LEGO Star Wars: The Force Awakens promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Released

LEGO Star Wars: The Force Awakens

The Force Awakens entry modernizes LEGO Star Wars with cover-based shooting, multi-build puzzles, and story expansions around the sequel-era cast. It also preserves the series' humor and collectible replay structure.

Released2016
GenreAction-adventure
ContinuityNon-canon adaptation
Play asRey; Finn; Han Solo; Poe Dameron

PLAYER GUIDE / PICK YOUR NEXT STEP

Choose your next step

Follow the story level before returning with Free Play abilities.

Verified source: Game reference ↗

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60-SECOND GAME BRIEF / START HERE

Know the game in three moves

  • 01 / YOUR ROLEWho you play

    Rey; Finn; Han Solo; Poe Dameron

  • 02 / INFORMATIONWhat to know next

    Learn the movement and combat controls, then search each space for a clear route forward.

  • 03 / GAME STYLEWhat to expect

    Action-adventure

Jump to the illustrated player guide →

FIELD MANUAL / START PLAYING

Your first mission briefing

Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.

01 / START HERE

Follow the story level before returning with Free Play abilities.

02 / AVOID A WRONG TURN

Use multi-build options to open different puzzle routes.

03 / KEEP YOUR BEARINGS

Take cover during blaster sections rather than running into sustained fire.

PLAYER ORIENTATION / YOUR FIRST SESSION

How to approach the game

01 / Getting started

Know your next objective

Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.

02 / Read the world

What to pay attention to

Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.

03 / Story position

Your role

The playable perspective recorded for this title is Rey; Finn; Han Solo; Poe Dameron. Its story context is LEGO adaptation of The Force Awakens with added stories.

Controls and available objectives can vary by game version.

PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS

LEGO The Force Awakens: all twelve main story chapters

The 2016 game has a Battle of Endor prologue, ten numbered chapters and a Luke's Island epilogue. The Adventure levels and downloadable episodes are separate from the main film route.

  1. 01 / STORY OR FREE PLAY

    Know which mode you're using

    Story Mode restricts characters. Return later in Free Play for collectibles requiring abilities you haven't unlocked yet.

  2. 02 / USE MULTI-BUILDS

    One pile can form several useful objects

    If your construction isn't advancing the puzzle, dismantle it and build the alternate arrangement.

  3. 03 / SWAP ABILITIES

    Match characters to interactions

    BB-8, Rey and Finn have distinct options. A glowing object may require another party member.

  4. 04 / TAKE COVER

    Blaster Battle sections are special

    Use the supplied cover, return fire and advance when the next safe position is available.

  5. 05 / FOLLOW THE HUB WAYPOINT

    Some levels begin after travel

    After a chapter, use the main-story destination marker; the next level isn't always a visible doorway.

  6. 06 / LEAVE EXTRA ADVENTURES

    Bonus levels aren't main chapters

    Poe to the Rescue, Lor San Tekka's Return, Rathtar Hunting, Crimson Corsair, Trouble Over Taul and Ottegan Assault are optional stories.

Main story: Prologue, ten chapters, Epilogue

Complete the current story chapter and follow the next story waypoint through the hub. Free Play collectibles and adventure levels are optional.

Showing 12 of 12 missions

  1. MISSION 1 OF 12

    Prologue · The Battle of Endor

    Learn combat, building and switching while replaying the Return of the Jedi climax; this opens Episode VII.

    NEXT MISSION → 01 · Assault on Jakku↑ BACK TO MISSION INDEX
  2. MISSION 2 OF 12

    01 · Assault on Jakku

    Play Poe and BB-8 through the settlement attack, using the correct abilities for each obstacle.

    NEXT MISSION → 02 · Escape from the Finalizer← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  3. MISSION 3 OF 12

    02 · Escape from the Finalizer

    Guide Finn and Poe through First Order captivity and the fighter escape.

