ZERO COMPANY · MAIN STORY 12 / 13

Unfinished Business Walkthrough

Secure the Separatist base

Star Wars Zero Company official promotional artwork

MISSION BRIEF

Before you deploy

LOCATIONKaller
MAIN OBJECTIVESecure the Separatist base
RECORDED WINDOW2 Cycles

Gorga's next job is a return to a Separatist installation on Kaller. Verify the current entry objective and any critical unit protection instructions before deploying. Bring complementary damage, support and mobility, then interact with the marked base objectives as the mission updates instead of assuming all combats are elimination-only.

Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.

TACTICAL DIRECTIONS

Step-by-step walkthrough

Follow 10 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.

Jump to a checkpoint (10 steps)
0 of 10 checkpoints marked This reading checklist does not change your game save. It is stored only on this device.
  1. CHECKPOINT 01 OF 10

    Resolve the prerequisite and time window

    Unfinished Business is the Kaller mission after Deep Cover; its listed unlock includes the Chut Chut, Pateesa choice. One observed chapter route describes a two-cycle window and a related 1,000-Credit Hutt bluff, so check your dialogue and resources before deployment.

    Next checkpoint →
  2. CHECKPOINT 02 OF 10

    Bring a fast droid-clear and medical backup

    The first encounter involves numerous battle droids and a tougher second enemy group. An observed strategy uses a mobile Gunslinger with Quickdraw to clear low-health B1 units, supported by explosives and a heavy-damage or healing specialist.

    Next checkpoint →
  3. CHECKPOINT 03 OF 10

    Clear the bridge's first defenders

    Follow Eradicate the Droid Remnants. Focus on the B1 battle droids first, then check the bridge for two commando droids and a Droideka in the observed route. Do not head for the later escape marker before the current combat objective advances.

    Next checkpoint →
  4. CHECKPOINT 04 OF 10

    Watch the side-door reinforcement wave

    The walkthrough records more battle droids and a Super Battle Droid appearing from a door off the bridge. Put the squad under cover and eliminate those blocking the traversal route before crossing too far.

    Next checkpoint →
  5. CHECKPOINT 05 OF 10

    Deal with the far-side reinforcements

    A later wave arrives on the other side of the bridge with B1 units, a commando droid and a MagnaGuard. Prioritize melee threats near vulnerable operators; completing the bridge encounter triggers the next non-combat segment.

    Next checkpoint →
  6. CHECKPOINT 06 OF 10

    Search the tunnels for the exit

    After the first fight the squad is trapped in tunnels and the tracker becomes Search for an Exit. Follow the damaged or broken-door route toward daylight, rather than running back across the bridge for a fictional terminal.

    Next checkpoint →
  7. CHECKPOINT 07 OF 10

    Investigate the optional evidence

    A recorded datapad before the broken door contains background information, while another inspection of droids outside grants optional Intel. Collect them if safe; the main progression still requires moving ahead to the Investigate objective and its scene.

    Next checkpoint →
  8. CHECKPOINT 08 OF 10

    Recognize the second phase as escape

    The next objective is Get to the Caisson. Republic clone troops and Coil soldiers fight each other and may keep spawning. Treat this as an extraction through a three-sided battle, not as another full map-clear.

    Next checkpoint →
  9. CHECKPOINT 09 OF 10

    Move together through the firefight

    Use cover and mobility to slip along the safest route toward the highlighted evacuation platform. Attack only units controlling a necessary lane; taking sides in the Coil-versus-clone fight can make both groups focus on your operators.

    Next checkpoint →
  10. CHECKPOINT 10 OF 10

    Get every required operator onto extraction

    A complete walkthrough ends when the crew reaches the Caisson evacuation zone. Check that all required units are on the marker before ending the turn; endlessly defeating the respawning enemies is not the victory condition.

    After this mission →

COMMON BLOCKERS

Stuck on this mission?

Unfinished Business: why am I stuck on the bridge?

Eradicate the Droid Remnants includes waves from the side door and the far side of the bridge. Look for the commando droid, Droideka or MagnaGuard left alive before the tunnel route opens.

Link to this answer ↗
Unfinished Business: how do I get out of the tunnels?

After the bridge fight, follow Search for an Exit past the broken door, the outdoor droid evidence and the Investigate scene. The final Get to the Caisson objective is a different extraction fight.

Link to this answer ↗
Unfinished Business: do I have to clear the clones and Coil?

No. In an observed playthrough, both factions continue arriving and fighting one another. Move the required squad to the Caisson evacuation zone rather than trying to destroy every unit.

Link to this answer ↗

Search all Zero Company objectives →

CAMPAIGN CONTINUATION

Where to go next

After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is The Infinite Coil. The HoloTable in your own save takes priority over this sequence.

Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.

SOURCES

Evidence and further reading

Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.

Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: Unfinished Business ↗