ZERO COMPANY · MAIN STORY 01 / 13

The Serolonis Job Walkthrough

Steal the Separatist holopuck

Star Wars Zero Company official promotional artwork

MISSION BRIEF

Before you deploy

LOCATIONSerolonis
MAIN OBJECTIVESteal the Separatist holopuck
RECORDED WINDOW1 Cycle

Use the opening tutorial to learn movement, half- and full-cover, shooting and Overwatch against battle droids. Follow the highlighted vault objective rather than pushing every unit into the same lane; after retrieving the holopuck, prepare for another enemy wave and clear the marked escape/landing area.

Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.

TACTICAL DIRECTIONS

Step-by-step walkthrough

Follow 4 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.

Jump to a checkpoint (4 steps)
0 of 4 checkpoints marked This reading checklist does not change your game save. It is stored only on this device.
  1. CHECKPOINT 01 OF 4

    Opening: cover before damage

    Start the tutorial in the Separatist facility. Place the available operators in indicated cover tiles, learn how movement and attacks use the three-AP budget, and use Overwatch to catch advancing battle droids instead of standing exposed after an early shot.

    Next checkpoint →
  2. CHECKPOINT 02 OF 4

    Reach the vault

    Continue following the highlighted holopuck and safe objective. Advance only after clearing the defenders covering the passage. Keep different squadmates on different firing angles rather than using the same exposed corridor.

    Next checkpoint →
  3. CHECKPOINT 03 OF 4

    After collecting the holopuck

    The encounter changes after the device is taken from the vault. Prepare for an ambush, regroup around defensible positions and use damage-generated Advantage only when an ability has a meaningful target. Kabb joins the early story around this sequence.

    Next checkpoint →
  4. CHECKPOINT 04 OF 4

    Leave the operation

    Follow the escape objective to the landing area. Clear the enemies actively blocking departure and check the mission-complete notice before returning to the Den and the new HoloTable Cycle.

    After this mission →

COMMON BLOCKERS

Stuck on this mission?

Check the active objective list, finish the marked interaction and confirm all named survival requirements. Defeating opponents alone does not always finish the mission.

Search all Zero Company objectives →

CAMPAIGN CONTINUATION

Where to go next

After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Not Your Turf. The HoloTable in your own save takes priority over this sequence.

Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.

SOURCES

Evidence and further reading

Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.

Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: The Serolonis Job ↗