FIELD INTELLIGENCE / OCTOBER 2026

Optional missions & Crisis Operations

Find the named contract on your HoloTable before committing a Cycle. The source index documents 98 optional tactical mission records across twelve worlds, including 26 Crisis variants, plus six separate Crisis Operations.

Official Zero Company tactical squad promotional artwork
98optional tactical records
26Crisis variants in that total
20enemy-upgrade prevention battles
6separate Crisis Operations

OFFICIAL GAMEPLAY / ILLUSTRATIVE

See actual Zero Company combat

Official Star Wars Zero Company Steam gameplay screenshot
Official Steam promotional screenshot, not a map or a confirmed scene from any specific optional contract.

Official screenshot source ↗

01 / DECIDE BEFORE DEPLOYING

Which mission should you do next?

Your campaign advances a Cycle when you complete a tactical deployment. Compare the active one-Cycle Critical story deadline against Hero missions, Crisis battles, and other optional contracts. The labels here describe documented base availability; use your own HoloTable for the current countdown. You cannot clear every time-limited contract in a single run.

  1. Open all active HoloTable tabs. Check Critical story tasks, named Hero missions, Crisis entries and optional contracts. Resolve required story Operations before deploying when the game prompts you.
  2. Identify what expires at the next Cycle. A one-Cycle Critical assignment takes precedence when the game requires it. If several activities expire, decide which specific reward or companion arc you are willing to lose.
  3. Check available non-combat Operations. A 25-Intel Crisis Operation can stop a permanent Coil improvement without using another battlefield route. Confirm its required crisis variant is in play before selecting a sabotage choice.
  4. When no mandatory deadline is pressing, choose by goal. Hero story completion, preventing a dangerous enemy upgrade, earning Zone Influence, recovering a needed Capacitor or keeping injured operators out of battle can justify different contract choices.
  5. After returning to the Den, reopen the board. New missions and timers may appear. Do not assume the next chapter follows immediately without an interim Operation or optional conversation.
Important: operations and missions are different.

Six Crisis Operations cost 25 Intel and resolve through HoloTable choices. The 26 one-Cycle Crisis variants below are tactical battles and do advance the Cycle. The catalog also lists twenty one-Cycle battles that explicitly award Destroy Coil Upgrade. Do not count these as 52 additional unique Story Missions.

02 / ALL RECORDED OPTIONAL TACTICAL MISSIONS

Search the mission board

Search by title, world, Zone, target or objective. Filter to prevent a Coil upgrade, show short Crisis variants, or view ordinary contracts. Some names also occur on story cards. The current HoloTable category, not the title alone, determines what is mandatory. Missions named only by internal map identifiers have no verified narrative objective in the indexed source.

3 complete observed routes now available
Cold Metal · Kaller → Reactive Plating · Florrum → Rescue Operation · Dantooine →

The linked walkthroughs have source-documented checkpoints. The other 95 listings remain explicitly labeled as objective-only records.

Showing 98 of 98 mission records

OPTIONAL CONTRACT · Florrum / ZONE Krill

Battlefield Retrieval

4 CYCLESTACTICAL COMBAT

Opening objective: Recover weapons from a destroyed convoy.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Florrum / ZONE Krill

Protection Services

4 CYCLESTACTICAL COMBAT

Opening objective: Attack an Imperial presence on behalf of local outlaws.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Florrum / ZONE Krill

Need-to-Know Basis

4 CYCLESTACTICAL COMBAT

Opening objective: Retrieve Republic codes from a Coil base.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Florrum / ZONE Krill

Hidden Agent

4 CYCLESTACTICAL COMBAT

Opening objective: Extract an exposed Republic Intelligence agent.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Florrum / ZONE Krill

Off the Face of the Map

4 CYCLESTACTICAL COMBAT

Opening objective: Demolish a pirate stronghold for a rival.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

WATCH PLAYTHROUGH CHAPTER · 05:22:10 ↗See catalog source ↗
PREVENT COIL UPGRADE · Florrum / ZONE Krill

Reactive Plating

1 CYCLETACTICAL COMBAT

Opening objective: Destroy an enhanced B2 droid before its tech spreads.

