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GAMEPLAY / OFFICIAL SCREENSHOTS
See the game in action
Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.
Source: Official Steam game page ↗. Images © their respective rights holders.
IMPERIAL DARK SECTOR / LIVE-COMBAT FIELD MANUAL
Battlefront II (2017) multiplayer: complete PvP guide
Your practical route from a first Co-op match to surviving a Supremacy command-post fight, defending Galactic Assault objectives and winning Heroes vs. Villains. Includes specific 3-card starter builds, heroes and counters, the map rotation, reinforcements, and common stuck points. All advice is for the 2017 DICE release—not Battlefront II (2005) or Battlefield 2.
01 / KNOW THE WIN CONDITION
Which multiplayer mode should you play?
Choose the mode before choosing a class. A high kill count does not replace capturing command posts, guarding a target or completing the current phase.
Supremacy
Capture and hold command posts, not the highest kill total.
How to win: Leave one squad to defend a home-side point while a mobile pair pressures an unattended point. If you own only two posts, retake a nearby third before charging deep into enemy spawn.
Republic and Resistance eras add capital-ship attack phases. Galactic Civil War / Age of Rebellion Supremacy is ground-only—do not look for a ship-boarding phase there.
FIELD ROSTER · FULL BIOGRAPHIES
Meet the people behind the missions
Read character-specific histories, canon sources, social analysis and interactive evidence files. Late-game spoilers are labeled in the dossiers.
Athulla mission naval commander (voice-only)Leema KaiExplore character dossier →
Jinata Security leader and Project Resurrection antagonistProtectorate GlebExplore character dossier →
Danger Squadron commander and Resistance veteranShriv SuurgavExplore character dossier →
Imperial commander and campaign protagonistIden VersioExplore character dossier →
Inferno loyalist and First Order commanderGideon HaskExplore character dossier →
Inferno specialist and New Republic defectorDel MeekoExplore character dossier →
Pilot and heir to a complicated legacyZay VersioExplore character dossier →Galactic Assault
Read the current phase label; objectives change from escorts or launchers to captures and demolition.
How to win: As attackers, use the specified ion launchers or objective interactions when required instead of shooting an invulnerable walker. As defenders, kill the enemy troops approaching the interaction, not just those visible at long range.
Several maps have vehicle, capture, and indoor final phases. A class ideal for phase one may be wrong at the last door.
Heroes vs. Villains
Stay within help range of allies and focus one vulnerable target together.
How to win: Keep your block and dodge stamina for incoming bursts, guard blaster heroes, and punish opponents who exhaust their mobility. Avoid running alone into a coordinated group.
Kills decide the score; there are no command posts. A dangerous enemy isn't necessarily the nearest one.
Hero Showdown
Coordinate an opening target with your teammate, then isolate a safe duel.
How to win: Do not spend every dodge and swing on the first exchange. Time crowd-control abilities to interrupt an enemy animation and preserve enough stamina to defend a counterattack.
Winning here relies on matchup knowledge, teamwork, and elimination rounds, not battle-point farming.
Starfighter Assault
Destroy the marked subsystem or escort craft rather than chasing an unrelated fighter across the map.
How to win: Attackers should remove turrets and enemy bombers obstructing the route. Defenders should intercept objective attackers and incoming AI bomber groups. Roll and change approach vectors under concentrated fire.
Six locations: Kamino, Ryloth, Unknown Regions, D'Qar, Fondor and Endor.
Hero Starfighters
Eliminate all opposing hero starfighters to win the round.
How to win: Keep your hero ship alive, focus the same opponent as your wingmates and use cover. When destroyed, return in a regular fighter, interceptor or bomber and protect your team's surviving hero ships.
The separate Hero Starfighters mode does not use Starfighter Assault's subsystem objectives.
Strike / Extraction
Choose defenders for lanes and interceptors for carried objectives.
How to win: Keep a support player near the objective and a flanker watching the alternate doorway. In extraction rounds, stay with the payload and prevent the opposing team from isolating its carriers.
Strike is eight versus eight; Extraction shares matchmaking under the combined small-mode menu.
Blast
Survive, regroup and eliminate without overextending.
How to win: Take fights with a teammate instead of continuously charging a central choke. Swap to Heavy or Assault for confined areas; pick Specialist when the map provides longer corridors.
No capture points to rescue a losing match. Staying alive and winning favorable trades is the objective.
