IMPERIAL DARK SECTOR / SWTOR FLASHPOINTS
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The Black Talon · Mission step 1
Start on the transport →
BOARD THE BLACK TALON → speak to LIEUTENANT SYLAS, then NR-02 IN THE LOUNGE. Walk through the ship to the highlighted rooms rather than waiting for a galaxy-map arrow.
The Black Talon · Mission step 2
Advance the bridge sequence →
Speak to the IMPERIAL LIEUTENANT, then NR-02 ON THE BRIDGE. Complete the captain dialogue and objective; the next phase will send you to ship defenses.
The Black Talon · Mission step 3
Clear the sabotage attack →
Find and defeat GXR-5 SABOTAGE DROID. Kill approaching Sabotage Probes before they explode; return to NR-02 ON THE BRIDGE after the objective completes.
The Black Talon · Mission step 4
Defend the Imperial ship →
Defeat SERGEANT BORAN AND HIS SQUAD when their objective appears, then return again to NR-02 ON THE BRIDGE to receive the next destination.
The Black Talon · Mission step 5
Board the Brentaal Star →
When the objective says BOARD THE BRENTAAL STAR IN A TRANSPORT, follow the boarding route to the shuttle and RIGHT-CLICK the GLOWING BLUE DOOR at the top of the ramp.
The Black Talon · Mission step 6
Use the holoterminal, not a nearby exit →
Inside the Republic cruiser, click the BLUE HOLOTERMINAL to contact Black Talon. Clear Commander Ghulil and the medics when you reach them.
The Black Talon · Mission step 7
Ride the tram to the Engine Deck →
After Commander Ghulil, look for the TRAM CONTROL with a GLOWING BLUE ELEVATOR BUTTON. CLICK THE TRAM CONTROL; walking into the nearby plain door will not advance this objective.
The Black Talon · Mission step 8
Find the escape-pod door →
Follow the objective GET TO THE ESCAPE PODS and RIGHT-CLICK the GLOWING BLUE DOOR. Fight YADIRA BAN when you reach her chamber.
The Black Talon · Mission step 9
Finish the objective →
After defeating Yadira, TALK TO THE GENERAL when the objective changes; do not leave the instance before that conversation completes.
The Black Talon · Boss / puzzle
GXR-5 Sabotage Droid →
Black Talon ship defense objective after the bridge sequence. If there is no path forward, check whether an explosive probe or the bridge conversation remains unfinished. Destroy probes Focus SABOTAGE PROBES before their countdown explosions. Interrupt when possible Interrupt FULL AUTO to …
The Black Talon · Boss / puzzle
Sergeant Boran and squad →
Boarder encounter after returning to NR-02 from GXR-5. A bridge conversation is required more than once in this Flashpoint. Revisit NR-02 rather than searching for a new exit. Keep the group together Defeat the enemies around Sergeant Boran; avoid running ahead during the boarding response…
The Black Talon · Boss / puzzle
Commander Ghulil →
Republic cruiser section after using the transport shuttle and holoterminal. Trying to click an ordinary doorway after Ghulil will not substitute for the nearby tram button. Remove medics first Target the MEDICS behind the Mon Calamari commander before concentrating on him. Avoid fire STEP…
The Black Talon · Boss / puzzle
Yadira Ban →
Final escape-pod area aboard the Republic cruiser. Master Mode Cyclone Nova cannot be interrupted. If the boss seems too durable during the cast, wait for its shield window to end. Watch Cyclone Nova When Yadira casts CYCLONE NOVA, step out of the close-range impact zone. Interrupt in Stor…
The Black Talon · Stuck? / answer
The mission says Engine Deck but the exit will not open. →
After Commander Ghulil, use the small GLOWING BLUE TRAM OR ELEVATOR BUTTON. The nearby door is not the trigger.
The Black Talon · Stuck? / answer
My Combat Support Droid disappeared. →
Re-summon it from the blue mission-tracker control or the mission item in your inventory. It only accompanies eligible Story Mode runs.
The Black Talon · Stuck? / answer
I cleared the hallway but the next objective does not activate. →
Re-read the current mission line. Several steps require returning to NR-02 on the bridge, using a holoterminal, or clicking the shuttle door.
The Black Talon · Stuck? / answer
Why am I not getting the story dialogue in Group Finder? →
For the full mission sequence and introductory conversations, enter the Flashpoint manually in Story Mode. Group Finder queues are repeatable group runs.
Boarding Party · Mission step 1
Board Dorin's Sky →
Use the WHITE NOVA quest entrance, BOARD THE DORIN'S SKY, and follow the ENGINEERING DECK forward through Republic defenders.
Boarding Party · Mission step 2
Defeat HXI-54 Juggernaut →
In Engineering, fight the large droid; stay out of blue cross-shaped electricity and red lightning circles.
Boarding Party · Mission step 3
Secure Engineering →
Defeat MAJOR ALVENA and her guards. Keep the orange frontal firing zone away from teammates, then continue through the newly opened route.
Boarding Party · Mission step 4
Hangar Deck console →
Continue from Engineering into the HANGAR DECK. Your journal explicitly says USE THE HANGAR DECK COMMUNICATIONS CONSOLE: RIGHT-CLICK the highlighted console before searching for a new staircase.
Boarding Party · Mission step 5
Clear Sakan Do'nair's section →
Defeat the healer enemies around SAKAN DO'NAIR, then RIGHT-CLICK the GLOWING BLUE CONSOLE opened by his defeat to continue.
Boarding Party · Mission step 6
Pass Lieutenant Menerus →
Fight MENERUS or bypass him if your group knows the route. If fighting, move out of his red fire circles.
Boarding Party · Mission step 7
Reach the Command Deck →
Move through the ship toward the COMMAND DECK. If you are completing the optional VANGUARDS quest, finish required counters and reactor security terminals before the final room.
Boarding Party · Mission step 8
Defeat Storm Squad →
Security Chief MASSEY protects others with a reflective shield; focus MEDICAL OFFICER ALON when unshielded, then MASSEY, then COMMANDER JORLAND.
Boarding Party · Mission step 9
Talk to Captain Yelto →
When the objective changes to TALK TO CAPTAIN YELTO, complete that conversation rather than leaving immediately. The follow-on story points toward THE FOUNDRY.
Boarding Party · Boss / puzzle
HXI-54 Juggernaut →
End of the Engineering Deck. Blue electricity telegraphs are the fight. Do not stand in the cross just because there is no ordinary red circle. Watch the warning text When the droid announces an energy torrent, move away from the ARMS OF THE BLUE LIGHTNING CROSS. Avoid marked circles Leave…
Boarding Party · Boss / puzzle
Major Alvena →
Engineering section after HXI-54. A highlighted cone is directional. If it stops tracking you, step out rather than continuing to stand in it. Do not stand in the cone An ORANGE RECTANGLE or cone follows the targeted player before Full Auto. Face the attack safely Tank turns Alvena away fr…
Boarding Party · Boss / puzzle
Sakan Do'nair →
Middle ship section before the Command Deck. Many groups finish Sakan and wander. The next step is the BLUE CONSOLE, not another enemy spawn. Kill healers first Focus the supporting healers so Sakan cannot receive repeated heals. Finish all adds Make sure the encounter and any summoned ene…
Boarding Party · Boss / puzzle
Lieutenant Menerus →
Optional intermediate encounter on the way to Command Deck. Menerus is not necessarily required if the route permits a clean bypass. Do not waste time searching for a second boss activation. Decide whether to fight This encounter may be bypassed by groups familiar with the terrain; new pla…
Boarding Party · Boss / puzzle
Chief Engineer Kels (bonus) →
Optional reactor encounter unlocked by the Vanguards bonus objective. If Kels will not appear, verify every Vanguards phase in order. This is bonus content and need not block story progression. Complete bonus phases If actively doing VANGUARDS, defeat 50 Republic forces, 10 Jedi, then disa…
Boarding Party · Boss / puzzle
Storm Squad: Alon, Massey and Jorland →
Final Command Deck fight. If damage reflects, change target away from the bright electricity shield rather than increasing DPS on that target. Interrupt healing Prioritize MEDICAL OFFICER ALON when not shielded; interrupt RESTORATIVE SCAN. Switch from shielded targets SECURITY CHIEF MASSEY…
Boarding Party · Stuck? / answer
I cannot find Boarding Party anywhere on the world map. →
It is on the WHITE NOVA, not a planetary map. WEST Fleet elevator → INTERFLEET TRANSPORT → taxi to WHITE NOVA → COMMAND DECK.
Boarding Party · Stuck? / answer
I finished Boarding Party but The Foundry did not start. →
Complete CAPTAIN YELTO's final conversation and verify you picked up the Imperial story arc from X1-02/X1-09, not only a repeatable Veteran queue.
Boarding Party · Stuck? / answer
The hallway after Sakan is blocked. →
After defeating Sakan Do'nair, RIGHT-CLICK the GLOWING BLUE CONSOLE near the encounter before trying to advance.
Boarding Party · Stuck? / answer
We cannot damage Storm Squad without taking damage ourselves. →
Massey's BRIGHT BLUE SHIELD reflects damage. Switch to an unshielded target, interrupt Alon's healing, then remove Massey.
The Foundry · Mission step 1
Talk to Helm Officer Martos →
Enter the Imperial transport and speak to HELM OFFICER MARTOS when asked. The dialogue hands off to infiltration of the Republic facility.
The Foundry · Mission step 2
Infiltrate the Foundry →
Advance through defenders and proceed to the SECURITY DOOR. RIGHT-CLICK the prompted override mechanism when the mission reads OVERRIDE THE SECURITY DOOR.
The Foundry · Mission step 3
Pass the Foundry Guardian →
Defeat FOUNDRY GUARDIAN near the stairway ramp. Back out of its orange MOLTEN BURST range rather than standing directly beside it.
The Foundry · Mission step 4
Enter the Factory Core →
Follow the factory walkways and clear necessary forces. Optional FORGED IN BATTLE counters may require 50 troops then 30 Extermination Droids.
The Foundry · Mission step 5
Defeat HK-47 →
Enter HK-47's chamber and clear spawned extermination droids during the fight. When HK-47 begins ENGAGE CORE in the CENTER, GET OUT of the center before the pistons drop.
The Foundry · Mission step 6
Disable core generators →
After the core descends, quickly activate or destroy the BLUE GENERATOR OBJECT PANELS around the lowered core as required by your current mode. If missed, HK-47 gains a dangerous POWER OF THE CORE buff.
The Foundry · Mission step 7
Go to the Inner Sanctum →
When the mission changes to GET TO THE INNER SANCTUM, leave HK-47's chamber using the onward objective route and follow the path to Revan. Optional signal beacons belong to a separate bonus.
The Foundry · Mission step 8
Defeat Revan →
Move out of PURPLE GROUND CIRCLES, avoid standing with your back to a cliff during knockbacks, and interrupt his dangerous casts when possible.
The Foundry · Mission step 9
Finish at the Holoterminal →
After Revan's final shield/disappearance sequence, USE THE HOLOTERMINAL when instructed. Do not leave when he first becomes invulnerable.
The Foundry · Boss / puzzle
Foundry Guardian →
Stairway approach after Foundry security access. Molten Burst, not a complicated boss puzzle, is the main risk. Move farther than normal melee range during the glow. Watch for orange glow The Guardian turns bright orange before MOLTEN BURST. Leave close range Step more than approximately 6…
The Foundry · Boss / puzzle
HK-47 →
Factory Core chamber after droid-filled walkways. Do not stand under the pistons. If he remains inside an apparently shut core, the panel mechanic or a known encounter bug may be responsible. Deal with extermination adds When HK-47 calls EXTERMINATION UNITS, clear droids so the room does n…
The Foundry · Boss / puzzle
Burrower Matriarch (bonus) →
Optional third-map boss reached through the Forged in Battle mission. The Matriarch is OPTIONAL. If the bonus quest was not completed, continue to Revan instead. Advance optional counters Forged in Battle includes Republic-force and Extermination-Droid kills, disabling shield generators, a…
The Foundry · Boss / puzzle
Revan, the Mysterious Jedi →
Inner Sanctum, final Foundry chamber. The purple end shield is a scripted conclusion, not necessarily a failed DPS check. Finish with the holoterminal. Move from purple circles Stay outside PURPLE CIRCLE telegraphs throughout the arena. Face away from ledges Revan can knock players back. S…
The Foundry · Stuck? / answer
Where is The Foundry if I am on the Imperial Fleet? →
Take the WEST Fleet elevator to INTERFLEET TRANSPORT, taxi to WHITE NOVA, and find SERGEANT LODANI on the COMMAND DECK.
The Foundry · Stuck? / answer
HK-47 is red and killing us. What went wrong? →
During ENGAGE CORE, leave the piston area; after the core descends, use the exterior BLUE GENERATOR OBJECTS quickly. Failure empowers him.
The Foundry · Stuck? / answer
HK-47 is trapped inside the central core. →
This is a reported encounter bug. Try breaking line of sight behind a pillar if HK-47 remains targetable; if there is no interaction or progress, reset. Treat workarounds as reports, not guaranteed fixes.
The Foundry · Stuck? / answer
Revan is shielded and will not take damage. →
At the end Revan can enter a scripted invulnerable purple-shield phase. Wait for the encounter resolution and then USE THE HOLOTERMINAL.
The Foundry · Stuck? / answer
Do I need Burrower Matriarch to finish the story? →
No. That boss is unlocked by the separate Forged in Battle bonus. The mandatory route continues from HK-47 toward Revan.
Directive 7 · Mission step 1
Shuttle to Zadd and disable sensor array →
Take the SHUTTLE TO ZADD when prompted. The first objective is DISABLE THE ANTI-AIRCRAFT SENSOR ARRAY. Follow the facility path and interact with the highlighted array controls before you try to enter the next sector.
Directive 7 · Mission step 2
Infiltrate the factory and destroy missile cache →
After the sensor objective, follow INFILTRATE THE FACTORY, clear required droid patrols, and DESTROY THE MISSILE CACHE at the factory's marked location.
Directive 7 · Mission step 3
Speak to C5-M3 →
At the next mission marker find the friendly droid C5-M3. Start its conversation to unlock the subsequent assassin-droid encounter.
Directive 7 · Mission step 4
Defeat the three Mentor Assassin droids →
Fight the THREE ASSASSIN DROIDS in the order RIGHT → LEFT → MIDDLE as a conservative response to a reported immunity bug. Hit only the unshielded target: ORANGE reflects damage and BLUE absorbs it.
Directive 7 · Mission step 5
Return to C5-M3 →
After all three droids fall, TALK TO C5-M3 AGAIN. This second dialogue is separate from the earlier conversation.
Directive 7 · Mission step 6
Enter the laboratory and fight Interrogator →
Advance to ENTER THE LABORATORY. During INTERROGATOR, destroy the cyborg player-clones when they appear and wait for the droid's CONTROL MODE shield to finish before attacking the main boss again.
Directive 7 · Mission step 7
Override the core security controls →
Use the highlighted CORE SECURITY CONTROLS when the objective updates. Then reach BULWARK. During that battle, blue panels to Bulwark's LEFT and RIGHT can be used to weaken the boss; stop repair droids from reversing the effect.
Directive 7 · Mission step 8
Proceed into Central Processing →
After Bulwark, ENTER CENTRAL PROCESSING. Deal with the turrets and Assembler en route if engaged. Interrupt repair abilities instead of allowing enemies to heal one another.
Directive 7 · Mission step 9
Disable four processors to defeat Mentor →
MENTOR STARTS INVULNERABLE. Avoid the CLAW and GREEN GROUND CIRCLES, clear turrets and Core Guardian, and RIGHT-CLICK A GLOWING BLUE PROCESSOR CORE WHEN THE RED WARNING TEXT APPEARS. Repeat until all FOUR cores are destroyed; only then attack Mentor in the center.
Directive 7 · Mission step 10
Exit and confirm story completion →
After Mentor dies, use EXIT AREA or the nearby instance exit. If completing the Imperial story, confirm the overarching IMMEDIATE VENGEANCE mission has advanced; a stand-alone repeatable [STORY] completion is not the same as that outer quest.
Directive 7 · Boss / puzzle
Mentor Assassin Droid Trio →
Factory encounter after the first C5-M3 conversation. Last assassin immune forever? The three-droid encounter has a documented player-reported immunity bug. If the fight is irrecoverable, reset and use the conservative right-left-middle sequence. Identify which droid is vulnerable An ORANG…
Directive 7 · Boss / puzzle
Interrogator →
Laboratory, after the assassin-droid section. Damaging the Interrogator while Control Mode is active will not work. Killing the clone is necessary, but it may not drop the shield instantly. Watch for Control Mode Interrogator becomes IMMUNE while shielded. Kill the cyborg clone When a play…
Directive 7 · Boss / puzzle
Bulwark →
After overriding the facility's core security controls. If you cannot damage Bulwark efficiently, look for the TWO BLUE PANELS before assuming your class abilities are broken. Find the panels on both sides Locate GLOWING BLUE PANELS to the boss's LEFT and RIGHT; they are legitimate control…
Directive 7 · Boss / puzzle
Assembler and turbolasers →
Central Processing approach. Repeated enemy healing usually means Repair Mode is uninterrupted; the Assembler is not necessarily a hard gear check. Interrupt Repair Mode The ASSEMBLER attempts to restore itself and nearby turrets; use your interrupt. Watch Super Charge TURBOLASERS cast SUP…
Directive 7 · Boss / puzzle
Replicator (optional bonus boss) →
Behind the locked red door opened by Means of Production. This boss is OPTIONAL. A red door that never opens usually means you did not finish Means of Production; continue toward Mentor to finish the main Flashpoint. Finish the bonus counters MEANS OF PRODUCTION: destroy 50 droids, then an…
Directive 7 · Boss / puzzle
Mentor →
Final Central Processing core room. Mentor looks invulnerable because the room is a control-objective encounter. Four blue processors must be destroyed; the boss does not become vulnerable by waiting. Do not attack the protected center MENTOR IS IMMUNE initially. Damage to the center does …
Directive 7 · Stuck? / answer
Where is the Directive 7 entrance for Imperial characters? →
Imperial Fleet WEST elevator → INTERFLEET TRANSPORT → taxi to ZIOST SHADOW MISSION DECK. For the complete story talk to Moff Jiak, then descend toward the ZADD MISSION HANGAR.
Directive 7 · Stuck? / answer
Why did the Story Mode run not advance Immediate Vengeance? →
You must have the separate IMMEDIATE VENGEANCE mission, accepted from K-4NV, active at its Complete Directive 7 step. A repeatable [STORY] Flashpoint alone does not grant the earlier briefing.
Directive 7 · Stuck? / answer
An assassin droid is shielded forever. Is this a bug? →
Yes, this is a reported fight issue, particularly when enemies die too quickly in the wrong order. Reset and try RIGHT → LEFT → MIDDLE, hitting only unshielded droids.
Directive 7 · Stuck? / answer
Why is Interrogator immune after its clone dies? →
Its CONTROL MODE shield can remain active briefly after the cyborg clone is destroyed. Wait for the debuff to expire.
Directive 7 · Stuck? / answer
Why can I not attack Mentor at all? →
It is a programmed environmental fight. Defeat turrets/guardian, avoid green circles, and CLICK ALL FOUR BLUE PROCESSOR CORES as they become available.
The Battle of Ilum · Mission step 1
Board the shuttle to the battlefield →
Inside the instance, use the highlighted SHUTTLE TO THE BATTLEFIELD. Merely entering the base lower level is not the same as starting the combat route.
The Battle of Ilum · Mission step 2
Take a speeder into the trenches →
Follow the first landing area's quest marker to the SPEEDER, click it and choose the TRENCHES destination. The mission explicitly requires this transport.
The Battle of Ilum · Mission step 3
Advance to the Alien Commanders →
Fight through Malgus-aligned units. The mandatory objective is DEFEAT THE ALIEN COMMANDERS: Drinda Zel and Velasu Graege. Gark the Indomitable may appear earlier but is not necessary if safely bypassed.
The Battle of Ilum · Mission step 4
Disable the security field →
After the commanders, interact with the objective to DISABLE THE SECURITY FIELD. Do not try to force your way through a still-lit shield.
The Battle of Ilum · Mission step 5
Get to Fort Barrow →
Continue through the crystal terrain toward FORT BARROW. Crystal Cutter and Harvester droids or Krel Thak may be encountered; route skips require the whole group to cooperate.
The Battle of Ilum · Mission step 6
Destroy Generator A →
At Fort Barrow use the mission marker to find and DESTROY FORCEFIELD GENERATOR A. Do not assume a defeated guard automatically disables the field.
The Battle of Ilum · Mission step 7
Destroy Generators B and C →
Continue around the fort and destroy FORCEFIELD GENERATOR B, then FORCEFIELD GENERATOR C. All three are required.
The Battle of Ilum · Mission step 8
Override the security console →
Locate the highlighted SECURITY CONSOLE and RIGHT-CLICK it after all three forcefield generators are down. A boss fight alone does not open the remaining approach.
The Battle of Ilum · Mission step 9
Locate the stealth ship prototype →
After the console updates your mission, follow LOCATE THE STEALTH SHIP PROTOTYPE. If you encounter Commander Folex, defeat him and CLICK THE PANEL BEHIND HIM when required.
The Battle of Ilum · Mission step 10
Defeat Darth Serevin →
In the final area, defeat healer QUENETH LI first, then DARTH SEREVIN. On difficult modes interrupt FORCE EXPLOSION; ordinary Dark Blast is not the priority.
The Battle of Ilum · Mission step 11
Speak to Talsa-ko →
After Serevin falls the objective reads TALK TO TALSA-KO. Complete that conversation and the linked Ilum story handoff rather than immediately abandoning the instance.
The Battle of Ilum · Boss / puzzle
Gark the Indomitable (avoidable) →
Initial trench sector. If the objective still says Alien Commanders, defeating Gark is not enough; continue to Drinda Zel and Velasu Graege. Decide whether to fight A right-side route can avoid Gark in some runs; first-time players can defeat him to avoid a messy skip. Handle reinforcement…
The Battle of Ilum · Boss / puzzle
Alien Commanders: Drinda Zel and Velasu Graege →
Ahead of the red security barrier in the trenches. Do not run past the red shield after only one commander dies; verify both names and the disable-security-field objective. Attack the commanders together Defeat both named aliens; the shield objective comes after this encounter. Watch turre…
The Battle of Ilum · Boss / puzzle
Crystal Cutter and Harvester Droids (avoidable) →
Crystal route on the way to Fort Barrow. If enemies engage after a skip, go back and help your group rather than creating a trail of mobs. Recognize the mining attack The droids use MINING BEAMS; activate defensives and move out of dangerous lines. Skip only as a group A left-side bypass c…
The Battle of Ilum · Boss / puzzle
Krel Thak (avoidable) →
Fort approach after the crystal area. If Krel Thak repeatedly knocks you back, stop crowding the blue shield and kill adds until the warning expires. Clear adds Krel Thak calls numerous extra enemies; remove them when overwhelmed. Move back when the shield appears A blue screen/shield and …
The Battle of Ilum · Boss / puzzle
Commander Folex →
Fort Barrow section before the prototype approach. A common stall occurs after defeating Folex: the panel behind his position still needs to be clicked. Defeat Folex and defenders Clear the encounter near the required console. Find the panel directly behind him After Folex is dead, RIGHT-C…
The Battle of Ilum · Boss / puzzle
Guid Patriarch (optional) →
Western area outside the crystal caves; unlocked by Crystal Fortress bonus. The Guid Patriarch is optional. Ignore it if you only want to complete the linked story. Complete the bonus chain Defeat Malgus's forces 30 then 40; destroy 10 crystal mining supplies. Look for blue mining boxes Fi…
The Battle of Ilum · Boss / puzzle
Darth Serevin and Queneth Li →
Final stealth prototype objective room. Serevin defeated but no completion? Check for TALK TO TALSA-KO; don't leave before the required conversation. Kill Queneth Li first The VOSS SUPPORTER in WHITE ROBES, Queneth Li, is a healer. Eliminate this target before focusing entirely on Serevin.…
The Battle of Ilum · Stuck? / answer
I have First Strike but cannot find the Battle of Ilum door. →
Complete the preceding Ilum mission chain through AN EMPIRE BETRAYED. At Imperial Base Camp use the BIG ELEVATOR to LOWER LEVELS; the instance door is there.