    NEXT MISSION → 03 · Niima Outpost← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  4. MISSION 4 OF 12

    03 · Niima Outpost

    Move through the Jakku trading outpost and finish the Millennium Falcon departure.

    NEXT MISSION → 04 · The Eravana← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  5. MISSION 5 OF 12

    04 · The Eravana

    Navigate the freighter and Rathtar-related obstacles with characters who can interact with the right systems.

    NEXT MISSION → 05 · Maz's Castle← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  6. MISSION 6 OF 12

    05 · Maz's Castle

    Explore the Takodana castle setting, switching abilities to open the route.

    NEXT MISSION → 06 · Battle of Takodana← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  7. MISSION 7 OF 12

    06 · Battle of Takodana

    Defend Takodana from the First Order using combat and LEGO constructions.

    NEXT MISSION → 07 · The Resistance← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  8. MISSION 8 OF 12

    07 · The Resistance

    Complete the Resistance-base story instructions and travel toward the next operation.

    NEXT MISSION → 08 · Starkiller Sabotage← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  9. MISSION 9 OF 12

    08 · Starkiller Sabotage

    Finish the infiltration and sabotage objectives on Starkiller Base.

    NEXT MISSION → 09 · Destroy Starkiller Base← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  10. MISSION 10 OF 12

    09 · Destroy Starkiller Base

    Follow the changing space and ground combat assignments against the base.

    NEXT MISSION → 10 · The Finale← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  11. MISSION 11 OF 12

    10 · The Finale

    Complete the Kylo Ren confrontation and escape the collapsing installation.

    NEXT MISSION → Epilogue · Luke's Island← PREVIOUS MISSION↑ BACK TO MISSION INDEX
  12. MISSION 12 OF 12

    Epilogue · Luke's Island

    Travel to Luke's refuge on Ahch-To and finish the main story.

    END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX

If you get stuck

The same bricks keep building the wrong object
Look for the Multi-Build option and reconstruct the pile into a different available tool.
Where is the next chapter after the cutscene?
Follow the hub's main-story marker and interact with the indicated vehicle, character or location.
I cannot reach a minikit in Story Mode
Complete the main levels, unlock more abilities, and return in Free Play.
Is Poe to the Rescue Chapter Eleven?
No. The main route ends with Chapter Ten and the Luke's Island epilogue.

GAMEPLAY / OFFICIAL SCREENSHOTS

See the game in action

Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.

Official gameplay screenshot 1 · Steam store media
Official gameplay screenshot 2 · Steam store media

Source: Official Steam game page ↗. Images © their respective rights holders.

01 · Orientation

What the game is

The Force Awakens entry modernizes LEGO Star Wars with cover-based shooting, multi-build puzzles, and story expansions around the sequel-era cast. It also preserves the series' humor and collectible replay structure.

IDS places the game in the Rise of the First Order era and records its continuity as Non-canon adaptation.

02 · Publication file

Release, studio, and platform context

LEGO Star Wars: The Force Awakens was developed by TT Fusion / Traveller's Tales and published by Warner Bros. Interactive. Its primary release platforms in the IDS record are PlayStation; Xbox; Wii U; Windows; handhelds.

LEGO Star Wars: The Force Awakens is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is LEGO adaptation of The Force Awakens with added stories. The playable role is recorded as Rey; Finn; Han Solo; Poe Dameron.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Rey; Finn; Han Solo; Poe Dameron changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Jakku; Takodana; Starkiller Base. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The game still creates a social order even when formal governments are not the main focus. Rules about access, competition, progression, reputation, resources, and acceptable action define the player's relationship to the world.

IDS treats those systems as evidence of how interactive media models institutions and social expectations. The analysis asks what kinds of behavior are possible, rewarded, punished, or made invisible by the game's structure.

07 · People

Characters and playable roles

The current playable-role record is Rey; Finn; Han Solo; Poe Dameron. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as LEGO adaptation of The Force Awakens with added stories. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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