Ewok Hunt
Stormtroopers need flashlight discipline and mutual cover; Ewoks need ambush and isolation.
How to win: As stormtroopers, stay close enough to support allies without bunching up in one blind spot, and conserve sightlines around exits. As Ewoks, attack from multiple sides, use darkness, and retreat rather than trading damage.
Special asymmetric mode, not traditional class-based PvP.
Co-op / Instant Action
Use them to learn weapons, maps, objectives and abilities.
How to win: Co-op teams you with up to three other players against AI, making it useful for leveling units and practicing objective discipline. Instant Action allows offline AI combat, including solo scenarios.
These are included as practical training routes, not misrepresented as competitive player-versus-player queues.
02 / TROOPER LOADOUT LAB
Star Cards and starter builds for every class
These are adaptable recommendations, not a universal best-in-slot ranking. Star Cards unlock as each class levels, so use unlocked equivalents until you earn the recommended cards. You can equip up to three at a time.
Assault
A280 / EL-16HFE; CR-2 in close quarters
First move: Push to a flank under Toughen Up, clear a doorway with the grenade, and use cover as health regenerates.
Swap for the objective: For crowded hallways use Recharge Vanguard instead of Assault Training. For anti-vehicle support substitute Smart Ion Grenade.
Avoid: Avoid lingering in a doorway after a kill; health regeneration is not invulnerability.
Heavy
TL-50 for confined maps; T-21 or DC-15LE when appropriate
First move: Set up behind a short wall, dump Sentry fire into a grouped push or vehicle, then retreat while the cooldown resets.
Swap for the objective: Against armored threats swap in Ion Torpedo or Ion Turret. On door-defense maps Improved Combat Shield can protect a stationary hold.
Avoid: The Sentry animation makes you predictable; move after firing rather than staying exposed.
Officer
SE-44C for close range; Blurrg-1120 for deliberate bursts
First move: Follow a group into the objective, trigger Battle Command while teammates are nearby, and lay down the shield when enemies contest the capture.
Swap for the objective: For aggressively holding a corridor, Improved Blaster Turret can replace Squad Shield. Recharge Command helps coordinated ability-heavy squads.
Avoid: Do not deploy a shield where it blocks friendly line of fire or traps teammates in a grenade choke.
Specialist
NT-242 at range; A280-CFE for an aggressive flank
First move: Scout the map, take one clean opening shot or infiltration flank, and relocate when your position is exposed.
Swap for the objective: If you are defending an objective, Improved Shock Grenade can help break an enemy push. Marksman suits repeat precision eliminations.
Avoid: A distant sniper who never contests a command post often loses the match despite a good kill count.
Weapons and card suggestions describe the standard final game balance, not a guarantee of success or a promise that every card starts unlocked.
03 / HEROES VS. VILLAINS
How to play and counter all 22 heroes
Save stamina, group up and force opponents to spend their escape tools. Hero matchups depend on teammates, cover and timing as much as abilities; the cards mentioned are options rather than mandatory builds.
Anakin Skywalker
PLAY IT: Pull players out of cover and punish bunched enemies with well-timed abilities.
COUNTER IT: Spread out around corners to avoid simultaneous crowd control; force him to commit to one side.
Build around ability consistency rather than relying on a single flashy combo.
BB-8
PLAY IT: Roll through flanks, support teammates and use Cable Spin when several distracted enemies bunch around an objective.
COUNTER IT: Keep away from close spinning damage, use ranged fire and maintain visual contact as BB-8 crosses low obstacles.
Small profile and mobility reward map knowledge rather than direct stand-up combat.
BB-9E
PLAY IT: Stay close to allied villains to support them with healing and sudden electric stuns. Roll out of sight when focused by blaster fire.
COUNTER IT: Keep your team spread around the stun radius and punish BB-9E when isolated from allies.
Excellent support partner for villains holding a narrow hero-mode corridor.
Boba Fett
PLAY IT: Use vertical cover and brief rocket attacks, then move before anti-air fire concentrates.
COUNTER IT: A coordinated ranged player can make Boba vulnerable during exposed flight; do not abandon the objective chasing him.
Flight mobility can be decisive on open maps, less so under low ceilings.
Bossk
PLAY IT: Mine entrances and use grenade pressure to make objective rooms unsafe.
COUNTER IT: Trigger or clear traps from a distance when possible and enter from an unexpected route.
