Star Wars: Knights of the Old Republic promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

Star Wars: Knights of the Old Republic

KOTOR made the Old Republic a lived historical era through party relationships, exploration, dialogue choices, class progression, and a major identity reveal. It remains one of the most influential Star Wars games because player agency is tied directly to memory, allegiance, Jedi authority, and Sith power.

Released2003
GenreRole-playing game
ContinuityLegends
Play asPlayer character / Revan

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Start on Taris by talking to companions and checking your journal whenever a new district becomes accessible.

Verified source: Game reference ↗

SPONSORED / AMAZON

Shop this game

Related games, collectibles and accessories. Check platform and availability on Amazon.

As an Amazon Associate I earn from qualifying purchases.

60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Player character / Revan

  • 02 / INFORMATIONWhat to know next

    Start by learning how character choices, equipment, companions and mission conversations shape the next objective.

  • 03 / GAME STYLEWhat to expect

    Role-playing game

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Start on Taris by talking to companions and checking your journal whenever a new district becomes accessible.

02 / AVOID A WRONG TURN

Make skill and dialogue choices deliberately; party members may supply different ways through combat or investigation.

03 / KEEP YOUR BEARINGS

After leaving Taris, use the Jedi training on Dantooine to understand Force abilities before planning the wider search.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Start by learning how character choices, equipment, companions and mission conversations shape the next objective. Check your journal and map before travelling, and save before consequential encounters.

02 / Read the world

What to pay attention to

Pay attention to which factions allow access, which allies supply information and how skills or reputation alter the options available.

03 / Story position

Your role

The playable perspective recorded for this title is Player character / Revan. Its story context is Revan, Malak, and the Star Forge.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

KOTOR (2003): main quest, Star Maps and the route to the Star Forge

Start with the Endar Spire and Taris, train at the Dantooine Jedi Enclave, then search for five Star Maps. This walkthrough proposes Tatooine, Kashyyyk, Manaan and Korriban as a clear travel order, but those four worlds can be visited in another order. The Leviathan interrupts the search after the fourth Star Map is acquired, including the one on Dantooine. Follow your journal if you choose a different route.

  1. 01 / START WITH THE JOURNAL

    Treat Taris as a sequence of districts and conversations

    During the opening portion on Taris, pay attention to the most recently updated journal entries. Talk to residents and companions and identify which districts have become accessible. If the route seems blocked, check whether a person, access item or dialogue objective remains unresolved before searching every corridor.

  2. 02 / BUILD A WORKING PARTY

    Cover more than one type of challenge

    A companion's skills can change how a locked door, terminal, repair task or dialogue encounter is handled. Examine each party member's strengths and equipment rather than building every character for the same combat role. Use the inventory and party management interfaces before difficult areas.

  3. 03 / LEARN COMBAT

    Pause to assign actions and protect vulnerable allies

    Combat uses role-playing statistics, equipment and queued abilities rather than unrestricted action combat. Pause when an encounter becomes complicated, select useful targets and assign actions that complement party strengths. Keep consumables and different weapons available for fights that resist your first approach.

  4. 04 / CONTINUE THE STORY

    Move from Taris into Jedi training

    The early narrative leads from Taris to Jedi training on Dantooine and then into a broader search. Use the journal and conversations to determine the next priority rather than treating every side quest as mandatory. Save before decisions that may affect companions, character alignment or future dialogue.

Main-story route: find the next planet, district or objective

Recommended first-play route, not a compulsory planet order. The opening, Dantooine, Leviathan and finale have fixed story positions. The four post-Dantooine Star Map planets can be visited in any order. Mission and companion side quests may require extra travel. Return to the Ebon Hawk galaxy map whenever the current planet's Star Map and story tasks are finished.

Showing 22 of 22 missions

  1. MISSION 1 OF 22

    01 · Endar Spire: reach the bridge

    Leave your quarters with Trask Ulgo. Follow the Command Module corridor toward the bridge, looting basic equipment and using pause to queue attacks. The side corridors and tutorials are optional; the current goal is surviving the assault, not clearing every room.

    NEXT MISSION → 02 · Endar Spire: reach the escape pods↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 22

    02 · Endar Spire: reach the escape pods

    After the bridge sequence, continue through the Command Module to the escape-pod area. Use the nearby computer or repairable droid if the route is guarded. Leave aboard a pod when Carth calls you; the next story area is Taris.

    NEXT MISSION → 03 · Taris Upper City: get into the Lower City← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 22

    03 · Taris Upper City: get into the Lower City

    Wake in the South Apartments safehouse and speak with Carth. Search the North Apartments for a Sith uniform after the guard restricts Lower City access. Equip the uniform on the party member approaching the checkpoint, then take the elevator into the Lower City.