Published observed gameplay supports the linked mission-specific route; confirm objectives in your current save.

OPEN 7-STEP OBSERVED WALKTHROUGH →See catalog source ↗
CRISIS VARIANT · Florrum / ZONE Krill

Battlefield Retrieval CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Defeat a prototype unit and recover supplies.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Florrum / ZONE Krill

Protection Services CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate the upgraded Coil unit at an outpost.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Florrum / ZONE Krill

Need-to-Know Basis CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Stop the prototype and secure development intel.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Florrum / ZONE Krill

Hidden Agent CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Rescue an agent while neutralizing a prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Florrum / ZONE Krill

Off the Face of the Map CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy an upgraded unit at a Coil stronghold.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Brentaal IV / ZONE Cresh

Ground Floor

4 CYCLESTACTICAL COMBAT

Opening objective: Destroy the Coil-controlled power station.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

WATCH PLAYTHROUGH CHAPTER · 17:01:00 ↗See catalog source ↗
OPTIONAL CONTRACT · Brentaal IV / ZONE Cresh

Dead of Night

4 CYCLESTACTICAL COMBAT

Opening objective: Raid Coil raiders before their depot attack.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Brentaal IV / ZONE Cresh

Early Retirement

4 CYCLESTACTICAL COMBAT

Opening objective: Extract a fugitive Imperial officer who sympathizes with the Jedi.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Brentaal IV / ZONE Cresh

Imperial Riches

4 CYCLESTACTICAL COMBAT

Opening objective: Secure data about Imperial supply shipments.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Brentaal IV / ZONE Cresh

Divine Pain

1 CYCLETACTICAL COMBAT

Opening objective: Destroy an experimental Brute upgrade.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Brentaal IV / ZONE Cresh

Ground Floor CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy a new base and its upgraded garrison.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Brentaal IV / ZONE Cresh

Dead of Night CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate a newly trained Coil unit.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Brentaal IV / ZONE Cresh

Wetwork CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Intercept and eliminate a prototype fighter.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Brentaal IV / ZONE Cresh

Imperial Riches CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Recover upgrade data after eliminating the prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Ryloth / ZONE Isk

Battle on the Big Bridge

4 CYCLESTACTICAL COMBAT

Opening objective: Dislodge Coil scavengers from the battlefield.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Ryloth / ZONE Isk

Separatist Secrets

4 CYCLESTACTICAL COMBAT

Opening objective: Recover a seized experimental weapon schematic.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Ryloth / ZONE Isk

Occupation

2 CYCLESTACTICAL COMBAT

Opening objective: Remove an Imperial outpost for Ryloth freedom fighters.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Ryloth / ZONE Isk

Spoils of War

4 CYCLESTACTICAL COMBAT

Opening objective: Recover Republic weapons research from Coil raiders.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

WATCH PLAYTHROUGH CHAPTER · 05:42:00 ↗See catalog source ↗
PREVENT COIL UPGRADE · Ryloth / ZONE Isk

Incendiary Mines

1 CYCLETACTICAL COMBAT

Opening objective: Defeat a BX Commando Droid prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Ryloth / ZONE Isk

Born Anew

1 CYCLETACTICAL COMBAT

Opening objective: Prevent an upgraded Coil Captain from being fielded.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Ryloth / ZONE Isk

Battle on the Big Bridge CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate an elite Coil prototype on Ryloth.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Ryloth / ZONE Isk

Coil Secrets CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Take down a new unit and secure prototype research.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Ryloth / ZONE Isk

Spoils of War CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate the test unit and recover its data.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Kaller / ZONE Leth

Imperial Ambition

4 CYCLESTACTICAL COMBAT

Opening objective: Disrupt Imperial expansion on Kaller.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Kaller / ZONE Leth

Stolen Goods

3 CYCLESTACTICAL COMBAT

Opening objective: Recover Gorga's equipment from a droid outpost.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Kaller / ZONE Leth