Strong on objectives; weaker when chased across exposed terrain.
Captain Phasma
PLAY IT: Place the First Order Sentry Droid where allies can hold the corridor and support the stun field with sustained blaster pressure.
COUNTER IT: Avoid entering the turret's stun radius blindly; approach from a flank or force her to move away from the device.
Strong for doorway defense, but less useful when a match forces long rotations.
Chewbacca
PLAY IT: Use Bowcaster bursts, stun and Charge Slam when the enemy is committed to a doorway. Protect more fragile blaster teammates.
COUNTER IT: Fight from separate angles and punish his slow movement if he commits his escape and knockdown abilities.
A strong bodyguard for teams that need control against charging sabers.
Count Dooku
PLAY IT: Use precise stamina trades and Duelist after the enemy spends a dodge.
COUNTER IT: Avoid isolated prolonged duels unless your hero has a reliable disengage; a teammate with range can disrupt the exchange.
Best when his duel focus matches the team objective.
Darth Maul
PLAY IT: Slash through weak flanks and disengage; use speed to force enemies to look in two directions.
COUNTER IT: Do not follow him across open ground alone; group together and attack after Spin Attack has committed.
He is dangerous when free to flank, not when pinned into a fair sustained exchange.
Darth Vader
PLAY IT: Focused Rage + guarded approaches lets him survive concentrated pressure.
COUNTER IT: Do not chase a Vader who has just used defensive abilities into a doorway; peel away, then collapse when his cooldowns or stamina are strained.
Furious Resilience and Bonus Health are useful durability options; choose the final slot around your mode.
Emperor Palpatine
PLAY IT: Circle groups while allies hold them in position and use lightning to finish targets.
COUNTER IT: Stay out of his preferred short-to-medium pressure range and fight with teammates instead of trying to out-trade him alone.
No lightsaber block: mispositioned charges are dangerous.
Finn
PLAY IT: Stay behind the main push and time Big Deal to help allied troopers survive concentrated fire. Use steady blaster pressure rather than solo flanks.
COUNTER IT: Find his supporting position, pressure him from multiple sides and separate him from teammates before committing a hero.
Particularly valuable when Galactic Assault teammates are grouped around a contested objective.
General Grievous
PLAY IT: Engage when Claw Rush or Thrust Surge offers a safe opening, then disengage before enemies can fire freely.
COUNTER IT: Do not stand in a straight corridor where he can hit several targets. Force cooldown trades rather than panic blocking.
Ability positioning matters as much as raw damage.
Han Solo
PLAY IT: Fight behind saber teammates, use Detonite Charge to deny a doorway, and save Shoulder Charge as emergency spacing.
COUNTER IT: Avoid predictable saber lunges into Detonite Charge; force Han out of cover with two angles.
Keep stamina-equipped bodyguards nearby in HvV.
Iden Versio
PLAY IT: Alternate sustained TL-50 pressure with stun and secondary fire while protected by allies.
COUNTER IT: Keep out of predictable firing lanes, bait stun and close the gap only with cover.
Do not rely on stun alone against multiple sabers.
Kylo Ren
PLAY IT: Freeze or Pull an exposed target so allies can secure the elimination.
COUNTER IT: Keep spacing between teammates. One frozen target should not result in three allies being caught together.
Excellent alongside a blaster villain who can exploit immobile targets.
Lando Calrissian
PLAY IT: Use Smoke Grenade and Disabler to disrupt an enemy push, then pick off weakened targets with precision fire.
COUNTER IT: Watch for the deployed device and bait the stun before diving into close range. Do not cross open sightlines alone.
Thrives when teammates hold enemies still rather than forcing unprotected duels.
Leia Organa
PLAY IT: Use precision fire and E-11 pressure behind a defended lane, plus shields for recoveries.
COUNTER IT: Cross at an angle rather than challenging her sustained fire in an open corridor.
Treat protection of teammates as part of her value, not just damage.
Luke Skywalker
PLAY IT: Use mobility and Force abilities to create brief openings for a team push.
COUNTER IT: As Vader or another blocker, watch for Rush and Push, use disciplined blocks and dodges, and punish him after ability commitments.
Choose survivability or stamina cards before trying a pure damage setup.
Obi-Wan Kenobi
PLAY IT: Hold a choke, block while allies regroup, and punish predictable approaches.
COUNTER IT: Do not waste all abilities into his defense. Let a teammate hit the flank when he commits to one opponent.
