SWTOR / FIELD MANUAL · GAMEPLAY

CREW SKILLS

Choose a profession. Command your companions. Build a lightsaber, craft a dye, design Sith armor, or turn scavenged resources into useful gear. This hands-on guide explains all 14 Crew Skills without forcing you to memorize confusing menus.

14 total skills6 crafting4 gathering4 mission3 slots for subscribers

01 / BEFORE YOU START

Three roles. One production chain.

Crew Skills are professions managed through your companions. They are independent of your Origin Story and Combat Style.

06Crafting professions

Make finished items using schematics. You may learn one crafting skill on a character, even with three subscriber slots.

04Gathering professions

Find resources on planets or send companions on gathering missions. You can choose multiple gathering skills instead of crafting.

04Mission professions

Send companions away on paid assignments to retrieve specialized materials and other rewards. They do not require searching planetary harvest nodes.

The important rule: A subscriber has three Crew Skill slots, not three crafting-profession slots. Artifice + Synthweaving on one character is not allowed. Artifice + Archaeology + Treasure Hunting works together. You can split different crafting professions across alternate characters and share eligible materials.

02 / INTERACTIVE PLANNER

Build your three-skill team

Pick what you want to produce and how you prefer to obtain materials. This planner recommends compatible skills; it does not change anything in SWTOR.

Slot 01 · craftingArtifice

Lightsabers, color crystals, dyes and relics

Slot 02 · gatheringArchaeology

Gather power crystals and artifact fragments

Slot 03 · mission or gatheringTreasure Hunting

Send companions to retrieve gemstones

ArchaeologyCommon and grade-specific resources
Treasure HuntingSpecialist gemstones
ArtificeDyes, crystals and weapons

Self-supply combination: Artifice + Archaeology + Treasure Hunting. Make the items you enjoy using.

Power crystals, color crystals and fragments are collected through Archaeology; gemstones come from Treasure Hunting.

03 / THE PROFESSION DIRECTORY

Every Crew Skill, explained

Filter by job type or search for an item. Open any card for a practical note.

Showing 14 of 14 Crew Skills

Artifice

CRAFTING SKILL

What it does

Lightsabers, color crystals, dye modules, hilts, relics, generators and focuses.

Pairs with: Archaeology + Treasure Hunting
Practical notes ↓

A favorite for weapon color and armor appearance. Some dyes come from the trainer; other dye schematics depend on reputation. Black and Black dye is not craftable.

Synthweaving

CRAFTING SKILL

What it does

Force-themed robes, armor appearances, and critical, defense or alacrity augments.

Pairs with: Archaeology + Underworld Trading
Practical notes ↓

Useful for Sith and Jedi fashion, although adaptive outfits can be worn by other classes. Its augments can improve eligible gear from any source.

Armormech

CRAFTING SKILL

What it does

Tech-oriented armor appearances and selected augments.

Pairs with: Scavenging + Underworld Trading
Practical notes ↓

Makes armor styled for Troopers, Agents, Smugglers and Bounty Hunters. Wearing or outfitting most adaptive appearances is not locked to those classes.

Armstech

CRAFTING SKILL

What it does

Blasters, blaster barrels, vibroweapons and selected augments.

Pairs with: Scavenging + Investigation
Practical notes ↓

A weapon and augment profession. Many older crafted weapons cannot be upgraded to match endgame gear, so inspect a schematic before spending credits.

Cybertech

CRAFTING SKILL

What it does

Earpieces, equipment modifications, grenades, some vehicle and ship components.

Pairs with: Scavenging + Underworld Trading
Practical notes ↓

Creates useful technical items; available schematics and competitive endgame gear change across updates.

Biochem

CRAFTING SKILL

What it does

Medpacs, stims, adrenals and biological equipment.

Pairs with: Bioanalysis + Diplomacy
Practical notes ↓

Useful for players who routinely use combat consumables. You can fully enjoy a class story without selecting this skill.

Archaeology

GATHERING SKILL

What it does

Power crystals, color-crystal materials and artifact fragments.

Pairs with: Artifice; Synthweaving
Practical notes ↓

Right-click crystal or artifact nodes in the open world, or send companions on Archaeology missions. Gathering locations depend on material grade.

Bioanalysis

GATHERING SKILL

What it does

Biological samples and other organic crafting components.

Pairs with: Biochem
Practical notes ↓

Collect from certain plants and defeated creatures or send companions on Bioanalysis missions. This is the normal material source for Biochem.

Scavenging

GATHERING SKILL

What it does

Scavenged metals and compounds from scrap and eligible droids.

