PHASE 1 OF 4
Start
Observe where cavern entrances limit visibility
Match your game to the map configuration.

Crait / Short forward circuit
Do not confuse this with the 9.3 km point-to-point Special map, which has two checkpoints and no alternate lines.
01 / Preparation
Do not confuse this with the 9.3 km point-to-point Special map, which has two checkpoints and no alternate lines.
The published route details describe 3.0 km/lap with 3 checkpoints. Special, mined, reverse and memory versions can differ. Verify the exact version before using a guide.
02 / Step-by-step
Select a phase to see the next recommended action. These are driving strategies, not fabricated turn-by-turn coordinates.
PHASE 1 OF 4
Observe where cavern entrances limit visibility
Match your game to the map configuration.
PHASE 2 OF 4
Brake before a narrow bend, then accelerate after the wall clears
Use in-game route markers rather than assuming an unverified turn.
PHASE 3 OF 4
Check the three mapped gates and verify any alternative rejoins
Inspect any alternate on the actual route diagram first.
PHASE 4 OF 4
Repeat the same clean line across all remaining laps
Keep your timing comparison within the same event settings.
03 / Visual reference
This source image illustrates the world or relevant game environment. It is not presented as a precise checkpoint or shortcut image from this named race.
04 / Check your route
The mapped layout contains 3 mandatory checkpoint locations and 1 alternate graph lines. No alternative is automatically the fastest. Review the 2D or 3D course map to identify its entrance, legal rejoin and next checkpoint. Then compare two clean attempts in the same event version.
IDS has not independently driven and timed every alternate route. We avoid invented turns, confirmed-shortcut labels, or fake screenshots. For first-hand player reports, see the shortcut evidence desk.
CHECK REAL MAP AND 3D ROUTE ↗05 / Sources
Reviewed October 17, 2026. Game rules and events may change with patches.
Mentioned in this file