Star Wars Jedi Knight: Jedi Academy promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

Star Wars Jedi Knight: Jedi Academy

Jedi Academy centers formal training, mission selection, lightsaber customization, and a new generation of students. The structure makes Luke Skywalker's Jedi institution playable as a school with instructors, assignments, threats, and competing models of power.

Released2003
GenreAction-adventure
ContinuityLegends
Play asJaden Korr

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Create Jaden Korr and complete the early training prompts.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Jaden Korr

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Create Jaden Korr and complete the early training prompts.

02 / AVOID A WRONG TURN

Choose saber styles and Force powers around your preferred combat approach.

03 / KEEP YOUR BEARINGS

Consult mission objectives before searching for a missing route.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Jaden Korr. Its story context is Training at Luke Skywalker's Jedi academy.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

Jedi Academy: mission board, all tiers and final planets

Unlike Jedi Outcast, Jedi Academy lets Jaden Korr choose missions in three separate tiers. Complete at least four of five choices in each tier to advance, or finish all five before the next required story world. Rechecking the mission board is usually the correct next step after a completed assignment.

  1. 01 / ALWAYS RETURN TO THE BOARD

    A mission is not necessarily the next one on this list

    After training and between story stages, choose any available tier mission. The order shown here is a readable index, not a forced route through the selectable assignments.

  2. 02 / COMPLETE FOUR OR FIVE

    Know exactly when Hoth, Vjun and Taspir unlock

    Finishing four choices offers progression to the next story stage; the fifth remains optional at that transition. Completing all five helps your character grow and avoids accidentally skipping an assignment you wanted to play.

  3. 03 / CHOOSE A FORCE POWER

    Set a useful build before starting a mission

    As Jaden progresses, choose Light- or Dark-side Force power improvements between assignments. Heal, Protect and Absorb offer defensive options; offensive powers work differently. The game supplies core powers through progression.

  4. 04 / MATCH YOUR SABER

    Styles and equipment change with story progress

    Start with your chosen single lightsaber approach, then consider combat-style changes at the story points that permit them. Saber choices and alternative styles become relevant as the campaign develops.

  5. 05 / READ THE MAP'S ACTUAL OBJECTIVE

    Some assignments are rescue, sabotage or traversal stages

    Missions such as Bakura, Kril'Dor or Ord Mantell cannot always be completed by clearing every hostile character. Read the goal and interact with its target, exit, prisoner or facility system.

  6. 06 / RECOGNIZE STORY PIVOTS

    The Hoth, Vjun, Taspir and Korriban sequences are fixed narrative stages

    The optional mission choices surround major story chapters. If the board vanishes after a pivotal scene, you are probably in the required story mission rather than missing a selectable assignment.

Where to go next: all three mission tiers

The five assignments in each tier can be chosen in any order. A new story location unlocks after at least four of that tier's five missions; you can complete the fifth before moving on.

Showing 20 of 20 missions

  1. MISSION 1 OF 20

    Prologue / Yavin 4 training

    Follow the jungle and Jedi Academy training stages. Complete movement and Force instruction, then return to Luke's mission board for Tier I choices.

    NEXT MISSION → Tier I / Tatooine: Mercenary Activity↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 20

    Tier I / Tatooine: Mercenary Activity

    Stop the mercenary threat. Treat the level as an action mission with a particular enemy group, not an open-world Tatooine hub.

    NEXT MISSION → Tier I / Tatooine: Droid Recovery← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 20

    Tier I / Tatooine: Droid Recovery

    Locate the required droid component and follow the route back to extraction after securing it.

    NEXT MISSION → Tier I / Bakura: Emergency Assistance← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 20

    Tier I / Bakura: Emergency Assistance

    Follow the hostage and explosive-related objective prompts. Check each active task before heading for the exit.

    NEXT MISSION → Tier I / Blenjeel: Merchant Rescue← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 20

    Tier I / Blenjeel: Merchant Rescue

    Find the stranded merchant and navigate around the sand creatures. Avoid treating the desert as a safe open arena.

    NEXT MISSION → Tier I / Corellia: Cult Investigation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 20

    Tier I / Corellia: Cult Investigation

    Follow the moving tram route and the cult lead. Watch for ways forward around the train rather than looking for a street map.

    NEXT MISSION → Story stage / Hoth and Echo Base← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 20

    Story stage / Hoth and Echo Base

    Once four or five Tier I missions are completed, return to the board and proceed to Hoth. Continue the Hoth exterior and Echo Base story sequence; the next selection set is Tier II.

    NEXT MISSION → Tier II / Nar Kreeta: Rescue Mission← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 20

    Tier II / Nar Kreeta: Rescue Mission

    Explore the criminal holding site and follow the prisoner-rescue objective. The Rancor changes the route and pacing.