    NEXT MISSION → 04 · Taris Lower City: meet the Hidden Beks← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 22

    04 · Taris Lower City: meet the Hidden Beks

    Go into Javyar's Cantina to encounter Mission Vao and Zaalbar, then visit the Hidden Bek base. Speak to Gadon Thek about Bastila's swoop-race entry and the prototype accelerator. Obtain Undercity access papers rather than continuing to challenge the Upper City guard.

    NEXT MISSION → 05 · Taris Undercity and sewers: find Zaalbar← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 22

    05 · Taris Undercity and sewers: find Zaalbar

    Use the Lower City elevator to reach the Undercity gate. Speak with Mission by the village and follow her into the sewers. Find the caged Zaalbar, handle the nearby security threats, and recruit the two companions before looking for the Vulkar route.

    NEXT MISSION → 06 · Taris Black Vulkar Base: recover the accelerator← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 22

    06 · Taris Black Vulkar Base: recover the accelerator

    Enter the Vulkar base from the sewers. Check doors, security terminals and the base map while moving through the facility. Retrieve the prototype swoop accelerator or knowingly choose the alternate gang path; for the Hidden Bek route, return the part to Gadon.

    NEXT MISSION → 07 · Taris swoop track: rescue Bastila← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 22

    07 · Taris swoop track: rescue Bastila

    Return to the Hidden Bek base and enter the swoop tournament. Learn the accelerator and shifting controls, then complete the required racing time. Bastila is freed in the aftermath; return to the party's safehouse and speak with her and Carth.

    NEXT MISSION → 08 · Taris Sith Base and Davik's estate: escape the planet← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 22

    08 · Taris Sith Base and Davik's estate: escape the planet

    Advance the escape preparations with Canderous. Obtain T3-M4 for the Sith Base security systems, collect the necessary launch codes, and continue to Davik Kang's estate. Reach the Ebon Hawk in the hangar during the attack and leave Taris.

    NEXT MISSION → 09 · Dantooine Jedi Enclave: finish your training← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 22

    09 · Dantooine Jedi Enclave: finish your training

    Meet the Jedi Council, complete the training conversations and trials, and investigate the hostile Jedi in the Grove when assigned. Return to the Enclave to confirm that your training and Council objectives have advanced.

    NEXT MISSION → 10 · Dantooine ancient ruins: take the first Star Map← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 22

    10 · Dantooine ancient ruins: take the first Star Map

    Travel to the ancient ruins east of the Enclave grounds when directed. Speak to the guardian droid, explore the chambers, and solve the two computer trials to unlock the Star Map chamber. Activate the map, then report to the Council before taking the Ebon Hawk to a new world.

    NEXT MISSION → 11 · Tatooine Anchorhead and the Dune Sea← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 22

    11 · Tatooine Anchorhead and the Dune Sea

    Land at Anchorhead and investigate the local trouble with Sand People and Czerka. Obtain appropriate access and follow the desert route toward the Sand People Enclave, rather than treating every optional swoop or bounty task as a story requirement. HK-47 can help with communication.

    NEXT MISSION → 12 · Tatooine Eastern Dune Sea: second Star Map← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 22

    12 · Tatooine Eastern Dune Sea: second Star Map

    Pursue the Star Map lead to the Eastern Dune Sea and the krayt dragon cave. Arrange a way past the dragon with the nearby hunter, enter the cleared cave and activate the Star Map inside. Check companion quests before leaving the planet.

    NEXT MISSION → 13 · Kashyyyk: village, Great Walkway and Shadowlands← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 22

    13 · Kashyyyk: village, Great Walkway and Shadowlands

    Reach Rwookrrorro through the landing area and Great Walkway. Follow the Czerka and Wookiee disputes far enough to gain access down into the Shadowlands. Meet Jolee Bindo and listen to his instructions for moving deeper into the forest.

    NEXT MISSION → 14 · Kashyyyk Lower Shadowlands: third Star Map← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 22

    14 · Kashyyyk Lower Shadowlands: third Star Map

    Follow Jolee's route into the Lower Shadowlands. Reach the ancient computer and answer its questions or use the alternate method to open its Star Map access. Return to the settlement for the Wookiee leadership resolution if you have not yet completed that story.

    NEXT MISSION → 15 · Manaan Ahto City: access the Sith Embassy← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 22

    15 · Manaan Ahto City: access the Sith Embassy

    On Ahto City, speak to the Republic authorities about the missing agent and their investigation. Acquire access to the Sith Embassy through one of the offered approaches. Search for evidence that moves the Republic assignment toward the underwater Hrakert facility.

