Star Wars Jedi: Survivor promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

Star Wars Jedi: Survivor

Survivor expands Cal Kestis's story through frontier settlement, resistance networks, High Republic ruins, and the search for Tanalorr as a refuge beyond Imperial reach. The hub design gives Koboh a community life that changes as characters arrive and relationships develop.

Released2023
GenreAction-adventure
ContinuityCanon
Play asCal Kestis

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

On Koboh, use the map, meditation points and visible traversal routes to separate the main objective from optional exploration.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Cal Kestis

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

On Koboh, use the map, meditation points and visible traversal routes to separate the main objective from optional exploration.

FIELD ROSTER · FULL BIOGRAPHIES

Meet the people behind the missions

Read character-specific histories, canon sources, social analysis and interactive evidence files. Late-game spoilers are labeled in the dossiers.

02 / AVOID A WRONG TURN

Practice parrying and switch lightsaber stances based on the enemy and your preferred pace.

03 / KEEP YOUR BEARINGS

Return to earlier routes after gaining abilities rather than assuming every obstacle can be cleared on first arrival.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Cal Kestis. Its story context is Cal Kestis, Tanalorr, and High Republic legacies.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

Jedi: Survivor: all 23 story chapters and where to go next

Follow Cal Kestis from the Coruscant operation to the final destination. These 23 journal subchapters are separate from Rumors and collectibles. Each entry identifies the relevant world, the main task and what leads toward the next story beat. The order of some Koboh and Shattered Moon research objectives can vary.

  1. 01 / FIND YOUR DESTINATION

    Separate the main route from optional discoveries

    Track the current narrative objective, inspect the holomap and identify available routes from the nearest meditation point. Koboh and other worlds include side passages, rumors, collectibles and traversal puzzles. Do not assume every branch is necessary for the active story mission.

  2. 02 / PRACTICE COMBAT

    Match stances and timing to the opponent

    Different lightsaber stances provide different tradeoffs in range, speed and defense. Learn the pattern of an unfamiliar enemy before committing a long attack. Practice parrying and evasion, then adjust your equipped stances at meditation points as your abilities and preferences develop.

  3. 03 / UNLOCK MOVEMENT

    Treat some blocked routes as future objectives

    Cal's Force and traversal abilities grow during the campaign. If a door, gap or obstacle clearly requires a technique not yet available, mark its location and continue the accessible story route. Return after learning additional movement skills rather than spending time trying to force an early crossing.

  4. 04 / RETURN TO THE HUB

    Use settlements to organize exploration

    Koboh's settlement areas and returning characters provide context and opportunities beyond the main objective. Revisit them between major story journeys, check unlocked travel shortcuts, and compare newly accessible paths against places you passed earlier. The game rewards deliberate revisits.

The 23 main-story subchapters, from The Heist to A New Path

Find the chapter title shown in your story progress. Check the active objective on the holomap at every transition. For the paired research trips on Koboh and Shattered Moon, complete whichever destination you selected first and then investigate the other before returning to Jedha. A shortcut that requires a future ability is not a mandatory route now.

Koboh and Shattered Moon research destinations can be completed in either order. This follows the six named story chapters, not every optional Rumor. View official gameplay screenshots ↓ (general game media, not screenshots of specific missions).

Showing 23 of 23 missions

  1. MISSION 1 OF 23

    1.1 · The Heist — Coruscant

    Start with Cal's Imperial operation on Coruscant. Follow the team through the undercity and rooftop routes to the Senator's yacht, use BD-1 and wall-run paths when the direct walkway ends, and complete the operation before taking the escape route.

    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Coruscant

    Start the Coruscant infiltration in the Undercity. Follow Bode and the team to Senator Sejan's yacht.

    FOLLOW THE ROUTE

    Follow the rooftops and renovation-site yellow climb surfaces, using BD-1 interaction points where the direct path ends.

    NEXT / The Escape

    After the yacht sequence, follow the new escape objective through the industrial route, not toward the earlier capture area.

    NEXT MISSION → 1.2 · The Escape — Coruscant↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 23

    1.2 · The Escape — Coruscant

    After the operation turns hostile, follow the main rooftop and industrial traversal route toward the Mantis. Use meditation points to reset and consult the holomap when the path changes elevation. The Ninth Sister encounter is part of this opening sequence.

    Coruscant

    AFTER THIS: Alone / Koboh travel

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Coruscant

    Leave the senator's area via the marked roof route and activate nearby meditation points for retries.

    FOLLOW THE ROUTE

    At Undercity Meats, cross suspended machinery and the area with hostile Imperials; use platform routes instead of pursuing optional enemies.

    NEXT / Alone / Koboh travel

    Defeat the Ninth Sister by watching her unblockable attacks, then follow the hangar objective to the Mantis.

    NEXT MISSION → 1.3 · Alone — travel to Koboh← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 23

    1.3 · Alone — travel to Koboh

    After leaving Coruscant, return to the Mantis and use the holotable to travel to Koboh. Continue past the crash site and Derelict Dam, following the main route through the Southern Reach toward Rambler's Reach.

    Koboh

    AFTER THIS: Pyloon's Saloon

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh

    Use the Mantis holotable after your Coruscant escape, choose Koboh and prepare to follow the marked crash approach.

    FOLLOW THE ROUTE

    From the Gorge Crash Site, travel through Derelict Dam and Southern Reach. If the dam blocks the road, follow the orange/yellow traversable ledges and use roller-mine interactions along the story path.

    NEXT / Pyloon's Saloon

    Continue past Rambler's Reach toward the settlement; do not try to open green barriers or late-game locked chambers now.

    NEXT MISSION → 2.1 · Pyloon's Saloon — find Greez← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 23

    2.1 · Pyloon's Saloon — find Greez

    Reach Rambler's Reach Outpost and speak with Greez inside Pyloon's Saloon. Go through the door by the kitchen and downstairs to the basement meditation point, then interact with the bed to advance the story.

    Koboh / Rambler's Reach

    AFTER THIS: The Key to Tanalorr

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Rambler's Reach

    Find Pyloon's Saloon beside the town square and speak to Greez before following any optional Rumors.

    FOLLOW THE ROUTE

    Use the door behind the kitchen and descend to the basement meditation point. Rest at the bed to advance the night scene.

