Star Wars Eclipse promotional game artworkGame-specific promotional, cover or archival artwork

IDS GAME DOSSIER / Announced

Star Wars Eclipse

Star Wars Eclipse is an announced, multiple-protagonist action-adventure game from Quantic Dream and Lucasfilm Games, set in the High Republic era. Its developers describe branching narratives, consequential decisions and a politically tense Outer Rim. No confirmed release date, supported platform list or playable campaign has been published.

ANNOUNCED · RELEASE DATE NOT CONFIRMED. Star Wars Eclipse is not yet playable. No release date or supported platforms have been confirmed. Official game overview ↗

Release dateNot announced
GenreNarrative action-adventure
ContinuityCanon
Play asMultiple protagonists; character details not fully announced

ANNOUNCED / CONFIRMED PREVIEW

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No playable campaign or verified mission list is available. Review confirmed details and official sources.

Verified source: Game reference ↗

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CONFIRMED DEVELOPMENT PREVIEW

What is known so far

  • 01 / YOUR ROLEWho you play

    Multiple protagonists; character details not fully announced

  • 02 / INFORMATIONWhat to know next

    Review the official announcements for confirmed information.

  • 03 / GAME STYLEWhat to expect

    Narrative action-adventure

Jump to the illustrated player guide →

ANNOUNCED / NO PLAYABLE CAMPAIGN

Confirmed development file

Quantic Dream and Lucasfilm Games have announced a multiple-character narrative action-adventure set in the High Republic Outer Rim. The studio has not confirmed a release date or supported platforms. Cinematic preview images are not proof of released gameplay or mission objectives.

UPCOMING / OFFICIAL PREVIEW

What has been confirmed

SETTING

The High Republic

The story takes place during the High Republic era in the politically tense Outer Rim.

STORY

Multiple protagonists

Quantic Dream describes an ensemble cast and consequences for decisions, not a fixed walkthrough.

RELEASE

Date not announced

There is no officially confirmed release day, platform list or playable campaign.

01 · Orientation

What the game is

Star Wars Eclipse is an announced, multiple-protagonist action-adventure game from Quantic Dream and Lucasfilm Games, set in the High Republic era. Its developers describe branching narratives, consequential decisions and a politically tense Outer Rim. No confirmed release date, supported platform list or playable campaign has been published.

IDS places the game in the High Republic era and records its continuity as Canon.

02 · Publication file

Release, studio, and platform context

Star Wars Eclipse was developed by Quantic Dream and published by Quantic Dream / Lucasfilm Games. Its primary release platforms in the IDS record are Not yet announced.

Star Wars Eclipse is announced but does not yet have a release date in the current IDS record. Unrevealed details remain marked TBA rather than being inferred from rumor or preview speculation.

IDS stores the game itself as one work rather than creating separate records for every port, storefront release, compatibility update, or remaster. Platform history still matters, but the archive avoids inflating a single game into several supposedly different titles.

03 · Story

Narrative and player position

The current IDS story label is Multiple interwoven protagonists in the High Republic Outer Rim. The playable role is recorded as Multiple protagonists; character details not fully announced.

Rather than reducing the game to plot summary, IDS tracks what position the player occupies in the galaxy. Playing as Multiple protagonists; character details not fully announced changes which institutions, conflicts, and social relationships the game can make visible.

04 · Gameplay systems

How Star Wars becomes playable

Action-adventure systems combine traversal, combat, environmental puzzles, character abilities, and exploration so that story spaces become navigable rather than purely cinematic.

IDS classifies the title as Narrative action-adventure. That label is useful because genre changes what parts of Star Wars become legible: a strategy game foregrounds institutions and logistics, an RPG foregrounds identity and relationships, and an action game often foregrounds bodies, movement, combat, and environmental navigation.

05 · Place

Worlds, routes, and environments

Major locations in the current record include Outer Rim; specific locations unannounced. Those places matter because games convert fictional geography into routes, obstacles, hubs, battlefields, workplaces, ruins, or social spaces the player must navigate.

Interactive scale can reveal details that screen media pass over quickly: how far locations are from one another, which areas are restricted, where people gather, what infrastructure connects spaces, and how movement is shaped by vehicles, architecture, terrain, enemies, or local authority.

06 · Institutions

Power, organizations, and social systems

The story context is Multiple interwoven protagonists in the High Republic Outer Rim. That places the player inside or alongside institutions whose authority is usually encountered through missions, ranks, restricted spaces, enemies, allies, contracts, or rules.

Games are especially useful for IDS because institutions become operational systems. A faction can control checkpoints, issue objectives, distribute equipment, reward loyalty, restrict movement, organize training, or shape reputation. Those mechanics make political power experiential rather than only descriptive.

07 · People

Characters and playable roles

The current playable-role record is Multiple protagonists; character details not fully announced. IDS uses this field as a route into the characters, crews, military roles, factions, or created player identities through which the game is experienced.

Games often make character identity interactive. Abilities, dialogue choices, party membership, equipment, reputation, and mission access can determine how a player experiences relationships that screen media presents from the outside.

08 · Anthropology

Anthropological analysis

The strongest IDS entry point is the relationship between narrative action-adventure mechanics and the story context described as Multiple interwoven protagonists in the High Republic Outer Rim. The player does not only learn about the setting; the player is required to act through a particular set of rules.

That distinction matters anthropologically. Interactive media can make hierarchy, labor, mobility, violence, ritual, reputation, resource management, or identity into repeatable behaviors. IDS therefore reads games as designed social systems as well as narrative texts.

09 · Source record

Verify the game

IDS separates release facts from independently written summaries and analysis. External links are retained as verification sources, but the substantive game description now lives inside IDS instead of requiring the visitor to leave the archive.

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