Pairs with: Armormech; Armstech; Cybertech
Practical notes ↓

A practical pick for technology-heavy worlds. Some defeated droids and scattered scrap nodes can be scavenged.

Slicing

GATHERING SKILL

What it does

Electronic lockboxes, data and sliced tech materials.

Pairs with: Augments and GTN-oriented play
Practical notes ↓

Open eligible lockboxes while exploring and send companions for special rewards. Profits vary; mission cost can exceed the credits you recover.

Diplomacy

MISSION SKILL

What it does

Medical supplies and companion gifts, with some light or dark alignment options.

Pairs with: Biochem
Practical notes ↓

Send a companion on a Diplomacy assignment; these are not harvest nodes you find on a planet.

Investigation

MISSION SKILL

What it does

Researched compounds and other investigative mission rewards.

Pairs with: Armstech
Practical notes ↓

Often chosen to support blaster and weapon crafting. Mission rewards are different from items collected by Scavenging.

Treasure Hunting

MISSION SKILL

What it does

Gemstones, lockboxes and companion gifts.

Pairs with: Artifice
Practical notes ↓

A key complement to Artifice. Gemstones come from companion missions, not from Archaeology nodes.

Underworld Trading

MISSION SKILL

What it does

Luxury fabrics, underworld metals and companion gifts.

Pairs with: Synthweaving; Armormech; Cybertech
Practical notes ↓

Choose the relevant reward type for your recipe: Synthweaving often needs fabrics, while tech-armoring professions can need metals.

04 / HANDS-ON WALKTHROUGHS

Choose your crafting profession

Six distinct beginner routes. Choose a profession to see which trainers to visit, what to gather, which companion missions to run and what to craft first.

Select any crafting skill above, or use the profession planner earlier on this page. The walkthrough and checklist update together; progress for each craft is kept separately.

Selected walkthrough: Artifice · 8 steps

STEP-BY-STEP / ARTIFICE

Artifice: Crystals, lightsabers and dyes

Learn the material chain from crystal nodes to a finished cosmetic or modification. Not every dye schematic is sold by the trainer.

Gather: ArchaeologyMission: Treasure HuntingMake: A low-grade Artifice component, then a color crystal or dye schematic you can actually use.

Locate the three Fleet trainers

Visit the Strongholds & Crew Skills section of the Imperial or Republic Fleet. Talk to the crafting trainer to learn your profession, and locate the nearby gathering and mission-skill trainers.

Learn the skill combination

Select Artifice as the crafting skill, Archaeology for crystals and artifact fragments, and Treasure Hunting for gemstones. You can have only one crafting profession per character.

Choose a starter schematic

Open the Crew Skills window with B. Start with a schematic appropriate to your crafting level. Read its exact ingredient list before collecting or purchasing anything. Find a low-grade bonded component or another recipe the trainer currently offers.

Collect Archaeology materials

Harvest crystal and artifact nodes on a suitable planet, or send a companion on Archaeology gathering missions. Confirm the resource grade matches the schematic.

Send a Treasure Hunting mission

Choose a companion mission that rewards the gemstone grade specified in your chosen schematic. Check the listed reward type and credit cost.

Check vendors and material storage

Check the Crew Skills Trade Vendor for ordinary vendor components, then check your Materials Bay before paying GTN prices for supplies you may already own.

Queue and finish your first craft

Assign an available companion to craft the schematic. Return to your trainer as your crafting level increases and learn new schematics that match the items you actually want to make. If you built a bonded component, use it in a later finished-item recipe.

Customize something you will keep

Browse color-crystal and dye recipes, then preview the result in the appearance system. Check the resulting stats and dye restrictions instead of assuming every crafted item is an upgrade.

STEP-BY-STEP / SYNTHWEAVING

Synthweaving: Sith robes, armor and augments

Craft Force-themed clothing and learn which augments the profession can make. Use Outfit Designer to keep the appearance even when combat gear changes.

Gather: ArchaeologyMission: Underworld TradingMake: A low-grade Synthweaving component followed by a wearable robe or armor schematic.

Find the Synthweaving trainer

Visit the Strongholds & Crew Skills section of the Imperial or Republic Fleet. Talk to the crafting trainer to learn your profession, and locate the nearby gathering and mission-skill trainers.

Learn the supporting skills

Take Synthweaving plus Archaeology and Underworld Trading. Archaeology gives crystal and artifact materials; Underworld Trading missions provide luxury fabrics and other applicable goods.