    NEXT / The Key to Tanalorr

    After the story scene, follow the new basement/tunnel objective rather than heading back to the landing pad.

    NEXT MISSION → 2.2 · The Key to Tanalorr — Koboh tunnels and forest← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 23

    2.2 · The Key to Tanalorr — Koboh tunnels and forest

    Explore the Smuggler's Tunnels beneath the saloon and the Chamber of Duality. Follow the leads out toward the Forest Array and use the available path through the Basalt Rift. Check the map for an uphill or alternate traverse rather than forcing inaccessible doors.

    Koboh / Smuggler's Tunnels

    AFTER THIS: Fallen Jedi

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Smuggler's Tunnels

    Enter the Smuggler's Tunnels under Pyloon's Saloon and use the Chamber of Duality orb device to help Zee.

    FOLLOW THE ROUTE

    On emerging, track the Forest Array objective through Basalt Rift; locate the main slope and climb/vine route if a locked door appears unreachable.

    NEXT / Fallen Jedi

    Use relter travel and the meditation path to reach the Forest Array complex, keeping optional High Republic chambers for a later return.

    NEXT MISSION → 2.3 · Fallen Jedi — Forest Array← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 23

    2.3 · Fallen Jedi — Forest Array

    Cross the Forest Array machinery and work through its beam and climbing puzzles to reach the chamber associated with Dagan Gera. After the confrontation, travel back toward the Mantis and review the new Tanalorr research objective.

    Koboh / Forest Array

    AFTER THIS: A New Home / Jedha

    BOSS / PUZZLE: Dagan Gera I: prioritize reading regular swing timings, keep stamina for a parry and avoid chasing him through cinematic breaks.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Forest Array

    Cross the Forest Array bridges and follow its beam machinery to the rehabilitation wing. Direct contact with Koboh matter will block progress.

    FOLLOW THE ROUTE

    Use BD-1's Koboh grinder where introduced to lay flammable trails from a working beam to the obstructing matter, then enter the chamber.

    NEXT / A New Home / Jedha

    Face Dagan Gera's first encounter; maintain stamina for parries and evade obvious unblockables. Once it ends, return toward the Mantis and take the Jedha lead.

    NEXT MISSION → 3.1 · A New Home — Jedha← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 23

    3.1 · A New Home — Jedha

    Use the Mantis galaxy map to fly to Jedha. Follow Merrin's assistance through the desert route toward Cere Junda's Hidden Path base, then speak with Cere and Cordova in the Archive to receive the next leads.

    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Jedha

    Fly to Jedha on the Mantis, then follow the desert approach from the landing position to the rendezvous.

    FOLLOW THE ROUTE

    Let Merrin's escort and the current objective define the accessible route across the sand and ruins; skip optional crypts in the detours.

    NEXT / The Nightsister / Jedha

    Enter Cere's Hidden Path Archive and speak with Cere and Eno Cordova before leaving for Tanalorr research.

    NEXT MISSION → 3.2 · The Nightsister — Jedha aftermath← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 23

    3.2 · The Nightsister — Jedha aftermath

    After meeting Merrin, use her help with the desert traversal sections and follow the main story marker to the next objective. The Jedha hub and its optional puzzles are separate from the required route.

    Jedha / Archive

    AFTER THIS: Reunion / two research worlds

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Jedha / Archive

    Meet Merrin and Cere in the Archive and read the newly assigned main investigation in the journal.

    FOLLOW THE ROUTE

    Use the Jedha meditation network to return to the Mantis after the required conversations; do not confuse the desert Rumors with Cordova's research leads.

    NEXT / Reunion / two research worlds

    Check the holotable for paired Koboh and Shattered Moon research locations; either can be visited first.

    NEXT MISSION → 3.3 · Reunion — choose the next investigation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 23

    3.3 · Reunion — choose the next investigation

    Return to the Mantis and review the leads to Dagan's past. Investigate the required Koboh and Shattered Moon locations; if the galaxy map offers both, either can be visited first. Keep the active research objective selected.

    Shattered Moon or Koboh

    AFTER THIS: On the Trail / finish paired research

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Shattered Moon or Koboh

    Use the Mantis holotable to choose the first of two research sites; their mission order is flexible.

    FOLLOW THE ROUTE

    For the moon, descend from the landing pad elevator and follow pipes and grapples into the Automated Forge. On Koboh, approach the Stone Spires by Riverbed Watch and a relter glide.

    NEXT / On the Trail / finish paired research

    After collecting the first High Republic device, check the journal and travel to the other unfinished research world before reporting to Cordova.

    NEXT MISSION → 3.4 · On the Trail — finish both research routes← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 23

    3.4 · On the Trail — finish both research routes

    On Koboh, follow the Stone Spires and research-site objective; on Shattered Moon, use the automated forge and research-laboratory path. Finish the outstanding destination, then fly to Jedha and present the research to Cordova in the Archive.

    Koboh / Stone Spires or Shattered Moon

    AFTER THIS: The Hidden Path / Pilgrim's Sanctuary

    BOSS / PUZZLE: The Stone Spires puzzle requires rotating the beam, moving its orb between sockets, and opening an updraft; don't jump into a blocked fumarole.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Stone Spires or Shattered Moon

    If you went to the Shattered Moon first, finish the Koboh Stone Spires objective now; otherwise finish the moon forge.

    FOLLOW THE ROUTE

    At Devastated Settlement, move an orb into its amplifier, aim the beam at Koboh matter covering an updraft, and ride the relter from fumarole to fumarole. At the Shattered Moon, follow the active automated-forge lab objective.

    NEXT / The Hidden Path / Pilgrim's Sanctuary

    Collect the device from the final research room, then travel back to Cordova at Jedha's Archive to report both discoveries.

    NEXT MISSION → 4.1 · The Hidden Path — Jedha← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 23

    4.1 · The Hidden Path — Jedha

    Return to Jedha and begin the journey toward the Pilgrim's Sanctuary. Follow Merrin through the desert and ruins, using the map to distinguish the main route from nearby optional tomb puzzles.

