01 / MISSION INTELLIGENCE
Before deploying
Main objective: Reach and free the captured Republic intelligence officer before the four-turn approach timer; protect the officer during evacuation.
Squad roles: A mobile or Force-equipped operator to reach the prisoner quickly, support fire to clear blocking overwatch and reliable healing or protection to keep the officer alive.
Do not overlook: The prisoner must survive and all required squad members must enter the yellow extraction zone. Moving one fast operator alone to the exit is not sufficient.
This walkthrough summarizes a published observed playthrough and a separate mission catalog. The described action order is one successful approach, not the only possible strategy. Difficulty modifiers, operator skills and the current patch may change enemy response. Follow the active in-game HUD.
02 / SOURCE-GROUNDED TACTICAL CHECKPOINTS
Complete the mission
Follow these 7 documented phases. Mark each step for your own reference while playing. Check the numbered destination link after each checkpoint.
Jump to a checkpoint (7 steps)
- CHECKPOINT 01 / 7
Inspect both the tactical and Cycle deadlines
This optional Dantooine mission has a three-Cycle HoloTable availability record. Once deployed, the encounter itself starts with a separate four-turn deadline to reach the captured officer. Do not mistake the three Cycles on the board for three turns in the battlefield.
Next checkpoint → - CHECKPOINT 02 / 7
Prioritize forward movement on turn one
Move the fastest operator toward the target immediately and put remaining squad members on covered routes behind them. Shoot only outlaws that prevent the rescue party from getting through; trying to eliminate the whole map can cause the timer to expire.
Next checkpoint → - CHECKPOINT 03 / 7
Break blocking overwatch instead of taking the long fight
The observed mission has Outlaw Marauders and Snipers covering the route. Use a suitable Force Pull or another displacement/control action when it opens a safe passage. Check the remaining AP of the operator who must reach the captive.
Next checkpoint → - CHECKPOINT 04 / 7
Move onto the captive's marked position
Send the leading operator to the Republic Officer's interaction area within the four-turn window. The objective changes from approaching the target to freeing the intelligence officer. Interact or position the squad as the current HUD instructs.
Next checkpoint → - CHECKPOINT 05 / 7
Bring the officer with the squad toward the yellow evacuation area
Once the rescue takes effect, follow the newly displayed evacuation marker. The officer is now protected; assign cover and medical support while each operator heads for the marked zone. Unnecessary firefights waste movement AP.
Next checkpoint → - CHECKPOINT 06 / 7
Respond to reinforcements only when they threaten the escort
The published route reports a new outlaw wave during withdrawal. Do not stop to hunt it if the unit does not block the extraction path. Use available heals to protect the officer and control any attacker directly threatening the evac corridor.
Next checkpoint → - CHECKPOINT 07 / 7
Count every unit before confirming evacuation
The mission expects the squad at the designated departure position. Check the location of the officer and each operator, then use Move to bring anyone still outside the yellow area into safety. A missing operator or dead protected target can turn a near-complete rescue into a failure.
What to do next →
03 / STUCK?
Why the objective is not completing
Why is the clock already counting down?
The four-turn timer is the in-battle approach deadline. It is different from the three-Cycle mission-card availability window.
Link to this answer ↗Do I have to eliminate every outlaw?
No. The observed win condition is to rescue the officer and evacuate the required units. Clear threats that obstruct the route instead of pursuing distant enemies.
Link to this answer ↗How do I complete evacuation?
Bring the officer and the whole required squad to the yellow extraction area; check the current objective panel before triggering the final step.
Link to this answer ↗For other jobs, return to the 98-mission finder →.
04 / THE NEXT CYCLE
What to do after extraction
Check the result screen and any Influence or material rewards. Back at the Den, treat injuries, look for new conversations, and reopen the HoloTable for Critical story, Hero and Crisis deadlines before using the next Cycle. A different optional contract may already have expired during this deployment.
Reconsider your next loadout → or find the next Critical story mission →.
05 / PRIMARY EVIDENCE
Walkthrough and mission catalog
Specific reported movement, hazards, timers and objective transitions are derived from the linked account of observed gameplay. Availability comes from the separate launch-build catalog; publisher gameplay rules are a third source. This page is not represented as original IDS playtesting.
Read the documented Rescue Operation gameplay walkthrough ↗ Compare contract availability, world and Cycle window ↗ Lucasfilm: official squad and strategic gameplay rules ↗