    NEXT MISSION → 16 · Manaan Hrakert Station: fourth Star Map← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 22

    16 · Manaan Hrakert Station: fourth Star Map

    Take the submarine to the underwater station when the Republic investigation permits. Use the pressure-suit routes and station systems to reach the ocean-floor Star Map. Activate it, handle the Selkath legal aftermath on returning to Ahto City, and depart aboard the Ebon Hawk.

    NEXT MISSION → 17 · Leviathan: escape the prison ship← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  17. MISSION 17 OF 22

    17 · Leviathan: escape the prison ship

    After four total Star Maps, the Leviathan capture event occurs during hyperspace travel. Select the companion who will evade imprisonment, free the others, retrieve equipment and cross the detention and command areas. Defeat or escape the command confrontation and return to the Ebon Hawk.

    NEXT MISSION → 18 · Korriban Dreshdae and Sith Academy← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  18. MISSION 18 OF 22

    18 · Korriban Dreshdae and Sith Academy

    Travel to Korriban for the remaining Star Map. Enter Dreshdae, learn how academy enrollment works, then gain enough prestige from Master Uthar's trials to be permitted to attempt the final tomb. Several trials have competing outcomes; save before committing.

    NEXT MISSION → 19 · Korriban Tomb of Naga Sadow: fifth Star Map← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  19. MISSION 19 OF 22

    19 · Korriban Tomb of Naga Sadow: fifth Star Map

    Enter Naga Sadow's tomb for the Academy's final test. Deal with its puzzles and guardian threats, reach the Star Map chamber and activate the last map. Finish the Academy confrontation and return to the Ebon Hawk with all five coordinates.

    NEXT MISSION → 20 · Unknown World: restore access to the Ebon Hawk← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  20. MISSION 20 OF 22

    20 · Unknown World: restore access to the Ebon Hawk

    Use the assembled Star Maps to travel to the Star Forge system. After the crash on the Unknown World, speak with the local Rakatan factions and investigate the ancient temple. Complete what is needed to deactivate the field blocking your ship.

    NEXT MISSION → 21 · Temple of the Ancients: choose your ending← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  21. MISSION 21 OF 22

    21 · Temple of the Ancients: choose your ending

    Enter the temple, follow its trials to the summit, and resolve the major Bastila confrontation. Your choice shapes the light-side or dark-side endgame. Return to the Ebon Hawk after the field has been disabled.

    NEXT MISSION → 22 · Star Forge: reach Malak← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  22. MISSION 22 OF 22

    22 · Star Forge: reach Malak

    Board the Star Forge, prepare your party and advance through its industrial decks. Fight through the defensive waves, keep healing supplies for the final confrontation, and proceed to Darth Malak. Complete the endgame on the path determined by your preceding choices.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

No obvious next quest marker
Open the journal and read the most recent objective update. Review nearby named characters and previously inaccessible doors.
Unable to pass a security or repair obstacle
Check other party members' skills and inventory for a different approach. Many challenges admit more than one solution.
Combat is confusing after action games
Use pause and queued actions; the game calculates attacks using role-playing statistics instead of direct weapon aiming.

GAMEPLAY / OFFICIAL SCREENSHOTS

See the game in action

Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.

Official gameplay screenshot 1 · Steam store media
Official gameplay screenshot 2 · Steam store media

Source: Official Steam game page ↗. Images © their respective rights holders.

01 · Orientation

What the game is

KOTOR made the Old Republic a lived historical era through party relationships, exploration, dialogue choices, class progression, and a major identity reveal. It remains one of the most influential Star Wars games because player agency is tied directly to memory, allegiance, Jedi authority, and Sith power.

IDS places the game in the Old Republic era and records its continuity as Legends.

02 · Publication file

Release, studio, and platform context

Star Wars: Knights of the Old Republic was developed by BioWare and published by LucasArts. Its primary release platforms in the IDS record are Xbox; Windows; later ports.

Star Wars: Knights of the Old Republic is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Revan, Malak, and the Star Forge. The playable role is recorded as Player character / Revan.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Player character / Revan changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Role-playing systems make dialogue, advancement, party composition, equipment, alignment, and player decisions part of the narrative structure.

IDS classifies the title as Role-playing game. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Taris; Dantooine; Tatooine; Kashyyyk; Manaan; Korriban; Rakata Prime. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Revan, Malak, and the Star Forge. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Player character / Revan. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between role-playing game mechanics and the story context described as Revan, Malak, and the Star Forge. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

KEEP EXPLORING / MORE STAR WARS GAMES

More Star Wars games to explore