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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Large saga-wide roster
- 02 / INFORMATIONWhat to know next
Learn the movement and combat controls, then search each space for a clear route forward.
- 03 / GAME STYLEWhat to expect
Action-adventure
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Follow the active episode objective first, then return to collectibles once the right characters and tools are available.
Swap character classes when an obstacle requires a particular ability rather than searching endlessly for a hidden switch.
Treat story missions and free play as distinct phases; some secrets are designed for a later visit.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.
What to pay attention to
Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.
Your role
The playable perspective recorded for this title is Large saga-wide roster. Its story context is LEGO retelling of Episodes I–IX.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
LEGO Skywalker Saga: all 45 main mission levels
The 2022 Skywalker Saga contains nine film campaigns with five story levels each. It is a new game with open-world connections between levels, not a remake of The Complete Saga's thirty-six stages.
- 01 / FIELD GUIDE
TRACK YELLOW
Follow the yellow main mission waypoint for the next story activity. Missions can begin after travel or dialogue in a hub world rather than directly at a numbered door.
- 02 / FIELD GUIDE
CHOOSE YOUR TRILOGY
You can start with Episodes I, IV, or VII, and unlock later films in that trilogy by completing preceding episodes. Unlike The Complete Saga, this is not just choosing six chapter doors.
- 03 / FIELD GUIDE
USE CHARACTER CLASSES
Use Jedi, Scoundrels, Heroes, Villains, Astromechs and other classes for specialized panels or interactions. If the current story roster lacks a needed class, that path may be optional.
- 04 / FIELD GUIDE
SOLVE ROUTE PUZZLES
Follow story interactions and the objective tracker, using the highlighted build, disguise, grapple or terminal rather than attacking enemies indefinitely.
- 05 / FIELD GUIDE
COLLECT AFTER THE STORY
Each story level contains five minikits and three level challenges, many requiring replay or different classes. Free Play unlocks richer character options after finishing a level.
- 06 / FIELD GUIDE
GO BACK VIA HOLOPROJECTOR
To replay a chapter, open the holoprojector's episode list and choose Story or Free Play where supported. Between new chapters, keep the yellow objective active and travel to its indicated world.
Where to go next: full mission directory
Pick the starting film from any trilogy, then follow the yellow main-story marker to each successive level. Some travel and dialogue occur in open-world areas between the five numbered stages. This index gives all 45 exact level names, grouped by film; episodes can be played in different orders.
Showing 45 of 45 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 45
Episode I · 1. A Bigger Fish
At Naboo's underwater journey, follow the cinematic piloting prompts and evade larger predators until the Gungan escape route opens.
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Episode I · 2. The Boonta Eve Classic
On Tatooine, follow the race checkpoints and boost carefully through the canyon sections to finish the Boonta Eve pod race.
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Episode I · 3. Better Call Maul
Back on Naboo, pursue Darth Maul through the Theed palace complex, fighting and crossing the marked platforms during his boss sequence.
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Episode I · 4. Outmanned But Not Out-Gungan-ed
Take part in the Gungan battle on Naboo's plains. Handle the changing battlefield tasks and defensive devices during the engagement.
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Episode I · 5. Now This Is Podracing
Pilot Anakin's N-1 through the Trade Federation blockade and destroy the main ship's required targets.
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Episode II · 1. A Wrestle with Wesell
Pursue Zam Wesell through Coruscant's traffic. Stay with the target vehicle rather than searching the streets for an on-foot door.
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Episode II · 2. The Hunt for Jango
Follow Obi-Wan's space pursuit of Jango Fett; stay clear of asteroids and engage his ship when the target indicator allows.
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Episode II · 3. Droid Factory Frenzy
Navigate the Geonosian droid factory with Anakin and Padmé, crossing machinery and clearing its production obstacles.
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Episode II · 4. Petranaki Panic
Survive the execution arena's creature phase and fight the attacking forces as Jedi reinforcements arrive.
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Episode II · 5. The Battle of the Jedi
Enter the Geonosis hangar to confront Count Dooku. Continue through the arena phases and use the Jedi powers indicated.
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Episode III · 1. Out for the Count
Board Grievous's flagship in the Battle of Coruscant and advance toward Count Dooku through its defended corridors.
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Episode III · 2. So Uncivilised
On Utapau, pursue and defeat Grievous. Keep the target in view during his arena phases and use the available climbing routes.
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Episode III · 3. Droid Attack on the Wookiees
Defend Kashyyyk and follow the Jedi/Wookiee rescue route, using character abilities to reach the next section.
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Episode III · 4. Senate Showdown
Fight Palpatine's duel in the Senate chamber, navigating the platforms and projectiles as the battle moves.
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Episode III · 5. The High Ground
Complete the Mustafar confrontation between Obi-Wan and Anakin, managing the arena's fire and hazardous terrain.
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Episode IV · 1. Boarding Party
Defend Leia's blockade runner. Switch characters to clear the corridor barriers and escape the stormtrooper boarding force.
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Episode IV · 2. Hunk of Junk
At Mos Eisley, repair and prepare the Falcon. Follow the ship-repair interactions until the escape objective becomes available.
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Episode IV · 3. Best Leia'd Plans
Infiltrate the Death Star detention area. Use disguises and terminals, then reach Leia's holding cell.
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Episode IV · 4. This Is Some Rescue
Lead Leia and the others through the Death Star escape route, handling grapples, security barriers and machinery.
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Episode IV · 5. Stay on Target
Fly the Death Star assault and trench-run approach; stay with the target indicators to deliver the decisive shot.