    Jedha / Pilgrim's Sanctuary

    AFTER THIS: Abyss Compass / Brother Armias

    BOSS / PUZZLE: The Air Dash learned during this journey is required for wind-gapped platforms; ordinary double jumps will not bridge them.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Jedha / Pilgrim's Sanctuary

    Bring the research to Cordova on Jedha and accept the next Hidden Path contact mission.

    FOLLOW THE ROUTE

    Follow Merrin from the Archive through desert ruins toward the Trailhead Pantheon and Pilgrim's Sanctuary. Use newly acquired Air Dash to cross windy gaps and timed wall runs.

    NEXT / Abyss Compass / Brother Armias

    Reach the Sanctuary Temple meditation point and continue inside to locate Brother Armias; return routes will use new charm abilities later.

    NEXT MISSION → 4.2 · Abyss Compass — Sanctuary and contact codes← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 23

    4.2 · Abyss Compass — Sanctuary and contact codes

    Enter the Pilgrim's Sanctuary and find Brother Armias. After obtaining the contact codes, use the newly learned air dash and Merrin-assisted routes to escape; carry the codes back to Cere's Archive.

    Jedha / Pilgrim's Sanctuary

    AFTER THIS: The Lucrehulk / rescue Zee

    BOSS / PUZZLE: Passing through a green barrier refreshes jump and dash; do not try this before the Magicked Charm story unlock.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Jedha / Pilgrim's Sanctuary

    Enter the temple and defeat the Imperials in the large interior room; note the green barrier for your return.

    FOLLOW THE ROUTE

    Dive through the underwater corridor and solve the sanctuary door by positioning the moving panels, then Force Push the completed passage to meet Brother Armias.

    NEXT / The Lucrehulk / rescue Zee

    After receiving the contact codes, follow Merrin's escape. Use her Magicked Charm to Dash through green gates, chain refreshed jumps, and cross the drill-droid gauntlet back to Cere.

    NEXT MISSION → 4.3 · The Lucrehulk — Koboh← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 23

    4.3 · The Lucrehulk — Koboh

    Fly to Koboh to investigate the Bedlam Raiders' Lucrehulk. Enter the wreck through the accessible approach, move through its cargo and industrial decks, and follow the objective to the held captive rather than exploring every side platform.

    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Lucrehulk

    Return to Koboh after the Jedha contact-code mission and follow the objective to the crashed Separatist Lucrehulk.

    FOLLOW THE ROUTE

    Approach through the Bedlam Raider-controlled swamps and enter the ship's open hull via the indicated grapple and climbing areas.

    NEXT / Freeing Zee

    Inside, use available BD-1 interactions and hangar lifts to progress through cargo sections toward the captured Zee rather than clearing every side passage.

    NEXT MISSION → 4.4 · Freeing Zee — Lucrehulk core← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 23

    4.4 · Freeing Zee — Lucrehulk core

    Push deeper into the Lucrehulk to rescue Zee. Use BD-1's available tools and the lift, grapple and traversal systems to reach the command areas. Complete the major Dagan encounter and exit toward the Mantis.

    Koboh / Lucrehulk core

    AFTER THIS: Rayvis Defeated / moon pursuit

    BOSS / PUZZLE: Dagan Gera II: his double-bladed saber can punish long commitments; parry short strings, retaliate briefly, and evade unblockables.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Lucrehulk core

    Use the lower industrial passages, lift systems and traversal grates to reach Zee's confinement area.

    FOLLOW THE ROUTE

    Free Zee, then follow the upper command-deck escape route as enemies and new barriers appear. The main-story Dagan encounter follows deeper inside.

    NEXT / Rayvis Defeated / moon pursuit

    For Dagan Gera's second duel, preserve stamina to parry saber strings and avoid the double-blade special; after victory, return to the Mantis for the Shattered Moon lead.

    NEXT MISSION → 5.1 · Rayvis Defeated — Shattered Moon← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 23

    5.1 · Rayvis Defeated — Shattered Moon

    Travel to the Shattered Moon and enter the facility's upper industrial route to find Rayvis. Use the upgraded Ascension Cable movement where required and prepare for the two-phase boss fight before advancing.

    Shattered Moon / array facility

    AFTER THIS: Compass Acquired / Observatory

    BOSS / PUZZLE: Rayvis: expect two health phases; the second is faster. Don't spend all stamina attacking during his uninterrupted combos.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Shattered Moon / array facility

    Return to the moon facility; this visit follows the earlier research trip and opens a new route toward Rayvis.

    FOLLOW THE ROUTE

    Travel through its huge active beam apparatus, watching for moving cover. Use the upgraded Ascension Cable when the wider grapple points are introduced.

    NEXT / Compass Acquired / Observatory

    Defeat Rayvis in two phases: his second phase accelerates the combos. Heal between attack sequences, avoid unblockables and strike after a complete string.

    NEXT MISSION → 5.2 · Compass Acquired — Koboh Observatory← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 23

    5.2 · Compass Acquired — Koboh Observatory

    Return to Koboh, cross the Fogged Expanse and climb toward the Observatory. Use BD-1's Electro Dart to power compatible devices and continue upward. Finish the Dagan Gera confrontation and retrieve the compass.

    Koboh / Fogged Expanse / Observatory

    AFTER THIS: Betrayal / Cordova

    BOSS / PUZZLE: Dagan Gera III: follow his weapon changes and Force illusions. Parry stable strings, avoid red lunges, and use Bode's assistance when available.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Fogged Expanse / Observatory

    Travel from Pyloon's Saloon through Mountain Ascent; Dash through green gates using Merrin's Charm, then follow Fogged Expanse and Imperial Post 8L-055.

    FOLLOW THE ROUTE

    After the Post, ascend via Summit Ridge balloons. Power the Observatory Platform device with BD-1's Electro Dart, pass rotating structures and beat Urgost before entering the Diagnostics Corridor.

    NEXT / Betrayal / Cordova

    Complete the rotating-room platform puzzles and fight Dagan Gera at the top. Retrieve the compass, then fly to Jedha to see Cordova.

    NEXT MISSION → 5.3 · Betrayal — return to Jedha← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  17. MISSION 17 OF 23

    5.3 · Betrayal — return to Jedha

    Bring the repaired compass to Cordova at Cere's Archive on Jedha. Advance the story conversation, then follow the new emergency objective instead of returning to optional exploration.

