Star Wars: The Clone Wars promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

Star Wars: The Clone Wars

Released before the 2008 animated series, this vehicle-focused game helped establish an early Expanded Universe version of the Clone Wars. Its armored combat and large battles foreground military hardware and campaign geography.

Released2002
GenreVehicle action
ContinuityLegends
Play asAnakin Skywalker; Obi-Wan Kenobi; Mace Windu

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Identify the current vehicle and its win condition before charging.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Anakin Skywalker; Obi-Wan Kenobi; Mace Windu

  • 02 / INFORMATIONWhat to know next

    Begin with the basic handling and objectives rather than chasing maximum speed.

  • 03 / GAME STYLEWhat to expect

    Vehicle action

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Identify the current vehicle and its win condition before charging.

02 / AVOID A WRONG TURN

Protect allied forces during the large vehicle battles.

03 / KEEP YOUR BEARINGS

Remember this predates the later animated Clone Wars storyline.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Begin with the basic handling and objectives rather than chasing maximum speed. Learn the HUD, orientation, throttle or boost controls, and the route to your next checkpoint or target.

02 / Read the world

What to pay attention to

Look at how routes, craft classes, hazards and mission rules decide which maneuvers are worthwhile. Progress depends on understanding the specific mode, not just steering faster.

03 / Story position

Your role

The playable perspective recorded for this title is Anakin Skywalker; Obi-Wan Kenobi; Mace Windu. Its story context is Early Clone Wars vehicle campaigns.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

The Clone Wars (2002): complete 16-mission campaign

The GameCube, PS2 and Xbox 2002 Clone Wars game alternates Republic vehicle combat with a few Jedi sequences. The sixteen missions span Geonosis, Rhen Var, Raxus Prime, Kashyyyk's moon and Thule.

  1. 01 / LEARN

    Learn the assigned vehicle each time

    STAPs, tanks, walkers and gunships handle differently. Check the assigned craft's secondary weapon, throttle and special action.

  2. 02 / READ

    Prioritize the required mission goal

    Each stage can contain optional targets. Start by completing the main escort, rescue, defense or destruction objective.

  3. 03 / ESCORT

    Protect key Republic or Wookiee allies

    Friendly vehicles or convoys can be destroyed even when your own vehicle survives. Stay close enough to intercept threats.

  4. 04 / JEDI

    Switch controls for the on-foot sections

    When controlling Anakin or Mace, use Force Push, saber throw and normal movement rather than looking for a vehicle weapon.

  5. 05 / PLANETS

    Do not assume each planet appears only once

    The story leaves Rhen Var and comes back to it in mission 11. Use the numbered mission title to track progress.

  6. 06 / FINALE

    Complete both final Thule operations

    Dark Side Rising is the penultimate story mission. Fate of the Republic is the actual final campaign stage.

All sixteen story missions, from Geonosis to Thule

Follow the chapters in order. The game visits Rhen Var twice; that return is intentional. Optional scoring tasks do not replace the required campaign objectives.

Showing 16 of 16 missions

  1. MISSION 1 OF 16

    01 · The Rescue Begins

    On Geonosis, use your assigned vehicle to push toward the Separatist-held arena and clear the required defenses.

    NEXT MISSION → 02 · Infiltration of the Arena↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 16

    02 · Infiltration of the Arena

    Reach the arena by attacking the marked defenses and protecting your nearby Republic allies.

    NEXT MISSION → 03 · The Battle of Geonosis← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 16

    03 · The Battle of Geonosis

    Complete the large Geonosis engagement by destroying the assigned heavy targets and defending Republic forces.

    NEXT MISSION → 04 · The Evacuation of Rhen Var← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 16

    04 · The Evacuation of Rhen Var

    Protect the withdrawing Republic units and transports against the advancing Separatists.

    NEXT MISSION → 05 · Scrap Yard Pursuit← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 16

    05 · Scrap Yard Pursuit

    Follow the pursuit into Raxus Prime's scrapyards while navigating industrial wreckage.

    NEXT MISSION → 06 · Ambush Among the Wreckage← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 16

    06 · Ambush Among the Wreckage

    Survive the assault in Raxus Prime's scrap fields and open the route through the blocked military machines.

    NEXT MISSION → 07 · The Conquest of Raxus Prime← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 16

    07 · The Conquest of Raxus Prime

    Complete the assault on Separatist positions by following the game's destruction and control objectives.

    NEXT MISSION → 08 · Anakin's Escape← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 16

    08 · Anakin's Escape

    Switch to on-foot Jedi movement on Kashyyyk's moon and follow the available escape route.

    NEXT MISSION → 09 · New Alliances← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 16

    09 · New Alliances

    Support local allies on the Kashyyyk moon and clear the enemy groups threatening their position.

    NEXT MISSION → 10 · The Liberation of Kashyyyk← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 16

    10 · The Liberation of Kashyyyk

    Protect Wookiee forces and eliminate threatening Separatist vehicles and fortified positions.

    NEXT MISSION → 11 · Eye of the Storm← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 16

    11 · Eye of the Storm

    Return to Rhen Var and follow the updated attack objectives in the severe weather.

    NEXT MISSION → 12 · Lost Legacy← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 16

    12 · Lost Legacy

    Find the required ancient site on Rhen Var, overcoming enemies defending the approach.

    NEXT MISSION → 13 · Desperate Gambit← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 16

    13 · Desperate Gambit

    Open the Republic mission on the Thule moon, securing the route for the larger offensive.

    NEXT MISSION → 14 · Assault on Thule← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 16

    14 · Assault on Thule

    Advance the army through the defended Thule surface toward the strategic objective.

    NEXT MISSION → 15 · Dark Side Rising← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 16

    15 · Dark Side Rising

    Continue the Thule story and complete the encounter against the escalating dark-side threat.

    NEXT MISSION → 16 · Fate of the Republic← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 16

    16 · Fate of the Republic

    Complete the final combat objective on Thule to end the sixteen-mission campaign.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

My main battle is over but the level did not clear
Check whether an allied transport, marked target or extraction task still remains; destroying every visible enemy is not always the objective.
I am on Rhen Var again
This is normal after the Kashyyyk missions. The return is Eye of the Storm, followed by Lost Legacy.
Why do controls switch during Anakin's Escape?
This is a Jedi on-foot stage, not the same vehicle sequence as the surrounding missions.
How many missions until the ending?
Sixteen total. The final four missions begin with Desperate Gambit on the Thule moon and end with Fate of the Republic.

01 · Orientation

What the game is

Released before the 2008 animated series, this vehicle-focused game helped establish an early Expanded Universe version of the Clone Wars. Its armored combat and large battles foreground military hardware and campaign geography.

IDS places the game in the Clone Wars era and records its continuity as Legends.

02 · Publication file

Release, studio, and platform context

Star Wars: The Clone Wars was developed by Pandemic Studios and published by LucasArts. Its primary release platforms in the IDS record are GameCube; PlayStation 2; Xbox.

Star Wars: The Clone Wars is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Early Clone Wars vehicle campaigns. The playable role is recorded as Anakin Skywalker; Obi-Wan Kenobi; Mace Windu.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Anakin Skywalker; Obi-Wan Kenobi; Mace Windu changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

The game translates Star Wars into repeated player actions, objectives, feedback systems, and rules that determine what kinds of behavior the experience rewards.

IDS classifies the title as Vehicle action. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Geonosis; Rhen Var; Thule. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Early Clone Wars vehicle campaigns. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Anakin Skywalker; Obi-Wan Kenobi; Mace Windu. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between vehicle action mechanics and the story context described as Early Clone Wars vehicle campaigns. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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