The Battle of Ilum · Stuck? / answer
My mission is at the trenches but I cannot see the path. →
Use the SHUTTLE TO BATTLEFIELD, then the INTERACTIVE SPEEDER TO THE TRENCHES. It is not a normal on-foot route.
The Battle of Ilum · Stuck? / answer
I destroyed three generators but the shield remains. →
After GENERATORS A/B/C, RIGHT-CLICK the SECURITY CONSOLE. It is its own mission objective.
The Battle of Ilum · Stuck? / answer
I beat Commander Folex but cannot progress. →
Look for the GLOWING PANEL BEHIND THE COMMANDER and activate it after the fight.
The Battle of Ilum · Stuck? / answer
Do I need to kill Guid Patriarch? →
No. The Guid Patriarch is tied to the optional Crystal Fortress chain. You can complete the mandatory Story Flashpoint without it.
The Battle of Ilum · Stuck? / answer
Serevin is dead. How do I get The False Emperor? →
TALK TO TALSA-KO in the Flashpoint, follow the Ilum story return to MOFF REGUS, then accept the next [STORY] THE FALSE EMPEROR objective.
The False Emperor · Mission step 1
Board the captured stealth ship prototype →
At the beginning of the instance interact with BOARD THE STEALTH SHIP PROTOTYPE. The prototype carries you to Malgus's hidden space station.
The False Emperor · Mission step 2
Secure the Hangar Deck →
Follow SECURE THE HANGAR DECK and clear enemies. TREGG THE DESTROYER patrols an early bridge; stand near a safe wall to avoid his knockback.
The False Emperor · Mission step 3
Stop Jindo Krey's ship →
Fight JINDO KREY. When his ship closes in to bombard the group, climb to the BLUE TERMINAL ON A RAISED PLATFORM near the ship and RIGHT-CLICK it to force the ship to retreat. Avoid RED GROUND CIRCLES.
The False Emperor · Mission step 4
Advance through Power Core →
Follow SECURE THE POWER CORE. When PROTOTYPES B-16 AND A-14 appear, attack only the droid WITHOUT A BLUE CIRCLE beneath it; swap when their protection changes.
The False Emperor · Mission step 5
Defeat HK-47 in the power-core approach →
HK-47 marks a character with a mobile BLUE CIRCLE; reposition so the circle drops as a RED GROUND ZONE away from allies. In encounters where turrets appear, aim the dropped circle onto them.
The False Emperor · Mission step 6
Talk to Arkis Wode →
After the HK-47 objective, the next mission text is TALK TO ARKIS WODE. Find and complete the conversation rather than simply advancing past his display area.
The False Emperor · Mission step 7
Move to the Throne Room →
Continue along the station path and follow SECURE THE THRONE ROOM. CHONDRUS BERANI is an encounter on the way; step out of his orange danger zone.
The False Emperor · Mission step 8
Defeat Darth Malgus safely →
On the final platform pull MALGUS toward the THRONE STAIRS / A SAFE BACK WALL to avoid falling off when he knocks the tank back. During DOUBT, the selected player may have to handle Malgus temporarily alone.
The False Emperor · Mission step 9
Use the blue Shuttle Console to escape →
After Malgus is defeated, the mission still says USE THE SHUTTLE CONSOLE TO OPEN AN ESCAPE ROUTE. LOOK FOR THE GLOWING BLUE TERMINAL ON A COLUMN NEAR MALGUS'S STAIRS and RIGHT-CLICK it.
The False Emperor · Mission step 10
Finish the Ilum story handoff →
Use the exit and review the overarching AN EMPIRE BETRAYED mission. The console interaction must register before the Flashpoint is considered complete.
The False Emperor · Boss / puzzle
Tregg the Destroyer →
First dangerous bridge in the station Hangar Deck. Falling off the bridge is the greater danger than basic DPS. Fight with a wall behind the player being targeted. Keep a wall behind the tank Tregg's attacks KNOCK BACK his target. A bad angle sends players off the bridge. Exit the travelin…
The False Emperor · Boss / puzzle
Jindo Krey and his ship →
Hangar boss, required before the power-core route. If the group keeps taking repeated ship missiles, someone must use the raised BLUE SHIP-CONTROL TERMINAL. Damage to Jindo alone does not stop the bombardment. Look UP for the gunship Jindo's ship moves close to bombard the group. Red groun…
The False Emperor · Boss / puzzle
Prototypes B-16 and A-14 →
Power Core route after the hangar. If your attacks seem ineffective, look under BOTH droids' feet for the blue protection circle. Identify the protected droid One droid has a BLUE CIRCLE underneath; it should not be your damage target. Switch to the unprotected droid Attack the droid WITHO…
The False Emperor · Boss / puzzle
HK-47 (Reconstructed Assassin Droid) →
Station Power Core on route to Arkis Wode. Blue circle → fixed red zone. Drop it clear of teammates and move away; some runs have no active turrets. Look for the mobile blue circle HK-47 targets one character with a BLUE CIRCLE that follows their position. Place the incoming explosion safe…
The False Emperor · Boss / puzzle
Chondrus Berani →
Passage on the way to Malgus's throne. The orange circle is not a safe area to remain in. Leave it until the attack ends. Avoid orange telegraph When the ORANGE CIRCLE appears around Berani, step out before the hit. Keep the group behind the target Do not stack on the orange zone; let the …
The False Emperor · Boss / puzzle
Sith Entity (optional bonus boss) →
Stasis chamber reached through The Hidden Threat bonus quest. The floating Sith Entity is not a mandatory main-quest blocker. Finish The Hidden Threat if you want its optional fight. Complete the bonus stages Destroy 30 enemies, then 40, override SIX COMMAND CONSOLES, disable THREE STASIS …
The False Emperor · Boss / puzzle
Darth Malgus →
Final throne room and stair platform. Do not search for a second Malgus after his defeat. The FINAL MISSION OBJECTIVE IS AN INTERACTIVE BLUE SHUTTLE CONSOLE beside the stairs. Tank near a wall or throne stairs Malgus uses repeated KNOCKBACK attacks. Do not position the targeted player with…
The False Emperor · Stuck? / answer
Where is False Emperor? It is not on the fleet. →
Use your ship to travel to ILUM → IMPERIAL BASE CAMP → BIG ELEVATOR DOWN TO LOWER LEVELS. Commander Gerault and the instance door are downstairs.
The False Emperor · Stuck? / answer
The Ilum story has no False Emperor mission yet. →
First finish THE BATTLE OF ILUM and its post-fight handoff, then RETURN TO MOFF REGUS. AN EMPIRE BETRAYED leads into the linked [STORY] The False Emperor.
The False Emperor · Stuck? / answer
Jindo's ship keeps killing the party. →
RIGHT-CLICK the GLOWING BLUE TERMINAL ON THE RAISED PLATFORM near the gunship to make it retreat. Repeat promptly as needed.
The False Emperor · Stuck? / answer
The two Prototype droids take almost no damage. →
Swap to whichever of B-16/A-14 does NOT currently have a BLUE CIRCLE UNDER ITS FEET.
The False Emperor · Stuck? / answer
Do I need to knock Darth Malgus off the bridge? →
Current guide mechanics do not require players to reproduce the legacy launch-era Force-push kill. Position safely for knockbacks and defeat him normally in Story/Veteran.
The False Emperor · Stuck? / answer
Malgus is dead, but the Flashpoint will not finish. →
Your final objective is USE THE SHUTTLE CONSOLE TO OPEN AN ESCAPE ROUTE. It is a BLUE INTERACTIVE PANEL ON A COLUMN NEAR MALGUS'S STAIRS.
Hammer Station · Mission step 1
Board the station →
After the manual door or Group Finder transfer, enter HAMMER STATION. Follow the visible corridor and clear security forces. Experienced groups use Scavenging/Slicing shortcuts, but newcomers should follow the ordinary main hallway.
Hammer Station · Mission step 2
Defeat DN-314 Tunneler →
Fight the large droid. STEP AWAY from exploding small droids; use the Veteran health stations around the room if your group needs emergency healing.
Hammer Station · Mission step 3
Infiltrate the Security Wing →
Follow the objective INFILTRATE THE SECURITY WING. Do not assume that the path reached by a slicing elevator is the only route; use the normal doors if you lack the crew skill.
Hammer Station · Mission step 4
Defeat Riflor's Champions →
Fight the three champions: 2R-CH (Torch), Vorgan the Volcano and Sawbones Gnofs. A safe group target order is Torch first to remove the flamethrower, then the healer and remaining enemy.
Hammer Station · Mission step 5
Override the Security Console →
After the trio, the next objective is OVERRIDE THE SECURITY CONSOLE. RIGHT-CLICK the highlighted panel before continuing. Defeating the trio by itself does not advance the next stage.
Hammer Station · Mission step 6
Destroy the Security Cannons →
Follow the new objective to the SECURITY CANNONS and destroy each required target. Check the counter before leaving the room; do not rely on the boss-room completion alone.
Hammer Station · Mission step 7
Infiltrate Section Zero →
Continue down the opened main route until the mission reads INFILTRATE SECTION ZERO. A Slicing elevator and Scavenging generator may shorten travel, but neither is required.
Hammer Station · Mission step 8
Defeat Battlelord Kreshan →
Place your back toward a SAFE WALL or the central computer, not toward the open ASTEROID CHUTE. Step out of his forward Sweeping Gunfire and the blue-then-red exploding grenade circles.
Hammer Station · Mission step 9
Destroy Hammer Station →
After Kreshan, the objective changes to DESTROY HAMMER STATION. USE THE HIGHLIGHTED FINAL CONTROL/COMPUTER TERMINAL so the destruction objective completes; do not use Exit Area until the mission updates.
Hammer Station · Boss / puzzle
DN-314 Tunneler →
First main machinery room. If the room stays dangerous after the boss drops, check for remaining exploding smaller droids before moving out. Move away from probes Small droids approach and explode. Step out of their radius instead of tunneling damage on the boss. Protect the targeted playe…
Hammer Station · Boss / puzzle
Riflor's Champions: Torch, Vorgan and Gnofs →
Security Wing trio after DN-314. The boss fight is only one stage. RIGHT-CLICK the SECURITY CONSOLE to move into the cannon section. Focus Torch Start on 2R-CH, called Torch, to remove his flamethrower pressure. Kill Sawbones Switch to Sawbones Gnofs when appropriate to remove healing supp…
Hammer Station · Boss / puzzle
Asteroid Beast (Master bonus) →
Optional Hangar area unlocked by Secondary Targets in Master Mode. No Beast in Veteran? The Master Mode Secondary Targets bonus and terminal are not part of the normal Veteran route. Complete the Master-only target count In MASTER MODE, defeat 80 qualifying enemies to advance Secondary Tar…
Hammer Station · Boss / puzzle
Battlelord Kreshan →
Section Zero final chamber beside the asteroid chute. Most avoidable wipes here come from knockbacks into the asteroid chute, not low damage. Face a wall and keep out of the gunfire. Protect yourself from the ledge Put the tank's BACK TO THE WALL OR CONSOLE. Kreshan knocks targets backward…
Hammer Station · Stuck? / answer
I can't find Hammer Station on the planetary map. →
On Imperial Fleet take WEST elevator → DROPSHIP LAUNCH HANGAR. Choose Hammer Station at its terminal and enter the adjacent colored door.
Hammer Station · Stuck? / answer
Why is there no Story/Solo option? →
Hammer Station has Veteran and Master only. Use a Veteran group, or attempt a high-level companion solo at your own risk.
Hammer Station · Stuck? / answer
I beat Riflor's Champions but nothing happened. →
The next step is OVERRIDE THE SECURITY CONSOLE. Look for the highlighted panel in the Security Wing.
Hammer Station · Stuck? / answer
Kreshan keeps knocking me off the platform. →
Stand with a WALL or COMPUTER behind the target so the knockback does not throw anyone into the asteroid chute.
Hammer Station · Stuck? / answer
The final boss died but the mission is still active. →
Check the exact text DESTROY HAMMER STATION and interact with its marked control rather than exiting early.
Athiss · Mission step 1
Enter the excavated tomb →
After the hangar briefing, begin the ATHISS excavation route and follow the objective ENTER THE EXCAVATED TOMB. Use the active mission marker rather than the planet Galaxy Map.
Athiss · Mission step 2
Open the Sealed Door →
Find the marked SEALED DOOR and interact with its BLUE CONTROL. If your group uses the Slicing elevator shortcut, rejoin anyone taking the normal route before combat.
Athiss · Mission step 3
Search for surviving explorers →
Advance through the excavated corridors to SEARCH FOR THE SURVIVING EXPLORERS; clear any enemies guarding the junctions.
Athiss · Mission step 4
Defeat Professor Ley'arsha →
When the boss marks a player with a PURPLE CIRCLE, that player moves away from allies. Avoid GREEN PUDDLES that remain on the floor after the attack.
Athiss · Mission step 5
Disable the Ray Shield →
The next objective is DISABLE THE RAY SHIELD. Find and RIGHT-CLICK its nearby highlighted console; there is no need to backtrack to the initial sealed door.
Athiss · Mission step 6
Search for Vodal Kressh's tomb →
Follow the new passage to SEARCH FOR THE TOMB OF VODAL KRESSH; optional Snarlroot plants can be picked with Bioanalysis and summoned from Mission Items.
Athiss · Mission step 7
Defeat the Beast of Vodal Kressh →
Tank the beast with your BACK TO A WALL to control its knockback, then proceed when the burial-chamber objective appears.
Athiss · Mission step 8
Find the burial chamber →
The objective changes to SEARCH FOR THE BURIAL CHAMBER. Keep following deeper tomb passages; in Master you may choose to activate the optional Ancient Offering first.
Athiss · Mission step 9
Defeat the Prophet of Vodal Kressh →
During the fight, a random player is targeted by LIVING FIRE. Run away from RED MOVING FIRE; in Master difficulty cleanse CRUSHING AFFLICTION.
Athiss · Mission step 10
Collect Vodal Kressh's artifacts →
After the final boss, the mission still requires COLLECT THE ARTIFACTS OF VODAL KRESSH. RIGHT-CLICK the highlighted archaeological object/chest before leaving the Flashpoint.
Athiss · Boss / puzzle
Professor Ley'arsha →
First major tomb chamber after the explorer search. Green puddles remain after the purple circle disappears. Do not walk straight back to the boss through them. Spread for purple targeting If a PURPLE CIRCLE surrounds you, move away from the group. Move out of green ground hazards The purp…
Athiss · Boss / puzzle
Beast of Vodal Kressh →
Middle tomb chamber past the Ray Shield. If the knockback displaces your group, set a wall behind the tank on the next attempt. Face the Beast safely Tank with BACK TO A WALL to avoid being thrown across the chamber. Keep damage behind the target Other players remain behind the beast so kn…
Athiss · Boss / puzzle
Ancient Abomination (Master bonus) →
Near Ancient Offerings before the final boss in Master Mode. This enemy does not appear as a required Veteran boss. Master bonus objectives must be finished first. Reach 85 Master bonus kills SECONDARY TARGETS requires 85 qualifying enemies in Master Mode. Disturb Ancient Offerings RIGHT-C…
Athiss · Boss / puzzle
Prophet of Vodal Kressh →
Final burial chamber. If quest completion seems stuck after the Prophet dies, look at COLLECT THE ARTIFACTS OF VODAL KRESSH. Run from Living Fire When a random player is marked, that person must MOVE AWAY from the pursuing RED FIRE. Avoid dragging fire into allies Keep the fire path out of…
Athiss · Stuck? / answer
How do I get into Athiss as an Imperial player? →
Imperial Fleet WEST elevator → DROPSHIP LAUNCH HANGAR → select ATHISS at the terminal → enter its adjacent door.
Athiss · Stuck? / answer
How do I pass the Ray Shield after Professor Ley'arsha? →
The quest explicitly says DISABLE THE RAY SHIELD. Use its highlighted control near the blocked passage.
Athiss · Stuck? / answer
The Prophet is dead but the Flashpoint did not finish. →
You still need COLLECT THE ARTIFACTS OF VODAL KRESSH. Find the highlighted object/chest in the burial area.
Athiss · Stuck? / answer
What if the final boss chases me with red fire? →
Run away from the Living Fire without bringing it through the rest of the group.
Athiss · Stuck? / answer
What is the optional ancient boss? →
Ancient Abomination is available through Secondary Targets in MASTER MODE only. It is not a normal Veteran or Story objective.
Mandalorian Raiders · Mission step 1
Board the Allusis →
After entering the mission door, advance aboard the Republic warship ALLUSIS taken over by the Varad Mandalorians. Stay with your group and clear the early ship defenders.
Mandalorian Raiders · Mission step 2
Defeat the Mandalorian Beastmaster →
The first major fight is BRAXX THE BLOODHOUND with his hounds. A tank can separate Braxx from the beasts; finish the boss to get the Command Deck objective.
Mandalorian Raiders · Mission step 3
Get to the Command Deck →
Take the passageways and elevators marked by GET TO THE COMMAND DECK. Optional Scavenging repairs a medical droid to heal the group, but it is not a required mission action.
Mandalorian Raiders · Mission step 4
Defeat Battle Team Royal →
Advance to BATTLE TEAM ROYAL and defeat the group specified by the objective. Do not mistake this for the four-person Boarding Party boss immediately afterward.
Mandalorian Raiders · Mission step 5
Defeat the Boarding Party →
For Imperial characters this is a REPUBLIC BOARDING PARTY: Magnus, Ezeraline, Keenor and Taklan. Pull them around a CORNER to line-of-sight group the enemies, then defeat all four.
Mandalorian Raiders · Mission step 6
Take the two freight elevators down →
After the Boarding Party, board the LARGE FREIGHT ELEVATOR DOWN. It stops on an intermediate WALKWAY. Step off and board the SECOND ELEVATOR to continue; remaining on the first platform will not take you to the end.
Mandalorian Raiders · Mission step 7
Get to Launch Control Deck →
Follow the new route to the LAUNCH CONTROL DECK. If group members use stealth skips around Mandalorian guards, stay with the marked safe path and do not pull stray enemies.
Mandalorian Raiders · Mission step 8
Unlock the Missile Bay →
The next objective explicitly says UNLOCK THE MISSILE BAY. Interact with the marked BAY CONTROL / TERMINAL; arriving at the deck alone is not enough.
Mandalorian Raiders · Mission step 9
Defeat Mavrix Varad →
In the final bay, defeat MAVRIX VARAD. If his turrets are causing sustained incoming damage, kill the TURRETS first, then return to the boss.
Mandalorian Raiders · Mission step 10
Take Control of the Allusis →
After Mavrix, use the HIGHLIGHTED FINAL TERMINAL to TAKE CONTROL OF THE ALLUSIS. Then Exit Area. Do not leave as soon as the boss health reaches zero.
Mandalorian Raiders · Boss / puzzle
Braxx the Bloodhound →
First animal-handling area aboard the Allusis. If the beasts keep overwhelming someone, control the hounds and face Braxx away from the group. Separate the beastmaster In coordinated groups, tank BRAXX away from the hounds to reduce overlapping attacks. Control the hounds Remove or control…
Mandalorian Raiders · Boss / puzzle
Republic Boarding Party: Magnus, Ezeraline, Keenor and Taklan →
Command Deck encounter after Battle Team Royal. If everybody else is standing behind a doorway or corner, join them: they are likely grouping the four enemies via line of sight. Use line of sight A common tactic is to gather at a corner and make the four enemies walk toward you. Keep their…
Mandalorian Raiders · Boss / puzzle
Gil (Master bonus) →
Optional bonus encounter near the later terminal before Mavrix. Gil is optional and exclusive to the Master bonus chain. Do not search for it in Veteran. Complete Secondary Targets In MASTER MODE defeat 80 enemies aboard the ship to qualify. Activate the bonus terminal Near the encounter, …
Mandalorian Raiders · Boss / puzzle
Mavrix Varad →
Final missile bay. Mavrix dead but no completion? The TAKE CONTROL OF THE ALLUSIS terminal must be activated. Watch turrets Destroy his TURRETS first if their fire is overwhelming the group. Defeat Mavrix Re-focus the Mandalorian once the extra incoming damage is under control. Use the end…
Mandalorian Raiders · Stuck? / answer
I finished Boarding Party, so why does this say Boarding Party again? →
MANDALORIAN RAIDERS includes a separate four-enemy encounter named Republic Boarding Party. It is NOT the entirely different Flashpoint Boarding Party (White Nova).
Mandalorian Raiders · Stuck? / answer
I am stuck after the four-person fight. →
Take the FIRST FREIGHT ELEVATOR down, exit at the INTERMEDIATE WALKWAY, then board the SECOND FREIGHT ELEVATOR.
Mandalorian Raiders · Stuck? / answer
Where do we unlock the missile bay? →
After you reach the Launch Control Deck, use the marked MISSILE BAY CONTROL / TERMINAL before moving into Mavrix's room.
Mandalorian Raiders · Stuck? / answer
We defeated Mavrix but can't finish. →
Use the FINAL TERMINAL for TAKE CONTROL OF THE ALLUSIS and only then exit.
Mandalorian Raiders · Stuck? / answer
Why can't I find the optional Gil fight? →
It requires MASTER MODE Secondary Targets (80 kills) and bonus terminal activation.
Cademimu · Mission step 1
Take the first elevator to street level →
Enter Cademimu from the Fleet Dropship Hangar, then take the ELEVATOR DOWN TO STREET LEVEL. The instance opening is on the planet, not the Fleet itself.
Cademimu · Mission step 2
Get past the Police Blockade →
Follow the mission marker to GET PAST THE POLICE BLOCKADE. Fight through guards or use the optional Scavenging security gate for a shorter route.
Cademimu · Mission step 3
Defeat Officer Xander and EN-4C →
Focus OFFICER XANDER. If EN-4C begins chasing a marked player with a BLUE CIRCLE, that player should run toward the ORANGE CONTAINMENT TRAP near the police speeder to immobilize the droid.
Cademimu · Mission step 4
Take transport to Spaceport Docks →
Use the marked TRANSPORT to the SPACEPORT DOCKS. Do not stay in the street searching for an ordinary path into the later missile complex.
Cademimu · Mission step 5
Get to Missile Command Center →
Follow the docks corridor and clear the needed guards. The mission reads GET TO THE MISSILE COMMAND CENTER.
Cademimu · Mission step 6
Defeat Captain Grimyk →
Fight the Wookiee captain. When his FLAMETHROWER is aimed at a character, do not drag its tracked line through teammates. Other players can move out of the flame, and the nearby Ugnaughts can be exposed to it.
Cademimu · Mission step 7
Enter the Missile Command Center →
Continue until the objective changes to ENTER THE MISSILE COMMAND CENTER. A large slanted elevator leads into its lower security area.
Cademimu · Mission step 8
Destroy the Security Console →
At the BOTTOM OF THE LARGE ELEVATOR, find and RIGHT-CLICK the GLOWING BLUE SECURITY CONSOLE. The action is listed as DESTROY THE SECURITY CONSOLE, but the input is an interaction.