Play toward stamina management and staying power.
Rey
PLAY IT: Insight helps locate targets; use Mind Trick during a coordinated push, not as a substitute for cover.
COUNTER IT: Expect a sudden movement or awareness disruption; keep visual contact and avoid isolated 1v1 panic swings.
Useful on tight Galactic Assault stages and hero-mode flanks.
Yoda
PLAY IT: Use mobility, healing support and short duels to buy space on contested points.
COUNTER IT: Track dodges; do not tunnel-vision on his smaller hitbox while another enemy clears the objective.
Favor team survival and consistent presence over chasing every elimination.
04 / READ THE BATTLEFIELD
Where to fight on major PvP maps
Map versions and playable areas depend on the mode. These are tactical cues for the listed modes, not claims that every map appears in every playlist.
Geonosis / Trippa Hive
Use cover against long vehicle sightlines. Escort your team's required objective carrier or pressure the MTT / AT-TE phase according to the active indicator.
Naboo / Theed
The streets reward crossfires; palace interiors reward grenades, shields and coordinated door pushes. Switch class as the phase moves indoors.
Kamino / Cloning Facility
Narrow bridges and interior objectives favor Heavy suppression. Flank along connecting rooms instead of feeding the same central ramp repeatedly.
Kashyyyk / Kachirho Beach
Vehicles and broad shoreline lanes dominate early approaches. Use foliage, cover and anti-armor tools before fighting on elevated command-post platforms.
Felucia / Tagata
Cover is irregular: watch short-range foliage flanks and do not commit all players to one post. Reinforcements can relocate quickly between objectives.
Hoth / Outpost Delta
Long exposed snow lanes punish unsupported infantry. Use cover around trenches and hangars; defenders should focus objective launchers during walker phases.
Endor / Research Station 9
Forest routes allow ambushes, but objective defense still depends on overlapping angles. Watch alternate wooden walkways and covered approaches.
Death Star II / Command Sector North
Use short-range classes and protect interior doorways; a Specialist can anchor a long interior sightline but should rotate when the point changes hands.
Tatooine / Mos Eisley
Rooftops and alleys create parallel routes. Rotate around the objective via a different street instead of charging a single defended entry.
Yavin 4 / Great Temple
Open approaches transition to confined temple lanes. Match class to the current phase and watch vertical entrances and temple-side flanks.
Scarif / Scarif Beach
Rebellion-era Supremacy remains ground-only here. Work across the beach and base cover without saving a ship-phase loadout for a phase that never happens.
Jakku / The Graveyard
Wreckage creates strong close-quarters positions and elevation changes. Avoid aiming at a center marker from the wrong deck; find the connecting ramp.
Crait / Abandoned Rebel Outpost
During the exterior phase, maintain the sheltered trench network rather than running across open salt. The indoor finale rewards coordinated pushes and team shields.
Takodana / Maz's Castle
Use cover on the woodland approach and avoid funneling into the same castle entrance. A flank can relieve pressure on an occupied hallway.
Ajan Kloss / The Klosslands
The jungle rewards recon and flanking. Hold adjacent command posts with support rather than crossing the entire map alone.
05 / WIN MORE TEAM FIGHTS
Battle points, reinforcements, lightsabers, vehicles and matchmaking
Team play
Spawn on available squadmates near a relevant point. A coordinated pair clearing a flank often contributes more than lone hero hunting.
Battle points
Earn them through the objective, support and eliminations. Spend them on a reinforcement when it can change a phase; don't save indefinitely while your team is losing the final point.
Saber stamina
Blocking and swinging consume stamina. Against a hero, hold enough to escape a counter, dodge sideways and turn toward your team.
Anti-vehicle
Swap Heavy to Ion Torpedo or Ion Turret when armor dominates. Protect the teammates operating required launchers on maps with walkers.
Aerials
Use Jet Troopers, Rocket Droids and other aerial reinforcement units for rotations and roof pressure, not stationary aim duels in the open.
Enforcers
Use durable reinforcements to hold tight corridors and support objectives. Do not take slow enforcers on long exposure routes without teammates.
Infiltrators
Use recon and flanking to break a pinned lane. Return to command posts after scoring eliminations; stealth without a point capture seldom wins.
Starfighters
Fighters handle interception, bombers hit fixed targets, and interceptors excel at agile duels. In objective modes, protect your team's bombers or destroy the attackers' bombers first.
