MISSION BRIEF
Before you deploy
Use the opening tutorial to learn movement, half- and full-cover, shooting and Overwatch against battle droids. Follow the highlighted vault objective rather than pushing every unit into the same lane; after retrieving the holopuck, prepare for another enemy wave and clear the marked escape/landing area.
Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.
TACTICAL DIRECTIONS
Step-by-step walkthrough
Follow 4 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.
Jump to a checkpoint (4 steps)
- CHECKPOINT 01 OF 4
Opening: cover before damage
Start the tutorial in the Separatist facility. Place the available operators in indicated cover tiles, learn how movement and attacks use the three-AP budget, and use Overwatch to catch advancing battle droids instead of standing exposed after an early shot.
Next checkpoint → - CHECKPOINT 02 OF 4
Reach the vault
Continue following the highlighted holopuck and safe objective. Advance only after clearing the defenders covering the passage. Keep different squadmates on different firing angles rather than using the same exposed corridor.
Next checkpoint → - CHECKPOINT 03 OF 4
After collecting the holopuck
The encounter changes after the device is taken from the vault. Prepare for an ambush, regroup around defensible positions and use damage-generated Advantage only when an ability has a meaningful target. Kabb joins the early story around this sequence.
Next checkpoint → - CHECKPOINT 04 OF 4
Leave the operation
Follow the escape objective to the landing area. Clear the enemies actively blocking departure and check the mission-complete notice before returning to the Den and the new HoloTable Cycle.
After this mission →
COMMON BLOCKERS
Stuck on this mission?
Check the active objective list, finish the marked interaction and confirm all named survival requirements. Defeating opponents alone does not always finish the mission.
CAMPAIGN CONTINUATION
Where to go next
After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Not Your Turf. The HoloTable in your own save takes priority over this sequence.
Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.
SOURCES
Evidence and further reading
Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.
Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: The Serolonis Job ↗