–III. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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