Matchmaking
If a queue seems empty, try the region's busier evening hours, broaden your ping-site selection where practical, or choose an active mode. Queue activity varies by platform and region; don't promise instant matches.
Progression
Skills and Star Cards level per unit; skill points earned on Heavy cannot be spent on Vader. Co-op is a practical place to learn classes and unlock cards before PvP.
PC fairness
On PC, report suspected cheating using the platform's in-game/report tools and change lobby when necessary. Avoid unverified claims about specific players or server security.
First 30 minutes
Start with Co-op or Instant Action for controls, then use an Assault or Heavy trooper in Supremacy. Spend one match learning command-post positions before focusing on kill/death statistics.
06 / COMMON QUESTIONS
Problems new PvP players run into
Is this Battlefront II (2017) or the 2005 game?
This page is for the DICE 2017 release. The 2005 Pandemic Studios game has a separate 501st story and Galactic Conquest mechanics; the multiplayer classes and Star Cards described here do not apply to it.
Is Supremacy always a capital-ship mode?
No. The Clone Wars and Resistance eras include capital-ship phases, but EA confirmed the Rebellion-era version remains ground-only.
What is the easiest multiplayer mode for a beginner?
Co-op is the most forgiving way to practice, but it is PvE. For actual PvP, Supremacy gives space to learn positions and objective rotations. Blast teaches combat fundamentals more directly.
Can I unlock Star Cards in Co-op?
Yes, Co-op can be used for legitimate class and hero progression. The Star Cards unlocked for one class do not automatically unlock for all other units.
Why can't I spawn as Darth Vader?
Hero availability depends on the current game mode, era, faction and whether a slot is occupied. Some modes also require Battle Points. Saving enough points does not guarantee an open hero slot.
What should I spend my first skill points on?
Choose the class you enjoy and upgrade a dependable survival or ability card first. A good starting path is Assault Toughen Up, Heavy Supercharged Sentry or Resourceful, Officer Improved Battle Command, or Specialist Hardened Infiltration; availability depends on class level.
Why is my team losing despite my high eliminations?
Most large modes are objective-based. A team that holds more Supremacy posts, operates Galactic Assault phase devices, or prevents a crucial carrier from moving can win with fewer eliminations.
Does the Celebration Edition provide stronger PvP stats?
Celebration Edition emphasizes appearances and cosmetic collections; it does not provide a paid gameplay power advantage over the base edition.
Is Starfighter Assault the same as Squadrons?
No. Starfighter Assault is a multiplayer mode inside Battlefront II (2017). Star Wars: Squadrons is a separate dedicated cockpit combat title with a different power-management system.
EDITORIAL / SOURCES
How this PvP guide was checked
Publisher and Lucasfilm material grounds mode rules; long-running community documentation and player discussions inform adaptable tactics. Server population and subjective meta rankings change over time and are not presented as permanent facts. Original strategies are IDS editorial guidance.
60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Troopers; heroes; pilots; Iden Versio
- 02 / INFORMATIONWhat to know next
Start by identifying the immediate win condition, available controls and how the game signals success or failure.
- 03 / GAME STYLEWhat to expect
Multiplayer shooter / campaign
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Decide whether you are following Iden Versio's campaign or a multiplayer mode.
Campaign objectives and multiplayer control zones require different navigation.
Choose a class that supports the team objective on the current map.
MULTIPLAYER / YOUR FIRST MATCH
Pick a job before picking a hero
Play the objective
In Supremacy, capture and defend command posts. In Galactic Assault, play the active phase and its launchers, escorts or capture zones.
Four core classes
Assault attacks, Heavy suppresses, Officer supports, and Specialist scouts or flanks. Start with available cards and level your chosen class.
Co-op before PvP
Co-op fights AI enemies and helps you practice maps and earn skill points. For live player-versus-player matches, choose Supremacy, Galactic Assault or Heroes vs. Villains.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
Battlefront II (2017): complete Iden Versio story chapter navigator
For single-player players: this is the 2017 campaign, not the 2005 501st story. Follow thirteen original chapters, including the prologue and epilogue, then select the three Resurrection follow-up missions separately from the main Campaign menu.
- 01 / FIND CAMPAIGN
Use Campaign rather than the multiplayer menu
Select the single-player story to follow Iden Versio. Multiplayer and Instant Action use separate objectives and character access; progress there does not advance the campaign.
