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60-SECOND GAME BRIEF / START HERE
Know the game in three moves
- 01 / YOUR ROLEWho you play
Faction soldiers and heroes
- 02 / INFORMATIONWhat to know next
Start by identifying the immediate win condition, available controls and how the game signals success or failure.
- 03 / GAME STYLEWhat to expect
Multiplayer shooter
FIELD MANUAL / START PLAYING
Your first mission briefing
Practical orientation for this particular title. Instructions are not presented as a verified step-by-step walkthrough or as a substitute for edition-specific controls.
Choose the match mode and its objective before building a loadout.
Follow team movement and control zones rather than individual kills.
Verify present-day online service availability before purchasing.
PLAYER ORIENTATION / YOUR FIRST SESSION
How to approach the game
Know your next objective
Start by identifying the immediate win condition, available controls and how the game signals success or failure. Practice the core loop before attempting optional objectives.
What to pay attention to
Follow how the game's rules constrain movement, reward actions and turn familiar Star Wars settings into playable spaces.
Your role
The playable perspective recorded for this title is Faction soldiers and heroes. Its story context is Large-scale Original Trilogy battles.
Controls and available objectives can vary by game version.
PLAYER GUIDE / GAME-SPECIFIC DIRECTIONS
Battlefront (2015): choose the right mode and objective
DICE's 2015 Battlefront has no traditional single-player story campaign. Instead, it offers offline/solo Missions, some cooperative modes, and multiplayer or Skirmish battles. Choose the mode first; the correct strategy depends on the match rules.
- 01 / VERIFY THE EDITION
2015 and 2017 Battlefront are different games
The 2015 reboot does not have Iden Versio's narrative campaign. A guide describing Inferno Squad or Galactic Assault may be for the 2017 sequel.
- 02 / WATCH THE OBJECTIVE
A large kill count does not guarantee victory
In Walker Assault and Supremacy, completing capture or defense requirements matters. Check active icons and match messages even when your team has the stronger combat score.
- 03 / WALKER ASSAULT
Capture or defend uplink stations
On the Rebel side, keep uplinks active so Y-wing support weakens the walkers; attack the walkers during vulnerability windows. As Imperials, interrupt those uplinks and protect the approaching AT-ATs.
- 04 / SUPREMACY
Control a connected sequence of points
Push toward the designated control point while defending the earlier ones. Avoid sending the entire team to one side objective and allowing previously won positions to be lost.
- 05 / SURVIVAL
Use defensible ground and focus fire
In Survival, learn where enemies spawn and choose cover with a clear retreat path. Fight through enemy waves and use the mode's pickups and support tools rather than rushing into open terrain.
- 06 / MULTIPLAYER ACCESS
Check service and platform before relying on online features
Online availability and player populations can change. When matchmaking does not produce a game, try offline Training, Missions or supported Skirmish modes instead of assuming you need to unlock a campaign.
Modes and objectives, not a story campaign
There is no sequential story chapter list for the 2015 game. Pick a mode that matches how you want to play and read the match-specific victory condition.
- MISSION 1 OF 6
Training missions
Start with the Training menu for vehicle handling, combat and basic objectives before trying larger competitive matches.
NEXT MISSION → Battles and Hero Battles↑ BACK TO MISSION INDEX - MISSION 2 OF 6
Battles and Hero Battles
Use these mission modes for AI opponents, sometimes alone or cooperatively. Hero Battles changes the player role and encounter rhythm.
NEXT MISSION → Survival missions← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 3 OF 6
Survival missions
Defend against successive waves of Imperial enemies. Focus on staying alive, reading drop-zone markers and preserving resources instead of chasing a campaign waypoint.
NEXT MISSION → Skirmish: Walker Assault and Fighter Squadron← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 4 OF 6
Skirmish: Walker Assault and Fighter Squadron
Supported Skirmish modes let players practice large battle formats offline against AI. Choose the appropriate map and team role before deployment.
NEXT MISSION → Multiplayer: Walker Assault and Supremacy← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 5 OF 6
Multiplayer: Walker Assault and Supremacy
In Walker Assault, Rebels activate uplinks to make Imperial walkers vulnerable, while Imperials protect the advance. Supremacy revolves around capturing control points in the required order.
NEXT MISSION → Other matches: Blast, Cargo, Drop Zone and more← PREVIOUS MISSION↑ BACK TO MISSION INDEX - MISSION 6 OF 6
Other matches: Blast, Cargo, Drop Zone and more
Each multiplayer mode has different rules: defeat opposing troops, recover cargo, hold landing zones or battle with heroes. Do not apply Walker Assault's uplink objective to these modes.
END OF ROUTE← PREVIOUS MISSION↑ BACK TO MISSION INDEX
If you get stuck
- I cannot find the story mission menu
- There is no traditional narrative campaign in the 2015 release. Open Missions or supported Skirmish modes for solo or AI-based content.
- We are winning kills but losing Walker Assault
- As Rebels, activate uplinks and attack during walker vulnerability windows. As Imperials, keep uplinks offline and escort the walkers.
- Our team cannot capture the final Supremacy point
- Check the required control-point order; fight for the active point and hold the earlier ones rather than attacking a locked objective.
- I am looking for Iden Versio missions
- Those appear in Star Wars Battlefront II (2017), not in Battlefront (2015).
GAMEPLAY / OFFICIAL SCREENSHOTS
See the game in action
Select an image to enlarge it. These are actual gameplay images from this game's official Steam store listing. Screenshots can reflect a later PC edition.
Source: Official Steam game page ↗. Images © their respective rights holders.
01 · Orientation
What the game is
DICE's Battlefront reboot focuses on audiovisual recreation of Original Trilogy warfare. Multiplayer modes make command points, vehicles, hero interventions, and battlefield geography the primary way players experience Rebel and Imperial institutions.
IDS places the game in the Age of Rebellion era and records its continuity as Canon-adjacent multiplayer.
02 · Publication file
Release, studio, and platform context
Star Wars Battlefront was developed by DICE and published by Electronic Arts. Its primary release platforms in the IDS record are PlayStation 4; Xbox One; Windows.
Star Wars Battlefront is cataloged as a released Star Wars game. Later ports, remasters, backward-compatible versions, or storefront reissues remain attached to this core record unless they substantially alter the underlying work.
IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.
03 · Story
Narrative and player position
The current IDS story label is Large-scale Original Trilogy battles. The playable role is recorded as Faction soldiers and heroes.
Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Faction soldiers and heroes changes which institutions, conflicts, and social relationships the game can make visible.
04 · Gameplay systems
How Star Wars becomes playable
The game translates Star Wars into repeated player actions, objectives, feedback systems, and rules that determine what kinds of behavior the experience rewards.
IDS classifies the title as Multiplayer shooter. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.
05 · Place
Worlds, routes, and environments
Major locations in the current record include Hoth; Endor; Tatooine; Sullust; Jakku. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.
Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.
06 · Institutions
Power, organizations, and social systems
The story context is Large-scale Original Trilogy battles. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.
Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.
07 · People
Characters and playable roles
The current playable-role record is Faction soldiers and heroes. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.
Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.
08 · Anthropology
Anthropological analysis
The strongest IDS entry point is the relationship between multiplayer shooter mechanics and the story context described as Large-scale Original Trilogy battles. The player does not only learn about the setting; the player is required to act through a particular set of rules.
That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.
09 · Source record
Verify the game
IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.
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