    Jedha / Hidden Path Archive

    AFTER THIS: Siege / Imperial assault

    BOSS / PUZZLE: The Bode chase is scripted into the story; a loss of health here is not solved by diverting into open-world exploration.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Jedha / Hidden Path Archive

    Deliver the recovered compass to Cordova and speak with the group in the Archive.

    FOLLOW THE ROUTE

    When the betrayal occurs, follow the newly highlighted pursuit objective. The story temporarily changes from exploration to an urgent chase.

    NEXT / Siege / Imperial assault

    Do not travel to side collectibles; progress toward the emergency encounter, then continue the Archive defense sequence.

    NEXT MISSION → 5.4 · Siege — Jedha and the Archive← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  18. MISSION 18 OF 23

    5.4 · Siege — Jedha and the Archive

    Follow the defense of Cere's base during the Imperial assault. The sequence changes playable perspective; use the encounter's provided combat abilities and press forward through the Archive battle until the chapter ends.

    Jedha / Archive

    AFTER THIS: Kata Akuna / Nova Garon

    BOSS / PUZZLE: Darth Vader: manage Cere's defensive timing, watch for distinct grab/unblockable cues and use short, safe attacks.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Jedha / Archive

    Follow the assault objective and the playable-perspective change to Cere's defense of the Archive.

    FOLLOW THE ROUTE

    Work through attacking Imperial forces toward the central Archive. Keep a defensive pace and heal when the scripted waves permit.

    NEXT / Kata Akuna / Nova Garon

    The Darth Vader fight is the major encounter. Read the red unblockables, control distance during throws and avoid rushing his final-phase counters.

    NEXT MISSION → 6.1 · Kata Akuna — Nova Garon lead← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  19. MISSION 19 OF 23

    6.1 · Kata Akuna — Nova Garon lead

    After the Jedha events, track the missing character to the Imperial installation on Nova Garon. Use the hangar and base corridors to reach the officers' area; follow the trail and interact with the required terminals.

    Nova Garon

    AFTER THIS: Wrath / Nova Garon escape

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Nova Garon

    Return to the Mantis after Jedha and travel to Nova Garon to pursue Bode.

    FOLLOW THE ROUTE

    Enter the Imperial installation through the hangar approach, use its stealth/control corridors and find the officers' quarters to uncover Kata's whereabouts.

    NEXT / Wrath / Nova Garon escape

    Watch objective changes inside the officers' area, including terminals and clues; the pursuit leads into an escape sequence, not an optional bounty.

    NEXT MISSION → 6.2 · Wrath — escape Nova Garon← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  20. MISSION 20 OF 23

    6.2 · Wrath — escape Nova Garon

    Complete the confrontation and escape the Imperial base. Follow the active departure objective back to the Mantis and return to Koboh for the last route to Tanalorr.

    Nova Garon / escape

    AFTER THIS: The Arrays / Koboh Control Center

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Nova Garon / escape

    Finish the officers' quarters objective and follow the emergency escape marker through Imperial security.

    FOLLOW THE ROUTE

    The combat and escape can be intensive: use the available Force and dark-side story abilities during the locked encounters.

    NEXT / The Arrays / Koboh Control Center

    Reach the Mantis departure objective and return to Koboh. The next required step is the Alignment Control Center, not Tanalorr directly.

    NEXT MISSION → 6.3 · The Arrays — Koboh Control Center← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  21. MISSION 21 OF 23

    6.3 · The Arrays — Koboh Control Center

    Travel to the Alignment Control Center on Koboh and complete the array-alignment objective. If the entry is blocked, inspect the holomap for the unlocked route and use the movement upgrades gained during earlier chapters.

    Koboh / Alignment Control Center

    AFTER THIS: The Abyss / Tanalorr jump

    BOSS / PUZZLE: At the array rings, activating the terminal reveals three locking devices; manually pull each apart to open the bridge.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh / Alignment Control Center

    From the Rambler's Reach Landing Pad, pass the Nekko stables and find the large white door set into the nearby rock.

    FOLLOW THE ROUTE

    Ride its lift to the Alignment Control Center meditation point. Clear Imperial combat waves, activate the large spinning-ring terminal, then pull the three exposed locking devices apart with the Force.

    NEXT / The Abyss / Tanalorr jump

    Cross the new bridge, use the terminal beside the white room and let Zee help align the arrays. Return to the Mantis for the last journey.

    NEXT MISSION → 6.4 · The Abyss — travel to Tanalorr← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  22. MISSION 22 OF 23

    6.4 · The Abyss — travel to Tanalorr

    Return to the Mantis after the arrays are aligned and plot the Abyss crossing. Follow the available final travel sequence rather than searching the Koboh field areas for another Star Map or collectible.

    Koboh orbit / Abyss

    AFTER THIS: A New Path / final boss

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Koboh orbit / Abyss

    Confirm every array-alignment device has activated in Koboh's control room before you return to the Mantis and leave.

    FOLLOW THE ROUTE

    Return to the Mantis and set the final path to Tanalorr. Continue through the scripted Abyss navigation rather than looking for a new open-world temple.

    NEXT / A New Path / final boss

    After landing, follow the Tanalorr path to the final confrontation; this checkpoint is a voyage, not a new room puzzle on Koboh.

    NEXT MISSION → 6.5 · A New Path — final confrontation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  23. MISSION 23 OF 23

    6.5 · A New Path — final confrontation

    Land on Tanalorr, follow the accessible path to the final encounter with Bode and resolve the fight. After the ending, optional world exploration remains available; the main story route is complete.

    Tanalorr

    AFTER THIS: MAIN STORY COMPLETE / continue optional exploration

    BOSS / PUZZLE: Bode: expect a multi-part encounter; Force-assisted stagger opportunities let Cal resume offense, but save stamina for dodges and deflections.

    Verified walkthrough source ↗
    STORY ROUTE / THREE OBJECTIVES TO FOLLOW NEXT
    START / Tanalorr

    Follow the available route from the landing zone, pausing at meditation points before the final arena.

    FOLLOW THE ROUTE

    Find Bode and Kata. In the boss encounter, stay away from unblockable grapples, use Force opportunities to stagger Bode, and avoid spending all stamina on uninterrupted swings.