    NEXT MISSION → Tier II / Zonju V: Meet Contact← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 20

    Tier II / Zonju V: Meet Contact

    Reach the contact via the swoop and desert routes. Vehicle control and arrival at the correct location are the focus.

    NEXT MISSION → Tier II / Kril'Dor: Covert Operation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 20

    Tier II / Kril'Dor: Covert Operation

    Support the Rebel operation against an Imperial installation; follow the specific demolition and facility objectives.

    NEXT MISSION → Tier II / Coruscant: Capture Crime Lord← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 20

    Tier II / Coruscant: Capture Crime Lord

    Navigate the elevated urban route toward the designated criminal target rather than treating the whole district as a combat objective.

    NEXT MISSION → Tier II / Dosuun: Cult Investigation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 20

    Tier II / Dosuun: Cult Investigation

    Investigate the cult operation and survive the encounter with Rax Joris while working toward escape.

    NEXT MISSION → Story stage / Vjun and Bast Castle← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 20

    Story stage / Vjun and Bast Castle

    After four or five Tier II missions, proceed to Vjun with Kyle. Navigate the exterior hazards and work through Bast Castle's lower and interior levels. Tier III unlocks after the story transition.

    NEXT MISSION → Tier III / Chandrila: Cult Sighting← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 20

    Tier III / Chandrila: Cult Sighting

    Explore the Jedi tomb and pursue the cult objective. Inspect Force-enabled structures as well as hostile opponents.

    NEXT MISSION → Tier III / Tanaab: Cult Investigation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 20

    Tier III / Tanaab: Cult Investigation

    Locate and defeat the dangerous mutant rancor while navigating the environment safely.

    NEXT MISSION → Tier III / Yalara: Dismantle Device← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 20

    Tier III / Yalara: Dismantle Device

    Reach and dismantle the appropriate Imperial or cult equipment. Check for protected mechanisms and the actual target.

    NEXT MISSION → Tier III / Byss: Force Theft Investigation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  17. MISSION 17 OF 20

    Tier III / Byss: Force Theft Investigation

    Investigate the dark-side activity and the Noghri-related threat. Follow the specific mission objective rather than a generic collection hunt.

    NEXT MISSION → Tier III / Ord Mantell: Weapon Destruction← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  18. MISSION 18 OF 20

    Tier III / Ord Mantell: Weapon Destruction

    Work toward the weapon-destruction objective while dealing with Boba Fett. The target installation, not the bounty hunter alone, determines completion.

    NEXT MISSION → Story stage / Taspir III← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  19. MISSION 19 OF 20

    Story stage / Taspir III

    After four or five Tier III missions, continue to the volcanic facility on Taspir III. Traverse its exterior and factory levels and resolve the pivotal encounter with Rosh.

    NEXT MISSION → Finale / Korriban← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  20. MISSION 20 OF 20

    Finale / Korriban

    The campaign concludes in the Sith tombs and Valley of the Dark Lords. The ending differs according to the major choice made at Taspir III; there is no extra required mission-board tier after Korriban.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

I completed four missions but cannot find the fifth
At that point the game offers advancement. Choose to complete the remaining available mission before leaving the tier if you want all five; once you advance, that opportunity may be gone.
What mission follows Corellia or any other Tier I level?
Return to the mission board, choose another unfinished Tier I assignment, or advance to Hoth if you have completed the tier's minimum.
I expected Vjun immediately after Hoth
You need to complete the Tier II selectable missions after the Hoth story. Vjun is the next major chapter after the Tier II requirement.
I cannot find a mission board after Taspir III
The Korriban storyline is the finale, not another selectable tier. Continue to Korriban and finish the corresponding ending.

GAMEPLAY / OFFICIAL SCREENSHOTS

See the game in action

Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.

Official gameplay screenshot 1 · Steam store media
Official gameplay screenshot 2 · Steam store media

Source: Official Steam game page ↗. Images © their respective rights holders.

01 · Orientation

What the game is

Jedi Academy centers formal training, mission selection, lightsaber customization, and a new generation of students. The structure makes Luke Skywalker's Jedi institution playable as a school with instructors, assignments, threats, and competing models of power.

IDS places the game in the New Republic era and records its continuity as Legends.

02 · Publication file

Release, studio, and platform context

Star Wars Jedi Knight: Jedi Academy was developed by Raven Software and published by LucasArts. Its primary release platforms in the IDS record are Windows; Mac; Xbox.

Star Wars Jedi Knight: Jedi Academy is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Training at Luke Skywalker's Jedi academy. The playable role is recorded as Jaden Korr.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Jaden Korr changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Yavin 4; Hoth; Tatooine; Korriban. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Training at Luke Skywalker's Jedi academy. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Jaden Korr. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Training at Luke Skywalker's Jedi academy. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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