Abduction

4 CYCLESTACTICAL COMBAT

Opening objective: Rescue a spacer held at a derelict Separatist facility.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Kaller / ZONE Leth

Kaller 040

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Kaller / ZONE Leth

Kaller 045

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Kaller / ZONE Leth

Streamlined Form

1 CYCLETACTICAL COMBAT

Opening objective: Disable an upgraded BX Commando Droid.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Kaller / ZONE Leth

Siphoning Bind

1 CYCLETACTICAL COMBAT

Opening objective: Stop a new Coil Seer ability from spreading.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Kaller / ZONE Leth

Imperial Ambition CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate a Coil unit with new abilities.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Mapuzo / ZONE Grek

Communication Breakdown

3 CYCLESTACTICAL COMBAT

Opening objective: Destroy a Separatist-occupied Republic communications base.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Mapuzo / ZONE Grek

Scrap Metal

3 CYCLESTACTICAL COMBAT

Opening objective: Defeat the Separatist droid force.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Mapuzo / ZONE Grek

Double Trouble

3 CYCLESTACTICAL COMBAT

Opening objective: Free two kidnapped scientists.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Mapuzo / ZONE Grek

Firing Squad

1 CYCLETACTICAL COMBAT

Opening objective: Destroy an upgraded B1 battle droid.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Mapuzo / ZONE Grek

Enhanced Overwatch

1 CYCLETACTICAL COMBAT

Opening objective: Destroy an enhanced BX sniper.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Mapuzo / ZONE Grek

Martyr

1 CYCLETACTICAL COMBAT

Opening objective: Prevent a new Coil Guardian upgrade.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Mapuzo / ZONE Grek

Communication Breakdown CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy a comms station and the prototype unit inside.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Mapuzo / ZONE Grek

Scrap Metal CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate an elite Coil unit and its escorts.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Mapuzo / ZONE Grek

Double Trouble CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Rescue a scientist and droid; defeat the prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Serolonis / ZONE Herf

Cutting-Edge Tech

4 CYCLESTACTICAL COMBAT

Opening objective: Prevent Separatists from obtaining reactor technology.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

WATCH PLAYTHROUGH CHAPTER · 08:52:25 ↗See catalog source ↗
OPTIONAL CONTRACT · Serolonis / ZONE Herf

Dead Metal

4 CYCLESTACTICAL COMBAT

Opening objective: Clear a Separatist droid position.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Serolonis / ZONE Herf

Red Dust

4 CYCLESTACTICAL COMBAT

Opening objective: Recover stolen weapons from pirates.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Serolonis / ZONE Herf

High Noon

4 CYCLESTACTICAL COMBAT

Opening objective: Defeat the Separatist occupation force.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Serolonis / ZONE Herf

Droid in Danger

4 CYCLESTACTICAL COMBAT

Opening objective: Recover an abandoned astromech carrying intelligence.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Serolonis / ZONE Herf

Disruptive Shots

1 CYCLETACTICAL COMBAT

Opening objective: Stop a newly developed Coil weapon upgrade.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Serolonis / ZONE Herf

Cutting-Edge Tech CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy the prototype unit and contested generator.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Serolonis / ZONE Herf

Red Dust CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate a new Coil unit at a base.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Serolonis / ZONE Herf

Droid in Danger CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Recover an astromech and destroy the prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Dantooine / ZONE Leth

Cantina Takedown

4 CYCLESTACTICAL COMBAT

Opening objective: Rescue a captured Republic official from a cantina.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Dantooine / ZONE Leth

Bar Brawl

4 CYCLESTACTICAL COMBAT

Opening objective: Drive Coil occupiers from a local cantina.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

WATCH PLAYTHROUGH CHAPTER · 12:14:50 ↗See catalog source ↗
OPTIONAL CONTRACT · Dantooine / ZONE Leth

Buyer Beware

3 CYCLESTACTICAL COMBAT

Opening objective: Retrieve equipment for Gorga from an outlaw gang.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Dantooine / ZONE Leth