Inspect a low-grade schematic

Open the Crew Skills window with B. Start with a schematic appropriate to your crafting level. Read its exact ingredient list before collecting or purchasing anything. Start with a component or wearable armor piece your trainer currently teaches.

Collect the crystal ingredients

Harvest suitable Archaeology nodes on your current planet or send a gathering mission. Check which material grade the recipe expects.

Order fabrics from your companion

Choose an Underworld Trading mission that rewards luxury fabrics of the appropriate grade. Metals are a different reward type and will not replace fabric ingredients.

Fill the remaining material slots

Check the Crew Skills Trade Vendor for ordinary vendor components, then check your Materials Bay before paying GTN prices for supplies you may already own. Check any fabric costs against the GTN before queueing a lengthy mission.

Craft your first armor piece

Assign an available companion to craft the schematic. Return to your trainer as your crafting level increases and learn new schematics that match the items you actually want to make. Inspect the finished piece to see its appearance and equipment properties.

Plan your next armor upgrade

Preview the new robe or armor in Outfit Designer. At higher levels, look for the augments your schematics support and confirm compatibility with the item you plan to augment.

STEP-BY-STEP / ARMORMECH

Armormech: Tech armor, plates and augments

Produce armor appearances for technological character styles and explore the augments available from the profession.

Gather: ScavengingMission: Underworld TradingMake: A low-grade Armormech component, followed by a tech-themed armor schematic.

Speak to an Armormech trainer

Visit the Strongholds & Crew Skills section of the Imperial or Republic Fleet. Talk to the crafting trainer to learn your profession, and locate the nearby gathering and mission-skill trainers.

Choose a compatible material team

Learn Armormech, Scavenging and Underworld Trading. Scavenging handles ordinary metals and compounds; Underworld Trading supplies specialist metals when a schematic requires them.

Select your first armor schematic

Open the Crew Skills window with B. Start with a schematic appropriate to your crafting level. Read its exact ingredient list before collecting or purchasing anything. Read whether it needs a crafted component or a finished piece first.

Scavenge from the environment

Collect appropriate scrap nodes and eligible defeated droids. Planet and resource grade determine which metal or compound you receive.

Send Underworld Trading for metals

Choose the Underworld Trading reward category containing underworld metals of the required grade. Fabric missions are primarily relevant to other recipes.

Compare supply costs

Check the Crew Skills Trade Vendor for ordinary vendor components, then check your Materials Bay before paying GTN prices for supplies you may already own. If a metal stack is expensive, try Scavenging missions or another planet before buying everything.

Craft a first armor item

Assign an available companion to craft the schematic. Return to your trainer as your crafting level increases and learn new schematics that match the items you actually want to make. Inspect its appearance and equipment requirements before equipping it.

Make the armor useful over time

Use Outfit Designer for a look you like. As you progress, review available Armormech augments instead of treating low-level armor as permanent endgame gear.

STEP-BY-STEP / ARMSTECH

Armstech: Blasters, weapon parts and augments

Learn how to make weapons and weapon components, including barrels, and understand why compatible item modifications matter more than cosmetic looks alone.

Gather: ScavengingMission: InvestigationMake: A starter Armstech component and a blaster or weapon-part schematic compatible with your character.

Learn Armstech on Fleet

Visit the Strongholds & Crew Skills section of the Imperial or Republic Fleet. Talk to the crafting trainer to learn your profession, and locate the nearby gathering and mission-skill trainers.

Select Scavenging and Investigation

Scavenging collects metals and compounds from scrap and eligible droids. Investigation missions supply researched compounds for weapon schematics.

Inspect a weapon or barrel schematic

Open the Crew Skills window with B. Start with a schematic appropriate to your crafting level. Read its exact ingredient list before collecting or purchasing anything. Confirm the weapon type and whether your chosen item is modifiable.

Gather scavenged metal and compounds

Find scrap nodes or droids that allow Scavenging, or dispatch companions on the matching grade of gathering mission.

Run an Investigation mission

Look for researched compound rewards in the grade required by the schematic. Do not confuse an Investigation reward with a Scavenging metal.

Source any remaining components

Check the Crew Skills Trade Vendor for ordinary vendor components, then check your Materials Bay before paying GTN prices for supplies you may already own. Compare researched-compound GTN prices with the cost and expected results of a companion mission.

Craft your first weapon component

Assign an available companion to craft the schematic. Return to your trainer as your crafting level increases and learn new schematics that match the items you actually want to make. Inspect the crafted barrel or weapon and verify which combat styles can use it.