    NEXT / MAIN STORY COMPLETE / continue optional exploration

    Complete the conclusion, then use unlocked travel and the holomap for optional rumors and collectibles; those are not required main-story steps.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

A route on the map does not seem reachable
Look for a nearby alternate level, climbing surface or existing shortcut. The path may instead require a traversal ability unlocked later.
A boss defeats Cal repeatedly
Change stances at a meditation point and focus on reading attack timing before adding damage. Repeated dodging without observing the pattern rarely solves the encounter.
Too many map markers
Prioritize the currently tracked story goal; treat collectibles, rumors and optional routes as separate tasks.

EXPLORATION / COMPLETION ROUTES / RETURN VISITS

Finish the galaxy. Know what you still need.

This is a searchable 69-milestone exploration planner spanning five map upgrades, seven Jedi Chamber objectives, 13 legendary foes, 15 Force Tears, 12 fish, ten garden plant varieties and seven helpful optional activities. It is not an item-by-item inventory of the game's hundreds of chests, data scans and seed pods. Use the unlocked map terminals and in-game regional counters for a literal 100% area sweep.

01 FINISH STORY SKILLS02 UNLOCK MAP TERMINALS03 SWEEP EACH PLANET04 CHECK OPTIONAL CHALLENGES
0 of 69 milestones done

Showing 69 of 69 milestones

Your checkmarks are saved only in this browser on this device. They are planning notes, not a connection to your game save.

  1. Map upgrade

    Map Upgrade — Chests

    Koboh / Phon'Qi Caverns

    ABILITY / UNLOCK: Force Lift; green barrier dash recommended

    WHERE TO GO: From Foothill Falls glide to the abandoned shack, open the basement hatch and clear Phon'Qi Caverns. Slice the terminal after the Raider encounters; it reveals chests, stim canisters and BD-1 slice upgrades.

    ILLUSTRATED WALKTHROUGH ↗
  2. Map upgrade

    Map Upgrade — Essences

    Koboh / Alignment Control Center

    ABILITY / UNLOCK: Complete all seven High Republic chamber objectives

    WHERE TO GO: Use BD-1 at the terminal beside the seven chamber status monitors; all seven lights must be activated before it reveals essences, perks, perk slots and skill points.

    ILLUSTRATED WALKTHROUGH ↗
  3. Map upgrade

    Map Upgrade — Seed Pods

    Koboh / Pyloon's Saloon Rooftop Garden

    ABILITY / UNLOCK: Recruit Pili Walde and grow one of each 10 unique species

    WHERE TO GO: Find Pili on Jedha's Blustery Mesa; plant all ten seed species on the cantina rooftop and let them grow to unlock the BD-1 garden terminal.

    ILLUSTRATED WALKTHROUGH ↗
  4. Map upgrade

    Map Upgrade — Treasures

    Jedha / Wayfinder's Tomb / Arid Flats

    ABILITY / UNLOCK: Air Dash and upgraded Ascension Cable helpful; three ruins puzzles

    WHERE TO GO: Solve Path of Restoration, Path of Persistence and Path of Conviction to open Wayfinder's Tomb. Slice the tomb terminal to reveal Priorite Shards, Jedha Scrolls and Data Discs.

    ILLUSTRATED WALKTHROUGH ↗
  5. Map upgrade

    Map Upgrade — Databanks

    Nova Garon / Central Command / Denvik's Office

    ABILITY / UNLOCK: Progress the main story to Nova Garon

    WHERE TO GO: During the late-story Denvik scene, inspect the terminal near the office window to reveal Force echoes and scannable databank entries.

    ILLUSTRATED WALKTHROUGH ↗
  6. Jedi chamber

    Chamber of Duality

    Koboh / Smuggler's Tunnels / Pyloon's Saloon

    ABILITY / UNLOCK: Main story Chapter 2; first chamber

    WHERE TO GO: Descend below the cantina in the Smuggler's Tunnels, meet Zee and use Force Pull to move the bridge orb and align the crossing to collect the reward.

    ILLUSTRATED WALKTHROUGH ↗
  7. Jedi chamber

    Chamber of Reason

    Koboh / Basalt Rift

    ABILITY / UNLOCK: Chamber of Duality key; Toa's optional Rumor

    WHERE TO GO: From the Rift Passage side path, swing over the broken bridge to the chamber. Shift orbs between sockets to construct temporary bridges and ascend to the perk.

    ILLUSTRATED WALKTHROUGH ↗
  8. Jedi chamber

    Chamber of Clarity

    Koboh / Untamed Downs

    ABILITY / UNLOCK: Nekko mount and Chamber of Duality key

    WHERE TO GO: Ride a Nekko to the upper downs entrance. Force Pull and Push movable stone blocks, then combine them with climbing walls to reach the final meditation reward.

    ILLUSTRATED WALKTHROUGH ↗
  9. Jedi chamber

    Chamber of Fortitude

    Koboh / Corroded Silo / Southern Reach

    ABILITY / UNLOCK: Force Lift and green barrier dash; Nekko access

    WHERE TO GO: Raise the silo rooftop hatch, descend through the silo and use combat and lift interactions to reach the lower chamber and its challenge.

    ILLUSTRATED WALKTHROUGH ↗
  10. Jedi chamber

    Chamber of Connection

    Koboh / Viscid Bog

    ABILITY / UNLOCK: Force Lift to reach swamp passages

    WHERE TO GO: Use crossing ziplines above the Bog, descend to the hidden entrance, then connect BD-1's Koboh matter trail to beam fire and open the internal barriers.

    ILLUSTRATED WALKTHROUGH ↗
  11. Jedi chamber

    Chamber of Detachment

    Koboh / Mountain Ascent / waterfall

    ABILITY / UNLOCK: Green barrier dash and Koboh Grinder

    WHERE TO GO: Near the Mee Fish pool, go behind the waterfall and pass the barrier; arrange the moving block and energy orb to solve the lift puzzle and reach the chamber perk.

