ZERO COMPANY · MAIN STORY 02 / 13

Not Your Turf Walkthrough

Defeat the pirate gang

Star Wars Zero Company official promotional artwork

MISSION BRIEF

Before you deploy

LOCATIONLothal
MAIN OBJECTIVEDefeat the pirate gang
RECORDED WINDOW1 Cycle

Gorga's request takes the team to an abandoned Lothal settlement. Keep Hawks, Trick and Kabb alive while defeating the pirates. Use surrounding cover rather than a central rush, and keep an ally able to Rally a downed teammate before reinforcements appear.

Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.

TACTICAL DIRECTIONS

Step-by-step walkthrough

Follow 4 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.

Jump to a checkpoint (4 steps)
0 of 4 checkpoints marked This reading checklist does not change your game save. It is stored only on this device.
  1. CHECKPOINT 01 OF 4

    Confirm protection condition

    Before deploying to Lothal, read the mission's named-operator survival requirement: Hawks, Trick and Kabb must all survive. Inspect injuries and bring a fourth operator able to cover a flank or assist a rescue.

    Next checkpoint →
  2. CHECKPOINT 02 OF 4

    Opening pirate positions

    Enter the abandoned settlement using walls and crates for cover. Keep the squad close enough to provide Backup shots; move one operator to a second firing angle rather than clustering everyone in the main exposed lane.

    Next checkpoint →
  3. CHECKPOINT 03 OF 4

    Prepare for another wave

    The battle features follow-up pirate reinforcements. Do not end an early round with all operators exposed and no AP for Overwatch or fallback. Reload and Rally where necessary before chasing the last target.

    Next checkpoint →
  4. CHECKPOINT 04 OF 4

    Finish and return to the Den

    Eliminate the enemies required by the active objective without losing Hawks, Trick or Kabb. When the victory screen appears, check which contracts and Hero Missions will expire before choosing the next story deployment.

    After this mission →

COMMON BLOCKERS

Stuck on this mission?

Check the active objective list, finish the marked interaction and confirm all named survival requirements. Defeating opponents alone does not always finish the mission.

Search all Zero Company objectives →

CAMPAIGN CONTINUATION

Where to go next

After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Eavesdropping. The HoloTable in your own save takes priority over this sequence.

Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.

SOURCES

Evidence and further reading

Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.

Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: Not Your Turf ↗