Decide whether to keep or sell

Compare weapon stats, modifications, and actual GTN sale prices. A cosmetic blaster is not automatically an upgrade for your current class.

STEP-BY-STEP / CYBERTECH

Cybertech: Earpieces, modifications and gadgets

Work toward equipment modifications, earpieces and other mechanical items, checking each schematic rather than assuming older recipes are best-in-slot.

Gather: ScavengingMission: Underworld TradingMake: A low-grade Cybertech component, then an earpiece or equipment modification schematic available from your trainer.

Meet the Cybertech trainer

Visit the Strongholds & Crew Skills section of the Imperial or Republic Fleet. Talk to the crafting trainer to learn your profession, and locate the nearby gathering and mission-skill trainers.

Learn the companion material skills

Choose Cybertech, Scavenging and Underworld Trading. Scavenging supplies ordinary metal and compound grades; Trading provides specialist underworld metals.

Pick a practical first schematic

Open the Crew Skills window with B. Start with a schematic appropriate to your crafting level. Read its exact ingredient list before collecting or purchasing anything. Begin with the component or earpiece/modification the trainer currently offers.

Collect Scavenging materials

Harvest scrap or eligible defeated droids, or send a suitable Scavenging mission. Check the material grade carefully.

Request specialty metals

Send a companion on Underworld Trading missions for underworld metals when your recipe asks for them. The exact rewards depend on mission grade.

Check the material budget

Check the Crew Skills Trade Vendor for ordinary vendor components, then check your Materials Bay before paying GTN prices for supplies you may already own. Avoid spending more on components than an equivalent item costs on the GTN.

Queue your first Cybertech item

Assign an available companion to craft the schematic. Return to your trainer as your crafting level increases and learn new schematics that match the items you actually want to make. Inspect it to verify the modification slot or equipment slot for which it is intended.

Evaluate the next useful schematic

Compare crafted modifications or earpieces to your current gearing system. Consider optional gadgets or mounts later, but verify recipe availability first.

STEP-BY-STEP / BIOCHEM

Biochem: Medpacs, stims and adrenals

Craft medical and temporary combat consumables and understand when a reusable high-level recipe may have separate requirements.

Gather: BioanalysisMission: DiplomacyMake: A low-grade Biochem component and a medpac schematic taught by the trainer.

Visit a Biochem trainer

Visit the Strongholds & Crew Skills section of the Imperial or Republic Fleet. Talk to the crafting trainer to learn your profession, and locate the nearby gathering and mission-skill trainers.

Learn Bioanalysis and Diplomacy

Choose Biochem as your sole crafting skill. Bioanalysis supplies organic resources; Diplomacy missions supply specialist medical materials.

Inspect a medpac schematic

Open the Crew Skills window with B. Start with a schematic appropriate to your crafting level. Read its exact ingredient list before collecting or purchasing anything. Start with a low-grade recipe you can actually use while leveling.

Collect organic samples

Gather from suitable plants or eligible defeated creatures, or run Bioanalysis gathering missions. Match the resource grade to the schematic.

Send a medical-supplies mission

Use Diplomacy and choose the medical-supply reward category for your recipe. Companion gifts are a different reward type.

Fill gaps in your ingredient list

Check the Crew Skills Trade Vendor for ordinary vendor components, then check your Materials Bay before paying GTN prices for supplies you may already own. Medpac materials are often obtainable from multiple sources, but compare mission fees with GTN pricing.

Craft your first medpac

Assign an available companion to craft the schematic. Return to your trainer as your crafting level increases and learn new schematics that match the items you actually want to make. Inspect the item level and effects before deciding whether to use or trade it.

Choose your next consumable

Explore stims and adrenals at higher crafting levels. Do not assume every recipe is reusable or that older schematics are valuable in current endgame play.

05 / SIX INTERACTIVE WORKSTATIONS

Choose a project. Build a crafting plan.

Explore a visual workbench for every crafting profession. Each has three selectable projects, supply routes, useful warnings and a four-stage preparation checklist.

Choose your station, then select a project. These are illustrative examples, not fabricated in-game recipes: use the current SWTOR schematic for exact material quantities, skill requirements and costs.

ARCANE FORGE

Crystal, dye and weapon design

Artifice projects revolve around crystals, relics and appearance customization.

IDS / ARTIFICE WORKSTATION

PROJECT FILE / ARTIFICE

Dye module

Color the armor, not the stats

Compare primary and secondary colors and check whether the schematic is trainer- or reputation-locked.

