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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Jango Fett
- 02 / INFORMATIONWhat to know next
Start by identifying the immediate win condition, available controls and how the game signals success or failure.
- 03 / GAME STYLEWhat to expect
Third-person action
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Scan possible targets before engaging; the bounty system rewards observation, not simply eliminating everyone.
Use vertical routes and the jetpack carefully when crossing large combat spaces.
Separate the story target from optional bounty captures so you do not sacrifice the main route.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Start by identifying the immediate win condition, available controls and how the game signals success or failure. Practice the core loop before attempting optional objectives.
What to pay attention to
Follow how the game's rules constrain movement, reward actions and turn familiar Star Wars settings into playable spaces.
Your role
The playable perspective recorded for this title is Jango Fett. Its story context is Jango Fett's pursuit of Komari Vosa.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
Bounty Hunter: all eighteen Jango Fett missions
Follow six three-mission chapters from the arena through Jango's final pursuit. The modern Aspyr edition has distinct Modern and Legacy button layouts; the scanner and bounty capture tools should not be confused with the mandatory chapter exit.
- 01 / SCAN FIRST
Mark optional bounties
The scanner identifies potential extra bounty targets. Confirm them before attacking if you want the capture reward.
- 02 / MATCH CONTROLS
Aspyr's Modern and Legacy schemes differ
Scanner and target lock buttons vary by layout. Consult the official table for your particular device before following old controls.
- 03 / JETPACK SAFELY
Avoid hovering beyond your fuel budget
Cross from platform to platform, land briefly and reassess the next jump.
- 04 / LOCK AND AIM
Choose the right weapon approach
Lock onto agile combatants while keeping the option for precision free-aim shots at distant objects.
- 05 / FOLLOW THE MAIN GOAL
Optional targets aren't the chapter exit
Do not confuse tagged extra bounties with the person, door or location that actually advances the mission.
- 06 / COUNT THE CHAPTERS
Three missions per chapter
Chapter one ends at Docking Bays. The entire story ends after mission eighteen, Final Confrontation.
Six chapters, eighteen missions
The order is confirmed by Aspyr's official mission-unlock table. Capturing optional bounties does not add or reorder main story levels.
Showing 18 of 18 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 18
01 · Pit Fight Arena
Win Jango's arena opening, learn target lock and survive the combat.
NEXT MISSION → 02 · Merchant Row↑ BACK TO MISSION INDEX - MISSION 2 OF 18
02 · Merchant Row
Move through the station's merchant district, checking upper routes for the passage onward.
NEXT MISSION → 03 · Docking Bays← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 18
03 · Docking Bays
Reach the docking objective and finish chapter one before leaving the station.
NEXT MISSION → 04 · Entertainment District← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 18
04 · Entertainment District
Begin the urban hunt; use the scanner to identify optional bounties without losing track of the story route.
NEXT MISSION → 05 · Industrial District← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 18
05 · Industrial District
Navigate factory walkways and safe jetpack crossings while clearing the path.
NEXT MISSION → 06 · Upper City← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 18
06 · Upper City
Reach the higher-city objective, guarding against enemies around exposed ledges.
NEXT MISSION → 07 · The Break In← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 7 OF 18
07 · The Break In
Follow prison security routes and breach the complex to continue the assignment.
NEXT MISSION → 08 · The Break Out← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 8 OF 18
08 · The Break Out
Escape from detention through access doors and elevated corridors.
NEXT MISSION → 09 · The Escape← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 9 OF 18
09 · The Escape
Reach the exit of the prison chapter, conserving fuel for difficult crossings.
NEXT MISSION → 10 · Jungle Trek← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 10 OF 18
10 · Jungle Trek
Move through the jungle toward Sebolto's operation, scanning for route changes.
NEXT MISSION → 11 · Sebolto's Compound← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 11 OF 18
11 · Sebolto's Compound
Infiltrate the compound and defeat guards around the next interior entrance.
NEXT MISSION → 12 · The Death Stick Factory← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 12 OF 18
12 · The Death Stick Factory
Traverse and disrupt the manufacturing operation, using appropriate interactables.
NEXT MISSION → 13 · Longo Two-Guns← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 13 OF 18
13 · Longo Two-Guns
Begin the Tatooine confrontation and defeat hostile defenders around the named target.
NEXT MISSION → 14 · Tusken Canyon← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 14 OF 18
14 · Tusken Canyon
Survive Tusken attacks and cross gaps with short controlled jetpack bursts.
NEXT MISSION → 15 · Gardulla's Palace← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 15 OF 18
15 · Gardulla's Palace
Follow the palace route toward the main encounter and finish the fifth chapter.
NEXT MISSION → 16 · Moon of the Dead← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 16 OF 18
16 · Moon of the Dead
Reach the final stronghold across Kohlma's hazardous landscape.
NEXT MISSION → 17 · Vosa's Lair← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 17 OF 18
17 · Vosa's Lair
Advance through Komari Vosa's territory, preserving health before the confrontation.
NEXT MISSION → 18 · Final Confrontation← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 18 OF 18
18 · Final Confrontation
Complete Jango's conflict with Vosa and the campaign ending.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- The scanner marks a bounty but I cannot finish the mission
- Tagged optional bounties do not replace the current story objective; seek the required exit or plot target.
- Controls look wrong in an older video
- Check whether you're using Modern or Legacy controls in the Aspyr edition.
- What follows Docking Bays?
- Entertainment District starts chapter two as mission four.
- What follows Vosa's Lair?
- Final Confrontation is mission eighteen, the last stage.
01 · Orientation
What the game is
Bounty Hunter gives Jango Fett a pre-Attack of the Clones story about contracts, criminal networks, Mandalorian identity, and Count Dooku's search for a clone template. Scanning targets and selecting bounties turn bounty hunting into a repeatable economic mechanic.
IDS places the game in the Prequel era era and records its continuity as Legends.
02 · Publication file
Release, studio, and platform context
Star Wars: Bounty Hunter was developed by LucasArts and published by LucasArts. Its primary release platforms in the IDS record are PlayStation 2; GameCube; later remaster.
Star Wars: Bounty Hunter is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is Jango Fett's pursuit of Komari Vosa. The playable role is recorded as Jango Fett.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Jango Fett changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
The game translates Star Wars into repeated player actions, objectives, feedback systems, and rules that determine what kinds of behavior the experience rewards.
IDS classifies the title as Third-person action. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Coruscant; Tatooine; Malastare; prison worlds. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The story context is Jango Fett's pursuit of Komari Vosa. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.
Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.
07 · People
Characters and playable roles
The current playable-role record is Jango Fett. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between third-person action mechanics and the story context described as Jango Fett's pursuit of Komari Vosa. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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