Cademimu · Mission step 9
Use the Logistics Computer →
After the security console, find the marked LOGISTICS COMPUTER and use it. This is a separate objective, so simply clearing the guards will not open the final stage.
Cademimu · Mission step 10
Defeat General Ortol →
During the fight, watch for STEAM from FLOOR GRATES. Move immediately to a QUADRANT WITHOUT STEAM before that part of the floor erupts in FIRE.
Cademimu · Mission step 11
Take Control of the Missile Batteries →
After General Ortol dies, RIGHT-CLICK the BLUE ENDING CONSOLE to TAKE CONTROL OF THE MISSILE BATTERIES. Do not leave until this final interaction registers.
Cademimu · Boss / puzzle
Officer Xander and EN-4C →
Police blockade area early in the instance. Repeated carbonite stuns mean the marked player is allowing EN-4C to catch them. Bait it into the orange containment trap. Damage Xander first Focus OFFICER XANDER. The droid EN-4C is a powerful support mechanic rather than your primary damage ta…
Cademimu · Boss / puzzle
Captain Grimyk →
Spaceport Docks on route to missile command. If your group keeps being burned, stop crossing in front of Grimyk's active flamethrower cone. Watch flamethrower direction If its FLAME CONE has already locked on a player, that player should avoid swinging it over teammates. Step clear when no…
Cademimu · Boss / puzzle
Garold the Dark One (Master bonus) →
Top of the slanted elevator into command center. If Garold does not appear, you may have descended too early or failed to finish the Master-only 85-kill bonus. Unlock with Master bonus kills MASTER SECONDARY TARGETS requires defeating 85 qualifying enemies. Press Panic Button before descen…
Cademimu · Boss / puzzle
General Ortol →
Missile Control final chamber. If the entire group is burning, move to the quadrant with NO STEAM, not a random corner. Then complete the blue-console interaction. Watch the warning and steam A RED ON-SCREEN WARNING and STEAM indicate the floor sections that will catch fire. Choose the saf…
Cademimu · Stuck? / answer
Where is the security console after the Wookiee boss? →
Take the LARGE SLOPED ELEVATOR down into the command center and RIGHT-CLICK the BLUE CONSOLE at its bottom. This completes DESTROY THE SECURITY CONSOLE.
Cademimu · Stuck? / answer
I used a console but the final room is still blocked. →
There are TWO separate mandatory controls: DESTROY THE SECURITY CONSOLE and then USE THE LOGISTICS COMPUTER.
Cademimu · Stuck? / answer
Officer Xander's droid keeps freezing us. →
The marked player should run toward/beyond the ORANGE CONTAINMENT TRAP near the speeder to lure EN-4C into it.
Cademimu · Stuck? / answer
How do we survive General Ortol's room-wide fire? →
Look for STEAM on several floor quadrants. Always move to a NO-STEAM quadrant before the fire erupts.
Cademimu · Stuck? / answer
The boss is dead but the Flashpoint still shows an objective. →
Click the BLUE CONTROL CONSOLE for TAKE CONTROL OF THE MISSILE BATTERIES, then exit.
The Red Reaper · Mission step 1
Enter Ikoral's vessel →
Use The Red Reaper's Fleet Dropship Hangar doorway and advance through the ship. This is independent of the Sith Warrior's standard purple planetary story.
The Red Reaper · Mission step 2
Defeat Lord Kherus →
Fight LORD KHERUS in the chamber with kneeling prisoners. Step out of RED AOEs and interrupt his cast when he jumps to the center near the prisoners.
The Red Reaper · Mission step 3
Get to the Command Deck →
Follow the ship interiors until GET TO THE COMMAND DECK updates. Use the active mission waypoint, not an unrelated ship exit.
The Red Reaper · Mission step 4
Defeat SV-3 Eradicator Droid →
On the bridge, fight the droid surrounded by SIX RED/BLUE PILLARS. Keep your back to a pillar or wall; in Master, alter pillar colors at their bases so the boss's beam is not amplified by six matching pillars.
The Red Reaper · Mission step 5
Take Control of the Bridge →
After SV-3, the objective is TAKE CONTROL OF THE BRIDGE. Find and ACTIVATE THE HIGHLIGHTED BRIDGE CONSOLE before moving deeper into the vessel.
The Red Reaper · Mission step 6
Search for Darth Ikoral →
Continue along the new ship passage until SEARCH FOR DARTH IKORAL changes to a control objective. Beware nearby hostile packs.
The Red Reaper · Mission step 7
Override Cryogenics Console →
When prompted, RIGHT-CLICK the CRYOGENICS CONSOLE. This environmental interaction must be done before GET TO THE MEDITATION CHAMBER.
The Red Reaper · Mission step 8
Enter the Meditation Chamber →
Reach the large RED final room, then prepare for IKORAL. Ask the group to save its INTERRUPTS and agree which side to run to first.
The Red Reaper · Mission step 9
Defeat Darth Ikoral using follower positioning →
At roughly 80%, Sith followers spawn to the SIDES. When Ikoral channels LIGHTNING at a player, the group moves BEHIND ONE FOLLOWER so lightning strikes her, then INTERRUPTS HER CAST. Repeat on the other side and resume attacking Ikoral.
The Red Reaper · Mission step 10
Take Control of the Red Reaper →
After Ikoral falls, use the MARKED FINAL SHIP CONTROL to complete TAKE CONTROL OF THE RED REAPER. Do not Exit Area until the objective updates.
The Red Reaper · Boss / puzzle
Lord Kherus →
Early chamber with kneeling prisoners. If a cast is causing repeated damage during the central jump, use your INTERRUPT before returning to regular attacks. Move out of red ground warnings Keep clear of RED CIRCLES during the opening fight. Interrupt at center When Kherus leaps toward the …
The Red Reaper · Boss / puzzle
SV-3 Eradicator Droid →
Command bridge with six colored pillars. If your group is dying to the beam in Master Mode, USE THE PILLAR BASE CONTROLS instead of stacking damage. Face a safe wall SV-3 knocks targets back. Position with your BACK TO A PILLAR OR WALL. Inspect the six pillar colors The room has six RED/BL…
The Red Reaper · Boss / puzzle
Darth Ikoral →
Meditation Chamber, final large red chamber. Attacking followers normally will not solve the phase. Aim Ikoral's LIGHTNING THROUGH each follower and INTERRUPT when she casts. Save interrupts Before entering, verify at least one player's INTERRUPT ability is available; the followers' casts …
The Red Reaper · Stuck? / answer
We killed the Eradicator but cannot reach Ikoral. →
Complete TAKE CONTROL OF THE BRIDGE, then SEARCH FOR DARTH IKORAL and OVERRIDE THE CRYOGENICS CONSOLE. These are distinct steps.
The Red Reaper · Stuck? / answer
How do the six red/blue pillars work? →
They control SV-3's beam strength in MASTER mode. Click at the BASE of pillars to prevent all six from matching; recheck when it resets.
The Red Reaper · Stuck? / answer
Darth Ikoral's followers are immune or never die. →
Let IKORAL'S LIGHTNING hit a follower by standing behind her, and INTERRUPT THE FOLLOWER'S CAST during the beam. Repeat for both followers.
The Red Reaper · Stuck? / answer
Can I select Story Mode and bring the combat support droid? →
No ordinary Story/Solo version exists. Select Veteran with a group, or tackle Veteran/Master alone only if you understand its risks.
The Red Reaper · Stuck? / answer
What do I do after Ikoral? →
The last objective is TAKE CONTROL OF THE RED REAPER. Activate the marked ship console instead of immediately exiting.
Colicoid War Game · Mission step 1
Register and enter the competition →
The mission opens with REGISTER FOR THE COMPETITION and ENTER THE COMPETITION AREA. Use the highlighted REGISTRATION CONTROL before the turret defense.
Colicoid War Game · Mission step 2
Mount the four Plasma Cannons at Waypoint One →
Have ONE PLAYER per CANNON. RIGHT-CLICK each cannon to mount; then remain seated. Movement keys can make the character dismount over several seconds.
Colicoid War Game · Mission step 3
Survive first Colicoid waves →
TURN WITH THE MOUSE while aiming and shooting the incoming SWARMERS, DRONES and WARRIORS. Kill ranged DRONES before they accumulate, then close-range SWARMERS.
Colicoid War Game · Mission step 4
Mount Plasma Cannons at Waypoint Two →
Move as a team to the second battery, seat each player and repeat the defense. When the phase says complete, DO NOT LEAVE CANNONS UNTIL ALL COLICOID BEHEMOTHS ARE DEAD; you may not be able to remount.
Colicoid War Game · Mission step 5
Enter the first shield puzzle →
Proceed to the branching HAZARD COURSE. The GLOWING BLUE TERMINALS must be HELD IN AN ACTIVE CHANNEL to keep linked forcefield gates open.
Colicoid War Game · Mission step 6
First puzzle: player 1 holds Terminal 1 →
Station PLAYER 1 at TERMINAL 1 and start channeling. This opens the gate toward TERMINAL 2. Player 1 must keep channeling while player 2 crosses.
Colicoid War Game · Mission step 7
First puzzle: reach Terminals 3 and 4 →
PLAYER 2 channels TERMINAL 2 while PLAYERS 3 AND 4 pass through and reach TERMINALS 3 AND 4. Clear nearby Hazard Droids before assigning players permanently.
Colicoid War Game · Mission step 8
First puzzle: open Gate 5 then Terminal 6 →
Continue the 1→2→3/4→5 arrangement shown in the source diagram. Once GATE 5 is open, Player 1 can leave. With player 2 still CHANNELING, the player from Terminal 4 reaches TERMINAL 6.
Colicoid War Game · Mission step 9
First puzzle: release everyone →
Activate TERMINAL 6. It should PERMANENTLY DROP THE GATES. Regroup before leaving anyone in the intermediate trapped area.
Colicoid War Game · Mission step 10
Second puzzle: elevator and forcefield →
Take the ELEVATOR UP, fight two champion droids in the circular room, then move NORTH. Use the initial terminal to drop the first RED FORCEFIELD so everyone can descend.
Colicoid War Game · Mission step 11
Second puzzle: hold Terminals 2 through 5 →
Work down the next hazard course, leaving players channeling on TERMINALS 2–5 IN ORDER so teammates can cross. Do not break a channel until the remaining players have passed.
Colicoid War Game · Mission step 12
Use Registration Computer →
Before the final arena, RIGHT-CLICK the REGISTRATION COMPUTER to register the team for the final round. This includes a Light/Dark choice.
Colicoid War Game · Mission step 13
Defeat Arena Beasts →
Enter the arena and defeat the initial beasts: ONE ACKLAY AND TWO LARGE NEXU. Stay out of visible ground attack circles.
Colicoid War Game · Mission step 14
Defeat Annihilator 6K-A2 →
The final Colicoid-shaped droid appears after the beasts. Fight it while leaving RED GROUND CIRCLES.
Colicoid War Game · Mission step 15
Confirm victory and open reward chest →
Wait for the victory condition and use the reward chest. If the mission indicates UPLOADING VICTORY CONDITIONS, allow that interaction to resolve before leaving.
Colicoid War Game · Boss / puzzle
Plasma Cannon Defense: Waypoints One and Two →
Two mandatory mounted-gun waves before the hazard course. The phase can mark complete while Behemoths remain. Exiting cannon seats too soon may prevent remounting and leave the group exposed. Seat four players Have four people RIGHT-CLICK ONE CANNON EACH; avoid movement keys that slowly ca…
Colicoid War Game · Boss / puzzle
Two Hazard-Course Terminal Puzzles →
Branching ray shields and moving platforms after the gun defenses. If a ray shield closes as soon as somebody moves, that player released the required channel. Keep them at the terminal until the next gate is passed. Keep channels active A blue terminal only HOLDS its assigned gate open WH…
Colicoid War Game · Boss / puzzle
Arena Beasts: Acklay and Nexu →
Final arena after registration. If the final droid has not appeared, finish all three arena beasts first. Complete the registration console The final arena becomes available AFTER the registration-computer interaction. Focus the three animals Defeat ONE ACKLAY AND TWO LARGE NEXU. Avoid vis…
Colicoid War Game · Boss / puzzle
Annihilator 6K-A2 →
Final arena, appears after the three beasts. The final fight follows the animals and does not substitute for the two earlier ray-shield puzzles. Clear the beasts first The ANNIHILATOR appears after the arena beast phase. Leave red circles Do not stand in marked RED FLOOR AOEs. Finish victo…
Colicoid War Game · Stuck? / answer
Why isn't Colicoid War Game listed in Group Finder? →
It is MANUAL ENTRY ONLY. Imperial Fleet WEST elevator → DROPSHIP LAUNCH HANGAR → COLICOID WAR GAME terminal; bring your own four-player group.
Colicoid War Game · Stuck? / answer
Can I run it on Story Mode or Master Mode? →
No. Its supported normal mode is Veteran only, starting at level 37. There is no Story/Solo or Master entry.
Colicoid War Game · Stuck? / answer
Why did I get ejected from the cannon? →
MOVEMENT KEYS can dismount you over about four seconds. Stay seated and turn the gun using the mouse to aim.
Colicoid War Game · Stuck? / answer
The cannon objective completed but Behemoths are still alive. →
Keep firing until they are dead, because you may be unable to remount after leaving the cannon.
Colicoid War Game · Stuck? / answer
We opened a gate, but it closes before the next person gets through. →
A PLAYER MUST KEEP CHANNELING ON THE PREVIOUS TERMINAL. Coordinate numbered stations instead of having everyone run ahead.
Colicoid War Game · Stuck? / answer
We cannot get everyone past the first terminal puzzle. →
Follow the terminal order: 1 holds → 2 holds → 3/4 occupy → 5 opens → reach 6. Activating 6 permanently disables that stage's gates.
Colicoid War Game · Stuck? / answer
Are there multiple bosses here? →
The challenge includes two turret waves, two gate puzzles, three arena beasts and the final Annihilator 6K-A2. It is not a conventional three-boss Flashpoint.
Kaon Under Siege · Mission step 1
Enter the Civilian Skyway →
Start in Kaon City and follow GET TO THE CIVILIAN SKYWAY. Look for a BLUE GLOWING DOOR and RIGHT-CLICK it. When grouped, each player may need to interact.
Kaon Under Siege · Mission step 2
Find the crash site →
Follow the city route and reach the CRASH SITE. Prioritize INFECTED MERCENARIES that grapple teammates; interrupt or stun them before they hold somebody for an extended period.
Kaon Under Siege · Mission step 3
Open the Security Gate →
At OPEN THE SECURITY GATE, find and RIGHT-CLICK the GLOWING BLUE GRATE/GATE object. A locked gate does not open by killing enemies alone.
Kaon Under Siege · Mission step 4
Defend against the infected swarm →
Start the DELAYED CHARGE DETONATOR DEFENSE by RIGHT-CLICKING THE BLUE BOX. RIGHT-CLICK the nearby TURRET to mount it, then point it at the rakghouls; the turret auto-fires in its facing direction.
Kaon Under Siege · Mission step 5
Talk to Major Byzal →
After the defense, follow the path to MAJOR BYZAL and complete the conversation. If in a group, everyone may need to trigger the interaction to progress.
Kaon Under Siege · Mission step 6
Get to the Military Checkpoint →
Follow the next city route until GET TO THE MILITARY CHECKPOINT. Move through the required passages rather than trying to cross inaccessible streets.
Kaon Under Siege · Mission step 7
Detonate the Explosives →
Locate the mission-highlighted explosives/control at the checkpoint and RIGHT-CLICK to DETONATE THE EXPLOSIVES. This is separate from the first detonator-defense event.
Kaon Under Siege · Mission step 8
Reach the Rendezvous Point →
Continue through the transit district to GET TO THE RENDEZVOUS POINT. Optional containment beacons and the KR-82 Expulser belong to a bonus quest.
Kaon Under Siege · Mission step 9
Defeat the Rakghoul Behemoth →
Bring the large red Behemoth beside a nearby IGNITABLE CANISTER; RIGHT-CLICK the canister while the boss is close enough to set it on fire and increase damage.
Kaon Under Siege · Mission step 10
Get to the Spaceport →
Follow GET TO THE SPACEPORT. Clear or safely bypass infected groups and reach the final super-soldier arena.
Kaon Under Siege · Mission step 11
Defeat the three Rakghoul Super-Soldiers →
Fight COMMANDER LK'GRAAGTH, CHAK'AGHAKH and G'KLARG. Coordinate focus fire; a common group tactic is focusing the Commander first.
Kaon Under Siege · Mission step 12
Search for survivors →
After the final enemies die, the objective is SEARCH FOR SURVIVORS IN THE SPACEPORT. Follow the marker and complete the final interaction/conversation before leaving, then return to the Tion hangar for the Lost Island handoff.
Kaon Under Siege · Boss / puzzle
Delayed Charge Detonator Defense →
Kaon City, after the first security gate. No turret action bar? The gun auto-fires when aimed. Do not assume the event has bugged because no separate fire button appears. Activate the blue detonator box RIGHT-CLICK the glowing blue box to initiate the event. Mount the turret RIGHT-CLICK th…
Kaon Under Siege · Boss / puzzle
Rakghoul Behemoth →
Rendezvous area before the Spaceport route. Slow damage on Behemoth is often because the group never ignited a canister. Move it close to one and interact. Position near the canister Bring the Behemoth close to an ignitable fuel canister before using it. Click the canister RIGHT-CLICK the …
Kaon Under Siege · Boss / puzzle
KR-82 Expulser (optional bonus) →
Near the post-Behemoth area, unlocked by Quarantine Breach. KR-82 is optional and requires the bonus; it does not replace the three mandatory super-soldiers. Finish the bonus counters QUARANTINE BREACH: defeat 25 contacts, 25 more, then ACTIVATE SIX CONTAINMENT BEACONS. Use glowing beacons…
Kaon Under Siege · Boss / puzzle
Rakghoul Super-Soldiers: Lk'graagth, Chak'aghakh and G'klarg →
Spaceport final encounter. If the Flashpoint tracker still shows survivors, the boss fight alone was not its last objective. Identify all three named enemies COMMANDER LK'GRAAGTH fights alongside CHAK'AGHAKH and G'KLARG. Coordinate a focus target A common tactic is to defeat the Commander …
Kaon Under Siege · Stuck? / answer
Where is the Imperial entrance? →
On Fleet, find LORD VELNINE in SUPPLIES for the story, then INTERFLEET TRANSPORT → ZIOST SHADOW → southern TION MISSION HANGARS → EN-C7.
Kaon Under Siege · Stuck? / answer
I am on the story, why can I not enter Solo mode? →
There is no dedicated solo version. The level-50+ story uses the group Veteran Flashpoint and the separate Trouble in the Tion Hegemony mission.
Kaon Under Siege · Stuck? / answer
I can't open the first city gate. →
Click the BLUE GLOWING DOOR for Civilian Skyway, then the BLUE SECURITY GATE/GRATE for Open the Security Gate. All party members may need to click.
Kaon Under Siege · Stuck? / answer
The turret seems not to shoot. →
After activating the detonator BLUE BOX, mount the cannon and ROTATE IT toward the incoming rakghouls; it auto-fires.
Kaon Under Siege · Stuck? / answer
Where do I go after the Spaceport fight? →
Follow SEARCH FOR SURVIVORS IN THE SPACEPORT; finish the interaction and return to the Ziost Shadow story contact for the Lost Island continuation.
Lost Island · Mission step 1
Search for the Complex Entrance →
Enter LOST ISLAND from the Tion Mission Hangars, travel to the laboratory approach and follow SEARCH FOR THE COMPLEX ENTRANCE. Putrid Shaclaw is an early encounter; stealth groups may bypass it if safe.
Lost Island · Mission step 2
Investigate Specimen Storage →
Follow INVESTIGATE THE SPECIMEN STORAGE COMPLEX. Stay clear of yellow circles and the GREEN CLOUDS they leave.
Lost Island · Mission step 3
Reroute Door Power →
When the next security door is closed, look for its highlighted POWER CONTROL and RIGHT-CLICK it for REROUTE DOOR POWER. Kill only what is necessary to safely reach the control.
Lost Island · Mission step 4
Defeat LR-5 Sentinel Droid →
RIGHT-CLICK the BLUE START TERMINAL to activate LR-5. The targeted player takes the WHITE CIRCLE away from the group before it becomes a BLUE LIGHTNING DOME.
Lost Island · Mission step 5
Search for the Primary Research Lab →
Follow the newly open route toward the PRIMARY RESEARCH LAB. Watch for lava floor grates and extra experimental enemies.
Lost Island · Mission step 6
Activate the Bridge Controls →
At the Sav-Rak area RIGHT-CLICK the SMALL BLUE BUTTON ON THE SIDE OF THE PLATFORM to ACTIVATE THE BRIDGE CONTROLS. This button may look insignificant compared with the boss arena.
Lost Island · Mission step 7
Defeat Project Sav-Rak →
Put SAV-RAK IN THE CENTER OF THE PLATFORM. On SMASH, ALL PLAYERS STACK DIRECTLY BENEATH HIM so they are not knocked into lava. When he jumps between overhead pipes, spread to the THREE BLUE PIPE BUTTONS and click to ignite a pipe.
Lost Island · Mission step 8
Activate Bridge Controls again →
After the boss phase, the journal can return to ACTIVATE THE BRIDGE CONTROLS. RIGHT-CLICK the small highlighted platform button again to open the onward route.
Lost Island · Mission step 9
Investigate the Primary Research Lab →
Continue along the completed bridge into the research complex. Optional Transgenic Sample Eleven requires six recordings and is not mandatory.
Lost Island · Mission step 10
Locate Doctor Lorrick →
The lab door may appear not to glow: try RIGHT-CLICKING THE DOOR IN THE BLUE ROOM while LOCATE DOCTOR LORRICK is active.
Lost Island · Mission step 11
Defeat Doctor Lorrick →
Move the yellow/red circles away from the group before they turn into GREEN CLOUDS. Destroy the KOLTO TANK he activates before its creature is released; interrupt RAVAGE if possible.
Lost Island · Mission step 12
Download Doctor Lorrick's Data →
After Lorrick's transformation and defeat, RIGHT-CLICK THE BLUE TERMINAL to DOWNLOAD DOCTOR LORRICK'S DATA before leaving. Return to the Imperial Tion story contact to finish the arc.
Lost Island · Boss / puzzle
Putrid Shaclaw →
Early specimen-storage approach. Killing Shaclaw does not itself restore the door. Look for REROUTE DOOR POWER. Leave yellow warning circles Do not stand in YELLOW FLOOR CIRCLES around the creature. Avoid the residue The circles become persistent GREEN CLOUDS; stay away even after the yell…
Lost Island · Boss / puzzle
LR-5 Sentinel Droid →
Locked-door laboratory chamber; activate with blue terminal. Repeated deaths to lightning usually mean the targeted player dropped its future dome beneath the group. Relocate before the circle stops following. Start from the blue console RIGHT-CLICK the glowing BLUE TERMINAL to spawn/activ…
Lost Island · Boss / puzzle
Project Sav-Rak →
Bridge platform above lava and pipes. If players fall into lava, reposition Sav-Rak dead center and stack directly underneath him before the Smash. If the hallway stays blocked, click the small bridge-control button. Put the boss in the middle Tank Sav-Rak at the VERY CENTER between health…
Lost Island · Boss / puzzle
Transgenic Sample Eleven (optional) →
Frozen experimental specimen after collecting six data recordings. Sample Eleven stays frozen unless all six recordings are collected. It is optional. Collect all recordings Find and RIGHT-CLICK SIX HOLORECORDINGS as you progress through the lab, including the final one near this chamber. …
Lost Island · Boss / puzzle
Doctor Lorrick →
Primary Research Lab final chamber. The boss dying is not final completion. DOWNLOAD DOCTOR LORRICK'S DATA at the blue terminal. Move the ground circles YELLOW TO RED targeting marks turn into persistent GREEN DAMAGE CLOUDS. Do not overlap them near your allies. Break the activated kolto t…
Lost Island · Stuck? / answer
I just finished Kaon. Where does the second Flashpoint start? →
Return to ZIOST SHADOW → SOUTH TION MISSION HANGARS, complete the intervening story briefing and speak to K7-22 for Lost Island.