01 · HARVEST OR GATHERArchaeology crystal and fragment materials, where the recipe requires them
02 · CREW MISSION / SPECIALTYTreasure Hunting gemstones, where the selected dye schematic requires them
03 · SCHEMATIC / VENDORDye schematic from trainer or a reputation vendor
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Preview the primary and secondary colors on your chosen armor before using the finished dye.

Know before crafting: Black and Black is not craftable with Artifice.

Open the interactive dye preview ↓

PROJECT FILE / ARTIFICE

Color crystal

Choose a lightsaber color

Craft a color crystal for a compatible weapon and decide whether its visual and stat effects suit your build.

01 · HARVEST OR GATHERArchaeology crystal-grade materials listed on the schematic
02 · CREW MISSION / SPECIALTYTreasure Hunting gemstones if required by the schematic
03 · SCHEMATIC / VENDORArtifice crystal schematic appropriate to your skill
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Check your lightsaber has a modifiable crystal slot before committing materials.

Know before crafting: Some weapons or appearances do not offer a removable color-crystal slot.

PROJECT FILE / ARTIFICE

Lightsaber hilt

Work on a compatible weapon upgrade

Inspect a hilt schematic and compare its rating with the current weapon component before crafting.

01 · HARVEST OR GATHERMatching-grade crystals and artifacts from Archaeology
02 · CREW MISSION / SPECIALTYRequired specialist gemstones from Treasure Hunting, if listed
03 · SCHEMATIC / VENDORKnown hilt schematic and vendor components
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Open the weapon's modification interface to verify it can accept a new hilt.

Know before crafting: Artifice crafting does not guarantee the strongest available endgame hilt.

SITH TAILOR

Robes, armor and augments

Build a distinctive Sith or Jedi outfit and plan useful upgrades for eligible gear.

IDS / SYNTHWEAVING WORKSTATION

PROJECT FILE / SYNTHWEAVING

Sith robe

Build the silhouette

Choose an armor appearance with the collar, sleeves and plating that fit your character's style.

01 · HARVEST OR GATHERArchaeology crystal and artifact materials listed by the recipe
02 · CREW MISSION / SPECIALTYUnderworld Trading luxury fabrics when required
03 · SCHEMATIC / VENDORArmor schematic and ordinary vendor supplies
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Try the robe in Outfit Designer rather than replacing stronger equipped gear.

Know before crafting: A dramatic appearance does not necessarily mean a higher item rating.

PROJECT FILE / SYNTHWEAVING

Boots and gloves

Complete a coordinated set

Fill the smaller appearance slots to match the chestpiece while keeping your preferred combat equipment.

01 · HARVEST OR GATHERArchaeology materials of the required grade
02 · CREW MISSION / SPECIALTYUnderworld Trading fabrics for schematics that request them
03 · SCHEMATIC / VENDORBoot or glove schematic and vendor materials
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Preview and unify outfit colors after crafting.

Know before crafting: Pieces can display dye colors differently even when Unify Colors is enabled.

PROJECT FILE / SYNTHWEAVING

Critical augment

Plan a lasting stat upgrade

Check a Critical Rating augment schematic and whether your chosen equipment supports an augment slot.

01 · HARVEST OR GATHERArchaeology resources used in the augment recipe
02 · CREW MISSION / SPECIALTYUnderworld Trading materials where required
03 · SCHEMATIC / VENDORCorrect augment schematic, required components and an appropriate slot or kit
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Compare augment tier, stat benefit and price before crafting.

Know before crafting: An augment may require an installed augment slot, and the recipe may be grade-specific.

FIELD ARMORER

Armor plates, helmets and augments

Craft tech armor appearances and selected augments for eligible equipment.

IDS / ARMORMECH WORKSTATION

PROJECT FILE / ARMORMECH

Chestplate

Design a tech armor torso

Explore armor schematics for a heavy armored silhouette or a practical field appearance.

01 · HARVEST OR GATHERScavenged metal and compounds of the required grade
02 · CREW MISSION / SPECIALTYUnderworld Trading metals when listed
03 · SCHEMATIC / VENDORArmormech chest schematic and vendor parts
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Preview on the intended character and check the item's equip requirements.

Know before crafting: Appearance and actual combat rating are separate concerns.

PROJECT FILE / ARMORMECH

Helmet

Customize a battle-ready look

Choose a helmet appearance and determine whether it supports the outfit you want.

01 · HARVEST OR GATHERScavenging scrap and metals for the schematic grade
02 · CREW MISSION / SPECIALTYUnderworld Trading metals, if the helmet recipe calls for them
03 · SCHEMATIC / VENDORHelmet schematic and vendor components
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Toggle Show Head Slot in character/outfit settings to see the difference.