- 02 / START WITH ID10
Use the droid for the prologue objectives
The Cleaner begins with ID10 navigating the Rebel ship's routes and interacting with security systems before freeing Iden. Follow the indicated access points and objectives rather than expecting a normal blaster mission immediately.
- 03 / CHECK MISSION ROLE
Your playable character and equipment change
The story switches perspectives and includes ship combat. Learn the weapons, abilities, and target indicators available in the current chapter rather than relying on the previous mission's controls.
- 04 / PLAY AS TROOPERS
Use a class that matches the objective
Separate multiplayer has Assault, Heavy, Officer and Specialist roles. Choose support, anti-vehicle or close-quarters options based on the mode and your team rather than copying a campaign build.
- 05 / UNDERSTAND THE MODE
Distinguish Galactic Assault, Supremacy, Co-op and Heroes
Galactic Assault uses phased team objectives, Supremacy involves command posts and ship assaults, Co-op pairs a small squad against AI, and Heroes vs. Villains is a hero-versus-hero match. Each needs a different objective strategy.
- 06 / CONTINUE AFTER CREDITS
Look for Resurrection if available
Resurrection is an additional three-chapter story. The last mission of the initial campaign does not mean the later continuation will appear as a normal repeat of the same chapter list.
All 16 single-player chapters, including Resurrection
Find your exact chapter and follow the next-story link. The Cleaner is the prologue, Discoveries is the epilogue, and Project: Resurrection starts a separate three-part continuation. Multiplayer unlocks and match objectives do not advance this story.
Showing 16 of 16 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 16
Prologue · The Cleaner
Control ID10 inside the Rebel vessel. Follow the droid's marked access route, use the available ship terminals and interaction prompts to bypass the security lock, then release Iden. Once she is free, use the newly accessible path to escape the ship; it is not a normal multiplayer trooper stage.
NEXT MISSION → 01 · The Battle of Endor↑ BACK TO MISSION INDEX - MISSION 2 OF 16
01 · The Battle of Endor
Begin on Endor after the Imperial fleet loses the Death Star. Follow the objective through forest cover, regroup with Inferno Squad and clear Rebel patrols as directed. During the later departure, follow the TIE fighter objective indicators rather than staying in the forest to fight endlessly.
NEXT MISSION → 02 · The Dauntless← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 16
02 · The Dauntless
Fly to the Imperial Star Destroyer Dauntless and protect the operation. After the ship boarding, work toward the damaged power cells and handle the marked components. Return to the starfighter, target the docking clamps holding the ship and clear the Rebel fighters to finish the rescue.
NEXT MISSION → 03 · The Observatory← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 16
03 · The Observatory
Follow Del Meeko's team to the Emperor's secret observatory on Pillio. Advance through the cavern and ruins, use cover against hostile defenders and destroy the marked barriers or targets. Finish the encounter in the chamber before returning to the departure route.
NEXT MISSION → 04 · The Storm← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 16
04 · The Storm
On Vardos, move with the Imperial squad through the Operation: Cinder storm. Pay attention to new objectives during the evacuation, moving from defended streets to the designated rescue route. Keep moving through environmental hazards and do not mistake every enemy spawn for a mandatory elimination target.
NEXT MISSION → 05 · The Outcasts← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 16
05 · The Outcasts
Visit Takodana to find information about the missing ally. Move through the settlement toward the objective marker, speak to the contact and follow the escape sequence once discovered. The mission is more about finding the right person and leaving safely than clearing every enemy patrol.
NEXT MISSION → 06 · Royalty← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 7 OF 16
06 · Royalty
Play as Leia Organa on Naboo. Move through Theed toward the designated defenses while the Imperial attack develops. Use her available equipment and the active objective to protect the city and advance through the major confrontation.
NEXT MISSION → 07 · General Distress← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 8 OF 16
07 · General Distress
Control Han Solo during the information-gathering mission on Takodana. In Maz's Castle, speak with the required contacts before trying to leave, then reach the Falcon and follow the ensuing ship-combat objective markers. The bar dialogue tasks are necessary story interactions.
NEXT MISSION → 08 · Under Covered Skies← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 9 OF 16
08 · Under Covered Skies
Return to Iden and Del on Bespin. Track the Imperial fuel operation through the Cloud City route, use stealth or cover to reach the required control area, and sabotage the marked targets. Follow the escape markers when the mission switches from infiltration to flight.