    ILLUSTRATED WALKTHROUGH ↗
  12. Jedi chamber

    Ambidexterity Perk objective

    Koboh / Devastated Settlement / Stone Spires

    ABILITY / UNLOCK: Relter gliding and BD-1 Koboh Grinder

    WHERE TO GO: Aim a Stone Spires beam at the vines on the lower hidden ledge. Glide there, carry its fire with BD-1's Koboh Grinder and burn through the matter to claim the perk.

    ILLUSTRATED WALKTHROUGH ↗
  13. Legendary enemy

    D-L1T

    Coruscant / Hangar 2046-C

    ABILITY / UNLOCK: BD-1 Electro Dart

    WHERE TO GO: Open the dart-controlled door near the hangar lift to enter the Security Droid's corridor.

    LOCATION GUIDE & SOURCES ↗
  14. Legendary enemy

    Frenzied Jotaz

    Coruscant / Undercity Meats

    ABILITY / UNLOCK: BD-1 Electro Dart

    WHERE TO GO: Use Electro Dart on the powered mechanism securing the heavy doors near the meditation route.

    LOCATION GUIDE & SOURCES ↗
  15. Legendary enemy

    Urgost, Fist of Rayvis

    Koboh / Observatory Understructure

    ABILITY / UNLOCK: Chapter 5 story progression

    WHERE TO GO: Fight this enemy on the story path ascending toward the Observatory; revisit your Tactical Guide afterward.

    LOCATION GUIDE & SOURCES ↗
  16. Legendary enemy

    Gorocco Matriarch

    Koboh / Derelict Dam

    ABILITY / UNLOCK: Force Lift; Roller Mine door route

    WHERE TO GO: Use a Roller Mine to break the dam's destructible wall, climb to the heavy door, then Force Lift into the arena.

    LOCATION GUIDE & SOURCES ↗
  17. Legendary enemy

    Vile Bilemaw

    Koboh / Fogged Expanse

    ABILITY / UNLOCK: Return after Observatory approach unlocks

    WHERE TO GO: Follow the far curved section and mudslide into its secluded battle arena.

    LOCATION GUIDE & SOURCES ↗
  18. Legendary enemy

    Rancor

    Koboh / Sodden Grotto

    ABILITY / UNLOCK: Access Sodden Grotto from Rambler's Reach

    WHERE TO GO: Explore to the lowest cavern beneath the mine; rest before entering the boss arena.

    LOCATION GUIDE & SOURCES ↗
  19. Legendary enemy

    Golden Skriton

    Jedha / Desert Ridge / Anchorite Base

    ABILITY / UNLOCK: Reach Jedha desert free exploration

    WHERE TO GO: From Anchorite Base travel toward the leftmost section of Desert Ridge for the open-sand boss.

    LOCATION GUIDE & SOURCES ↗
  20. Legendary enemy

    The Mire Terror

    Koboh / Viscid Bog

    ABILITY / UNLOCK: Force Lift for submerged platforms

    WHERE TO GO: From the long Bog lift, raise the three stone platforms with Force Lift and cross to the secluded arena.

    LOCATION GUIDE & SOURCES ↗
  21. Legendary enemy

    Spawn of Oggdo

    Koboh / Fort Kah'Lin

    ABILITY / UNLOCK: Reach the Raider fort towers

    WHERE TO GO: Climb the watchtowers to the circular central platform; it drops into the boss pit. Open the poncho chest after defeating it.

    LOCATION GUIDE & SOURCES ↗
  22. Legendary enemy

    Sutaban Alpha

    Jedha / Crypt of Uhrma

    ABILITY / UNLOCK: Crypt switch-door puzzle; green barrier dash

    WHERE TO GO: At the crypt door pull the switches numbered 1, 4, 6 and 7 (upper row then lower row). Continue past the barrier to the cavern.

    LOCATION GUIDE & SOURCES ↗
  23. Legendary enemy

    The Massiff

    Koboh / Yurt Barracks

    ABILITY / UNLOCK: Force Lift door access

    WHERE TO GO: Get beneath the elevated guard room, climb the side grate, then Lift the locked door beside the Essence.

    LOCATION GUIDE & SOURCES ↗
  24. Legendary enemy

    Beetu Deetu

    Koboh / Southern Reach

    ABILITY / UNLOCK: Visit the Southern Reach meditation area

    WHERE TO GO: Walk forward from the meditation point; this battle droid drops into the path.

    LOCATION GUIDE & SOURCES ↗
  25. Legendary enemy

    E3-VE3

    Koboh / Untamed Downs

    ABILITY / UNLOCK: Green barrier dash; Bygone Settlement route

    WHERE TO GO: Ride a Nekko into Untamed Downs, follow the mountain's left opening and dash through the green barrier.

    LOCATION GUIDE & SOURCES ↗
  26. Force tear

    Fractured Malice

    Coruscant / Rooftops

    ABILITY / UNLOCK: Force Lift

    WHERE TO GO: Take the route away from Renovation Site 4733, follow pipes and Lift the sealed door for the Rancor challenge.

    LOCATION GUIDE & SOURCES ↗
  27. Force tear

    Fractured Burden

    Koboh / Gorge Crash Site

    ABILITY / UNLOCK: Force Lift

    WHERE TO GO: Step on and immediately off the nearby elevator, Lift the exposed floor plate and descend to the three-enemy challenge.

    LOCATION GUIDE & SOURCES ↗
  28. Force tear

    Fractured Agility

    Koboh / Boiling Bluff / Derelict Dam

    ABILITY / UNLOCK: Upgraded Ascension Cable; aerial balloon route

    WHERE TO GO: Position the grapple balloon and follow the high approach to Derelict Dam's upper ledge for the timed course.

    LOCATION GUIDE & SOURCES ↗
  29. Force tear

    Fractured Momentum

    Koboh / Smuggler's Tunnels

    ABILITY / UNLOCK: Merrin's green barrier dash

    WHERE TO GO: From the cantina tunnels, pass the first green gate, wall-run and dash through the next barrier.

    LOCATION GUIDE & SOURCES ↗
  30. Force tear

    Fractured Delusion

    Koboh / Hunter's Quarry

    ABILITY / UNLOCK: Ascension Cable and local cave access

    WHERE TO GO: Grapple to the quarry weather equipment behind Doma's shop and enter the side cave to unlock the encounter.

