FLASHPOINT WALKTHROUGH / IMPERIAL · MID-STORY · LEVEL 29+ STORY
Boarding Party | Exact Imperial route
The first half of the Imperial Revan Flashpoint arc. Find the White Nova rather than looking for this instance on a planet map, then board Dorin's Sky and follow its Engineering, Hangar and Command decks in order.
Mode and story notes: Story/Solo is available at level 29+; repeatable Veteran can have a lower manual-entry threshold and Master is intended for high-level groups. Completing a queued Veteran run does not necessarily advance the story arc.
01
Go to the WEST elevator on Imperial Fleet
On Vaiken Spacedock use the elevator on the WEST side, not the Black Talon north elevator. Select INTERFLEET TRANSPORT.
02
Take the taxi to the WHITE NOVA
At Interfleet Transport, board the taxi to WHITE NOVA, then travel to its COMMAND DECK. An unlocked direct Fleet quick travel to White Nova also works.
03
Get the story arc from a droid
For the connected Imperial story, seek X1-02 near the Fleet's western elevator or X1-09 at the NORTH end of the White Nova Command Deck. Accept the Boarding Party story briefing.
04
Select the correct quest and door
For repeatable entry, speak to SERGEANT TABAR/TEBAR near the NORTHEAST Command Deck area, choose the relevant mode, then use the nearby colored instance door. If the story quest offers a different briefing, follow its marker instead.
05
Check the mode before entering
If alone, use the Story/Solo entry available to your level and progression. A VETERAN quest is the multiplayer version and is not a substitute for finishing the story branch.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Board Dorin's Sky
Use the WHITE NOVA quest entrance, BOARD THE DORIN'S SKY, and follow the ENGINEERING DECK forward through Republic defenders.
02
Defeat HXI-54 Juggernaut
In Engineering, fight the large droid; stay out of blue cross-shaped electricity and red lightning circles.
03
Secure Engineering
Defeat MAJOR ALVENA and her guards. Keep the orange frontal firing zone away from teammates, then continue through the newly opened route.
04
Hangar Deck console
Continue from Engineering into the HANGAR DECK. Your journal explicitly says USE THE HANGAR DECK COMMUNICATIONS CONSOLE: RIGHT-CLICK the highlighted console before searching for a new staircase.
05
Clear Sakan Do'nair's section
Defeat the healer enemies around SAKAN DO'NAIR, then RIGHT-CLICK the GLOWING BLUE CONSOLE opened by his defeat to continue.
06
Pass Lieutenant Menerus
Fight MENERUS or bypass him if your group knows the route. If fighting, move out of his red fire circles.
07
Reach the Command Deck
Move through the ship toward the COMMAND DECK. If you are completing the optional VANGUARDS quest, finish required counters and reactor security terminals before the final room.
08
Defeat Storm Squad
Security Chief MASSEY protects others with a reflective shield; focus MEDICAL OFFICER ALON when unshielded, then MASSEY, then COMMANDER JORLAND.
09
Talk to Captain Yelto
When the objective changes to TALK TO CAPTAIN YELTO, complete that conversation rather than leaving immediately. The follow-on story points toward THE FOUNDRY.
Optional activities: VANGUARDS is optional: defeat 50 Republic troops → 10 Jedi → disable 6 reactor-security terminals → bonus reactor boss Chief Engineer Kels. COMLINK DISRUPTION is separate; its 6 relays are spread two each across Engineering, Hangar and Command decks.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 06
HXI-54 Juggernaut
Where: End of the Engineering Deck.
01
Watch the warning text
When the droid announces an energy torrent, move away from the ARMS OF THE BLUE LIGHTNING CROSS.
02
Avoid marked circles
Leave RED CIRCLES filled with BLUE ELECTRICITY before the hit resolves.
03
Regroup
If the droid pulls players inward, reorient and avoid chaining lightning damage.
Stuck here? Blue electricity telegraphs are the fight. Do not stand in the cross just because there is no ordinary red circle.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.