Know before crafting: Some armor visuals and equip restrictions vary by item.

PROJECT FILE / ARMORMECH

Armor augment

Reinforce existing gear

Choose an Armormech augment and plan which eligible equipment piece would receive it.

01 · HARVEST OR GATHERScavenging materials specified by the augment schematic
02 · CREW MISSION / SPECIALTYUnderworld Trading materials when required
03 · SCHEMATIC / VENDORAugment schematic, components and compatible augment slot
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Compare the augment's exact stat against your role before equipping.

Know before crafting: The strongest current augment tier may require materials from other activities.

WEAPONSMITH STATION

Blasters, barrels and weapon augments

Craft weapons for compatible combat styles and study their upgrade slots.

IDS / ARMSTECH WORKSTATION

PROJECT FILE / ARMSTECH

Blaster

Build a weapon appearance

Select a pistol or rifle schematic compatible with the character intended to equip it.

01 · HARVEST OR GATHERScavenging metals and compounds used by the recipe
02 · CREW MISSION / SPECIALTYInvestigation researched compounds when required
03 · SCHEMATIC / VENDORChosen weapon schematic and vendor parts
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Inspect weapon type restrictions and preview the appearance.

Know before crafting: A Juggernaut cannot equip a crafted blaster in place of a lightsaber.

PROJECT FILE / ARMSTECH

Barrel

Upgrade a compatible blaster

Review a blaster-barrel component and check whether your target weapon has a removable barrel.

01 · HARVEST OR GATHERScavenging metals and compounds of the right grade
02 · CREW MISSION / SPECIALTYInvestigation materials matching the schematic
03 · SCHEMATIC / VENDORBarrel schematic and matching weapon modification slot
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Compare item rating and stats before installing.

Know before crafting: Barrels are for compatible blasters, not lightsaber hilts.

PROJECT FILE / ARMSTECH

Weapon augment

Improve supported equipment

Find an available Armstech augment schematic suited to the combat stat you want.

01 · HARVEST OR GATHERScavenging materials listed on that schematic
02 · CREW MISSION / SPECIALTYInvestigation compounds where applicable
03 · SCHEMATIC / VENDORAugment schematic and any required kit or augment slot
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Plan the slot and relevant stat before spending on materials.

Know before crafting: Check current augmentation requirements; older recipes may not be competitive.

ENGINEERING BAY

Mods, earpieces and gadgets

Turn scavenged parts into technical equipment and optional utility items.

IDS / CYBERTECH WORKSTATION

PROJECT FILE / CYBERTECH

Earpiece

Engineer a wearable upgrade

Choose an earpiece schematic and compare it with the piece already equipped.

01 · HARVEST OR GATHERScavenging metals and compounds specified by the recipe
02 · CREW MISSION / SPECIALTYUnderworld Trading metals if needed
03 · SCHEMATIC / VENDORCurrent earpiece schematic and vendor components
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Check the finished item rating and stats for your role.

Know before crafting: A crafted earpiece may be weaker than current Flashpoint or endgame gear.

PROJECT FILE / CYBERTECH

Equipment mod

Tune an eligible item

Inspect an armor modification schematic and check whether your target gear supports that modification type.

01 · HARVEST OR GATHERScavenging materials for the exact crafting grade
02 · CREW MISSION / SPECIALTYUnderworld Trading specialist metals as listed
03 · SCHEMATIC / VENDORMod schematic and a compatible modification slot
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Compare the component's stats with the existing mod before replacing it.

Know before crafting: Not all armor or weapon pieces are modifiable.

PROJECT FILE / CYBERTECH

Grenade

Explore an optional gadget

Check the Cybertech grenade schematics and how the item's cooldown or restrictions work.

01 · HARVEST OR GATHERScavenging metals and compounds for the recipe
02 · CREW MISSION / SPECIALTYUnderworld Trading materials if required
03 · SCHEMATIC / VENDORGrenade schematic and any ordinary trade-vendor components
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Read the final item's effect and restrictions before producing multiples.

Know before crafting: Grenades are consumable utility items, not permanent armor upgrades.

FIELD MEDICAL LAB

Medical compounds and stimulants

Prepare situational combat supplies and learn how medical schematics use organic resources.

IDS / BIOCHEM WORKSTATION

PROJECT FILE / BIOCHEM

Medpac

Prepare an emergency heal

Choose a medpac schematic and understand its level requirement and healing description.