Durable Frame

1 CYCLETACTICAL COMBAT

Opening objective: Defeat an upgraded B1 battle droid.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Dantooine / ZONE Leth

Penetrating Rounds

1 CYCLETACTICAL COMBAT

Opening objective: Defeat an elite BX sniper before the upgrade spreads.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Dantooine / ZONE Leth

Untouchable

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate a Seer prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Dantooine / ZONE Leth

Bar Brawl CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Stop an upgraded Coil raiding force.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Lothal / ZONE Jenth

Hostage Situation

4 CYCLESTACTICAL COMBAT

Opening objective: Rescue a hostage vice-governor from a deserted village.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Lothal / ZONE Jenth

What's Yours is Mine

4 CYCLESTACTICAL COMBAT

Opening objective: Steal back Separatist datapads taken by pirates.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Lothal / ZONE Jenth

Not Your Turf

4 CYCLESTACTICAL COMBAT

Opening objective: Defeat pirates raiding Gorga's warehouses; check story status.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Lothal / ZONE Jenth

Pirate Radio

4 CYCLESTACTICAL COMBAT

Opening objective: Destroy an outlaw communications interception post.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Lothal / ZONE Jenth

Incendiary Rockets

1 CYCLETACTICAL COMBAT

Opening objective: Destroy an enhanced B2 battle droid.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Lothal / ZONE Jenth

Life Beyond Death

1 CYCLETACTICAL COMBAT

Opening objective: Defeat a prototype Coil Guardian.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Lothal / ZONE Jenth

What's Yours is Mine CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Defeat an upgraded unit and recover its data.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Lothal / ZONE Jenth

Pirate Radio CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy the upgraded Coil unit at the frontier base.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Vandor / ZONE Esk

Ill-Gotten Gains

4 CYCLESTACTICAL COMBAT

Opening objective: Recover stolen supplies from raiders.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Vandor / ZONE Esk

Cold as the Grave

4 CYCLESTACTICAL COMBAT

Opening objective: Eliminate raiders targeted by a paying relative.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Vandor / ZONE Esk

Wasteland

4 CYCLESTACTICAL COMBAT

Opening objective: Clear the remaining Separatists at a damaged base.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Vandor / ZONE Esk

Unshakeable Advance

1 CYCLETACTICAL COMBAT

Opening objective: Stop an experimental Coil Striker upgrade.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Vandor / ZONE Esk

Ill-Gotten Gains CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy a prototype and steal its development data.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Vandor / ZONE Esk

Cold as the Grave CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate a new Coil unit.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Vandor / ZONE Esk

Wasteland CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Destroy a Coil prototype.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Anaxes / ZONE Forn

Demolition

4 CYCLESTACTICAL COMBAT

Opening objective: Demolish a Separatist-held communications outpost.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Anaxes / ZONE Forn

Anaxes 030

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Anaxes / ZONE Forn

Anaxes 035

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Anaxes / ZONE Forn

No Honor Among Thieves

4 CYCLESTACTICAL COMBAT

Opening objective: Retrieve stolen intelligence from rival criminals.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Anaxes / ZONE Forn

It's Just Business

4 CYCLESTACTICAL COMBAT

Opening objective: Eliminate a criminal rival for a client.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Anaxes / ZONE Forn

Explosive Equipment

1 CYCLETACTICAL COMBAT

Opening objective: Prevent an experimental Coil equipment upgrade.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Courtsilius / ZONE Aurek

Courtsilius 010

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Courtsilius / ZONE Aurek

Courtsilius 015

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Courtsilius / ZONE Aurek

Courtsilius 020

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Courtsilius / ZONE Aurek

Courtsilius 025

4 CYCLESTACTICAL COMBAT

Opening objective: Mission objective not specified in the source catalog.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Courtsilius / ZONE Aurek

High Impact

1 CYCLETACTICAL COMBAT

Opening objective: Eliminate an upgraded Coil Brute.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Courtsilius / ZONE Aurek

