ZERO COMPANY · MAIN STORY 10 / 13

Strike Action Walkthrough

Extract workers from the forced-labor factory

Star Wars Zero Company official promotional artwork

MISSION BRIEF

Before you deploy

LOCATIONSullust
MAIN OBJECTIVEExtract workers from the forced-labor factory
RECORDED WINDOW1 Cycle

Approach the occupied industrial facility prepared for defensive fire and a rescue objective. Locate the workers and the marked release or evacuation controls; protect the extraction route while the squad moves the objective. Prioritize rescue completion rather than a distant, optional enemy.

Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.

TACTICAL DIRECTIONS

Step-by-step walkthrough

Follow 6 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.

Jump to a checkpoint (6 steps)
0 of 6 checkpoints marked This reading checklist does not change your game save. It is stored only on this device.
  1. CHECKPOINT 01 OF 6

    Rescue all six factory workers

    Strike Action is a rescue mission at the Imperial labor camp on Sullust, not a switch puzzle. An observed complete route accounts for six workers. Divide the company so two operators can reach separate rescue markers while their teammates protect the civilians.

    Next checkpoint →
  2. CHECKPOINT 02 OF 6

    Use the map's vertical terrain

    The factory map has cliffs and elevated routes. Push or displace hostile troops near ledges when a safe ability allows it, but do not waste turns chasing enemies far from a worker or the evacuation route.

    Next checkpoint →
  3. CHECKPOINT 03 OF 6

    Plan the final worker pickup

    An observed walkthrough suggests leaving the worker near the upper rock area until last, since gathering all six activates the escape phase. Keep your squad close enough to move together before completing the final rescue.

    Next checkpoint →
  4. CHECKPOINT 04 OF 6

    Expect reinforcements once workers are freed

    After the sixth worker is rescued, Imperial reinforcements enter near the factory and an opposite tunnel. Do not assume eliminating every trooper is required. Clear only the fire lanes stopping your squad from reaching extraction.

    Next checkpoint →
  5. CHECKPOINT 05 OF 6

    Reach the evacuation marker with the team

    Regroup all required operators at the designated evac point. If the enemy waves keep returning, stop holding the factory and move toward the live extraction marker; the observed route ends on evacuation, not a final boss.

    Next checkpoint →
  6. CHECKPOINT 06 OF 6

    Double-check rescue and escape objectives

    If the mission does not finish after the firefight, confirm that all six worker interactions registered and your required units reached the extraction area. Check the active tracker before backtracking for optional combat.

    After this mission →

COMMON BLOCKERS

Stuck on this mission?

Strike Action: what completes the worker rescue?

An observed playthrough frees six factory workers and reaches an evacuation point while Imperial reinforcements keep arriving. Check each worker and the full squad extraction, not a hypothetical factory switch.

Link to this answer ↗
Strike Action: how do I finish the rescue?

One documented route rescues six factory workers, then sends the whole squad to evacuation while reinforcements arrive. Move to extraction instead of trying to kill every trooper; no verified central rescue switch is required.

Link to this answer ↗

Search all Zero Company objectives →

CAMPAIGN CONTINUATION

Where to go next

After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Deep Cover. The HoloTable in your own save takes priority over this sequence.

Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.

SOURCES

Evidence and further reading

Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.

Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: Strike Action ↗