01 · HARVEST OR GATHERBioanalysis compounds or samples matching the recipe
02 · CREW MISSION / SPECIALTYDiplomacy medical supplies when required
03 · SCHEMATIC / VENDORMedpac schematic and ordinary vendor ingredients
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Compare the healing amount with the medpacs available at your current level.

Know before crafting: Most medpacs are consumable; not every recipe produces reusable items.

PROJECT FILE / BIOCHEM

Stim

Support a chosen combat role

Inspect stim recipes and compare the stated buff with your role's useful attributes.

01 · HARVEST OR GATHERBioanalysis organic ingredients at the needed grade
02 · CREW MISSION / SPECIALTYDiplomacy medical materials when listed
03 · SCHEMATIC / VENDORAppropriate stim schematic and vendor supplies
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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0 of 4 preparation steps done

What to do in SWTOR: Check buff duration and item requirements before crafting a stack.

Know before crafting: Stim effects and available recipes can change across game updates.

PROJECT FILE / BIOCHEM

Adrenal

Plan a short-term boost

Look at adrenal schematics and the exact temporary effect each one gives.

01 · HARVEST OR GATHERBioanalysis samples and compounds as required
02 · CREW MISSION / SPECIALTYDiplomacy specialist medical supplies
03 · SCHEMATIC / VENDORAdrenal schematic and the remaining recipe components
Interactive project preparation

Mark each stage after checking it in the game. The completion meter is a planning aid and does not assert you possess the recipe.

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What to do in SWTOR: Check use conditions and cooldowns before crafting more than you need.

Know before crafting: Some high-tier or reusable recipes have additional acquisition requirements.

06 / SIX VISUAL DESIGN LABS

Make it your own: interactive equipment previews

Each crafting profession gets its own interactive visual. Switch armor silhouettes, weapon shapes, circuits and medical displays to compare designs.

Visual lab: Artifice · Dye preview

These are original visual diagrams, not exact in-game models or confirmed recipes. Check SWTOR schematics for actual ingredients and requirements.

ARTIFICE / LIVE VISUAL

Dye design studio

Compare black dye combinations on illustrated Sith armor.

Choose a dye module

Dyes usually change a primary area and a secondary trim color. The same dye can appear different on metal, cloth or leather. Preview the actual armor before paying.

Black and Deep Red

Craftable reputation schematic. Graphic is illustrative.

Black + Light Gray: Artifice trainer schematic at skill 470. Black + Deep Red: reputation schematic associated with Oricon. Black + Black: a Cartel Market dye, commonly traded on the GTN, not crafted through Artifice.

Before applying: Ctrl + left-click the dye and armor to preview, check that the armor has a dye slot, and remember the dye is single-use. A chestpiece dye can affect an entire outfit when Unify Colors is enabled, but not every dyeable surface will match.

SYNTHWEAVING / LIVE VISUAL

Robe design studio

Switch between three Force-user outfit silhouettes.

Choose a style below and watch the illustration change.

Visual concept only. This does not preview the game client, confirm a schematic, or calculate equipment stats.

ILLUSTRATED EQUIPMENT CONCEPT · NOT GAME FOOTAGE

ARMORMECH / LIVE VISUAL

Armor configuration bay

Swap between heavy, recon and flight armor.

Choose a style below and watch the illustration change.

Visual concept only. This does not preview the game client, confirm a schematic, or calculate equipment stats.

ILLUSTRATED EQUIPMENT CONCEPT · NOT GAME FOOTAGE

ARMSTECH / LIVE VISUAL

Weapons design table

Compare blaster pistol, carbine and rifle shapes.

Choose a style below and watch the illustration change.

Visual concept only. This does not preview the game client, confirm a schematic, or calculate equipment stats.

ILLUSTRATED EQUIPMENT CONCEPT · NOT GAME FOOTAGE

CYBERTECH / LIVE VISUAL

Circuit assembly board

Explore earpiece, equipment mod and grenade layouts.

Choose a style below and watch the illustration change.

Visual concept only. This does not preview the game client, confirm a schematic, or calculate equipment stats.

ILLUSTRATED EQUIPMENT CONCEPT · NOT GAME FOOTAGE

BIOCHEM / LIVE VISUAL

Medical formulation display

Compare medpac, stim and adrenal containers.

Choose a style below and watch the illustration change.

Visual concept only. This does not preview the game client, confirm a schematic, or calculate equipment stats.

ILLUSTRATED EQUIPMENT CONCEPT · NOT GAME FOOTAGE

07 / RESOURCE ROUTES

Where to find Archaeology materials

Resource grades follow content regions rather than a single fixed path. These are examples of published gathering areas, not guaranteed active node locations.