Surge Aura

1 CYCLETACTICAL COMBAT

Opening objective: Stop an experimental Coil Captain enhancement.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Sullust / ZONE Herf

Trade Secrets

4 CYCLESTACTICAL COMBAT

Opening objective: Recover industrial technology from a Separatist refinery.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Sullust / ZONE Herf

Strike Action

4 CYCLESTACTICAL COMBAT

Opening objective: Extract forced-labor workers; check story status.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
OPTIONAL CONTRACT · Sullust / ZONE Herf

Detainment Protocol

4 CYCLESTACTICAL COMBAT

Opening objective: Rescue an astromech from Imperial interrogation.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
PREVENT COIL UPGRADE · Sullust / ZONE Herf

Resonating Strike

1 CYCLETACTICAL COMBAT

Opening objective: Stop an experimental Coil Striker upgrade.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗
CRISIS VARIANT · Sullust / ZONE Herf

Detainment Protocol CRISIS

1 CYCLETACTICAL COMBAT

Opening objective: Rescue an astromech and defeat an upgraded unit.

This contract has an indexed opening objective but no verified detailed battlefield route yet. Follow the active HUD.

See catalog source ↗

These are named objective summaries from a recorded launch-build HoloTable catalog, not a promise that all missions are available together. This page does not claim verified door-to-door routes for these contracts.

Nine optional mission cards also link to chapter timestamps from a public full-game recording. These are recorded examples, not evidence of every loadout, battle outcome or objective variant.

03 / NON-COMBAT CRISIS OPERATIONS

The six 25-Intel sabotage decisions

These Operations are separate from the optional tactical missions. Each has a one-Cycle window, costs 25 Intel, and offers conditional sabotage choices tied to an active enemy upgrade. Look at the crisis flag on your board before choosing an approach. If a choice is unavailable, do not assume your account is bugged; its matching crisis may not be active.

Augmented Units25 Intel · 1 Cycle · Operation, not a battleVIEW CONDITIONAL OPTIONS ↓

Droid augmentations at a secret Coil factory.

Only a choice whose corresponding crisis is actually in play can be selected. Examine the active upgrade, then choose the matching sabotage option:

  • Unstable Baradium-CoreRequires BXM A crisis in play
  • Shredder RoundsRequires BXM B crisis in play
  • Deadly OptimizationRequires BXS A crisis in play
  • Streamlined ProfileRequires BXS B crisis in play

Result: prevents the specified enemy upgrade when the selected Crisis action succeeds. The source records the crisis effect and, for some final options, an explicit Destroy Coil Upgrade effect. It does not establish that every option is simultaneously available.

Cultic Indoctrination25 Intel · 1 Cycle · Operation, not a battleVIEW CONDITIONAL OPTIONS ↓

Sabotage elite Striker and Enforcer training.

Only a choice whose corresponding crisis is actually in play can be selected. Examine the active upgrade, then choose the matching sabotage option:

  • Shocking StrikeRequires Striker A crisis in play
  • Fleet FootedRequires Striker B crisis in play
  • Adaptive ResponseRequires Enforcer A crisis in play
  • Deadly ReflexesRequires Enforcer B crisis in play

Result: prevents the specified enemy upgrade when the selected Crisis action succeeds. The source records the crisis effect and, for some final options, an explicit Destroy Coil Upgrade effect. It does not establish that every option is simultaneously available.

Dark Knowledge25 Intel · 1 Cycle · Operation, not a battleVIEW CONDITIONAL OPTIONS ↓

Intercept a wider Coil training program.

Only a choice whose corresponding crisis is actually in play can be selected. Examine the active upgrade, then choose the matching sabotage option:

  • Shocking StrikeRequires Striker A crisis in play
  • Fleet FootedRequires Striker B crisis in play
  • Adaptive ResponseRequires Enforcer A crisis in play
  • Deadly ReflexesRequires Enforcer B crisis in play
  • Aggressive ResponseRequires Brute A crisis in play
  • Dull SensesRequires Brute B crisis in play
  • Resonant HealingRequires Captain A crisis in play
  • Cleansing HealRequires Captain B crisis in play

Result: prevents the specified enemy upgrade when the selected Crisis action succeeds. The source records the crisis effect and, for some final options, an explicit Destroy Coil Upgrade effect. It does not establish that every option is simultaneously available.

