Star Wars Jedi: Fallen Order promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

Star Wars Jedi: Fallen Order

Fallen Order follows a surviving Padawan through Imperial repression, the Inquisitorius, hidden Jedi networks, and Zeffo archaeology. Exploration and traversal make ancient ruins, occupation, and refugee-like movement central to the player's understanding of the post-Order 66 galaxy.

Released2019
GenreAction-adventure
ContinuityCanon
Play asCal Kestis

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Follow BD-1's holomap and use meditation points to manage progress after difficult encounters.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Cal Kestis

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Follow BD-1's holomap and use meditation points to manage progress after difficult encounters.

02 / AVOID A WRONG TURN

When a route appears blocked, check whether you need a newly learned traversal or Force ability before backtracking.

03 / KEEP YOUR BEARINGS

Scan and explore after the immediate threat is gone; optional discoveries help explain the wider Imperial-era setting.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Cal Kestis. Its story context is Cal Kestis surviving the Jedi Purge.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

Jedi: Fallen Order — all six chapters and their return visits

Six story chapters cover repeated visits to Bogano, Zeffo, Kashyyyk and Dathomir. This sixteen-part route follows the useful world and objective checkpoints, not sixteen separate in-game missions. Use the Databank Quest entry and the holomap floor selector to locate each next destination.

  1. 01 / OPEN THE MAP

    Identify the active objective and your floor

    EA's manual identifies the holomap colors: orange means unexplored paths, green means a gate that can currently be opened, and red means an inaccessible gate. Change map floors and use the highlighted objective rather than assuming the shortest straight line is a usable route.

  2. 02 / FIND A RETURN PATH

    Use meditation points as landmarks

    Meditation Circles save progress and let Cal buy skills. Resting restores life, Force, and BD-1 stims, but it also respawns defeated opponents. Plan the return to the Mantis with available shortcuts before leaving a deep tomb.

  3. 03 / LEARN THE ABILITY GATES

    Check whether Cal has the required skill

    Some wall runs, pulls, pushes, and later traversal problems cannot be cleared on a first visit. If the holomap shows a red gate, pursue the available main route, record the obstacle mentally, and return once an ability opens it.

  4. 04 / FIGHT WITH A PLAN

    Protect block stamina and manage the Force meter

    Hold block for normal incoming blows, time a parry when it is safe, and evade unblockable attacks. Blocking drains stamina; Force powers use a meter that can be replenished through attacking. Heal with BD-1's stims when necessary; a rest refills stims.

  5. 05 / USE BD-1

    Separate a scan from a mission objective

    BD-1's scans populate the databank and Tactical Guide. They enrich the archive and enemy knowledge, but many are optional. If exploration distracts from the story, consult the current objective and the path that reaches it.

  6. 06 / CONTINUE AFTER A PLANET

    Return to the Stinger Mantis and read new dialogue

    Important story scenes commonly unlock a new destination or return visit. Once the active objective is complete, use the Mantis to choose the newly indicated planet. Do not assume visiting a planet once means the entire story there is finished.

Main-story destination guide: sixteen checkpoints

Story route: Bracca, Bogano, Zeffo and Eilram, Kashyyyk, Zeffo and Miktrull, prison arena, Kashyyyk and the Origin Tree, Dathomir, Ilum, Dathomir, Bogano and Nur. Early Dathomir exploration is optional; the abilities from the Zeffo tombs remain essential.

Showing 16 of 16 missions

  1. MISSION 1 OF 16

    Prologue · Bracca: scrapyard and train escape

    Follow Prauf across suspended wreckage and use the indicated climb and slide routes during the train chase. Survive the Second Sister confrontation until the Mantis arrives. There is no reason to search Bracca for other quest objectives before boarding the ship.

