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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Rey; Finn; Han Solo; Poe Dameron
- 02 / INFORMATIONWhat to know next
Learn the movement and combat controls, then search each space for a clear route forward.
- 03 / GAME STYLEWhat to expect
Action-adventure
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Follow the story level before returning with Free Play abilities.
Use multi-build options to open different puzzle routes.
Take cover during blaster sections rather than running into sustained fire.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Learn the movement and combat controls, then search each space for a clear route forward. Switch abilities or characters when an obstacle cannot be passed with the current toolset.
What to pay attention to
Distinguish the main story route from optional collection and replay challenges, which may open only after earning new abilities.
Your role
The playable perspective recorded for this title is Rey; Finn; Han Solo; Poe Dameron. Its story context is LEGO adaptation of The Force Awakens with added stories.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
LEGO The Force Awakens: all twelve main story chapters
The 2016 game has a Battle of Endor prologue, ten numbered chapters and a Luke's Island epilogue. The Adventure levels and downloadable episodes are separate from the main film route.
- 01 / STORY OR FREE PLAY
Know which mode you're using
Story Mode restricts characters. Return later in Free Play for collectibles requiring abilities you haven't unlocked yet.
- 02 / USE MULTI-BUILDS
One pile can form several useful objects
If your construction isn't advancing the puzzle, dismantle it and build the alternate arrangement.
- 03 / SWAP ABILITIES
Match characters to interactions
BB-8, Rey and Finn have distinct options. A glowing object may require another party member.
- 04 / TAKE COVER
Blaster Battle sections are special
Use the supplied cover, return fire and advance when the next safe position is available.
- 05 / FOLLOW THE HUB WAYPOINT
Some levels begin after travel
After a chapter, use the main-story destination marker; the next level isn't always a visible doorway.
- 06 / LEAVE EXTRA ADVENTURES
Bonus levels aren't main chapters
Poe to the Rescue, Lor San Tekka's Return, Rathtar Hunting, Crimson Corsair, Trouble Over Taul and Ottegan Assault are optional stories.
Main story: Prologue, ten chapters, Epilogue
Complete the current story chapter and follow the next story waypoint through the hub. Free Play collectibles and adventure levels are optional.
Showing 12 of 12 missions
No missions match. Try a shorter title or clear your search.
- MISSION 1 OF 12
Prologue · The Battle of Endor
Learn combat, building and switching while replaying the Return of the Jedi climax; this opens Episode VII.
NEXT MISSION → 01 · Assault on Jakku↑ BACK TO MISSION INDEX - MISSION 2 OF 12
01 · Assault on Jakku
Play Poe and BB-8 through the settlement attack, using the correct abilities for each obstacle.
NEXT MISSION → 02 · Escape from the Finalizer← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 12
02 · Escape from the Finalizer
Guide Finn and Poe through First Order captivity and the fighter escape.
NEXT MISSION → 03 · Niima Outpost← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 12
03 · Niima Outpost
Move through the Jakku trading outpost and finish the Millennium Falcon departure.
NEXT MISSION → 04 · The Eravana← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 12
04 · The Eravana
Navigate the freighter and Rathtar-related obstacles with characters who can interact with the right systems.
NEXT MISSION → 05 · Maz's Castle← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 12
05 · Maz's Castle
Explore the Takodana castle setting, switching abilities to open the route.
NEXT MISSION → 06 · Battle of Takodana← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 7 OF 12
06 · Battle of Takodana
Defend Takodana from the First Order using combat and LEGO constructions.
NEXT MISSION → 07 · The Resistance← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 8 OF 12
07 · The Resistance
Complete the Resistance-base story instructions and travel toward the next operation.
NEXT MISSION → 08 · Starkiller Sabotage← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 9 OF 12
08 · Starkiller Sabotage
Finish the infiltration and sabotage objectives on Starkiller Base.
NEXT MISSION → 09 · Destroy Starkiller Base← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 10 OF 12
09 · Destroy Starkiller Base
Follow the changing space and ground combat assignments against the base.
NEXT MISSION → 10 · The Finale← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 11 OF 12
10 · The Finale
Complete the Kylo Ren confrontation and escape the collapsing installation.
NEXT MISSION → Epilogue · Luke's Island← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 12 OF 12
Epilogue · Luke's Island
Travel to Luke's refuge on Ahch-To and finish the main story.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- The same bricks keep building the wrong object
- Look for the Multi-Build option and reconstruct the pile into a different available tool.
- Where is the next chapter after the cutscene?
- Follow the hub's main-story marker and interact with the indicated vehicle, character or location.
- I cannot reach a minikit in Story Mode
- Complete the main levels, unlock more abilities, and return in Free Play.
- Is Poe to the Rescue Chapter Eleven?
- No. The main route ends with Chapter Ten and the Luke's Island epilogue.
GAMEPLAY / OFFICIAL SCREENSHOTS
See the game in action
Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.
Source: Official Steam game page ↗. Images © their respective rights holders.
01 · Orientation
What the game is
The Force Awakens entry modernizes LEGO Star Wars with cover-based shooting, multi-build puzzles, and story expansions around the sequel-era cast. It also preserves the series' humor and collectible replay structure.
IDS places the game in the Rise of the First Order era and records its continuity as Non-canon adaptation.
02 · Publication file
Release, studio, and platform context
LEGO Star Wars: The Force Awakens was developed by TT Fusion / Traveller's Tales and published by Warner Bros. Interactive. Its primary release platforms in the IDS record are PlayStation; Xbox; Wii U; Windows; handhelds.
LEGO Star Wars: The Force Awakens is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is LEGO adaptation of The Force Awakens with added stories. The playable role is recorded as Rey; Finn; Han Solo; Poe Dameron.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Rey; Finn; Han Solo; Poe Dameron changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.
IDS classifies the title as Action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Jakku; Takodana; Starkiller Base. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The game still creates a social order even when formal governments are not the main focus. Rules about access, competition, progression, reputation, resources, and acceptable action define the player's relationship to the world.
IDS treats those systems as evidence of how interactive media models institutions and social expectations. The analysis asks what kinds of behavior are possible, rewarded, punished, or made invisible by the game's structure.
07 · People
Characters and playable roles
The current playable-role record is Rey; Finn; Han Solo; Poe Dameron. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between action-adventure mechanics and the story context described as LEGO adaptation of The Force Awakens with added stories. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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