Droid Tech25 Intel · 1 Cycle · Operation, not a battleVIEW CONDITIONAL OPTIONS ↓

Sabotage experimental droid improvements.

Only a choice whose corresponding crisis is actually in play can be selected. Examine the active upgrade, then choose the matching sabotage option:

  • Retaliation ProtocolsRequires B1 A crisis in play
  • Targeting ModulesRequires B1 B crisis in play
  • Advanced ExplosivesRequires B2 A crisis in play
  • Plated ArmorRequires B2 B crisis in play

Result: prevents the specified enemy upgrade when the selected Crisis action succeeds. The source records the crisis effect and, for some final options, an explicit Destroy Coil Upgrade effect. It does not establish that every option is simultaneously available.

Elite Techniques25 Intel · 1 Cycle · Operation, not a battleVIEW CONDITIONAL OPTIONS ↓

Disrupt a Coil training camp for Brutes and Captains.

Only a choice whose corresponding crisis is actually in play can be selected. Examine the active upgrade, then choose the matching sabotage option:

  • Aggressive ResponseRequires Brute A crisis in play
  • Dull SensesRequires Brute B crisis in play
  • Resonant HealingRequires Captain A crisis in play
  • Cleansing HealRequires Captain B crisis in play

Result: prevents the specified enemy upgrade when the selected Crisis action succeeds. The source records the crisis effect and, for some final options, an explicit Destroy Coil Upgrade effect. It does not establish that every option is simultaneously available.

Recursive Growth25 Intel · 1 Cycle · Operation, not a battleVIEW CONDITIONAL OPTIONS ↓

Destroy newly consolidated battle-droid tech.

Only a choice whose corresponding crisis is actually in play can be selected. Examine the active upgrade, then choose the matching sabotage option:

  • Retaliation ProtocolsRequires B1 A crisis in play
  • Targeting ModulesRequires B1 B crisis in play
  • Advanced ExplosivesRequires B2 A crisis in play
  • Plated ArmorRequires B2 B crisis in play
  • Unstable Baradium-CoreRequires BXM A crisis in play
  • Shredder RoundsRequires BXM B crisis in play
  • Deadly OptimizationRequires BXS A crisis in play
  • Streamlined ProfileRequires BXS B crisis in play

Result: prevents the specified enemy upgrade when the selected Crisis action succeeds. The source records the crisis effect and, for some final options, an explicit Destroy Coil Upgrade effect. It does not establish that every option is simultaneously available.

Check the recorded Crisis Operation options and prerequisites ↗

04 / MISSION PLANNING

Adapt the squad to the opening objective

Rescue or extraction

Look for named hostages, civilians, agents or droids. Bring mobile cover support and healing. Identify whether the objective specifies escort survival, an interaction, or an extraction zone before committing AP to nearby enemies.

Destroy a prototype

Read the Coil upgrade type and enemy abilities at deployment. A prototype elimination may be the essential mission condition; the exact final interaction is not available for every contract in the source. Confirm the objective panel after killing the target.

Recover intel or supplies

Choose a squad with enough protection to reach interactable objects. Carry sufficient mobility and recovery for the exit phase if your own objective list calls for extraction. Do not mistake all-enemies-defeated for retrieval success.

Area clearance

Prioritize cover, overlapping attack lanes and injury prevention. Finish the enemies required by the objective, and check for changes after a reinforcement wave. These are tactical suggestions, not verified map-specific shortcuts.

05 / EDITORIAL SOURCES

Evidence and limits

Checked against a September 2026 HoloTable index on 2026-10-18. Mission names and opening requirements are sourced; turn-by-turn encounter routes are not established for all optional entries. Game patches and the user's campaign can alter availability or balance.

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