Lost Island · Stuck? / answer
The laboratory door is still locked. →
Look for REROUTE DOOR POWER. Later, inside the blue room before Lorrick, the door may still be clickable even if it does not glow.
Lost Island · Stuck? / answer
Why do my teammates die from Sav-Rak Smash? →
Have the tank center SAV-RAK and EVERYONE stand directly UNDER HIM on the red Smash warning. Otherwise they are knocked into lava.
Lost Island · Stuck? / answer
We killed Sav-Rak, but the bridge did not open. →
Click the SMALL BLUE BUTTON along the platform side for ACTIVATE THE BRIDGE CONTROLS.
Lost Island · Stuck? / answer
Doctor Lorrick died, but we cannot finish. →
RIGHT-CLICK the BLUE TERMINAL for DOWNLOAD DOCTOR LORRICK'S DATA, then finish the separate Tion story handoff.
Czerka Corporate Labs · Mission step 1
Enter and investigate the facility →
Follow ENTER THE FACILITY → INVESTIGATE THE FACILITY. The early goal is SECURITY KEYCARDS rather than a combat-only door trigger.
Czerka Corporate Labs · Mission step 2
Find Security Keycard Alpha →
Enter the indicated side office on your map. RIGHT-CLICK the BLUE DATAPAD ON A DESK OR BOX; its exact desk position can vary by run.
Czerka Corporate Labs · Mission step 3
Find Security Keycards Beta and Delta →
Repeat the office search for BETA and DELTA. These BLUE DATAPADS may be among cubicles, not on a central visible terminal. Only one teammate needs to pick up each card.
Czerka Corporate Labs · Mission step 4
Deactivate the Security Field →
After all three cards register, find and RIGHT-CLICK the HIGHLIGHTED SECURITY FIELD CONTROL to open the route.
Czerka Corporate Labs · Mission step 5
Fight CZ-8X Eradicator Droid →
In the flooded chamber, move to the DRY ROOM EDGES when CHARGED PLATING is cast. Water becomes ELECTRIFIED; its grapples can pull you back into it.
Czerka Corporate Labs · Mission step 6
Deactivate the next Security Field →
Do not just run forward after CZ-8X. The mission again requires DEACTIVATE THE SECURITY FIELD; locate and RIGHT-CLICK the indicated panel.
Czerka Corporate Labs · Mission step 7
Investigate the Security Wing →
Follow INVESTIGATE THE SECURITY WING, then find CHIEF ZOKAR. Move away from his RED CONE, ORANGE CIRCLES and later BLUE/RED grenade zones.
Czerka Corporate Labs · Mission step 8
Investigate the Research Labs →
Enter the labs after Zokar. A specimen test demonstrates matching RED and BLUE tank releases via the BLUE PANEL AT THE BOTTOM OF A TANK.
Czerka Corporate Labs · Mission step 9
Locate Rasmus Blys →
Follow LOCATE RASMUS BLYS and prepare to release opposing-color experimental enemies. If he opens a RED tank, open BLUE; if he opens BLUE, open RED.
Czerka Corporate Labs · Mission step 10
Defeat Rasmus Blys →
Continue matching opposite colors so the experiments eliminate one another rather than accumulating. Defeat Blys after controlling the tank waves.
Czerka Corporate Labs · Mission step 11
Access the Laboratory Console →
After Blys falls, RIGHT-CLICK the GLOWING BLUE CIRCULAR TERMINAL to complete ACCESS THE LABORATORY CONSOLE. Use Exit Area only after it registers.
Czerka Corporate Labs · Mission step 12
Continue to Core Meltdown →
Back on CZ-198, RETURN TO THE GREEN-CARPET HALLWAY and take the DOWNSTAIRS entrance for Czerka Core Meltdown. Keep TITANS OF INDUSTRY in the journal.
Czerka Corporate Labs · Boss / puzzle
Security Keycard Alpha, Beta and Delta →
Side-office terminals before the first security field. If no keypad is available, one or more of the three BLUE DATAPADS remains uncollected. Search the three mission rooms Look for the swirly objective icons on the map for each card. Examine cubicles and boxes The cards are SMALL BLUE DAT…
Czerka Corporate Labs · Boss / puzzle
CZ-8X Eradicator Droid →
Flooded lower chamber after first security field. The water is a hazard during CHARGED PLATING. You cannot heal through it indefinitely; move to dry ground. Recognize Charged Plating When CHARGED PLATING starts, run out of the water toward DRY EDGES. Escape grapples The boss may PULL YOU I…
Czerka Corporate Labs · Boss / puzzle
Chief Zokar →
Security Wing after the second security field. If the group wipes late, it often stopped moving when the grenade frequency increased. Save mobility for the end. Avoid his red cone If not the target, move away from the frontal RED CONE. Dodge orange grenades Leave ORANGE GROUND CIRCLES befo…
Czerka Corporate Labs · Boss / puzzle
Rasmus Blys →
Research Labs final containment chamber. Attacking all specimen adds individually is unnecessary. Use opposite-color releases from the containment tanks. Watch which tank Blys opens He releases experimental enemies from RED or BLUE containment. Release the opposite color RIGHT-CLICK the BL…
Czerka Corporate Labs · Stuck? / answer
Which Czerka entrance is first? →
On CZ-198 follow the GREEN CARPET to the vendor area and take the STAIRS UP for Corporate Labs. Core Meltdown is downstairs afterward.
Czerka Corporate Labs · Stuck? / answer
Where are the Alpha, Beta and Delta keycards? →
Search the swirly-icon side rooms. Look on DESKS, CUBICLES and BOXES for small BLUE DATAPADS; they can move between runs.
Czerka Corporate Labs · Stuck? / answer
The water keeps killing us at the first boss. →
CHARGED PLATING electrifies the pool. Step onto DRY EDGES each time, and run out again after a grapple.
Czerka Corporate Labs · Stuck? / answer
Rasmus Blys is overwhelming us with specimens. →
Release the OPPOSITE COLOR from a tank's bottom BLUE PANEL so the experiments neutralize each other.
Czerka Corporate Labs · Stuck? / answer
Blys died but the Flashpoint is not done. →
Click the BLUE LABORATORY CONSOLE, Exit Area, then head DOWNSTAIRS on CZ-198 for Czerka Core Meltdown.
Czerka Core Meltdown · Mission step 1
Enter the Biodome Facility →
From the DOWNSTAIRS Czerka Core Meltdown entrance on CZ-198, follow ENTER BIODOME FACILITY.
Czerka Core Meltdown · Mission step 2
Deactivate the three information terminals →
The security lockdown requires THREE INFORMATION TERMINAL interactions. RIGHT-CLICK each highlighted blue terminal; do not treat the first interaction as sufficient.
Czerka Core Meltdown · Mission step 3
Investigate the Facility Energy Core →
Follow INVESTIGATE THE FACILITY ENERGY CORE through the main corridor toward the habitat-control area.
Czerka Core Meltdown · Mission step 4
Override Biodome Security Controls →
Find and RIGHT-CLICK the marked BIODOME SECURITY CONTROL before entering the habitats.
Czerka Core Meltdown · Mission step 5
Choose either Habitat first →
The DESERT and JUNGLE habitats may be completed in either order. Both must be shut down. Use whichever branch your group enters first.
Czerka Core Meltdown · Mission step 6
Jungle: poison Enhanced Vrblther →
RIGHT-CLICK the BLUE TERMINAL to begin. Bring the creature NEAR A BLUE-GLOWING MUSHROOM POD and RIGHT-CLICK the pod to poison it; repeat when the poison wears off.
Czerka Core Meltdown · Mission step 7
Complete the Jungle control →
After defeating Vrblther, RIGHT-CLICK the BLUE TERMINAL IN THE JUNGLE BIODOME to SHUT DOWN JUNGLE HABITAT ZONE.
Czerka Core Meltdown · Mission step 8
Desert: stop the Enhanced Duneclaw sandstorm →
RIGHT-CLICK the fight-start console. When a SANDSTORM begins, lure Duneclaw to the ONE GREEN-GLOWING BARREL/SANDSTORM ACTIVATOR so its rampage smashes the barrel.
Czerka Core Meltdown · Mission step 9
Complete the Desert control →
After defeating Duneclaw, RIGHT-CLICK the BLUE TERMINAL IN THE DESERT BIODOME to SHUT DOWN DESERT HABITAT ZONE.
Czerka Core Meltdown · Mission step 10
Unlock the Observation Chamber →
When both habitats are down, follow UNLOCK THE OBSERVATION CHAMBER and interact with its security console.
Czerka Core Meltdown · Mission step 11
Overload Conduits A and B →
Inside the chamber, locate POWER CONDUIT A and POWER CONDUIT B and RIGHT-CLICK each when highlighted; opening the chamber alone does not replace these objectives.
Czerka Core Meltdown · Mission step 12
Enter the Vigilant Integration Complex →
Proceed along the newly opened route to the final complex.
Czerka Core Meltdown · Mission step 13
Disable Data Integration Points →
On THE VIGILANT fight, attack the YELLOW DATA INTEGRATION POINTS around the room. Step onto SMALL TELEPORTER PADS to reach elevated cores; Master Mode requires seven cores.
Czerka Core Meltdown · Mission step 14
Defeat The Vigilant and exit →
Dodge the BLUE-TO-RED GROUND CIRCLES and persistent LIGHTNING POOLS; clear smaller enemies if needed. Once enough cores are destroyed, damage THE VIGILANT and use Exit Area.
Czerka Core Meltdown · Mission step 15
Report to Moff Kresk →
For the Imperial TITANS OF INDUSTRY story, return to the ZIOST SHADOW on Imperial Fleet and speak to MOFF KRESK to finish the arc.
Czerka Core Meltdown · Boss / puzzle
Enhanced Vrblther →
Jungle Habitat; optional order with Desert. Without mushroom poison the beast takes longer to kill; the nearby interaction is the intended mechanic. Start with blue terminal RIGHT-CLICK the start console to release the beast. Move near glowing mushrooms Bring it close to a BLUE-GLOWING POD…
Czerka Core Meltdown · Boss / puzzle
Enhanced Duneclaw →
Desert Habitat; optional order with Jungle. If the sandstorm persists, the boss has not smashed the ACTIVE GREEN barrel. Tank it near and facing that object. Start the fight RIGHT-CLICK the blue start terminal. Watch for sandstorm When a sandstorm starts, look for the ONE GREEN-GLOWING BAR…
Czerka Core Meltdown · Boss / puzzle
The Vigilant →
Final Integration Complex computer-core chamber. If you cannot find any more cores, use the outer teleport pads. In Master, all seven data cores are required. Attack Data Integration Points Damage the YELLOW COMPUTER CORES rather than standing and hitting an invulnerable central boss. Use …
Czerka Core Meltdown · Stuck? / answer
I cannot find Core Meltdown after Corporate Labs. →
Return to the CZ-198 GREEN-CARPET CORRIDOR near the vendors and go DOWNSTAIRS, not up the Corporate Labs stairs.
Czerka Core Meltdown · Stuck? / answer
The first door is locked. →
Deactivate THREE INFORMATION TERMINALS and use the BIODOME SECURITY CONTROLS as listed in your mission.
Czerka Core Meltdown · Stuck? / answer
How do I poison the Vrblther? →
Pull it CLOSE TO A BLUE-GLOWING MUSHROOM and RIGHT-CLICK THE POD. Repeat when the effect expires.
Czerka Core Meltdown · Stuck? / answer
How do I stop the sandstorm? →
Bring the DUNECLAW alongside and FACING THE ACTIVE GREEN BARREL so its rampage destroys it.
Czerka Core Meltdown · Stuck? / answer
Where is the last Data Integration Point? →
Use the SMALL TELEPORTERS around The Vigilant's room to reach elevated yellow computer cores. Master mode requires seven.
Czerka Core Meltdown · Stuck? / answer
The Flashpoint ended but Titans of Industry is unfinished. →
Return to the Imperial ZIOST SHADOW and finish the MOFF KRESK dialogue after both Czerka Flashpoints.
Kuat Drive Yards · Mission step 1
Identify scenario ONE →
When you enter a section, compare the mission objective with HANGAR BAY, CANNON EMPLACEMENTS, CENTRAL ARMORY, STARSHIP ASSEMBLY or HOLDING CELLS below. Follow only the scenario you actually received.
Kuat Drive Yards · Mission step 2
Hangar Bay: clear main, East, then West →
In HANGAR BAY, defeat the boarding wave in the main room, then go through the opening EAST BAY DOOR, then WEST BAY DOOR, and return to defend the main room a second time.
Kuat Drive Yards · Mission step 3
Hangar Bay: climb to the third-floor controls →
Use the SOUTH-CORNER STAIRS to climb. The optional Defender is on the SECOND floor, but the mandatory HANGAR CONTROLS are on the THIRD. Defeat the Strike Team and RIGHT-CLICK the controls.
Kuat Drive Yards · Mission step 4
Cannon Emplacements: open the forcefield →
If assigned CANNON EMPLACEMENTS, take BOTH SIDE PATHS to the ENERGY GENERATOR CONSOLES at the bottom of the laser rooms. Disable both to remove the opening RED FORCEFIELD.
Kuat Drive Yards · Mission step 5
Cannon Emplacements: obtain EMP, destroy three controls →
In the SOUTH HALF loot an EMP from a WEAPONS STOCKPILE. Then RIGHT-CLICK EACH OF THE THREE SHIELDED CANNON CONTROLS. All three must be sabotaged before the exit elevator unlocks.
Kuat Drive Yards · Mission step 6
Central Armory: destroy required stockpiles →
If assigned CENTRAL ARMORY, clear the FOUR storage sections. Destroy the objective counters for MUNITIONS, WARHEADS, BOMBS/ROCKETS and MISSILES. For warheads, LOOK UP AT THE ROCKET RACKS.
Kuat Drive Yards · Mission step 7
Central Armory: defeat the Guardian Prototype →
In the western side room off the Warhead room defeat the STATION GUARDIAN PROTOTYPE. Once the main destructible-object counters are finished, exit via the NORTHERN ELEVATOR.
Kuat Drive Yards · Mission step 8
Starship Assembly: obtain three Access Cards →
In the STARSHIP ASSEMBLY scenario collect THREE ACCESS KEYCARDS: one by the central desk, the others in EAST and WEST rooms. Use them to activate PROPULSION, WEAPON and ELECTRONICS TERMINALS.
Kuat Drive Yards · Mission step 9
Starship Assembly: read safe-part datapad →
Behind the main terminal are SIX CLUE DATAPADS. Find the one that identifies a SAFE TESTED PART. Remember whether it is option ONE, TWO or THREE on its component terminal.
Kuat Drive Yards · Mission step 10
Starship Assembly: choose the next-option pattern →
At the NEXT terminal clockwise, select the NEXT option number (1→2, 2→3, 3→1); repeat for the third terminal, then RIGHT-CLICK EXECUTE AUTOASSEMBLY TASK. Wrong builds summon extra droids but do not end the run.
Kuat Drive Yards · Mission step 11
Holding Cells: power panels before prisoner consoles →
If assigned HOLDING CELLS, destroy TWO SECURITY POWER PANELS in the CENTRAL ROOM, then RIGHT-CLICK the PRIMARY CONTROL CONSOLE. Enter the two outer prison blocks.
Kuat Drive Yards · Mission step 12
Holding Cells: open block security, free ten →
In EACH block use its BLOCK SECURITY CONSOLE before attempting cell interactions. FREE TEN PRISONERS TOTAL, then regroup at the NORTHERN EXIT ELEVATOR.
Kuat Drive Yards · Mission step 13
Finish scenario ONE, take elevator to scenario TWO →
After the current objective list is completely satisfied, use its EXIT ELEVATOR. A different one of the five scenarios begins. Follow the corresponding instructions above.
Kuat Drive Yards · Mission step 14
Final boss: identify which of three appears →
After TWO scenarios, you receive ONE of STATION GUARDIAN ONE, the FACTIONAL FORCE-USER opponent (MASTER KHORIS / LORD MODO), or the MILITARY OFFICER opponent (MAJOR BENES / LIEUTENANT KRUPP).
Kuat Drive Yards · Mission step 15
Complete final encounter and collect rewards →
Finish the displayed final boss, then follow any mission finish control / EXIT AREA objective. Kuat reputation tokens and achievements may appear; bonus crate destruction is separate.
Kuat Drive Yards · Boss / puzzle
Station Guardian Prototype (Armory scenario) →
Central Armory western side room. If the exit is blocked after the prototype, check each MUNITIONS/WARHEADS/BOMBS/MISSILES destruction counter. Locate the western side room Find the Guardian Prototype off the WARHEAD ROOM, not in the later final boss arena. Interrupt and stun where availab…
Kuat Drive Yards · Boss / puzzle
Station Guardian One (possible final boss) →
One of the three possible end-of-run encounters. If everyone is slowed and the boss is at 100 Empowered, prioritize Suppression Droids so players can escape the lethal rectangular attack. Clear SUPPORT DROIDS Four hovering support droids channel EMPOWERED stacks onto the Guardian; kill the…
Kuat Drive Yards · Boss / puzzle
Master Khoris / Lord Modo (possible final boss) →
Faction-dependent Force-user final variant. The circular Force Crush areas are the main recognizable hazard; move before the control effect lands. Identify the faction variant Depending on faction you may face MASTER KHORIS or LORD MODO; both use related Force mechanics. Avoid Force Crush …
Kuat Drive Yards · Boss / puzzle
Major Benes / Lieutenant Krupp (possible final boss) →
Faction-dependent military officer final variant. Kuat chooses only ONE of its three final bosses per run. You will not find the other two behind additional doors. Identify the final officer This is the third possible end boss, an officer encounter rather than the Station Guardian or Force…
Kuat Drive Yards · Stuck? / answer
Kuat Drive Yards doesn't appear in Group Finder. →
That is expected. Modern KDY is MANUAL ENTRY ONLY. WEST Imperial Fleet elevator → STARFIGHTER LAUNCH DECK → KDY quest/door. Level 55+ required.
Kuat Drive Yards · Stuck? / answer
The game tells me to use Group Finder below level 55. →
That is a leftover message from an old queue. The current queue no longer supports KDY; you must level to 55 for manual entry.
Kuat Drive Yards · Stuck? / answer
Where are the Hangar controls? →
After Main → East → West → Main defenses, climb the SOUTH STAIRS all the way to the THIRD FLOOR. Second-floor bonus Defender is optional.
Kuat Drive Yards · Stuck? / answer
We cannot disable Cannon Emplacements. →
Disable BOTH generator consoles along the initial side paths, loot an EMP from SOUTH WEAPON STOCKPILE, then activate THREE SHIELDED CANNON CONTROLS.
Kuat Drive Yards · Stuck? / answer
Starship Assembly keeps failing. →
Collect THREE ACCESS CARDS, find the datapad identifying one SAFE TESTED PART, then select the NEXT option number clockwise at each remaining terminal before EXECUTE AUTOASSEMBLY TASK. Failure adds droids, not a hard reset.
Kuat Drive Yards · Stuck? / answer
We cannot open Holding Cell prisoner doors. →
Destroy TWO CENTRAL SECURITY POWER PANELS, activate PRIMARY CONTROL CONSOLE, then activate BLOCK SECURITY CONSOLE within each wing before freeing ten prisoners.
Assault on Tython · Mission step 1
Approach the Outer Defenses →
Enter the Tython battlefield from the Imperial Fleet mission door. Follow APPROACH THE OUTER DEFENSES through Republic forces; the normal route follows the mission marker between the exterior fortifications.
Assault on Tython · Mission step 2
Destroy the Artillery Targeting Arrays →
Find the highlighted ARTILLERY TARGETING ARRAYS in the defenses. Destroy all required arrays before heading for the inner barricades; killing defenders alone will not complete this stage.
Assault on Tython · Mission step 3
Breach the Outer Defenses →
Follow BREACH THE OUTER DEFENSES. Fight through the opened path to MAJOR IMOS (the Imperial-faction version of the first commander).
Assault on Tython · Mission step 4
Defeat Major Imos →
Clear the additional enemy operators when they appear, then return damage to Imos. In Master Mode, assigned players carry the targeting RED CIRCLE to a shielded corner operator to remove its shield.
Assault on Tython · Mission step 5
Disable the Outer Defenses' Forcefields →
After Imos, look for the highlighted FORCEFIELD POWER CONTROLS on the route and disable them. If the path is still sealed, recheck the mission counter for remaining forcefields.
Assault on Tython · Mission step 6
Proceed toward the Jedi Temple →
Follow PROCEED TO THE JEDI TEMPLE past the exterior defense line. Do not look for a planet-map shuttle back to Fleet; the remaining objectives are within the same instance.
Assault on Tython · Mission step 7
Destroy the Defense Batteries →
Find and destroy all highlighted DEFENSE BATTERIES on the temple approach. These are separate from the initial targeting arrays.
Assault on Tython · Mission step 8
Defeat Master Dentiri and his droids →
At the next chokepoint defeat MASTER DENTIRI (also named Liam Dentiri in encounter guides). When he disappears, ATTACK HIS DROID WAVES and wait for him to reappear. In Master, clear droid adds promptly.
Assault on Tython · Mission step 9
Enter the Jedi Temple →
Proceed through the temple entrance once its mission requirement clears; in the temple continue to ACCESS THE HOLO OBSERVATORY.
Assault on Tython · Mission step 10
Access the Holo Observatory →
Find and activate the HOLO OBSERVATORY interaction as indicated by the mission. This advances to the temple security-control sequence.
Assault on Tython · Mission step 11
Disable the Emergency Backup Generators →
Locate and disable the highlighted EMERGENCY BACKUP GENERATORS. A closed door here often means a required generator is still active.
Assault on Tython · Mission step 12
Disable the Library Forcefield →
Use the LIBRARY FORCEFIELD control after the generator objective completes. Do not head into the final fight until the field has actually dropped.
Assault on Tython · Mission step 13
Defeat Master Oric Traless →
In the final chamber avoid PURPLE GROUND CIRCLES. When Oric moves to a DATACRON and channels UNTOLD KNOWLEDGE, SELECT AND DESTROY THE DATACRON before the cast finishes; otherwise he gains Enlightened and heals/damages more.
Assault on Tython · Mission step 14
Secure the Jedi Council Holoterminal →
After Oric falls, find and RIGHT-CLICK THE JEDI COUNCIL HOLOTERMINAL to complete the Flashpoint's final objective.
Assault on Tython · Mission step 15
Return to Darth Arkous →
Use Exit Area and follow FORGED ALLIANCES: PART I back to DARTH ARKOUS in the Outbound Mission Hangar. His dialogue moves the story to KORRIBAN INCURSION.