    NEXT MISSION → Chapter 1 · Bogano: BD-1 and the Ancient Vault↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 16

    Chapter 1 · Bogano: BD-1 and the Ancient Vault

    Leave the Mantis, meet BD-1 and follow the reachable paths to the Ancient Vault. Recover wall run from Cal's memory when prompted and use it to reach the vault. Return to the ship afterward; the next main destination is Zeffo even though Dathomir can be visited.

    NEXT MISSION → Chapter 2 · Zeffo: village to tomb entrance← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 16

    Chapter 2 · Zeffo: village to tomb entrance

    From the landing area move through the settlement toward the Weathered Monument and tomb access. Use Force Slow on the turning waterwheel, and pay attention to wind passages and elevation changes. A red-marked door on the holomap usually needs a later ability.

    NEXT MISSION → Chapter 2 · Tomb of Eilram: Force Push and spheres← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 16

    Chapter 2 · Tomb of Eilram: Force Push and spheres

    Enter the tomb, use wind vents and suspended stones to cross the central rooms, and recover Force Push during the training-memory sequence. Push the spheres along their wind routes into floor sockets to operate the lift. Return to the Mantis for Kashyyyk.

    NEXT MISSION → Chapter 3 · Kashyyyk: refinery and Wookiee liberation← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 16

    Chapter 3 · Kashyyyk: refinery and Wookiee liberation

    Follow Saw Gerrera's assault route from the landing area into the occupied refinery. Reach the captive Wookiees through industrial corridors, lifts and wall-run sections. Finish the rescue before trying to reach remote upper-forest platforms that belong to the second Kashyyyk visit.

    NEXT MISSION → Chapter 3 · Zeffo revisit: Imperial Dig Site← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 16

    Chapter 3 · Zeffo revisit: Imperial Dig Site

    Return to Zeffo, travel through the Crash Site and Imperial Dig Site, and use BD-1's Overcharge on compatible machinery. The Second Sister encounter precedes entry into the deeper excavation. Follow the tomb objective rather than diverting to all the Venator wreckage collectibles.

    NEXT MISSION → Chapter 3 · Tomb of Miktrull: recover Force Pull← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 16

    Chapter 3 · Tomb of Miktrull: recover Force Pull

    Traverse the excavation, open cracked walls with Force Push and survive the raised bridge battle. Cal regains Force Pull in a flashback. Pull hanging ropes toward you and use burning lanterns to clear dry vines, then solve the mechanism that raises the tomb spire.

    NEXT MISSION → Chapter 4 · Prison arena: reunion with BD-1← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 16

    Chapter 4 · Prison arena: reunion with BD-1

    After capture, examine the cell and surrounding prison to regain access to BD-1. Unlock the needed passages and survive the arena waves. After the boss encounter, escape to the Mantis; the prison is a story detour, not a planet available on the galaxy map.

    NEXT MISSION → Chapter 4 · Kashyyyk revisit: Shadowlands← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 16

    Chapter 4 · Kashyyyk revisit: Shadowlands

    Reenter Kashyyyk's refinery and proceed beyond the earlier rescue zone toward the Shadowlands. Follow Tarfful's trail using accessible vines, water passages and newly unlocked movement routes. Use holomap floors to avoid retracing optional side paths.

    NEXT MISSION → Chapter 4 · Origin Tree: Jedi Flip and Ninth Sister← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 16

    Chapter 4 · Origin Tree: Jedi Flip and Ninth Sister

    Climb the massive Origin Tree via vines, suspended platforms and the available branch routes. Recover Jedi Flip in the memory sequence to reach higher ledges. Defeat the Ninth Sister, then take the return route to the Mantis and choose Dathomir.

    NEXT MISSION → Chapter 5 · Dathomir: Nightbrothers and ruins← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 16

    Chapter 5 · Dathomir: Nightbrothers and ruins

    Enter the Nightbrother Village and continue through swamp and temple ruins toward the story marker. Unlike an optional early visit, the main quest now opens the deeper path. Keep the temple objective selected when several hostile routes appear at once.

