
General Veers
Grants Imperial Troopers +20 Speed and Turn Meter as they gain buffs. Aggressive Tactician rewards a genuine enemy defeat.
IDS HOLOTABLES / IMPERIAL TROOPERS
Learn the full Veers–Piett–Dark Trooper–Range–Gideon team, its real mechanics and how to recognize an opponent that stops its turn engine. This is a kit-based guide, not a guarantee of victory.

01 / IDENTIFY EACH UNIT

Grants Imperial Troopers +20 Speed and Turn Meter as they gain buffs. Aggressive Tactician rewards a genuine enemy defeat.

Empire turns and attacks outside turns add temporary Trap stacks, increasing Offense and Potency.

Pneumatic Punch hits once per surviving Squad stack; losing stacks reduces the finishing damage.

Steady recovers Trooper Protection; buffed Troopers can call extra buffed allies to assist.

Control the Situation removes Turn Meter from all units before restoring some to allies.
02 / VERIFIED KIT RULES
MECHANIC 01
At full leader tier Imperial Troopers gain 20 Speed and 10% Turn Meter when receiving a buff. Aggressive Tactician gives Troopers Offense Up, 50% Turn Meter and 10% Protection recovery after an enemy defeat when correctly upgraded.
MECHANIC 02
When an Empire ally begins a turn or attacks outside a turn, allies gain Trap stacks (+6% Offense and Potency each). All stacks are removed at the start of the next enemy or non-Empire ally turn. They are temporary, not permanent.
MECHANIC 03
Four starting Squad stacks allow multiple Basic hits. A would-be fatal attack consumes a stack while more than one remains. Dark Trooper can't critically hit with Pneumatic Punch unless it has Advantage.
MECHANIC 04
Range can give Protection and call buffed Troopers to assist. Gideon's fully upgraded Control the Situation removes ALL units' Turn Meter, not just enemy Turn Meter, before granting some to allies.
Read the actual kit and battle state.
Read the actual kit and battle state.
Read the actual kit and battle state.
Read the actual kit and battle state.
03 / PRACTICAL BATTLE GUIDE
This is instructional decision support, not a simulated or personally recorded victory.
INTERACTIVE / FAILURE DIAGNOSIS
Choose the first decisive issue you observed. The selector doesn't access game accounts.
Compare actual opening Speed and starting Turn Meter, then check whether Daze, Stun or a Datacron interrupted Piett or Veers.
INTERACTIVE / MODE RULES
All five roles fit, supporting Veers's buff engine and Piett's Trap.
Before you attack: Review enemy five, current Datacron and exact upgrade levels.
View season records ↗04 / SUBSTITUTION WARNINGS
Gideon changes Turn Meter; Range adds attacks and sustain. The two slots do not perform the same job.
Squad stacks and multi-hit attacks differ from Death Trooper's Deathmark mechanics.
Not every Imperial Trooper belongs to Imperial Remnant; check specific ability-tag conditions.
Veers, Piett and Dark Trooper can form a three-person team, but without two of the five supporting roles.
05 / RESOURCES
| Unit | Priority | Reason |
|---|---|---|
| General Veers | Speed, survival | Stay active long enough to trigger the defeat bonus. |
| Admiral Piett | Speed and Potency | Start the temporary Trap engine. |
| Dark Trooper | Offense, Squad survival | Deliver the multi-hit Basic without relying on Critical Chance. |
| Range Trooper | Protection and survival | Keep allies assisted and protected. |
| Moff Gideon | Speed and Potency | Use control at a point that actually helps allied Turn Meter. |
These are kit-based starting points, not verified optimal settings for your account.
INTERACTIVE / LOCAL CHECKLIST
06 / QUICK ANSWERS
Yes, before granting allies some Turn Meter back at the relevant upgrade tier.
No. They expire at the next enemy or non-Empire turn.
No. The three-character squad loses Range and Gideon's support roles.
07 / SOURCES
Reviewed October 19, 2026. Historical counter data is not a present-day win guarantee.
Follow the researched Veers vs Phoenix file.
Mentioned in this file