Assault on Tython · Boss / puzzle
Major Imos →
Outer defensive line after destroying targeting arrays. Shielded operators in Master require a mechanic, not raw damage: carry the red targeted circle onto the operator. After the fight disable the forcefields. Control enemy operators Destroy smaller operators and supporting enemies when t…
Assault on Tython · Boss / puzzle
Master Dentiri and Droids →
Temple exterior after the defense-battery objective. No boss visible? He disappears between droid rounds. Clear available droids, then allow him to reappear. Expect Dentiri to disappear When the master leaves the arena, stop searching for a hidden enemy behind the walls. Kill the active dr…
Assault on Tython · Boss / puzzle
Republic Commander (Master bonus) →
Near the Jedi Temple entrance; requires the Imperial Driven Before You bonus quest. Not present in Story or Veteran; this is a Master-only bonus encounter, not part of the ordinary three required bosses. Master-only bonus Driven Before You asks you to defeat 60 enemies before unlocking thi…
Assault on Tython · Boss / puzzle
Master Oric Traless →
Final temple chamber behind the Library Forcefield. If Oric keeps healing and hitting harder, he likely completed Untold Knowledge because the DATACRON remained alive. Dodge purple ground telegraphs Move continuously away from the expanding purple circles during his channel. Do not attack …
Assault on Tython · Stuck? / answer
I finished Assault on Tython, but Forged Alliances hasn't advanced. →
You must have FORGED ALLIANCES: PART I active on Complete Flashpoint: Assault on Tython, then finish the final JEDI COUNCIL HOLOTERMINAL. Repeatable Story alone will not start the next story phase.
Assault on Tython · Stuck? / answer
Where is the Imperial door for Assault on Tython? →
FLEET → WEST ELEVATOR → OUTBOUND MISSION HANGAR → speak to DARTH ARKOUS inside the green phase, then find the southern Flashpoint door. T8X-4 provides the repeatable Story quest.
Assault on Tython · Stuck? / answer
Why did Master Dentiri disappear? →
His fight has scripted DROID WAVES. Defeat the droids and he returns. Waiting without killing anything is often the problem.
Assault on Tython · Stuck? / answer
Master Oric Traless is shielding and healing. →
When he channels UNTOLD KNOWLEDGE, destroy the DATACRON he is channeling from. Purple circles also need dodging.
Assault on Tython · Stuck? / answer
How do I unlock Korriban Incursion? →
Return to DARTH ARKOUS after Assault on Tython and finish his Forged Alliances dialogue. Korriban Incursion is the second Flashpoint in Part I.
Korriban Incursion · Mission step 1
Defeat the Ground Force Commanders →
Follow the mission to DEFEAT GROUND FORCE COMMANDERS outside the Academy. Find and defeat each marked field commander before going to the beast-area boss.
Korriban Incursion · Mission step 2
Defeat Master Riilna →
Locate MASTER RIILNA (Imperial-side counterpart to Lord Renning). Kill or control her summoned beasts before resuming damage on the Jedi.
Korriban Incursion · Mission step 3
Ride the first platform elevator →
After Riilna, STEP ONTO THE STANDARD LIFT and wait for the platform to carry you upward; this first elevator is not the clickable freight button.
Korriban Incursion · Mission step 4
Activate the freight elevator controls →
After the lift, find the BLUE FREIGHT ELEVATOR BUTTON and RIGHT-CLICK it to travel to the higher military section.
Korriban Incursion · Mission step 5
Defeat the Republic Commandos →
Clear the required Republic Commando objective in the upper defensive area.
Korriban Incursion · Mission step 6
Speak to Sergeant Tarsten →
On a MANUAL/STORY entry, find SERGEANT TARSTEN and complete his conversation. Story choices here can influence whether prisoners accompany you onward.
Korriban Incursion · Mission step 7
Approach the Upper Defenses →
Continue into the fortified section marked APPROACH THE UPPER DEFENSES, toward the Imperial-version siege droid.
Korriban Incursion · Mission step 8
Defeat R-9XR Siege Droid →
Fight R-9XR (not the Republic-side I5-T1). Dodge RED CIRCLES and avoid staying in turret targeting zones.
Korriban Incursion · Mission step 9
Shut Down the Laser Gate →
Immediately after the droid, find the SMALL BLUE TERMINAL IN FRONT OF THE RED LASER GATE and RIGHT-CLICK it. Killing the droid does not shut down the barrier automatically.
Korriban Incursion · Mission step 10
Enter the Sith Academy →
With the gate down, follow the route inside the SITH ACADEMY toward the Jedi masters holding elevator-security code fragments.
Korriban Incursion · Mission step 11
Get code from Master Lankost →
Find MASTER LANKOST as shown by the current mission icon, defeat the objective and acquire the first CODE FRAGMENT.
Korriban Incursion · Mission step 12
Get code from Master Zylvarstar →
Proceed through the Academy to MASTER ZYLVARSTAR and acquire that CODE FRAGMENT; this is separate from the first master.
Korriban Incursion · Mission step 13
Get code from Master Wytho →
Locate MASTER WYTHO and collect the required CODE FRAGMENT.
Korriban Incursion · Mission step 14
Get code from Master Bastra →
Locate MASTER BASTRA and collect the fourth CODE FRAGMENT. Verify all four counters before looking for the Council elevator.
Korriban Incursion · Mission step 15
Unlock the Council Elevator Door →
Return to the mission-marked COUNCIL ELEVATOR ACCESS and RIGHT-CLICK the control to combine/validate all FOUR CODE FRAGMENTS.
Korriban Incursion · Mission step 16
Take the Elevator to the Upper Level →
Use the newly unlocked elevator to the ACADEMY'S UPPER LEVEL, then ENTER THE DARK COUNCIL CHAMBERS.
Korriban Incursion · Mission step 17
Defeat Commander Jensyn →
Imperial players fight COMMANDER JENSYN. Avoid RED AOE circles. In Master Mode, destroy INTERROGATION DROIDS that trap allies, but stay away from malfunctioning droid explosions.
Korriban Incursion · Mission step 18
Secure the Sith Academy at its terminal →
After Jensyn dies, RIGHT-CLICK THE MARKED TERMINAL to SECURE THE SITH ACADEMY. Then Exit Area and return to Darth Arkous on the Fleet to complete Forged Alliances: Part I.
Korriban Incursion · Boss / puzzle
Master Riilna →
First major courtyard fight after the ground commanders. If the new location is unreachable, the second lift needs a blue-button interaction; the first platform elevator is automatic. Identify the Imperial target Your target is MASTER RIILNA, not Lord Renning. Lord Renning is the Republic-…
Korriban Incursion · Boss / puzzle
R-9XR Siege Droid →
Upper defensive line immediately before red laser gate. Blocked at a red laser wall after the droid? Click the SMALL BLUE TERMINAL directly in front of it. Move out of red warning circles Dodge targeted floor circles while fighting R-9XR. Clear the boss and check the gate Killing R-9XR is …
Korriban Incursion · Boss / puzzle
Republic Commander (Master bonus) →
Ledge between R-9XR and the Academy, if Wipe Them Out bonus is completed. A missing commander during Story or Veteran is normal. It appears for the Master-mode bonus only. Master-only enemy counter Defeat 30 opponents for WIPE THEM OUT to reveal the optional commander. Beware the platform …
Korriban Incursion · Boss / puzzle
Commander Jensyn →
Dark Council Chambers after unlocking the elevator with four code fragments. Jensyn defeated but the quest remains active? The final objective is USE THE TERMINAL TO SECURE THE SITH ACADEMY, not simply Exit Area. Check that all four fragments are collected You need Lankost, Zylvarstar, Wyt…
Korriban Incursion · Stuck? / answer
Why am I seeing Lord Renning instead of Master Riilna in another guide? →
These Flashpoints change enemy names by faction. IMPERIAL characters fight MASTER RIILNA, R-9XR and COMMANDER JENSYN.
Korriban Incursion · Stuck? / answer
We got off an elevator and cannot go higher. →
There are TWO lifts after Riilna: step onto the first and wait, then use the BLUE BUTTON to activate the FREIGHT ELEVATOR.
Korriban Incursion · Stuck? / answer
The red laser gate will not open after the siege droid. →
After R-9XR, RIGHT-CLICK THE SMALL BLUE CONSOLE directly beside the gate.
Korriban Incursion · Stuck? / answer
The Council elevator is locked. →
Acquire FOUR CODE FRAGMENTS from Master Lankost, Master Zylvarstar, Master Wytho and Master Bastra, then unlock the Council elevator.
Korriban Incursion · Stuck? / answer
Commander Jensyn died but there is no completion. →
Use the BLUE TERMINAL for SECURE THE SITH ACADEMY before leaving; then return to DARTH ARKOUS for the outer quest.
Depths of Manaan · Mission step 1
Travel to the Underwater Genetics Lab →
Use the appropriate LAB TRANSPORT / entrance control to begin the underwater facility segment. Follow TRAVEL TO THE UNDERWATER GENETICS LAB.
Depths of Manaan · Mission step 2
Find the Security Hub →
Follow the lab corridors toward FIND SECURITY HUB and the SHUT DOWN SECURITY GRID objective; clear security droids that block the controls.
Depths of Manaan · Mission step 3
Shut Down the Security Grid →
Use the highlighted SECURITY GRID TERMINAL when its objective appears. Defeating defenders alone does not complete the control sequence.
Depths of Manaan · Mission step 4
Defeat Security Commander Sairisi →
The boss and his Suppression Droids alternate shield protection. ATTACK THE UNSHIELDED TARGET; when Sairisi is shielded, kill droids. Avoid the BLUE LINE ATTACKS.
Depths of Manaan · Mission step 5
Capture the Security Hub →
After Sairisi, RIGHT-CLICK THE HIGHLIGHTED SECURITY HUB TERMINAL; this interaction is separate from the fight.
Depths of Manaan · Mission step 6
Find Darok, Arkous, or Gorima →
The objective can be vague. Continue to the BACK OF THE LOCKED-DOOR ROOM and use the SECOND GLOWING BLUE COMPUTER to unlock the lower laboratory. Do not look for an NPC standing right beside Sairisi.
Depths of Manaan · Mission step 7
Uplink with Rakata Techbase Terminal 1 →
Follow the map marker to TERMINAL 1, a HORIZONTAL GLOWING BLUE COMPUTER behind enemy defenders. RIGHT-CLICK to uplink.
Depths of Manaan · Mission step 8
Uplink with Rakata Techbase Terminal 2 →
Find the SECOND separate horizontal BLUE RAKATA COMPUTER at its marker and uplink. The first one alone does not meet the objective.
Depths of Manaan · Mission step 9
Defeat Ortuno →
Ortuno places water circles under players. When he casts FLOW, they EXPAND; MOVE OFF THEM before ENERGY ERUPTION or players in the puddles are stunned and electrocuted.
Depths of Manaan · Mission step 10
Escape the Facility →
Proceed to ESCAPE THE FACILITY when the Ortuno encounter ends; do not try to exit the whole Flashpoint at this intermediate objective.
Depths of Manaan · Mission step 11
Defeat Stivastin (Specimen 71) →
Stivastin resists most damage until its protection is removed. Tank or lure it INTO AN ORANGE GROUND FIRE CIRCLE to ignite it and strip the shield; then damage it.
Depths of Manaan · Mission step 12
Escape via the blue terminal →
After Stivastin falls, RIGHT-CLICK THE GLOWING BLUE TERMINAL to activate the escape route. You can collect loot from crates outside the lab; use the blinking escape column or Exit Area when updated.
Depths of Manaan · Mission step 13
Report to Lana and Theron →
Return to LANA BENIKO outside the Flashpoint on Manaan, complete her discussions with THERON SHAN, then meet Lana back on Imperial Fleet to advance FORGED ALLIANCES: PART II.
Depths of Manaan · Boss / puzzle
Security Commander Sairisi and Suppression Droids →
First Security Hub battle. Damage not registering? Switch between Sairisi and the unshielded droids. Master Mode may require both droids to die close together. Check the blue shield When SAIRISI is shielded, switch to his droids. When the droids shield, return to the boss. Avoid blue line …
Depths of Manaan · Boss / puzzle
Ortuno →
Underwater corridor past Rakata terminals. Ortuno's water doubles in size before his final eruption. Leaving only the original small circle is not enough. Place water circles carefully Ortuno creates small puddles under selected players. Avoid spreading them across every safe part of the r…
Depths of Manaan · Boss / puzzle
M2-Aux Foreman (Master bonus) →
Optional Logistic Confusion arena, only after bonus terminal interactions. M2-Aux Foreman is not a normal Story or Veteran requirement. It is a Master-only bonus encounter unlocked by Logistic Confusion. Unlock with Logistic Confusion Use the required glowing blue logistic terminals in Mas…
Depths of Manaan · Boss / puzzle
Stivastin, Specimen 71 →
Final experimental chamber, after Ortuno. Stivastin apparently invincible? It must be pulled into an ORANGE FIRE CIRCLE before the group can damage it effectively. Recognize the shield Stivastin takes very little damage while its protection remains active. Guide it into orange ground fire …
Depths of Manaan · Stuck? / answer
Where do Imperial players get the Flashpoint door on Manaan? →
Follow FORGED ALLIANCES: PART II after speaking to Lana on Manaan. The repeatable Imperial entry NPC is SELKATH TRANSPORTER ESSHAI, not Republic Transporter Dumah Ba.
Depths of Manaan · Stuck? / answer
Why can't I find Darok, Arkous, or Gorima? →
Look for a SECOND GLOWING BLUE COMPUTER near the BACK OF THE LOCKED-DOOR ROOM after the Security Hub; clicking it opens the lower lab.
Depths of Manaan · Stuck? / answer
I have already clicked a Rakata terminal, but nothing updates. →
There are TWO separate RAKATA TECHBASE TERMINALS, both horizontal glowing computers. Activate each at its own quest marker.
Depths of Manaan · Stuck? / answer
Ortuno keeps stunning us in water. →
Move clear when FLOW expands the water circles; they shock players when ENERGY ERUPTION finishes.
Depths of Manaan · Stuck? / answer
Why is Stivastin taking no damage? →
BRING IT INTO THE ORANGE GROUND FIRE to remove its shield before attacking.
Depths of Manaan · Stuck? / answer
What happens after the final escape? →
Return to LANA BENIKO on Manaan, meet THERON SHAN as the quest requires, then report back to Lana on the Fleet to complete Part II.
Legacy of the Rakata · Mission step 1
Speak to Jakarro →
Upon entering RAKATA PRIME, locate and SPEAK TO JAKARRO. Complete the conversation to advance the opening Temple of the Ancients approach.
Legacy of the Rakata · Mission step 2
Locate the Temple of the Ancients →
Follow the winding jungle path toward the TEMPLE OF THE ANCIENTS; do not search for an entrance on the Galaxy Map.
Legacy of the Rakata · Mission step 3
Progress Past the Rakatan Village →
Move through Rakatan villages and the WRECKED SHIP route. Either clear defenders or follow a coordinated skip around the large initial boulder, then through the wreckage.
Legacy of the Rakata · Mission step 4
Defeat War Chief Rehkta and the Savage War Beast →
In the early encounter, fight REHKTA alongside the RANCOR-LIKE SAVAGE WAR BEAST. Move out of fire and floor warnings before advancing.
Legacy of the Rakata · Mission step 5
Continue to the Temple of the Ancients →
Proceed deeper along the quest-marked path, through ruined Rakatan architecture toward a series of supply caches.
Legacy of the Rakata · Mission step 6
Destroy Rakata Weapon Caches →
Look for GLOWING BLUE CRATES marked as RAKATA WEAPON CACHES and RIGHT-CLICK the required number. These are mission objects, not simply enemy drops.
Legacy of the Rakata · Mission step 7
Continue to the Temple →
Follow the open jungle/ruins passage toward Commander Rand. Master Mode groups may encounter an optional Infinite Army Prototype before the commander.
Legacy of the Rakata · Mission step 8
Defeat Commander Rand →
Rand summons Infinite Army support. He marks RED FIRE CIRCLES on the ground; you can position some lesser enemies inside them to burn them.
Legacy of the Rakata · Mission step 9
Access the Inner Temple Door →
Once Rand falls, the next objective is ACCESS THE INNER TEMPLE DOOR. Find and RIGHT-CLICK its highlighted control; continuing to kill adds does not open it.
Legacy of the Rakata · Mission step 10
Head to the Temple Roof →
Follow the newly opened temple route upward until the quest updates to HEAD TO THE TEMPLE ROOF.
Legacy of the Rakata · Mission step 11
Confront Darth Arkous and Colonel Darok →
Fight DARTH ARKOUS and COLONEL DAROK on the roof. Move out of visible ground danger; in MASTER MODE two targeted BLUE CIRCLES must stay apart rather than overlap.
Legacy of the Rakata · Mission step 12
Contact Theron and Lana via Holoterminal →
After both enemies die, find the GREEN COMPUTER with a TINY GLOWING BLUE BUTTON and RIGHT-CLICK it. This completes CONTACT THERON AND LANA VIA HOLOTERMINAL.
Legacy of the Rakata · Mission step 13
Leave through the proper exit →
Use the glowing escape pillar or nearby shuttle, or the Exit Area button if the pillar is missing. Do not leave before the holoterminal interaction is complete.
Legacy of the Rakata · Mission step 14
Resume Shadow of Revan story →
Follow the purple FORGED ALLIANCES: PART III turn-in/handoff to LANA BENIKO and the Shadow of Revan main expansion. The Flashpoint's boss kill alone does not complete the outer quest.
Legacy of the Rakata · Boss / puzzle
War Chief Rehkta and Savage War Beast →
Rakatan Village before the weapon-cache objective. Defeating Rehkta does not finish the temple route. The next objective requires glowing BLUE RAKATA WEAPON CACHES. Target the War Chief and beast Both enemies are part of the first major encounter; maintain aggro and clear dangerous support…
Legacy of the Rakata · Boss / puzzle
Infinite Army Prototype (Master bonus) →
Optional Master-only encounter after the caches and before Rand. This large optional enemy is a Master-only bonus and not part of the normal solo Story sequence. Unlock the bonus objective In Master Mode defeat the required enemies to unlock the optional Infinite Army Prototype. Watch Unst…
Legacy of the Rakata · Boss / puzzle
Commander Rand and Infinite Army →
Temple approach after Rakata caches. If the next route is locked, find ACCESS THE INNER TEMPLE DOOR and interact with the marked door/terminal. Move from red circles Commander Rand marks players with RED FIRE CIRCLES; avoid standing in them. Position adds deliberately The fire can harm sma…
Legacy of the Rakata · Boss / puzzle
Darth Arkous and Colonel Darok →
Temple Roof final battle. The most important last step is easy to miss: there is a SMALL BLUE BUTTON on the green computer after the two bosses. Fight both betrayal conspirators Darth Arkous and Colonel Darok appear together as the final story encounter. Master: separate the blue circles T…
Legacy of the Rakata · Stuck? / answer
Where is the Imperial manual entrance to Legacy of the Rakata? →
Imperial Fleet → WEST ELEVATOR → OUTBOUND MISSION HANGAR. The repeatable STORY quest comes from L3-R3 next to the colored Flashpoint door; the linked Part III quest comes from Lana.
Legacy of the Rakata · Stuck? / answer
I defeated the first Rancor boss but the quest will not advance. →
RIGHT-CLICK each GLOWING BLUE RAKATA WEAPON CACHE along the temple route when the objective says Destroy Rakata Weapon Caches.
Legacy of the Rakata · Stuck? / answer
We defeated Commander Rand and are stuck outside the temple. →
Follow ACCESS THE INNER TEMPLE DOOR and CLICK its highlighted control before heading for the Temple Roof.
Legacy of the Rakata · Stuck? / answer
Arkous and Darok are dead; how do I finish? →
Look closely at the GREEN COMPUTER near the end. RIGHT-CLICK ITS TINY BLUE BUTTON to contact THERON AND LANA.
Legacy of the Rakata · Stuck? / answer
The exit pillar is missing after the final fight. →
The original guide reports that in some modes the glowing pillar can fail to appear. Use the nearby SHUTTLE or Exit Area once the holoterminal objective has registered.
Legacy of the Rakata · Stuck? / answer
Why didn't the Shadow of Revan story advance? →
Make sure FORGED ALLIANCES: PART III was active on this Story Flashpoint, finish Contact Theron and Lana via Holoterminal, then return to Lana's story step.
Blood Hunt · Mission step 1
Search Tracyn Island for Torch →
Enter from Raider's Cove and follow the island jungle route marked SEARCH TRACYN ISLAND FOR TORCH. Avoid unnecessary cliff-edge jumps; the first required enemy is the huge white Wampa.
Blood Hunt · Mission step 2
Defeat Kyramla Gemas'rugam →
At the WAMPA clearing, avoid RED AND BLUE GROUND CIRCLES and keep your back from exposed edges. In Story/Veteran, RIGHT-CLICK BLUE SPORES to heal when needed.
Blood Hunt · Mission step 3
Open the skull-marked door →
After the Wampa, look for a TRIANGULAR DOOR WITH A SKULL ABOVE IT and RIGHT-CLICK it. IT MAY NOT GLOW BLUE; this is still the correct forward route.
Blood Hunt · Mission step 4
Continue searching for Torch →
Follow the objective as it changes to CONTINUE SEARCHING FOR TORCH. The next area contains multiple trial rooms; not every door opens during one playthrough.
Blood Hunt · Mission step 5
Vanquish three randomly selected challenges →
The game selects THREE OF SIX possible challenge rooms. Enter only the OPEN ROOMS, find the beast or its activation objects, and defeat each mini-boss. Do not search for a fourth room during normal Story progression.
Blood Hunt · Mission step 6
Challenge: locate the encounter in the room →
Some mini-bosses stand at the BACK of their chamber. Others emerge after RIGHT-CLICKING GLOWING BLUE OBJECTS on the floor. If your objective stays on Vanquish Challenges, check for a missed active door or unclicked object.
Blood Hunt · Mission step 7
Recognize all six possible challenge bosses →
The possible rooms contain HODAYC SUR'HAAI (Raptor), DRALNE BE TE OYA'KARIR (Krakjya), ADEEN EDEEMIR (K'lor'slug Queen), PIRUN UT (Skarkla Hunter), CERAR BE KYR'AM (Rancor) or YUSTAPIR KYRAMUD (Jurgoran). Only three appear in each normal run.
Blood Hunt · Mission step 8
Protect yourself from Yustapir's knockback →
If YUSTAPIR KYRAMUD is selected, position your BACK TOWARD THE ENTRANCE/BRIDGE rather than the outer drop. If the TONITRONS challenge is selected, approach the back of the room to trigger the larger beast.
Blood Hunt · Mission step 9
Confront Torch and enter the champion ring →
After the required challenges, continue to CONFRONT TORCH. This triggers the ring combat with JOS AND VALK BEROYA, not Shae herself yet.
Blood Hunt · Mission step 10
Defeat Jos and Valk Beroya →
STAY INSIDE THE CENTER CIRCLE OF THE ARENA to reduce the chance of knockback deaths. Face VALK AWAY FROM THE GROUP while she fires SWEEPING GUNFIRE; carry following red rocket circles to clear floor space.
Blood Hunt · Mission step 11
Clear intermediate adds →
Small creatures enter during the Mandalorian champion sequence. Defeat them to advance to the final joint phase, then finish both champions without straying outside the safe central ring.
Blood Hunt · Mission step 12
Pursue Torch →
After the champions, follow the new PURSUE TORCH marker to the final arena where SHAE VIZLA confronts you.
Blood Hunt · Mission step 13
Defeat Shae Vizla →
Keep SHAE'S FRONTAL FLAMETHROWER away from companions and party members. When the floor panels turn to LAVA, MOVE ONTO METAL SQUARES; run out of her SPINNING FIRE RING.