    LOCATION GUIDE & SOURCES ↗
  31. Force tear

    Fractured Duality

    Koboh / Pyloon's Saloon Rooftop

    ABILITY / UNLOCK: Access saloon garden / tower vines

    WHERE TO GO: Climb the rooftop tower using its vines; finish the Double-Bladed Stance combat challenge.

    LOCATION GUIDE & SOURCES ↗
  32. Force tear

    Fractured History

    Koboh / Doma's Shop / Fort Kah'Lin

    ABILITY / UNLOCK: Defeat Spawn of Oggdo first

    WHERE TO GO: After the Fort Kah'Lin boss, interact with the small Oggdo figure beside Doma's shop to unlock the double-Oggdo encounter.

    LOCATION GUIDE & SOURCES ↗
  33. Force tear

    Fractured Resolve

    Koboh / Swindler's Wash

    ABILITY / UNLOCK: Reach the lower river path

    WHERE TO GO: Follow the low stream to the waterfall and search the shallow cave behind it for the platforming course.

    LOCATION GUIDE & SOURCES ↗
  34. Force tear

    Fractured Punishment

    Koboh / Devastated Settlement

    ABILITY / UNLOCK: Stone Spires updrafts active; Relter

    WHERE TO GO: Glide counterclockwise from Devastated Settlement over the updrafts to the platform by the large golden cube.

    LOCATION GUIDE & SOURCES ↗
  35. Force tear

    Fractured Power

    Koboh / Marl Cavern / Fogged Expanse

    ABILITY / UNLOCK: Upgraded Ascension Cable balloon traversal

    WHERE TO GO: From Fogged Expanse travel through Marl Cavern via the balloons for the Crossguard-only combat Tear.

    LOCATION GUIDE & SOURCES ↗
  36. Force tear

    Fractured Tradition

    Jedha / Monastery Walls

    ABILITY / UNLOCK: Reach Monastery Walls; grapple climbing

    WHERE TO GO: Ascend the left high ridge, grapple to the ledge and jump over pillars to reach the single-saber fight.

    LOCATION GUIDE & SOURCES ↗
  37. Force tear

    Fractured Determination

    Jedha / Desert Ridge / Anchorite Base

    ABILITY / UNLOCK: Merrin's green barrier dash

    WHERE TO GO: From Anchorite Base inspect the two green-lit passages to the west on the Holomap; follow the accessible barrier route.

    LOCATION GUIDE & SOURCES ↗
  38. Force tear

    Fractured Dexterity

    Jedha / Blustery Mesa / Crypt of Uhrma

    ABILITY / UNLOCK: Jedha wind-jump access

    WHERE TO GO: From the crypt meditation point climb the stairs, wall-run through the wind and turn toward the side ledge.

    LOCATION GUIDE & SOURCES ↗
  39. Force tear

    Fractured Cunning

    Jedha / Timeworn Bridge

    ABILITY / UNLOCK: Merrin's green barrier dash

    WHERE TO GO: From Timeworn Bridge go up and around the cliff, squeeze through the opening and dash beyond the green gate.

    LOCATION GUIDE & SOURCES ↗
  40. Force tear

    Fractured Endurance

    Shattered Moon / Automated Forge

    ABILITY / UNLOCK: Return to upper forge traversal

    WHERE TO GO: Climb the electrified grates, wall-run and use the swing pole instead of the zipline for the B1-droid encounter.

    LOCATION GUIDE & SOURCES ↗
  41. Fish

    See Fish

    Koboh / Foothill Falls

    ABILITY / UNLOCK: Recruit Skoova Stev

    WHERE TO GO: Talk to Skoova by the Foothill Falls pond after meeting him so the aquarium record is registered.

    LOCATION GUIDE & SOURCES ↗
  42. Fish

    Frilled Newt

    Koboh / Gorge Crash Site

    ABILITY / UNLOCK: Recruit Skoova Stev

    WHERE TO GO: Return to the crash site pond near the meditation point and talk with Skoova.

    LOCATION GUIDE & SOURCES ↗
  43. Fish

    Fingerlip Garpon

    Koboh / Rambler's Reach Outpost

    ABILITY / UNLOCK: Recruit Skoova Stev

    WHERE TO GO: From Rambler's Reach Outpost, walk behind the house nearest the stables and find Skoova fishing beside the river.

    LOCATION GUIDE & SOURCES ↗
  44. Fish

    Barbed Hookfish

    Koboh / Smuggler's Tunnels

    ABILITY / UNLOCK: Recruit Skoova Stev

    WHERE TO GO: Descend into the water-filled cavern under Pyloon's Saloon; speak with Skoova beside the pool.

    LOCATION GUIDE & SOURCES ↗
  45. Fish

    Blue-Finned Crayfish

    Koboh / Nekko Pools

    ABILITY / UNLOCK: Nekko mount unlocked

    WHERE TO GO: From Nekko Pools ride a Nekko uphill toward Bygone Settlement; Skoova is near the area border just beyond the mount-access gate.

    LOCATION GUIDE & SOURCES ↗
  46. Fish

    Big-Mouth Faa

    Koboh / Rift Passage

    ABILITY / UNLOCK: Reach Rift Passage route

    WHERE TO GO: From the Rift Passage meditation point, look at the small pool near the passage entrance and speak to Skoova.

    LOCATION GUIDE & SOURCES ↗
  47. Fish

    Blinding Rayfish

    Koboh / Devastated Settlement

    ABILITY / UNLOCK: Relter gliding / Stone Spires

    WHERE TO GO: Glide from the Grand Courtyard toward the isolated stone pillar and its pond to meet Skoova.

    LOCATION GUIDE & SOURCES ↗
  48. Fish

    Glottsamcrab

    Koboh / Viscid Bog

    ABILITY / UNLOCK: Reach Viscid Bog

    WHERE TO GO: Near the Viscid Bog meditation point, search the water beside the small settler hut marked with a Rumor for Skoova's boat.

    LOCATION GUIDE & SOURCES ↗
  49. Fish

    Mee Fish

    Koboh / Mountain Ascent

    ABILITY / UNLOCK: Access Mountain Ascent

    WHERE TO GO: Find Skoova at the small pool near the waterfall and Chamber of Detachment.