NEXT MISSION → 09 · Cache Grab← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 10 OF 16
09 · Cache Grab
Play as Lando Calrissian while working through an Imperial cache operation. Follow the marked route toward the seized weapons or transport objective, use his available gadgets to hold off nearby troops, and complete the escape instead of searching each optional side room.
NEXT MISSION → 10 · The Battle of Jakku← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 11 OF 16
10 · The Battle of Jakku
Join the Republic attack above and on Jakku. Follow the ship objective sequence, then move through the wreckage and battlefield toward the designated allies. Prioritize the current assault target and heavy weapons when the phase changes from air combat to infantry fighting.
NEXT MISSION → 11 · Until Ashes← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 12 OF 16
11 · Until Ashes
Return to Iden as the final Imperial confrontation approaches. Follow the mission to the burning Star Destroyer, push through the ship interior to the current objective and escape the collapsing corridors. Keep a weapon ready for close quarters and use the objective path rather than returning to blocked decks.
NEXT MISSION → Epilogue · Discoveries← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 13 OF 16
Epilogue · Discoveries
Control Kylo Ren during the later epilogue on Pillio. Follow the objective into the secluded site and use his Force abilities to clear the scripted threats. The epilogue points toward the next era; Resurrection is selected separately from the Campaign menu.
NEXT MISSION → Resurrection 01 · Project: Resurrection← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 14 OF 16
Resurrection 01 · Project: Resurrection
Open the Resurrection campaign after finishing Discoveries. Follow the new Inferno Squad objective to investigate the First Order project, moving from briefings to the marked investigation areas. Use the updated objectives and continue within the Resurrection menu rather than replaying the main campaign.
NEXT MISSION → Resurrection 02 · Ashes of the Empire← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 15 OF 16
Resurrection 02 · Ashes of the Empire
Continue the Resurrection campaign into the new Imperial and First Order confrontation. Follow the mission's flight and ground objective indicators, using the equipment assigned in this chapter. Regroup at the next story waypoint after the major encounter.
NEXT MISSION → Resurrection 03 · Inferno← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 16 OF 16
Resurrection 03 · Inferno
Finish the three-part continuation. Stay with the current squad objective as the mission moves between threatened positions, then complete the final escape or combat sequence. Once the credits and closing scenes finish, the Resurrection storyline is complete.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- I cannot find The Cleaner
- Open the 2017 game's Campaign menu. The Cleaner is its opening prologue, not part of the original 2005 501st campaign.
- The game changed character and my earlier tactics do not work
- Confirm the chapter title and the current playable role. Blaster, hero and ship segments have different objectives and abilities.
- I completed the campaign but cannot find more Iden story
- Look for the Resurrection continuation. It has Project Resurrection, Ashes of the Empire and Inferno.
- The guide refers to command posts that I cannot find in the story mission
- That advice may describe a multiplayer mode or the 2005 game. Use the active campaign objective instead.
01 · Orientation
What the game is
Battlefront II (2017) is DICE's large-scale Star Wars multiplayer shooter. Fight for command posts in Supremacy, push phased objectives in Galactic Assault, duel in Heroes vs. Villains, and fly in Starfighter Assault. Its separate canon campaign follows Iden Versio and Inferno Squad after Endor.
IDS places the game in the New Republic transition era and records its continuity as Canon.
02 · Publication file
Release, studio, and platform context
Star Wars Battlefront II was developed by DICE / Motive / Criterion and published by Electronic Arts. Its primary release platforms in the IDS record are PlayStation 4; Xbox One; Windows.
Star Wars Battlefront II is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is Iden Versio and Inferno Squad after Endor. The playable role is recorded as Troopers; heroes; pilots; Iden Versio.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Troopers; heroes; pilots; Iden Versio changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
The game translates Star Wars into repeated player actions, objectives, feedback systems, and rules that determine what kinds of behavior the experience rewards.
IDS classifies the title as Multiplayer shooter / campaign. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Geonosis; Naboo; Kamino; Hoth; Scarif; Jakku. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The story context is Iden Versio and Inferno Squad after Endor. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.
Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.
07 · People
Characters and playable roles
The current playable-role record is Troopers; heroes; pilots; Iden Versio. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between multiplayer shooter / campaign mechanics and the story context described as Iden Versio and Inferno Squad after Endor. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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