Blood Hunt · Mission step 14
Move your companion out of lava →
If your Story companion stands in lava or spinning fire, move yourself to a safe tile and toggle COMPANION PASSIVE (default CTRL+2) to pull them to you. Toggle it back when the hazard ends.
Blood Hunt · Mission step 15
Claim Shae Vizla's Banner →
After Shae is defeated, RIGHT-CLICK THE GLOWING BLUE BANNER. The final objective is CLAIM SHAE VIZLA'S BANNER; killing her alone does not finish the Flashpoint.
Blood Hunt · Mission step 16
Resume Torch's Flame on Rishi →
Once the banner objective registers, Exit Area and follow the purple TORCH'S FLAME story marker. Continue the Rishi storyline through The Revanites Revealed and later Frontal Assault; the Battle of Rishi Flashpoint comes later.
Blood Hunt · Boss / puzzle
Kyramla Gemas'rugam (Wampa) →
First main boss on Tracyn Island. Wampa dead but no exit marker? The TRIANGULAR SKULL DOOR is clickable even when not glowing. Move away from red and blue circles Large warnings mark incoming damage. Avoid both colors when possible, especially near the cliff edge. Use the blue healing spor…
Blood Hunt · Boss / puzzle
Torch's Three Random Challenges →
Six room types exist; only three are selected in a normal run. Locked challenge rooms are expected; missing progress usually means an open room has an unactivated creature or glowing blue object. Identify open challenge doors Do not chase locked rooms. Work through the open rooms that coun…
Blood Hunt · Boss / puzzle
Jos and Valk Beroya →
Circular fighting platform after Torch's challenge rooms. Repeated falls are a positioning problem: STAY IN THE CENTER CIRCLE, return to it after knockback and avoid Valk's forward gunfire. Stay in the central ring Both Mandalorians can cause severe knockback to players standing outside th…
Blood Hunt · Boss / puzzle
Shae Vizla (Torch) →
Last metal arena beyond the champion ring. If the quest remains active after Shae dies, the BLUE BANNER is the missing final action. If your companion dies repeatedly, use PASSIVE to pull them out of hazards. Keep clear of flamethrower The tank faces Shae away from the group; everyone else…
Blood Hunt · Stuck? / answer
Where is Blood Hunt? I keep searching Imperial Fleet. →
Travel to RISHI → RAIDER'S COVE → EAST SIDE. The door and repeatable Story questgiver FROD MAKORA are there; this is not the Fleet Outbound Mission Hangar.
Blood Hunt · Stuck? / answer
Why is Blood Hunt not advancing Shadow of Revan? →
You need the separate outer TORCH'S FLAME mission on COMPLETE FLASHPOINT: BLOOD HUNT, as well as the [STORY] Blood Hunt run. Repeatable Story by itself does not advance Torch's Flame.
Blood Hunt · Stuck? / answer
The triangular skull door after the Wampa will not glow. →
That door is INTERACTIVE WITHOUT BLUE HIGHLIGHTING. Right-click it after the Wampa fight.
Blood Hunt · Stuck? / answer
I can't find all six challenge rooms. →
You are meant to finish THREE RANDOMLY CHOSEN rooms. The others remain locked, and some selected mini-bosses require a glowing blue interaction.
Blood Hunt · Stuck? / answer
Why do Jos and Valk knock us off? →
Players need to STAND INSIDE THE CENTER CIRCLE OF THE RING; keep Valk faced away during Sweeping Gunfire.
Blood Hunt · Stuck? / answer
Shae Vizla keeps killing my companion. →
During LAVA FLOOR and FIRE RING phases, move yourself to safety and set your companion to PASSIVE (default CTRL+2) until they reach you.
Blood Hunt · Stuck? / answer
I defeated Shae but the Flashpoint will not complete. →
RIGHT-CLICK THE BLUE BANNER after the fight for CLAIM SHAE VIZLA'S BANNER.
Battle of Rishi · Mission step 1
Reach the Revanite Camps →
Enter the northern island and follow REACH THE REVANITE CAMPS. Stay on the marked jungle path until your journal identifies the first cache objective.
Battle of Rishi · Mission step 2
Destroy First Camp Revanite supplies →
At CAMP ONE RIGHT-CLICK GLOWING BLUE SUPPLY CRATES AND CANNISTERS until the first camp objective counter is finished. Killing defenders does not replace supply interactions.
Battle of Rishi · Mission step 3
Destroy Second Camp Revanite supplies →
Continue toward CAMP TWO, remaining near cliffs and trees for safe navigation. RIGHT-CLICK ALL REQUIRED BLUE CRATES AND CANNISTERS in the second camp.
Battle of Rishi · Mission step 4
Access the first Fenced Area →
When ACCESS THE FENCED AREA appears, find the GRATED DOOR and RIGHT-CLICK THE SMALL BLUE PANEL TO ITS RIGHT. The field will not drop from defeating enemies alone.
Battle of Rishi · Mission step 5
Defeat Rarrook and Marko Ka →
Fight WOOKIEE RARROOK AND MARKO KA together. Kill S4-E SUPPORT DROIDS with GREEN HEALING BEAMS first, avoid red ground circles and bring both bosses low together.
Battle of Rishi · Mission step 6
Use the elevator after the first bosses →
When the journal says ACCESS THE ELEVATOR, find the BLINKING BLUE BUTTON ON THE WALL BESIDE THE ELEVATOR and RIGHT-CLICK it. Do not backtrack through camp one.
Battle of Rishi · Mission step 7
Reach the Revanite Bunkers →
Leave the elevator, follow the route toward the REVaNITE BUNKERS and find the first mission-marked console among the defenders.
Battle of Rishi · Mission step 8
Slice the First Access Station →
RIGHT-CLICK THE FIRST GLOWING BLUE ACCESS COMPUTER in the bunker. You can clear the guards normally; stealth players can sometimes interact while hiding behind the terminal.
Battle of Rishi · Mission step 9
Slice the Second Access Station →
Proceed to the SECOND separate mission-marked BLUE ACCESS COMPUTER and RIGHT-CLICK it. The first access station does not count twice.
Battle of Rishi · Mission step 10
Deactivate the Force Field →
After BOTH access stations are sliced, find the shield-control point and RIGHT-CLICK THE BLUE CONTROL to DEACTIVATE THE FORCE FIELD.
Battle of Rishi · Mission step 11
Access the second Fenced Area →
Continue to the next grated/secured area and activate the BLUE PANEL BESIDE THE FENCE GATE, opening the duel arena.
Battle of Rishi · Mission step 12
Defeat Master Obai and Lord Vodd →
In the fight, watch the RED SCREEN WARNING FOR BALLS OF FORCE LIGHTNING. RUN INTO GLOWING FORCE LIGHTNING ORBS before they reach the central TOWER. Spread orb duty among team members in Master Mode.
Battle of Rishi · Mission step 13
Reprogram the AA Cannons →
Continue after the duel to the highlighted ANTI-AIR GUNS and RIGHT-CLICK THEIR CONTROLS to REPROGRAM THE AA CANNONS as required by the tracker.
Battle of Rishi · Mission step 14
Use the Access Door →
Once the AA cannon objective registers, use the GLOWING BLUE ACCESS DOOR to enter the final bunker complex.
Battle of Rishi · Mission step 15
Defeat Shield Squadron Unit 1 →
Fight SHIELD SQUADRON UNIT 1. When it casts ELECTRICAL MEGASTORM, RUN TO ONE OF TWO SHIELD CIRCLES and RIGHT-CLICK THE BLUE TERMINAL IN FRONT of it, producing a BRIGHT ORANGE PROTECTIVE SHIELD.
Battle of Rishi · Mission step 16
Recall your companion into the shield →
Story companions may stand outside the safe circle. Move into the orange shield, use COMPANION PASSIVE (default CTRL+2) to pull them to you, then turn it off after the storm.
Battle of Rishi · Mission step 17
Disable the Signal Jammer →
The last mission objective is DISABLE THE SIGNAL JAMMER. After Shield Squadron is defeated, RIGHT-CLICK THE HIGHLIGHTED JAMMER CONTROL, then exit when Frontal Assault updates.
Battle of Rishi · Mission step 18
Continue the Shadow of Revan storyline →
Verify the purple FRONTAL ASSAULT mission progresses after jammer disablement. Follow its new story marker; clearing the repeatable boss alone does not advance the planet's main quest.
Battle of Rishi · Boss / puzzle
Wookiee Rarrook and Marko Ka →
First fenced camp after the two supply-cache objectives. The pair gets more dangerous when one dies early. Kill the healer droids and finish the bosses close together; use the BLUE ELEVATOR BUTTON to proceed. Prioritize healer droids When S4-E SUPPORT DROIDS appear with GREEN HEALING BEAMS…
Battle of Rishi · Boss / puzzle
Master Obai and Lord Vodd →
Second fenced-area boss fight after two bunker access stations. If the tower is overwhelmed, the group is letting LIGHTNING ORBS reach it. Intercept the orbs; in Master share the stacks. Watch for lightning-orb warning Bright red text announces BALLS OF FORCE LIGHTNING moving toward the to…
Battle of Rishi · Boss / puzzle
Commander Mokan (Master bonus) →
Secret northwest bunker, unlocked by the Compounding Success Master quest. The red gas is a stack-check mechanic: THREE green stacks protect you; FIVE kill you. The optional bunker requires its Master-only quest and codes. Complete Compounding Success In Master Mode destroy TEN REVANITE SU…
Battle of Rishi · Boss / puzzle
Shield Squadron Unit 1 →
Final bunker after AA cannon reprogramming. Surviving Megastorm requires interacting with the BLUE TERMINAL and standing in the resulting ORANGE SHIELD. Boss death must be followed by DISABLE THE SIGNAL JAMMER. Watch Electrical Megastorm When ELECTRICAL MEGASTORM begins, stop ordinary rota…
Battle of Rishi · Stuck? / answer
Where is the Battle of Rishi entrance? →
It is on RISHI'S NORTHERN ISLAND, reachable by TAXI when needed. Find JERWOH VHOB by the door. It is NOT the eastern Raider's Cove Blood Hunt entrance.
Battle of Rishi · Stuck? / answer
I completed [STORY] Battle of Rishi but the expansion is not progressing. →
You also need the purple FRONTAL ASSAULT mission active with COMPLETE FLASHPOINT: BATTLE OF RISHI. Destroy the final SIGNAL JAMMER, then continue the outer mission.
Battle of Rishi · Stuck? / answer
We cannot open the first fenced area. →
Find the SMALL GLOWING BLUE PANEL TO THE RIGHT OF THE GRATED DOOR after destroying the supply caches at BOTH camps.
Battle of Rishi · Stuck? / answer
I defeated Rarrook and Marko Ka but cannot move on. →
RIGHT-CLICK the BLINKING BLUE WALL BUTTON beside the ELEVATOR after the pair.
Battle of Rishi · Stuck? / answer
Why isn't the second forcefield opening? →
SLICE BOTH ACCESS STATIONS (two separate blue terminals), then use the BLUE FORCEFIELD CONTROL. Clearing guards alone is not sufficient.
Battle of Rishi · Stuck? / answer
Our group keeps wiping to the lightning orbs. →
During MASTER OBAI AND LORD VODD, INTERCEPT the glowing Force lightning orbs before they reach the tower. In Master Mode share stack accumulation between players.
Battle of Rishi · Stuck? / answer
Shield Squadron kills my companion when the room lights up. →
During ELECTRICAL MEGASTORM click the BLUE SHIELD CONTROL, STAND IN ORANGE SHIELD, and toggle companion PASSIVE so they follow you in.
Battle of Rishi · Stuck? / answer
We defeated Shield Squadron but Frontal Assault remains incomplete. →
The last objective is DISABLE THE SIGNAL JAMMER. Activate the highlighted JAMMER CONTROL before exiting.
Crisis on Umbara · Mission step 1
Travel to Umbara →
Follow the active STORY quest into the instance and arrive on the Umbaran freight train; advance along the safe carriages toward the front.
Crisis on Umbara · Mission step 2
Advance to the front of the train →
Move between train cars using the normal walkway and doors. A red-circle door is locked; one with a WHITE INTERACTION CIRCLE can often be right-clicked despite lacking a blue glow.
Crisis on Umbara · Mission step 3
Defeat the Foreman →
Fight the Foreman and its accompanying shielded turrets in the train. Watch for floor fire. Defeating the boss is not the whole access objective.
Crisis on Umbara · Mission step 4
Retrieve the Console Key Card →
After the Foreman, RIGHT-CLICK THE GLOWING BLUE DATAPAD in its room to receive the keycard. Then RIGHT-CLICK THE GLOWING BLUE KEYBOARD/CONSOLE to activate the crossing controls.
Crisis on Umbara · Mission step 5
Use the passcode on the grapple console →
At the MISSING TRAIN CAR, find the console associated with the grapple. Use the keycard's passcode to ACTIVATE THE GRAPPLE POINT.
Crisis on Umbara · Mission step 6
Grapple across the missing car →
Look for the GLOWING GREEN GRAPPLE CIRCLE at the top of the next train car. The actual right-click target can be the small BLUE BOX JUST BEHIND THE GREEN CIRCLE. Activate it to cross.
Crisis on Umbara · Mission step 7
Continue through the forward cars →
Stay with the train route to the next boss; avoid BLUE TRIP WIRES by jumping over them or RIGHT-CLICKING the nearby taller disarm box.
Crisis on Umbara · Mission step 8
Defeat Technician Canni and Shadow Assassin Elli-Vaa →
Defeat both enemies aboard the train. In harder modes keep their health relatively close so defeating one does not empower the other. Use nearby medpacs and avoid turret fire.
Crisis on Umbara · Mission step 9
Confront the traitor in the cockpit →
Continue to the front of the train and complete the story interaction in the COCKPIT. The narrative sequence sends the party into the train wreckage.
Crisis on Umbara · Mission step 10
Follow through the wreckage →
After the derailment continue on ground-level paths; do not backtrack along the destroyed carriage roofs to find the earlier rooms.
Crisis on Umbara · Mission step 11
Collect Adegan Crystals →
RIGHT-CLICK GLOWING BLUE CANNISTERS/CRATES scattered through the wreckage until the ADEGAN CRYSTAL objective counter is satisfied.
Crisis on Umbara · Mission step 12
Defeat the Vixian Mauler →
When you reach the Vixian Mauler, dodge BIG RED TRIANGULAR ATTACKS. It can jump toward distant players, so keep moving through the warning.
Crisis on Umbara · Mission step 13
Climb over the wrecked carriage →
After Vixian Mauler, the route continues OVER THE TOP OF A TRAIN CAR. Go up its visible slanted roof rather than looking for a new door at ground level.
Crisis on Umbara · Mission step 14
Find the bypass supplies →
On FIND A WAY TO BYPASS THE WRECKAGE, locate the GLOWING BLUE CRATE and RIGHT-CLICK it to acquire the temporary missile/rocket launcher.
Crisis on Umbara · Mission step 15
Stand in the green firing location →
For USE MISSILE LAUNCHER TO BYPASS WRECKAGE, find the MARKED GREEN CIRCLE near the obstruction. Stand INSIDE IT to enable the temporary rocket ability, then activate the new launcher ability to clear the path.
Crisis on Umbara · Mission step 16
Follow the open route to the Spider Tank →
Advance to the UMBARAN SPIDER TANK arena. When nearby CANISTERS are blue-interactable, detonate them from a safe distance to damage or clear hazards.
Crisis on Umbara · Mission step 17
Defeat the Umbaran Spider Tank →
Avoid its LARGE RED FIRE RECTANGLE and RED CIRCLE. Kill smaller enemies if overwhelmed. If stuck in combat after killing the tank, destroy remaining interactive explosive canisters.
Crisis on Umbara · Mission step 18
Exit and finish the outer story →
RIGHT-CLICK THE GLOWING EXIT BEACON or use Exit Area after the Spider Tank. Continue the one-time CRISIS ON UMBARA mission rather than queuing a repeatable Flashpoint.
Crisis on Umbara · Boss / puzzle
The Foreman →
Train control carriage before missing-car grapple. After the Foreman, progression requires TWO OBJECT INTERACTIONS, the blue datapad and keyboard, before the grapple works. Watch nearby shielded turrets The first boss is supported by turrets; clear or avoid enough damage to survive. Recove…
Crisis on Umbara · Boss / puzzle
Technician Canni and Shadow Assassin Elli-Vaa →
Forward train section beyond missing car. If the second boss gets much stronger after the first dies, plan simultaneous final damage, particularly in Master. Avoid overlapping AoE and turret fire Move out of visible hazards and use floor medpacs as needed. Keep health close in Master In Ma…
Crisis on Umbara · Boss / puzzle
Alpha Slybex (optional bonus) →
Optional ground-level area after derailment. The bonus creature appears in all difficulty modes; it does not require a separate bonus quest. Focus the Alpha, not the small pack. Do not kill the small Slybex first The smaller creatures are empowered/healed by Strength of the Pack; in Master…
Crisis on Umbara · Boss / puzzle
Vixian Mauler →
Wreckage path on way to missile launcher. Stuck on the next route? Climb over the wrecked train carriage's roof after defeating Vixian. Avoid broad triangular warnings Move clear of its LARGE RED TRIANGLES. Watch for its jumping attack If you move very far away, Vixian can leap onto you wi…
Crisis on Umbara · Boss / puzzle
Umbaran Spider Tank →
Final wreckage battle. If the Spider Tank is dead but you cannot exit combat, detonate remaining explosives around its arena before leaving. Avoid the rectangle and circle Stay out of the RED FIRE RECTANGLE and RED CIRCULAR EXPLOSION telegraphs. Explode suitable canisters RIGHT-CLICK nearb…
Crisis on Umbara · Stuck? / answer
Can I start Crisis on Umbara from the regular [STORY] terminal and continue the Traitor Arc? →
No. Follow the one-time CRISIS ON UMBARA quest from ODESSEN ALLIANCE STAGING ROOM and speak to THERON. A repeatable [STORY] run is separate.
Crisis on Umbara · Stuck? / answer
The green grapple circle doesn't respond. →
RIGHT-CLICK THE SMALL BLUE BOX DIRECTLY BEHIND the green grapple circle on top of the next train car; first obtain Foreman's keycard and activate the keyboard.
Crisis on Umbara · Stuck? / answer
How do I get the missile launcher to fire? →
CLICK THE GLOWING BLUE SUPPLY CRATE, STAND WITHIN THE GREEN MARKED CIRCLE and use the temporary ROCKET LAUNCHER ABILITY on the obstruction.
Crisis on Umbara · Stuck? / answer
Where do I go after the Vixian Mauler? →
Climb UP AND OVER THE TOP OF THE WRECKED TRAIN CAR along the roof.
Crisis on Umbara · Stuck? / answer
The Spider Tank is dead but my character is still in combat. →
Detonate any remaining glowing cannisters around the arena, then use the exit beacon or Exit Area.
A Traitor Among the Chiss · Mission step 1
Shuttle to Copero →
Start with SHUTTLE TO COPERO from the story instance. The Flashpoint is on Copero but the repeatable entrance is at ODESSEN, not at a separate planetary shuttle the player must find first.
A Traitor Among the Chiss · Mission step 2
Get to House Inrokini Stronghold →
Follow the marked outer complex and clear the guards blocking the route to the stronghold.
A Traitor Among the Chiss · Mission step 3
Defeat the Guardian Droid →
In the courtyard dodge RED FIRE TRIANGLES, RED CIRCLES and LARGE YELLOW BLAST ZONES, then defeat the Guardian Droid.
A Traitor Among the Chiss · Mission step 4
Locate Syndic Zenta →
Continue inside House Inrokini to the multi-tiered confrontation with SYNDIC ZENTA.
A Traitor Among the Chiss · Mission step 5
Follow Zenta upward with green grapples →
Zenta retreats to an upper walkway. RIGHT-CLICK GLOWING GREEN GRAPPLE CIRCLES to jump up, then keep your back away from ledges because HIGH-POWERED SNIPE knocks targets backward.
A Traitor Among the Chiss · Mission step 6
Defeat Syndic Zenta →
Avoid the large floor warning circles and focus the boss. In Master, MEDICS can heal her even while she is on the elevated platforms, so kill medics promptly.
A Traitor Among the Chiss · Mission step 7
Continue into the Ancient Ruins →
Follow MAKE YOUR WAY FURTHER INTO THE COMPLEX → REACH THE ANCIENT RUINS. The optional Strike Team Walker is in a SOUTH detour beyond Zenta; it is not required.
A Traitor Among the Chiss · Mission step 8
Get past the Threshold Beast without fighting →
Find the GLOWING BLUE BASKET OF FRUIT and RIGHT-CLICK it to get the TEMPORARY FOOD ABILITY on your quickbar. Target the large TEMPLE GUARDIAN CAT / THRESHOLD BEAST and activate that food ability to pass.
A Traitor Among the Chiss · Mission step 9
Discover the route into the temple →
Follow DISCOVER A WAY FURTHER INTO THE TEMPLE. Ignore inaccessible doors whose objectives have not yet been activated.
A Traitor Among the Chiss · Mission step 10
Steam puzzle one: activate lower button →
At the first ICED ARCHWAY use the SINGLE GLOWING BLUE BUTTON BENEATH THE STEAM PIPES.
A Traitor Among the Chiss · Mission step 11
Steam puzzle one: uphill button →
Run UP THE HILL TO THE RIGHT and RIGHT-CLICK THE FARTHER AQUA-BLUE BUTTON.
A Traitor Among the Chiss · Mission step 12
Steam puzzle one: press flame-side button →
Locate the TINY BLUE BUTTON NEAR THE FLAME, click it, then return down the hill to the initial steam-pipe assembly. The first ice door should open.
A Traitor Among the Chiss · Mission step 13
Cross the temple trials maze →
Move through the maze while avoiding RED GROUND CIRCLES and enemies. Not every optional maze button must be clicked to pass the main route.
A Traitor Among the Chiss · Mission step 14
Steam puzzle two: select center vent →
At the second ICED-OVER ARCHWAY, RIGHT-CLICK THE CENTER VALVE / VENT OPPOSITE THE RAISED PLATFORM. This opens the next ice barrier.
A Traitor Among the Chiss · Mission step 15
Reach Theron Shan →
After both puzzles follow GET TO THERON SHAN through the now-open temple path.
A Traitor Among the Chiss · Mission step 16
Defeat Valss →
Fight VALSS in the last chamber. Avoid RED CIRCLES, his FRONT RED LINE and the SMALL TORNADOES moving across the arena.
A Traitor Among the Chiss · Mission step 17
Finish the Copero story chapter →
After Valss falls, complete the mission's story handoff and exit the instance. Follow the one-time A TRAITOR AMONG THE CHISS quest back to ODESSEN; the Nathema Conspiracy is the next chapter.