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Episode V · 1. Hoth and Cold
Search the snowy Hoth area for Rebel intelligence and evade the probe-droid patrols before the main assault.
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Episode V · 2. Assault on Echo Base
Repel walkers and Imperial attackers during the assault. Use the snowspeeder objectives rather than treating ground foes as the only target.
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Episode V · 3. Never Tell Me the Odds
Pilot the Millennium Falcon through the Imperial pursuit and asteroid field, following flight indicators through the escape.
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Episode V · 4. Hibernation Station
Navigate Bespin's internal corridors toward Han and the capture sequence, solving blocked doors with the appropriate character.
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Episode V · 5. Revelations!
Confront Vader on Cloud City, advancing through the duel's multiple sections and arena changes.
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Episode VI · 1. A Plan to Save Han
Enter Jabba's palace and carry out the rescue, clearing the guards and advancing into the throne-room encounter.
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Episode VI · 2. The Copa-Khetanna
Fight on Jabba's sail barge and use its interactable systems while the heroes escape over the Sarlacc.
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Episode VI · 3. Endor the Line
Ride speeder bikes through Endor's forest while avoiding hazards and Imperial pursuers.
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Episode VI · 4. The Chewbacca Defence
Assist the Ewoks and Rebels in destroying the Endor shield installation, reaching the required bunker systems.
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Episode VI · 5. Fulfill Your Destiny
Finish Luke's confrontation with Vader and Palpatine in the throne room, responding to the duel's changing phase.
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Episode VII · 1. First Order of Business
Begin on Jakku during the First Order's raid, using the characters' early escape objectives to reach the next story section.
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Episode VII · 2. Low Flying Garbage
Escape Jakku in the Millennium Falcon by following the marked flight path and attacking pursuing TIE fighters.
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Episode VII · 3. Reap What You Solo
Explore the freighter with Han's party and survive the encounter with the loose rathtars.
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Episode VII · 4. Starkiller Queen
Infiltrate Starkiller Base to reach Rey and restore the heroes' escape route.
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Episode VII · 5. Destroying Starkiller
Conclude the assault on Starkiller Base and its climactic character duels before leaving the collapsing facility.
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Episode VIII · 1. Dameron's Defiance
Pilot Poe's X-wing against the First Order dreadnought and focus on the required surface targets.
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Episode VIII · 2. Master Codebreak-Out
Break out of Canto Bight's holding areas, then continue through its mounts and chase sections.
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Episode VIII · 3. No Snoke Without Fire
Confront Snoke's elite guards in the throne room using Rey and Kylo Ren's combat abilities.
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Episode VIII · 4. Chrome Dome Down
Fight Captain Phasma aboard the Supremacy; use the arena mechanics and blaster interactions to expose her.
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Episode VIII · 5. Ground A-salt
Defend the Resistance on Crait, including the battlefield fight and the concluding confrontation.
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Episode IX · 1. A Skip and a Jump
Use the Falcon to escape the TIE pursuit in hyperspace and progress through the navigation prompts.
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Episode IX · 2. They Fly Now!
Defend the heroes during the speeder chase over Pasaana, targeting airborne troopers and obstacles.
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Episode IX · 3. C-3P-Oh No!
Navigate Kijimi and the story sequence involving C-3PO's forbidden message and the next destination.
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Episode IX · 4. The Strength to Do It
On Kef Bir, face Kylo Ren in the Death Star wreckage and complete the duel's successive phases.
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Episode IX · 5. Be With Me
Finish on Exegol, surviving the fleet and confrontation stages of the final battle.
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If you get stuck
- Where do I find my next level?
- Track the yellow story marker in the open world and follow it to the destination. Completing a level alone may return you to a planet rather than immediately loading another stage.
- There are five missions, not six, in this episode
- Correct. The Skywalker Saga (2022) has five levels per episode, unlike The Complete Saga (2007), which has six.
- I cannot access an interactable object with my party
- Check character class requirements. If it is a collectible challenge, return using Free Play and a character with the needed ability.
- Do I need to finish all Episode I stages before starting Episode IV?
- No. The three starting trilogy films are initially available; proceed through each trilogy at your preferred pace.
GAMEPLAY / OFFICIAL SCREENSHOTS
See the game in action
Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.
Source: Official Steam game page ↗. Images © their respective rights holders.
01 · Orientation
What the game is
The Skywalker Saga rebuilds nine films as large hub worlds with hundreds of characters, class abilities, side missions, collectibles, and open exploration. Its scale turns the film saga into a navigable toy-like galaxy organized around completion and replay.
IDS places the game in the Skywalker saga era and records its continuity as Non-canon adaptation.
02 · Publication file
Release, studio, and platform context
LEGO Star Wars: The Skywalker Saga was developed by Traveller's Tales and published by Warner Bros. Games. Its primary release platforms in the IDS record are PlayStation; Xbox; Switch; Windows.
LEGO Star Wars: The Skywalker Saga is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is LEGO retelling of Episodes I–IX. The playable role is recorded as Large saga-wide roster.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Large saga-wide roster changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.
IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Dozens of planets and hubs. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The game still creates a social order even when formal governments are not the main focus. Rules about access, competition, progression, reputation, resources, and acceptable action define the player's relationship to the world.
IDS treats those systems as evidence of how interactive media models institutions and social expectations. The analysis asks what kinds of behavior are possible, rewarded, punished, or made invisible by the game's structure.
07 · People
Characters and playable roles
The current playable-role record is Large saga-wide roster. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as LEGO retelling of Episodes I–IX. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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