    LOCATION GUIDE & SOURCES ↗
  50. Fish

    Viscid Lurker

    Koboh / Phon'Qi Caverns

    ABILITY / UNLOCK: Force Lift and cavern access

    WHERE TO GO: After exploring Phon'Qi Caverns and passing the acid creatures and explosive droids, descend to the lower water pool to meet Skoova.

    LOCATION GUIDE & SOURCES ↗
  51. Fish

    Snakefish

    Jedha / Arid Flats / Anchorite Base

    ABILITY / UNLOCK: Reach Jedha desert

    WHERE TO GO: From Anchorite Base circle right around the rock wall and meet Skoova beside the water.

    LOCATION GUIDE & SOURCES ↗
  52. Fish

    Fantailed Laa

    Jedha / Crypt of Uhrma

    ABILITY / UNLOCK: Solve Crypt of Uhrma puzzle

    WHERE TO GO: Open the crypt switch door, enter the lower hidden passage and find Skoova at the water below.

    LOCATION GUIDE & SOURCES ↗
  53. Garden seed

    Bluebell Squish

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  54. Garden seed

    Cactus Ball

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  55. Garden seed

    Crimson Jelly Spire

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  56. Garden seed

    Fire Pineapple

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  57. Garden seed

    Goldenlight Moss

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  58. Garden seed

    Koboh Spiker

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  59. Garden seed

    Palm Fruit Shell

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  60. Garden seed

    Pine Fern

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  61. Garden seed

    Spine Fluff

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  62. Garden seed

    Tuber Maw

    Koboh / Wild seed patches / Cantina rooftop

    ABILITY / UNLOCK: Recruit Pili on Jedha

    WHERE TO GO: Cut a seed-bearing plant marked by bright green fireflies; return to the rooftop garden and grow at least one of this species. Any color variant qualifies.

    LOCATION GUIDE & SOURCES ↗
  63. Side activity

    Recruit Skoova Stev

    Koboh / Rambler's Reach / Foothill Falls

    ABILITY / UNLOCK: Early Koboh free exploration

    WHERE TO GO: Speak to Skoova by Foothill Falls; revisit his fishing locations for all 12 aquarium records.

    LOCATION GUIDE & SOURCES ↗
  64. Side activity

    Recruit Pili Walde

    Jedha / Blustery Mesa / Pyloon's Saloon

    ABILITY / UNLOCK: Jedha Chapter 4 access

    WHERE TO GO: Speak with Pili during Jedha traversal. Find her on the cantina rooftop on Koboh to begin all 10 seed species.

    LOCATION GUIDE & SOURCES ↗
  65. Side activity

    Talk to Toa about Jedi Chambers

    Koboh / Basalt Rift / Prospector routes

    ABILITY / UNLOCK: Complete story Chamber of Duality

    WHERE TO GO: Visit Toa in Basalt Rift; her Rumors highlight optional chamber locations. Finding a chamber yourself also works.

    LOCATION GUIDE & SOURCES ↗
  66. Side activity

    Complete three Jedha ruins paths

    Jedha / Arid Flats / Wayfinder's Tomb

    ABILITY / UNLOCK: Air Dash and Ascension Cable upgrades

    WHERE TO GO: Finish Restoration, Persistence and Conviction, then revisit the sealed central tomb for Treasure Map Upgrade.

    LOCATION GUIDE & SOURCES ↗
  67. Side activity

    Holotactics and visitors

    Koboh / Rambler's Reach / Pyloon's Saloon

    ABILITY / UNLOCK: Recruit Bhima and Tulli

    WHERE TO GO: Find and recruit the Holotactics players through the Boiling Bluff lead, then take on Pyloon's Saloon tabletop battles for rewards.

    LOCATION GUIDE & SOURCES ↗
  68. Side activity

    Bounty hunter contract chain

    Koboh / Pyloon's Saloon / bounty board

    ABILITY / UNLOCK: Advance story until Caij's assignments unlock

    WHERE TO GO: Check in with Caij as the story opens bounty targets; finish her chain separately from the 13 Legendary Adversaries.

    LOCATION GUIDE & SOURCES ↗
  69. Side activity

    Revisit each planet after major movement upgrades

    Multi-world / Holomap sector completion

    ABILITY / UNLOCK: Finish story progression for Air Dash, Electro Dart, Force Lift and updated cable

    WHERE TO GO: Switch planet layers on the Holomap and follow map-upgrade symbols for chests, treasures, scans and essences; no map upgrade marks Force Tears or fish.

    LOCATION GUIDE & SOURCES ↗

Illustrated puzzle help without misleading screenshots

The room-by-room sources linked above have actual puzzle screenshots and map images. The general Jedi: Survivor game gallery contains authentic game-wide media, not pictures verified to be from these exact locations. For the Chamber of Reason, track this sequence:

FIND FIRST ORB→MOVE INTO COUPLER→SHIFT BRIDGE→RETRIEVE NEXT ORB→ASCEND TO REWARD

Open photographed chamber entrances and solutions ↗ Open illustrated map-upgrade routes ↗

GAMEPLAY / OFFICIAL SCREENSHOTS

See the game in action

Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.

Official gameplay screenshot 1 · Steam store media
Official gameplay screenshot 2 · Steam store media

Source: Official Steam game page ↗. Images © their respective rights holders.

01 · Orientation

What the game is

Survivor expands Cal Kestis's story through frontier settlement, resistance networks, High Republic ruins, and the search for Tanalorr as a refuge beyond Imperial reach. The hub design gives Koboh a community life that changes as characters arrive and relationships develop.

IDS places the game in the Reign of the Empire era and records its continuity as Canon.

02 · Publication file

Release, studio, and platform context

Star Wars Jedi: Survivor was developed by Respawn Entertainment and published by Electronic Arts. Its primary release platforms in the IDS record are PlayStation 5; Xbox Series; Windows; later PS4 / Xbox One.

Star Wars Jedi: Survivor is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Cal Kestis, Tanalorr, and High Republic legacies. The playable role is recorded as Cal Kestis.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Cal Kestis changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Koboh; Jedha; Coruscant; Tanalorr. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Cal Kestis, Tanalorr, and High Republic legacies. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Cal Kestis. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Cal Kestis, Tanalorr, and High Republic legacies. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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