A Traitor Among the Chiss · Boss / puzzle
Guardian Droid →
First major House Inrokini battle. The Guardian Droid encounter has multiple shapes of telegraphs. Move from both RED and YELLOW warnings rather than focusing exclusively on the boss. Dodge the red fire triangle Get outside the cone/triangle even if the tank is holding aggro. Leave both la…
A Traitor Among the Chiss · Boss / puzzle
Syndic Zenta →
Two-level stronghold arena. When Zenta seems unreachable on the upper platform, use the GLOWING GREEN GRAPPLE POINTS, not a stairwell from the entrance. Follow her with the green grapple RIGHT-CLICK GREEN GRAPPLE CIRCLES when Zenta relocates to the upper platform. Guard against Snipe knock…
A Traitor Among the Chiss · Boss / puzzle
Strike Team Walker (optional bonus) →
South detour after Zenta, all modes. This bonus boss is available even in Story Mode and does not require a bonus quest, but is especially difficult in Master. Find the optional southern branch After Zenta go SOUTH in the short tunnel near the tram/barrels instead of following the green ma…
A Traitor Among the Chiss · Boss / puzzle
Temple Guardian Cat and threshold puzzle →
Ancient ruins, before the steam trials. The big cat does not have to die. Grab fruit and USE THE TEMPORARY FEED ABILITY to bypass it. Take fruit from the basket RIGHT-CLICK THE BLUE FRUIT BASKET next to the large resting guardian. Use the temporary food ability Target the guardian and ACTI…
A Traitor Among the Chiss · Boss / puzzle
Two Steam Pipe and Iced Door Puzzles →
Two obstacles during temple trials. Steam puzzle order: BOTTOM → RIGHT UPHILL → TINY BUTTON AT FLAME; second barrier uses CENTER VENT opposite raised platform. First device: start at lower blue button RIGHT-CLICK the blue switch under the steam pipes. First device: right uphill switch Go U…
A Traitor Among the Chiss · Boss / puzzle
Valss →
Final ruined temple arena on Copero. If you cannot reach Valss, solve both STEAM PUZZLES and pass the iced archways first. Dodge red circles Move out of fixed red ground telegraphs. Leave the red line Sidestep the straight RED LINE unless a targeting mechanic requires special positioning. …
A Traitor Among the Chiss · Stuck? / answer
Why can't I take my usual companion into Copero? →
The one-time [SOLO-STORY] chapter uses RAINA TEMPLE specifically. Resummon her using the arrow by her companion portrait if she disappears.
A Traitor Among the Chiss · Stuck? / answer
I completed the regular Story mode but the Traitor Arc did not advance. →
The one-time [SOLO-STORY] A TRAITOR AMONG THE CHISS quest is distinct from repeatable [STORY]. Return to Lana at ODESSEN STAGING ROOM and check the outer story mission.
A Traitor Among the Chiss · Stuck? / answer
How do I follow Syndic Zenta upstairs? →
RIGHT-CLICK GLOWING GREEN GRAPPLE CIRCLES when she relocates. Position away from ledges to avoid High-Powered Snipe.
A Traitor Among the Chiss · Stuck? / answer
What do I do with the huge Temple Guardian cat? →
RIGHT-CLICK the BLUE FRUIT BASKET, target the cat and USE THE TEMPORARY FOOD ABILITY. Killing it is optional.
A Traitor Among the Chiss · Stuck? / answer
How do I solve the first steam puzzle? →
Click BLUE BUTTON UNDER PIPES → FAR AQUA BUTTON UP RIGHT HILL → TINY BUTTON NEAR FLAME. Return to lower pipes and pass the opened ice door.
A Traitor Among the Chiss · Stuck? / answer
How do I solve the second iced-over archway? →
Use the CENTER VENT opposite the RAISED PLATFORM, not the first valve from the earlier puzzle.
The Nathema Conspiracy · Mission step 1
Make your way to Zildrog Encampment →
Start on NATHEMA and follow MAKE YOUR WAY TO THE ZILDROG ENCAMPMENT along the marked exterior path, clearing guards that block progression.
The Nathema Conspiracy · Mission step 2
Defeat the Voreclaw →
Lure the VORECLAW near a GREEN CIRCLE and RIGHT-CLICK THE GLOWING BLUE TERMINAL to shock and stun it. Clear additional smaller creatures as needed.
The Nathema Conspiracy · Mission step 3
Avoid the burrow →
When Voreclaw goes underground inside a BIG RED CIRCLE, step out. The blue terminal may be used to force it back out if timed properly.
The Nathema Conspiracy · Mission step 4
Get to Verdant Valley →
After the Voreclaw follow GET TO VERDANT VALLEY. A little later, the path requires RIGHT-CLICKING A HIGHLIGHTED ELEVATOR BUTTON; it may be easy to walk past.
The Nathema Conspiracy · Mission step 5
Proceed through the encampment →
Continue to the Verdant Valley's route through Order of Zildrog defenders. Optional HERALD/HAND OF ZILDROG are off the main path and can be skipped.
The Nathema Conspiracy · Mission step 6
Reach the Temple →
Follow the mission marker to REACH THE TEMPLE. Use the correct door activation rather than searching for a shuttle back to the Alliance base.
The Nathema Conspiracy · Mission step 7
Open the Door to the Temple →
When the objective updates, RIGHT-CLICK THE HIGHLIGHTED TEMPLE DOOR CONTROL to open the next arena.
The Nathema Conspiracy · Mission step 8
Defeat Ancient Guardian Droid →
DO NOT DESTROY THE HUNTER PROBES. Bring the Guardian near a probe and damage the probe to ABOUT HALF HEALTH; its discharge stuns/weakens the boss.
The Nathema Conspiracy · Mission step 9
Hide behind the Hunter Probe during lasers →
When the Guardian moves toward the CENTER and SPINS ITS LASER, shelter behind an intact Hunter Probe. Do not let your companion destroy all probe cover.
The Nathema Conspiracy · Mission step 10
Locate Order of Zildrog leaders →
After the Guardian, follow LOCATE THE ORDER OF ZILDROG LEADERS into the final chambers.
The Nathema Conspiracy · Mission step 11
Defeat GEMINI 16: avoid blue beam →
In Story Mode STEP OUT OF THE BLUE BEAM. In Veteran Mode the beam can track a player; use a defensive cooldown or line-of-sight pillars.
The Nathema Conspiracy · Mission step 12
Manage Skytrooper waves →
Four Skytroopers appear at a time. Clear THREE AND LEAVE ONE ALIVE when safe to prevent repeated four-trooper waves, then focus Gemini.
The Nathema Conspiracy · Mission step 13
Break Gemini's four Crypt links →
When FOUR GEMINI CLONES appear, each is connected by a YELLOW BEAM to a CRYPT OF ESSENCE ALONG THE ARENA WALL. ATTACK THE LINKED CRYPT (it may have no nameplate), then defeat that unshielded clone. Repeat for all four.
The Nathema Conspiracy · Mission step 14
Shut down the Zildrog Console →
After the Gemini phase follow SHUT DOWN THE ZILDROG CONSOLE. The terminal/computer is an actual required damage or interaction target, not another character to speak to.
The Nathema Conspiracy · Mission step 15
Defeat Vinn Atrius →
Stay away from the arena edge to avoid knockbacks. Move out of BLUE CIRCLES and destroy the GLOWING FLOATING GOLDEN TRIANGULAR ANNEX when it appears.
The Nathema Conspiracy · Mission step 16
Stay close during Lifeforce Shackles →
If a RED SHACKLE LINK connects two players or you and companion, MOVE TOWARD EACH OTHER until the line turns GREEN. Remaining apart heals Vinn, potentially to full.
The Nathema Conspiracy · Mission step 17
Attack the Zildrog computer afterward →
After Vinn dies, TARGET AND ATTACK THE COMPUTER/ZILDROG CORE if still required. It can be awkward to target; moving closer to a corner may help.
The Nathema Conspiracy · Mission step 18
Return to Lana in the Alliance Staging Room →
Exit only after the final objective resolves and follow the outer THE NATHEMA CONSPIRACY mission back to LANA on ODESSEN.
The Nathema Conspiracy · Mission step 19
Verify Traitor Arc completion →
Check the mission tracker for the completed Nathema chapter before starting the next expansion era; a repeatable [STORY] run does not retroactively complete it.
The Nathema Conspiracy · Boss / puzzle
Voreclaw →
First outdoor Zildrog encampment boss. If the Voreclaw is taking forever, try the GREEN CIRCLE + GLOWING BLUE TERMINAL stun mechanic. Bring it onto a green trap Tank or lure the boss inside one of the GREEN CIRCLES. Activate blue trap terminal RIGHT-CLICK the associated BLUE TERMINAL to sh…
The Nathema Conspiracy · Boss / puzzle
Herald and Hand of Zildrog (optional bonus) →
Optional diversion between Voreclaw and Ancient Guardian. The Herald/Hand fight is optional in all modes and unexpectedly difficult in Story. Skip it if your priority is finishing the narrative. Follow an off-route branch These enemies are not on the mandatory temple path, and no separate …
The Nathema Conspiracy · Boss / puzzle
Ancient Guardian Droid →
Temple chamber with friendly Hunter Probes. If your group destroys all Hunter Probes, the intended shock and laser cover are lost. Use them at 50% health. Do not kill Hunter Probes They are mechanics, not ordinary adds. Keep them alive. Move boss near a probe Bring the Guardian close to on…
The Nathema Conspiracy · Boss / puzzle
GEMINI 16 →
First stage of final chamber. Four invulnerable Geminis? Find each clone's YELLOW BEAM, destroy its wall-side CRYPT OF ESSENCE, then kill the unshielded Gemini. Story: sidestep blue beam Move out of the BLUE BEAM in the solo instance; Veteran beam tracking may require a defensive or line o…
The Nathema Conspiracy · Boss / puzzle
Vinn Atrius and Zildrog →
Final showdown after Gemini and Zildrog console. If Vinn heals back to full, shorten the RED LIFE-FORCE SHACKLE LINK until it turns GREEN. Avoid knockbacks near the edge Stand away from the open perimeter and dodge BLUE CIRCLES. Destroy the floating Annex When the FLOATING GOLDEN TRIANGULA…
The Nathema Conspiracy · Stuck? / answer
Why can't I use the usual [STORY] mission to advance Nathema? →
The one-time Traitor Arc requires [SOLO-STORY] THE NATHEMA CONSPIRACY after the ODESSEN LISTENING POST objectives. Repeatable [STORY] is a different instance.
The Nathema Conspiracy · Stuck? / answer
What do I do before the actual Flashpoint starts? →
In ODESSEN STAGING ROOM meet LANA → LAUNCH → RESTORE POWER → INVESTIGATE ACTIVE TERMINALS → INVESTIGATE MAIN TERMINAL → ESCAPE LISTENING POST.
The Nathema Conspiracy · Stuck? / answer
How do I stun the Voreclaw? →
Pull the VORECLAW onto a GREEN CIRCLE and RIGHT-CLICK the matching BLUE TERMINAL.
The Nathema Conspiracy · Stuck? / answer
Why shouldn't we kill Hunter Probes? →
At the Ancient Guardian, each HUNTER PROBE must remain alive until brought to about HALF HEALTH to stun the boss; it is also LASER COVER.
The Nathema Conspiracy · Stuck? / answer
GEMINI 16 has four invulnerable clones. →
Attack the wall-side CRYPTS OF ESSENCE connected by YELLOW BEAMS, then attack the clone whose shield is removed. Repeat four times.
The Nathema Conspiracy · Stuck? / answer
Vinn Atrius keeps healing all the way to full. →
When LIFE-FORCE SHACKLES links two characters with a RED line, STAND CLOSE ENOUGH to turn it GREEN. This stops his healing mechanic.
The Nathema Conspiracy · Stuck? / answer
The boss is dead but the mission has not ended. →
Check SHUT DOWN THE ZILDROG CONSOLE and/or TARGET THE ZILDROG COMPUTER, then return to LANA on ODESSEN.
Objective Meridian · Mission step 1
Advance past Republic Dock Defenses →
Enter Corellia's Meridian Complex as an IMPERIAL character and follow ADVANCE PAST REPUBLIC DOCK DEFENSES through the waterfront routes. The Imperial bosses differ from Republic-side walkthroughs.
Objective Meridian · Mission step 2
Breach the Republic Defensive Line →
Keep following the dock corridor toward the highlighted barricade. Clear defenders until BREACH THE REPUBLIC DEFENSIVE LINE updates.
Objective Meridian · Mission step 3
Defeat R10-X6 Droid →
Fight R10-X6 SPIDER TANK, not the Republic-side Vulture Squad. DODGE BLUE-TO-ORANGE FLOOR CIRCLES and destroy DEPLOYED AREA DENIAL GENERATORS to stop the roomwide blue damage pulses.
Objective Meridian · Mission step 4
Reach the Monorail Loading Area →
Continue along the open industrial path after R10-X6. Reach the indicated MONORAIL LOADING AREA rather than searching for a mission exit on the docks.
Objective Meridian · Mission step 5
Optional: find Commander Rasha →
If you want the optional fight, between CHECKPOINT AUREK AND BESH look for CRUMBLED WALL RUBBLE leading DOWN a small ramp to the hidden pit. This is available in all difficulties; skip for story speed.
Objective Meridian · Mission step 6
Defeat Master Jakir Halcyon and Seldin →
Imperial characters meet JAKIR HALCYON AND SELDIN. Avoid red circles and stop JAKIR'S HEALING TRANCE to keep him from restoring Seldin. In Master Mode, a red name warning about weakness tells you to step into the LIGHT.
Objective Meridian · Mission step 7
Shut down the Meridian Complex Shield Generator →
At the marked generator control RIGHT-CLICK THE GLOWING BLUE TERMINAL. The shield-generator objective is a separate interaction from the Jedi pair boss.
Objective Meridian · Mission step 8
Use the Shield Generator Main Controls →
Use the ELEVATOR UP to reach the primary control room. RIGHT-CLICK THE BLUE BUTTONS for SHIELD GENERATOR MAIN CONTROLS. Players stuck at the bottom often missed the elevator.
Objective Meridian · Mission step 9
Defeat Tau Idair →
The Imperial final boss is TAU IDAIR, not Darth Malgus. Avoid BLUE CIRCLES and move her and her adds OUT OF SHIELD/ATTACK BUFF CIRCLES when they appear.
Objective Meridian · Mission step 10
Master: survive Breath of Ossus →
If running MASTER, on Tau's nearly arena-wide BREATH OF OSSUS move INSIDE THE SHIELD CIRCLE for protection, then pull her OUT again so she loses her defensive benefit.
Objective Meridian · Mission step 11
Speak to Tau Idair →
After Tau is defeated, follow the SPEAK TO TAU IDAIR post-combat objective if shown; finish the cinematic/interaction rather than exiting on the kill.
Objective Meridian · Mission step 12
Use Shield Controls →
The final mission control is a LARGE GLOWING BLUE CIRCULAR TERMINAL. RIGHT-CLICK it to complete USE SHIELD CONTROLS.
Objective Meridian · Mission step 13
Report back to the Dark Council →
Use Exit Area or the SMALL BLUE WALL BUTTON after completion. Continue OBJECTIVE MERIDIAN by meeting and speaking with the DARK COUNCIL as your Imperial quest indicates.
Objective Meridian · Boss / puzzle
R10-X6 Spider Tank →
First Imperial dock-defenses boss. An entire arena pulsing blue means AREA DENIAL GENERATORS are active. Kill them instead of trying to out-heal the pulse. Move away from blue then orange circles Both color stages can hurt even in Story mode. Exit the warning rather than standing in front …
Objective Meridian · Boss / puzzle
Commander Rasha (optional, all modes) →
Hidden rubble ramp between Checkpoints Aurek and Besh. Rasha is not required. If her blue bubble knocks back your companion repeatedly, order it to attack the smaller enemies. Use the hidden rubble path Between first and second required fights, walk DOWN the CRUMBLED WALL RUBBLE into the b…
Objective Meridian · Boss / puzzle
Master Jakir Halcyon and Seldin →
Monorail/shield-generator approach. The boss HP appears not to move because JAKIR'S HEALING TRANCE heals Seldin. Stop that cast. Identify the Imperial boss pair IMPERIAL players fight JAKIR HALCYON and SELDIN, not Commander Aster. Interrupt Healing Trance When Jakir casts HEALING TRANCE (g…
Objective Meridian · Boss / puzzle
Tau Idair →
Final Meridian Complex platform. Tau's defensive circle helps her if you keep her standing in it, but can save the group during Master Breath of Ossus. Avoid blue danger circles Dodge the blue floor warnings and avoid cliffs near the perimeter. Move Tau and allies out of buff circles One l…
Objective Meridian · Stuck? / answer
Where is Objective Meridian for the Imperial faction? →
Imperial Fleet EAST elevator → INTERFLEET TRANSPORT taxi → WHITE NOVA → MERIDIAN COMPLEX STAGING DECK. Speak to MAJOR ANRI first.
Objective Meridian · Stuck? / answer
Why is the guide I'm reading talking about Darth Malgus? →
That is the REPUBLIC-side final fight. Imperial characters fight TAU IDAIR; the Imperial first boss is R10-X6, then Jakir Halcyon and Seldin.
Objective Meridian · Stuck? / answer
How do I stop the first boss's blue pulse? →
Kill the DEPLOYED AREA DENIAL GENERATORS summoned during R10-X6. They generate the pulses.
Objective Meridian · Stuck? / answer
Where are the main Shield Generator controls? →
After the first console, take the ELEVATOR UP and click the BLUE MAIN-CONTROL BUTTONS, then continue to Tau.
Objective Meridian · Stuck? / answer
The Onslaught story did not advance when the Flashpoint ended. →
You need the linked [SOLO-STORY] quest while the outer OBJECTIVE MERIDIAN says Complete Flashpoint. Finish USE SHIELD CONTROLS, then report to the DARK COUNCIL.
Spirit of Vengeance · Mission step 1
Board Champion's Glory →
On entering the Mandalorian boarding route, follow REACH THE TETHER CONTROLS through the first ship CHAMPION'S GLORY. Several narrow corridors have scripted enemies; clear the mandatory groups instead of repeatedly fighting stealth detection.
Spirit of Vengeance · Mission step 2
Disable First Boarding Tether →
At the first control room RIGHT-CLICK THE BIG BLUE TETHER TERMINAL. This is not the boarding pod panel and must be activated before the first boss.
Spirit of Vengeance · Mission step 3
Defeat Gorga Brak →
Dodge RED FIRE CIRCLES, interrupt FLAME SWEEP and FIRE BOMB when possible. In MASTER MODE do not break out of his GRAPPLE-HOOK STUN; the boss becomes dangerously empowered if the stunned player breaks it.
Spirit of Vengeance · Mission step 4
Commandeer the Boarding Pod →
Follow COMMANDEER A BOARDING POD TO REACH FORTUNE'S FOLLY. Go to the visible escape pods and RIGHT-CLICK THE GLOWING BLUE PANEL BESIDE THE PODS to transfer ships.
Spirit of Vengeance · Mission step 5
Clear the Breach and Escape Engine Leak →
On FORTUNE'S FOLLY clear the enemy group near the breach. The engine-leak hazard can be passed along the RIGHT SIDE with a small hop; one player reaching the far side is sufficient in group modes.
Spirit of Vengeance · Mission step 6
Reach Fortune's Folly Tether Controls →
Continue to the next tether room, and CLICK THE GLOWING BLUE BUTTON BESIDE THE RED DOOR when the objective names the controls.
Spirit of Vengeance · Mission step 7
Disable Second Boarding Tether →
RIGHT-CLICK THE LARGE BLUE TETHER TERMINAL near the bonus Goldie rancor cage to disable the second tether.
Spirit of Vengeance · Mission step 8
Defeat Bask Sunn →
Kill the supporting MEDICS FIRST. When two characters are linked by a ROPE, position the rope so it runs THROUGH BASK SUNN to stun him.
Spirit of Vengeance · Mission step 9
Use Fortune's Folly Bridge Controls →
After Bask falls RIGHT-CLICK THE HIGHLIGHTED BRIDGE-CONTROL TERMINAL. A kill by itself does not move the group to the next ship.
Spirit of Vengeance · Mission step 10
Reach Seeker's Vigil Tether Controls →
Continue through Ash'ad groups to the GLOWING BLUE DOOR and RIGHT-CLICK to enter SEEKER'S VIGIL.
Spirit of Vengeance · Mission step 11
Escape the Trap →
You drop into a lower trap with sewer tentacles. Defeat the obstacles and Ash'ad enemies, then RIGHT-CLICK THE BLUE TERMINAL BY THE BLUE DOOR. DO NOT RETURN UP THE ELEVATOR looking for a nonexistent exit.
Spirit of Vengeance · Mission step 12
Defeat Troya Ajak →
Stay clear of RED CIRCLES and use strong attacks during SONG BIRD VOLLEY, when Troya takes increased damage.
Spirit of Vengeance · Mission step 13
Board Spirit of Vengeance II →
After Troya, RIGHT-CLICK THE BLUE BOARDING-TETHER TERMINAL to cross to the SPIRIT OF VENGEANCE II.
Spirit of Vengeance · Mission step 14
Reinforce Jekiah Ordo →
Follow REINFORCE JEKIAH ORDO AND SECURE THE BRIDGE. Use the BLUE TERMINAL IN FRONT OF THE AQUA SHIELD in the next room.
Spirit of Vengeance · Mission step 15
Defeat Field Marshal Heta Kol →
Spread when targeted by RED CIRCLES, face her ORANGE FLAMETHROWER CONE away from your companion and kill MEDICS AND SNIPERS as they spawn during her flight phases.
Spirit of Vengeance · Mission step 16
Subdue Field Marshal Heta Kol →
After combat, complete SUBDUE FIELD MARSHAL HETA KOL and the story interaction rather than leaving as soon as her health reaches zero.
Spirit of Vengeance · Mission step 17
Speak to Jekiah Ordo →
Find JEKIAH ORDO and complete the post-boss conversation as marked by the quest.
Spirit of Vengeance · Mission step 18
Use the Bridge Console →
RIGHT-CLICK THE GLOWING BLUE BRIDGE CONSOLE to finish the last mandatory objective. Leave only after the linked story updates.
Spirit of Vengeance · Boss / puzzle
Gorga Brak →
Champion's Glory first tether section. Breaking the Grapple Hook stun in Master Mode empowers the boss. Wait it out. Dodge flames Move clear of RED FIRE CIRCLES and interrupt FLAME SWEEP / FIRE BOMB when available. Master: do not break Grapple Hook The white grappling-wire stun must be all…
Spirit of Vengeance · Boss / puzzle
Goldie Rancor (optional) →
Cage on Fortune's Folly, after two hidden keys. The two keys can be missed before the cage. The Goldie bonus is optional in Story, Veteran and Master. Collect Goldie's Locks keys One key is in a BLUE NIGHTSTAND by a bed, the other in a BLUE FOOTLOCKER under a bed, in a two-bedroom area aft…
Spirit of Vengeance · Boss / puzzle
Bask Sunn →
Fortune's Folly bridge/tether objective. If the boss keeps healing, switch off him and kill the supporting medics. The rope is intended to stun him. Kill medics first Supporting Mandalorians HEAL BASK and each other. Clear their medics promptly. Clothesline the boss When a ROPE LINKS TWO P…
Spirit of Vengeance · Boss / puzzle
Troya Ajak →
Seeker's Vigil after the trap and lower door control. If your objective still says escape trap, the BLUE TERMINAL NEAR THE LOWER BLUE DOOR needs activating before Troya. Use Songbird Volley vulnerability When Troya uses SONGBIRD VOLLEY she becomes more vulnerable. Save stronger cooldowns f…
Spirit of Vengeance · Boss / puzzle
Field Marshal Heta Kol →
Spirit of Vengeance II final bridge. When Heta flies away, don't leave the back-room medics or snipers hitting your companion; remove them before resuming. Place red circles away If a RED CIRCLE follows you, separate from party and companion. Face orange flame cone away Turn the ORANGE FLA…
Spirit of Vengeance · Stuck? / answer
Where is Spirit of Vengeance, not the similarly named Sith Warrior mission? →
ODESSEN → outside Alliance elevator → ALLIANCE OPERATIONS (TOP FLOOR) → SHAE VIZLA story briefing / Spirit of Vengeance door. This is the Mandalorian Flashpoint.
Spirit of Vengeance · Stuck? / answer
Does repeatable [STORY] advance my post-Onslaught quest? →
No. You need [SOLO-STORY] Spirit of Vengeance with its separate purple expansion mission active.