Grade 1Dromund Kaas / Coruscant

Starter crystals and fragments; Empire players commonly begin on Dromund Kaas.

Grade 2–3Nar Shaddaa / Alderaan

Look for higher-grade Archaeology nodes as you progress through these planetary areas.

Grade 4Imperial Taris / Republic Balmorra

Faction-dependent planetary levels lead to different resource grades.

Grade 5–7Belsavis / Voss / Corellia / Ilum / Makeb

Later planets span several grades. Check the specific resource tooltip and node type.

Grade 8–10Yavin 4 / Zakuul / Iokath / Ossus

High-grade resource hunting varies by area and expansion.

Grade 11Onderon / Mek-Sha

Later expansion gathering zones; not every high-level crafting material is a world harvest node.

Important distinction: Archaeology crystals and fragments can appear as gathering nodes in the open world. Treasure Hunting gemstones do not: send companions on missions. Open the world map with M and enable resource markers if you cannot see nodes.

Mission rewards are described by material grade and type. Before sending a companion, compare the actual schematic requirements with the listed mission reward type. For rare components, check the GTN or a second character. No planet guarantees every material at every grade.

08 / CREDITS AND EFFICIENCY

Craft, gather, or buy?

The GTN is a shortcut, not always the cheapest source. Learn when a companion mission is worth its time.

Gather when exploring

Right-click Archaeology nodes while traveling between story missions. This produces some ingredients without paying a mission fee, although it takes your time.

Send a companion

Choose Treasure Hunting missions for gemstones. Check mission grade, reward description and credit cost. A critical result can change the total rewards.

Compare the GTN

Common materials are often traded in stacks, but supply is server-dependent. Compare the total price to mission costs and check the Crew Skills Trade Vendor for white-border ingredients.

Practical rule: A schematic is not automatically profitable because its finished item has a high asking price. Check the cost of each component, listing fees, current competition and the possibility that the item never sells. Likewise, an expensive color crystal may be cosmetic rather than stronger gear.

Gearing reality: you can equip several armor pieces, but crafting six pieces does not automatically beat one well-earned weapon or your existing endgame gear. Item rating, modifications, augments, stats and the current gearing system matter more than the number of crafted slots. Outfit Designer lets you wear a separate visual appearance without replacing your combat gear.

Companion efficiency: influence improves companion crafting speed and mission performance. It is not an automatic damage bonus from selecting a particular crafting profession, and profession choice does not need to match your Sith Warrior class.

09 / QUESTIONS ANSWERED

Answers before you commit

Can I learn Artifice and Synthweaving together?

No, not on one character. You can learn at most one crafting skill per character. Assign Synthweaving to an alternate character and share eligible materials or completed items as permitted.

Can I buy almost all crafting supplies on the GTN?

Many ordinary and specialist ingredients are player-tradable, but availability and price depend on server and grade. Some bind-on-pickup or activity-specific components cannot simply be purchased.

Will Artifice make my best-in-slot lightsaber?

Not necessarily. Artifice makes some weapons, hilts, modifications and relics, but endgame progression has separate gear systems. Choose Artifice for its crafting options and cosmetics, not a promise of best-in-slot equipment.

Can I make completely black armor dye?

Black and Black dye is not an Artifice schematic. Obtain the appropriate Cartel Market item, or buy a tradable copy on the GTN when listed. Artifice can make other black combinations.

Where do gems come from?

Treasure Hunting companion missions. Archaeology supplies crystal and artifact materials; the two skills have different reward pools.

Does a dye apply to an entire set?

Dyes attach to individual dyeable items and are consumed. Unify Colors can coordinate outfit pieces with the chest appearance, although specific pieces and textures may behave differently.

Is crafting required to finish SWTOR?

No. Class stories, expansions, Flashpoints and much of endgame can be played without a crafting profession. Crafting is an optional economic and customization system.

Why is a schematic gray, green, yellow or orange?

The schematic difficulty color signals its relevance for skill gains. Gray generally offers no further crafting-level progress, while higher-difficulty colors give better advancement. Visit your trainer as you level for appropriate new schematics.

SOURCES / VERIFICATION

Where these mechanics come from

This is a practical Star Wars: The Old Republic guide, not live-client verification of every schematic. Recipe lists, ranks, unlock conditions, dye stock and the GTN change with patches and server economy. Always read the current in-game recipe before spending credits.

By Imperial Dark Sector. References reflect documented mechanics and should be checked against the live game when an update changes crafting.

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