    NEXT MISSION → Chapter 5 · Gorgara and Kujet tomb: forced retreat← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 16

    Chapter 5 · Gorgara and Kujet tomb: forced retreat

    Progress through the Gorgara encounter and toward the Tomb of Kujet. After Cal's memory and the lightsaber damage, the Astrium cannot yet be collected. Follow the retreat route to the Mantis and head to Ilum rather than trying to reopen the tomb immediately.

    NEXT MISSION → Chapter 5 · Ilum: rebuild the lightsaber← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  13. MISSION 13 OF 16

    Chapter 5 · Ilum: rebuild the lightsaber

    Enter the Jedi Temple, manipulate the light and ice puzzle to open the intended route, and descend into the kyber caves. Recover a crystal and use the workbench to restore the lightsaber. Return to the Mantis and select Dathomir again.

    NEXT MISSION → Chapter 5 · Dathomir return: Malicos and Astrium← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  14. MISSION 14 OF 16

    Chapter 5 · Dathomir return: Malicos and Astrium

    Return to the Tomb of Kujet with the restored saber, confront Taron Malicos and use measured parries and Force attacks. After Merrin assists and the fight ends, acquire the Astrium and return to the ship for Bogano.

    NEXT MISSION → Chapter 6 · Bogano return: the opened Vault← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  15. MISSION 15 OF 16

    Chapter 6 · Bogano return: the opened Vault

    Land on Bogano and go back to the Ancient Vault using the shortcuts made possible by Cal's completed traversal abilities. Install the Astrium and resolve the holocron sequence. The next story destination is the Imperial fortress, not another Zeffo tomb.

    NEXT MISSION → Chapter 6 · Nur: Fortress Inquisitorius finale← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  16. MISSION 16 OF 16

    Chapter 6 · Nur: Fortress Inquisitorius finale

    Travel to Nur, use underwater entry and internal lifts to reach the Fortress Inquisitorius interrogation areas, and confront Trilla. When Darth Vader appears, follow the escape markers rather than attempting to defeat him in normal combat. Rejoin the Mantis to finish the story.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

The holomap says the objective is close, but it is above or below me
Change map level and find a connecting lift, walkway, climb, or passage. The objective's horizontal position does not show vertical access.
I found a red door or a traversal gap I cannot cross
Treat it as a possible future ability gate. Search for the active main route instead of repeatedly attempting a jump the game has not enabled.
Resting made the enemies return
That is normal: Rest at a Meditation Circle restores health and stims but respawns enemies. Save or allocate skill points without resting when a full refill is unnecessary.
I finished the current planet objective and cannot find the next mission
Return to the Mantis, review the updated main objective and companion dialogue, then select the indicated destination on the ship's holomap.

GAMEPLAY / OFFICIAL SCREENSHOTS

See the game in action

Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.

Official gameplay screenshot 1 · Steam store media
Official gameplay screenshot 2 · Steam store media

Source: Official Steam game page ↗. Images © their respective rights holders.

01 · Orientation

What the game is

Fallen Order follows a surviving Padawan through Imperial repression, the Inquisitorius, hidden Jedi networks, and Zeffo archaeology. Exploration and traversal make ancient ruins, occupation, and refugee-like movement central to the player's understanding of the post-Order 66 galaxy.

IDS places the game in the Reign of the Empire era and records its continuity as Canon.

02 · Publication file

Release, studio, and platform context

Star Wars Jedi: Fallen Order was developed by Respawn Entertainment and published by Electronic Arts. Its primary release platforms in the IDS record are PlayStation 4; Xbox One; Windows; later PS5 / Series.

Star Wars Jedi: Fallen Order is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Cal Kestis surviving the Jedi Purge. The playable role is recorded as Cal Kestis.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Cal Kestis changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Bracca; Bogano; Zeffo; Kashyyyk; Dathomir; Nur. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Cal Kestis surviving the Jedi Purge. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Cal Kestis. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as Cal Kestis surviving the Jedi Purge. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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