Spirit of Vengeance · Stuck? / answer
How do I cross between ships? →
After Gorga use the BLUE PANEL BY THE BOARDING POD. After Troya use the BLUE BOARDING-TETHER TERMINAL.
Spirit of Vengeance · Stuck? / answer
I fell into a trap; should I use the elevator to return? →
NO. Clear the tentacles and Ash'ad enemies below, then CLICK THE BLUE TERMINAL BESIDE THE LOWER BLUE DOOR.
Spirit of Vengeance · Stuck? / answer
How do I avoid Heta Kol repeatedly killing my companion? →
Place red circles and flamethrower away, pull Lockdown marks aside, and kill the SPAWNED MEDICS AND SNIPERS immediately.
Spirit of Vengeance · Stuck? / answer
Heta is defeated but the objective still exists. →
Complete SUBDUE HETA, SPEAK TO JEKIAH ORDO, then USE THE BLUE BRIDGE CONSOLE.
Secrets of the Enclave · Mission step 1
Search for an Entrance to the Ruins →
Start on DANTOOINE from the Odessen story phase and follow SEARCH FOR AN ENTRANCE TO THE RUINS. Follow the actual path around collapsed Jedi Enclave stone, not an unrelated Dantooine heroic marker.
Secrets of the Enclave · Mission step 2
Defeat the Ambush →
The approach triggers a scripted AMBUSH. Defeat the enemies to make the route counter change.
Secrets of the Enclave · Mission step 3
Defeat Enemy Scout Camps →
Clear the mission-marked SCOUT CAMPS on the overworld route. A stealth character still needs to fulfill this kill objective.
Secrets of the Enclave · Mission step 4
Defeat Enemy Patrols →
Fight the walking PATROLS listed by the tracker. These mobile groups do not always stand exactly on a fixed map icon.
Secrets of the Enclave · Mission step 5
Locate and enter the tunnels →
When SEARCH FOR AN ENTRANCE TO THE RUINS updates again, go into the open tunnel system. Expect enemies to emerge from underground, including for stealth characters.
Secrets of the Enclave · Mission step 6
Defeat Graul →
In the tunnel fight leave the RED TRIANGLE and growing RED CIRCLES, and prioritize SWARMER ADDS. Fear can cause your character to run; steer away from floor danger.
Secrets of the Enclave · Mission step 7
Search the Area: click Disturbed Rubble →
AFTER GRAUL RIGHT-CLICK THE GLOWING BLUE DISTURBED RUBBLE. This is a mandatory step and is easy to miss if you sprint away from the boss.
Secrets of the Enclave · Mission step 8
Enter the Enclave Ruins →
Proceed from the tunnels into the abandoned Jedi Enclave interior. Follow ENTER THE ENCLAVE RUINS and SEARCH THE ENCLAVE RUINS.
Secrets of the Enclave · Mission step 9
Defeat Captain Meinar's Republic squad →
IMPERIAL characters fight CAPTAIN MEINAR, LIEUTENANT OSONU and SERGEANT CORRIK. Focus LIEUTENANT OSONU the Grenadier and move targeted LARGE RED CIRCLES away from companions.
Secrets of the Enclave · Mission step 10
Question the Republic Squad Leader →
After the trio, use the required dialogue with the captured REPUBLIC SQUAD LEADER to advance the mission's search; do not search for Lord Ziliss, who belongs to the Republic-faction version.
Secrets of the Enclave · Mission step 11
Search for Signs of Malgus →
Follow the next marker deeper into the ruins until a COLLAPSED PASSAGE blocks your route.
Secrets of the Enclave · Mission step 12
Salvage Explosive Materials →
Collect the highlighted SALVAGEABLE EXPLOSIVE MATERIALS from mission-marked objects around the rubble. Defeating enemies does not replace these interactions.
Secrets of the Enclave · Mission step 13
Clear the Collapse →
At the damaged wall or rubble use the mission-marked control to CLEAR THE COLLAPSE after sufficient explosive material is gathered.
Secrets of the Enclave · Mission step 14
Continue searching for Malgus →
Proceed beyond the now-cleared collapse through the final interior route.
Secrets of the Enclave · Mission step 15
Defeat Master Leeha Narezz →
IMPERIAL final boss is MASTER LEEHA NAREZZ, not Colonel Barden Golah. Leave her red triangle and circles, kill the LARGE DROID with a damaging YELLOW BEAM, then avoid the smaller exploding droids.
Secrets of the Enclave · Mission step 16
Do not flee the final full-room circle →
At low health a VERY LARGE RED CIRCLE fills the arena. The practical Story/Veteran solution is to finish Leeha quickly; don't waste time trying to outrun the arena-sized mark.
Secrets of the Enclave · Mission step 17
Confront Master Narezz and exit →
After the fight, complete the CONFRONT MASTER NAREZZ objective/conversation and leave via the active exit. Resume the one-time Secrets of the Enclave story on ODESSEN.
Secrets of the Enclave · Boss / puzzle
Graul →
Enclave approach tunnel. No quest update after Graul? Look for the BLUE DISTURBED RUBBLE, a separate post-boss interaction. Step aside from red cone The frontal red triangular warning is avoidable. Avoid growing red floor circles Move early so the expanding circle doesn't trap you. Kill sw…
Secrets of the Enclave · Boss / puzzle
Captain Meinar, Lieutenant Osonu and Sergeant Corrik →
Inside Jedi Enclave ruins. If the boss is immune in Master, swap targets to an unshielded squad member instead of continuing the same rotation. Identify Imperial enemy names The trio is REPUBLIC SQUAD CAPTAIN MEINAR, LIEUTENANT OSONU and SERGEANT CORRIK, not the Republic-side Lord Ziliss t…
Secrets of the Enclave · Boss / puzzle
Monstrous Terentatek (optional bonus) →
Containment Cell unlocked from three high-security terminals. Clicking bonus terminals without killing spawned droids close by will not unlock the optional containment room. Unlock Containment Protocol Xesh Activate TERMINALS AUREK, BESH AND CRESH in lower Enclave, then kill the summoned d…
Secrets of the Enclave · Boss / puzzle
Master Leeha Narezz →
Final ruin after clearing the explosives collapse. If the giant end-of-fight circle fills the room, prioritize finishing the boss; the entire room may be marked. Fight the Imperial-side Jedi The IMPERIAL version ends with MASTER LEEHA NAREZZ, not Republic's Colonel Golah. Dodge red cone an…
Secrets of the Enclave · Stuck? / answer
What level and where do I start Secrets of the Enclave? →
At level 75+ after SPIRIT OF VENGEANCE and CONFLICTING PRIORITIES, go to ODESSEN ALLIANCE OPERATIONS UPPER FLOOR, speak to HYLO VISZ, and enter the [SOLO-STORY] door.
Secrets of the Enclave · Stuck? / answer
Graul died, but Search the Area doesn't progress. →
RIGHT-CLICK THE GLOWING BLUE DISTURBED RUBBLE near the Graul arena.
Secrets of the Enclave · Stuck? / answer
What are the Imperial names of the squad and last boss? →
Imperial players fight CAPTAIN MEINAR, LIEUTENANT OSONU, SERGEANT CORRIK and finally MASTER LEEHA NAREZZ.
Secrets of the Enclave · Stuck? / answer
How do I clear the collapsed rubble? →
Follow SALVAGE EXPLOSIVE MATERIALS, interact with the marked supplies and then CLEAR THE COLLAPSE at the blocked path.
Secrets of the Enclave · Stuck? / answer
The Monstrous Terentatek's room is locked. →
Complete CONTAINMENT PROTOCOL XESH: interact with THREE TERMINALS, killing each spawned droid close enough to its console.
Secrets of the Enclave · Stuck? / answer
Why didn't the expansion advance after the Flashpoint? →
The one-time quest needs [SOLO-STORY] Secrets of the Enclave on the proper outer story step; replayable [STORY] is separate.
Ruins of Nul · Mission step 1
Observe Mission Briefing →
On ODESSEN's ALLIANCE OPERATIONS floor, complete the DARTH RIVIX briefing for RUINS OF NUL, then walk through the nearby [SOLO-STORY] door into ELOM.
Ruins of Nul · Mission step 2
Ascend the Mountainside →
Follow the open frozen path upward. Defeat Ranphyx ambush groups only as needed to avoid pulling them onto narrow walkways.
Ruins of Nul · Mission step 3
Defend Against Ranphyx Attacks →
When ambushed, stop and fight. Running forward pulling several Ranphyx groups together can cause repeated deaths.
Ruins of Nul · Mission step 4
Investigate the Area and defeat Apex Ranphyx →
Follow the first boss arena. Dodge his RED FRONTAL CONES; HARROWING BELLOW follows the targeted player, so allies must stand outside its line.
Ruins of Nul · Mission step 5
Examine the Obelisk →
After the boss interact with the marked OBELISK and continue until FIND A WAY FORWARD appears.
Ruins of Nul · Mission step 6
IMPORTANT: take the LEFT route to find keystones →
Do not follow the apparent direct passage to the next marker. TAKE THE LEFT PATH out of the first boss area; the nearby ruins contain TWO mandatory keystones.
Ruins of Nul · Mission step 7
Locate First Keystone →
Look INSIDE THE RUIN WALLS for a LARGE GLOWING BLUE BLOCK. The exact location can change between runs. Zoom/rotate your camera to find the blue wall object before walking inside.
Ruins of Nul · Mission step 8
Locate Second Keystone →
Search a separate ruin for the SECOND LARGE GLOWING BLUE WALL BLOCK and RIGHT-CLICK it. Avoid entering ruins without a visible keystone, because that may spawn enemies.
Ruins of Nul · Mission step 9
Use Keystones on the Door →
Return to the sealed door with both collected keystones and RIGHT-CLICK its highlighted control to open the passage.
Ruins of Nul · Mission step 10
Defeat Regnant computer →
Attack REGNANT once to begin. When the VOLATILE MONITOR spawns, draw it to the currently unshielded PROCESSOR CORE and kill it beside that core so its explosion damages the computer system.
Ruins of Nul · Mission step 11
Destroy Processor Cores in order →
Repeat monitor positioning for the four cores in this order: PRIMARY → SECONDARY → TERTIARY → QUATERNARY. Only after these four explosions can you damage REGNANT directly.
Ruins of Nul · Mission step 12
Use Terminal to Disable Shields →
After Regnant dies, RIGHT-CLICK THE GLOWING BLUE SHIELD CONTROL. The next objective will remain blocked if you only destroy the core without using the terminal.
Ruins of Nul · Mission step 13
Find a Way Inside and continue upward →
Follow FIND A WAY INSIDE and CONTINUE UP THE MOUNTAINSIDE. At the winding high stairs, do not try to sprint past every enemy; clear opponents at their current platform.
Ruins of Nul · Mission step 14
Use blue grapple hooks on the stairs →
Watch the ledges above you for GLOWING BLUE GRAPPLE HOOKS WITH GREEN CIRCLES and RIGHT-CLICK them to move farther up the route.
Ruins of Nul · Mission step 15
Defeat the opposing forces →
IMPERIAL characters fight REPUBLIC FORCES and later the REPUBLIC COMMAND SQUAD while progressing toward the summit.
Ruins of Nul · Mission step 16
Reach the Summit and Temple of Darth Nul →
Finish REACH THE SUMMIT and SEARCH THE TEMPLE OF DARTH NUL objectives. Stay away from the exterior mist wall.
Ruins of Nul · Mission step 17
Defeat Darth Malgus →
During his fast TRIANGULAR DASH PHASE, get behind the LARGE CENTRAL ROCK/BOULDER to avoid the red crossing lines. Step away from persistent red circles.
Ruins of Nul · Mission step 18
Master: beware mist-wall knockback →
In MASTER, positioning matters: Malgus's knockback into the OUTER MIST WALL causes instant death. Save cooldowns for COALESCING LIGHTNING.
Ruins of Nul · Mission step 19
Apprehend Darth Malgus →
After defeating Malgus follow APPREHEND DARTH MALGUS and complete the story interaction rather than exiting without the required conversation.
Ruins of Nul · Mission step 20
Return to the active Legacy of the Sith quest →
Only the linked one-time [SOLO-STORY] instance completes the Ruins of Nul chapter. The repeatable [STORY] version doesn't independently finish the expansion's purple quest.
Ruins of Nul · Boss / puzzle
Apex Ranphyx →
First mountainside arena. A common progression mistake is taking the apparent direct route and missing the TWO BLUE WALL KEYSTONES; turn LEFT after the first boss. Step out of red frontal cones Avoid its attacks that stack BLEEDING; face its cone away from group mates. Manage Harrowing Bel…
Ruins of Nul · Boss / puzzle
Two Keystone Door Puzzle →
Side ruins before Regnant's chamber. Entering every ruin without checking for blue blocks spawns unnecessary enemies. Both keystones are required. Search actual ruin WALLS The keystones are LARGE GLOWING BLUE BLOCKS on an interior wall, not small loot crates. Locations vary by run Rotate c…
Ruins of Nul · Boss / puzzle
Regnant Computer and Four Processor Cores →
Central ancient computer chamber. If cores never break, the volatile droid is exploding too far from the ACTIVE UNSHIELDED CORE. Lure it beside the correct one before killing. Pull the Volatile Monitor Damage the summoned FLOATING VOLATILE MONITOR so it comes toward you. Stand beside the e…
Ruins of Nul · Boss / puzzle
Awakened Warden Units (optional bonus) →
Unlocked after Regnant by four obelisks. The Wardens have a rock-paper-scissors vulnerability system; don't rely only on normal damage against protected units. Activate all four strange obelisks After Regnant the DEVASTATION AND DISCOVERY quest exposes FOUR BLUE OBELISKS; each gives a debu…
Ruins of Nul · Boss / puzzle
Darth Malgus at the Summit →
Final Temple of Darth Nul fight. If the triangular dashes keep hitting you, the BIG ROCK provides safer cover than trying to chase him during each dash. Step away from marked red circles Do not stay inside standard red AoEs. Hide behind the large rock during triangle phase When Malgus DASH…
Ruins of Nul · Stuck? / answer
I am at the first boss but cannot find the next quest door. →
AFTER APEX RANPHYX TAKE THE LEFT PATH and search ruin WALLS for TWO RANDOMLY PLACED GLOWING BLUE KEYSTONES. Use both on the door.
Ruins of Nul · Stuck? / answer
How do I break the four Regnant cores? →
LURE A VOLATILE MONITOR TO THE EXPOSED CORE AND KILL IT BESIDE THE CORE: Primary, Secondary, Tertiary, Quaternary. Attack Regnant afterward.
Ruins of Nul · Stuck? / answer
I defeated Regnant but the shields won't drop. →
RIGHT-CLICK THE BLUE SHIELD CONTROL TERMINAL after the computer is defeated.
Ruins of Nul · Stuck? / answer
I am stuck on the mountain stairs and cannot jump up. →
Find GLOWING BLUE GRAPPLE HOOKS WITH GREEN CIRCLES above the path; right-click to climb. Clear enemies in place, don't pull them all at once.
Ruins of Nul · Stuck? / answer
Darth Malgus keeps dashing in triangle patterns. →
Use the BIG CENTRAL ROCK as cover until the triangle phase ends; in Master avoid the deadly outer mist wall.
Ruins of Nul · Stuck? / answer
Why can't I start the one-time Ruins of Nul story by queuing? →
The expansion requires the outer RUINS OF NUL quest and [SOLO-STORY] entrance on Odessen Alliance Operations after DARTH RIVIX's briefing.
Shrine of Silence · Mission step 1
Enter the Shrine of Silence →
From the north Voss entrance, follow the interior path until the mission states OPEN THE DOOR TO THE SHRINE. Do not immediately attack decorative torches; you need to MOVE FLAMES BETWEEN ALTARS.
Shrine of Silence · Mission step 2
Hall of Luminescence: Flame 1 to Altar D →
For the SIMPLE REQUIRED DOOR solution, TAKE FLAME 1 AND PLACE IT ON ALTAR D. This opens the SOUTH DOOR.
Shrine of Silence · Mission step 3
Take Flame 3 through south door to Altar B →
After the SOUTH DOOR opens, TAKE FLAME 3 INSIDE THAT DOOR AND PUT IT ON ALTAR B.
Shrine of Silence · Mission step 4
Move Flame 1 from near south door back to Altar A →
Complete the simple route by TAKING FLAME 1 (now near the South Door) BACK TO ALTAR A. The shrine door unlocks. These altar letters are from the puzzle map, not boss spell names.
Shrine of Silence · Mission step 5
Alternative secret flame solution →
If aiming for optional KIRBA, do NOT take the simple completion. Instead perform: FLAME 1→D, FLAME 2→H via South Door, FLAME 1 (D)→E via East Door, then FLAME 2 (H)→G to open the SECRET DOOR. Take FLAME 4 along with you.
Shrine of Silence · Mission step 6
Continue to Corrupted Vorantikus →
Follow the open shrine route to its first boss and place yourself away from the door you came through so a knockback does not reset the encounter.
Shrine of Silence · Mission step 7
Defeat Corrupted Vorantikus →
On TANTRUM, read the ground colors: RED DANGER, BLUE/WHITE SAFE. For Story sequence: OUTSIDE SMALL RED CIRCLE → INSIDE NEARBY BLUE/WHITE SAFE CIRCLE → INSIDE LARGE BLUE/WHITE CIRCLE → GROUP IN SMALL FOLLOWING BLUE/WHITE CIRCLE.
Shrine of Silence · Mission step 8
Continue through Shrine trials →
After Vorantikus, follow the marked interior pathway and deal with optional stronger Nil-Uu or Soul Coil only if encountered; they are not the ordinary main-story lock.
Shrine of Silence · Mission step 9
Defeat Rada-Ki and Tem-Su, the Twins →
At the next arena leave RADA-KI'S LIGHTNING ON FLOOR and TEM-SU'S RED BEAM. Dodge the red FORCE PUSH CONE; kill CORRUPTED SPIRITS because their Spirit Burn damages nearby characters.
Shrine of Silence · Mission step 10
Veteran: focus down one Twin →
When one Twin dies, the other can HEAL TO FULL in Veteran, so focus a boss rather than splitting final damage. RADA-KI first can reduce the lightning hazards.
Shrine of Silence · Mission step 11
Reach The Curse chamber →
Follow the shrine route to THE CURSE, the final mandatory boss. Save defensives for spirit-world sequence; unlike a simple cutscene it is part of the live fight.
Shrine of Silence · Mission step 12
Defeat The Curse through spirit phase →
Avoid the red FORCEFUL SLAM CONE and tentacle RED BEAMS; clear summoned spirits. At around 50% THE CURSE PULLS YOU INTO THE SPIRIT WORLD. Keep attacking after the transition.
Shrine of Silence · Mission step 13
Master: stay above 25% before Corrupt the Weak →
In MASTER, the cast CORRUPT THE WEAK automatically kills party members BELOW 25% HEALTH. Healers should keep all players above the threshold throughout.
Shrine of Silence · Mission step 14
Finish the optional Shrine quest →
After The Curse dies, check for any completion or handoff indicated by SHRINE OF SILENCE and report to the quest giver if the connected optional story is active. It is not required to return to Old Wounds.
Shrine of Silence · Mission step 15
Return to Interpreter's Retreat →
Use Exit Area or instance exit and resume the Voss/Legacy of the Sith content you were pursuing. Repeatable Story can be done without the related Reconstruction Efforts narrative.
Shrine of Silence · Boss / puzzle
Hall of Luminescence Flame Puzzle →
Initial shrine door before first boss. If the door stays shut, verify all THREE altar placements. The optional Kirba solution is DIFFERENT from the easy story-door solution. Simple: 1 to D Move FLAME 1 TO ALTAR D to open South Door. Simple: 3 to B Inside the South Door move FLAME 3 TO ALTA…
Shrine of Silence · Boss / puzzle
Corrupted Vorantikus →
First mandatory shrine boss. The boss is NOT solved by always running away. Alternate OUT of red with INTO the blue/white safe circles. Stay out of frontal Cleaving Strike Step left or right from its RED CONE, and avoid being pushed back through the entrance door. Tantrum: move OUT for sma…
Shrine of Silence · Boss / puzzle
Rada-Ki and Tem-Su, the Twins →
Second mandatory arena with electric floor. If you're pushed off the cliff, choose positions with safe solid ground or crystal wall behind you. Rada-Ki uses lightning Move off LIGHTNING BLAST floor hazards; focusing her first removes that pressure earlier. Tem-Su uses laser beam Move out o…
Shrine of Silence · Boss / puzzle
The Curse →
Final shrine arena and spirit world. In Master, Corrupt the Weak is an instant-kill health check; do not treat it like an ordinary floor telegraph. Leave Forceful Slam cone Move sideways out of the RED CONE. Ignore unattackable tentacles, avoid beams Do not waste time trying to kill summon…
Shrine of Silence · Boss / puzzle
Kirba, the Forgotten (optional bonus) →
Secret area unlocked only by special altar configuration. If there is only an impassable chasm, you didn't solve the flames using the SECRET VARIANT at the entrance. Unlock at the START of the run Use SECRET FLAME SEQUENCE 1→D, 2→H, 1(D)→E, 2(H)→G. Ordinary door solution cannot be converte…
Shrine of Silence · Boss / puzzle
Nil-Uu and Soul Coil (optional mini-bosses) →
Optional stronger enemies in shrine passages. These mini-bosses are optional and their order affects the debuff puzzle. Spread if you see Unstable Soul. Either order changes the second fight Defeating SOUL COIL first puts UNSTABLE SOUL corruption on party members for Nil-Uu. Spread when Un…
Shrine of Silence · Stuck? / answer
Is Shrine of Silence required to finish Old Wounds? →
NO. It is optional, narrative-related group/solo content. The separate SHRINE OF SILENCE quest can be obtained through HELP WANTED: RECONSTRUCTION EFFORTS after the appropriate Ruhnuk-era story.
Shrine of Silence · Stuck? / answer
Where is the Shrine of Silence entrance? →
VOSS → INTERPRETER'S RETREAT / PILGRIM'S RETREAT. Use the blue terminal, then travel NORTH on the local map to the separate colored instance entrance.
Shrine of Silence · Stuck? / answer
What is the simple flame puzzle order? →
FLAME 1 → ALTAR D; FLAME 3 THROUGH SOUTH DOOR → ALTAR B; FLAME 1 BACK → ALTAR A. That opens the mandatory door.
Shrine of Silence · Stuck? / answer
How do I open the optional Kirba door? →
At the START use 1→D, 2→H, 1(D)→E, 2(H)→G and bring FLAME 4. The regular solution does not unlock Kirba.
Shrine of Silence · Stuck? / answer
Vorantikus keeps killing me when I run from every circle. →
RED means dangerous; BLUE/WHITE means safe. Tantrum requires alternately moving OUT of red and INTO blue safe circles, ending grouped in a small following safe circle.
Shrine of Silence · Stuck? / answer
The Twins knock me off the arena. →
Dodge RED FORCE PUSH CONES and keep your back toward a solid safe wall or large floor area.
Shrine of Silence · Stuck? / answer
Why does The Curse instantly kill us in Master? →
On CORRUPT THE WEAK, anyone BELOW 25% HEALTH is automatically killed. Pre-heal before the cast.
What if the mission is not listed?
The searchable set contains the Flashpoints IDS has finished so far. A separate Operations Boss Finder covers fifteen raids. Choose the Flashpoint directory for the full route when a quest name differs from the guide.All results are available without JavaScript, and the search and filters improve navigation when JavaScript is enabled. The published guide provides the full directions and source links.