FLASHPOINT WALKTHROUGH / IMPERIAL · MANUAL ENTRY ONLY · LEVEL 55+

Kuat Drive Yards | Exact Imperial route

A randomized Imperial shipyard Flashpoint with two of five scenarios per run. This guide covers Hangar Bay, Cannon Emplacements, Central Armory, Starship Assembly and Holding Cells, then all three final encounter options. You must travel to the Fleet's Starfighter Launch Deck; Group Finder will not queue it.

SWTOR 7.9.1IMPERIAL WALKTHROUGHLAST REVIEWED 2026-10-14

01 · GET INTO THE RIGHT INSTANCE

Where to start and how to enter

Quick mode check · 7.9.1

Solo Story
Not offered
Veteran manual
Level 55+
Veteran Group Finder
Not offered
Master Group Finder
Not offered

Source: current SWTOR Flashpoint level chart ↗ · Master group encounters are designed for level 80, even where manual entry is possible earlier.

Mode and story notes: MANUAL ENTRY ONLY, level 55+ for every participant. No ordinary Story/Solo, no modern random Group Finder and no Master Mode. Designed for a team, though skilled max-level players can attempt it solo. Every run randomly selects TWO of FIVE scenarios and ONE final boss.

  1. 01

    Make sure your character is 55+

    Kuat Drive Yards requires level 55 or higher for manual entry. The old error mentioning Group Finder access under level 55 refers to a discontinued queue and is misleading.

  2. 02

    Imperial Fleet: WEST Mission Departures elevator

    On VAIKEN SPACEDOCK go to the WEST MISSION DEPARTURES elevator. Choose STARFIGHTER LAUNCH DECK, not Dropship Launch Hangar or Interfleet Transport.

  3. 03

    Pick up the Kuat mission

    On the STARFIGHTER LAUNCH DECK interact with the KUAT DRIVE YARDS questgiver/terminal and enter the nearby colored instance doorway.

  4. 04

    Bring a group or know solo limitations

    A full group is recommended for speed and coordination. There is no standard Story/Solo assistance and no modern Group Finder queue to fill missing players.

  5. 05

    Read the randomly assigned scenario

    Your map/mission tracker displays which of five scenario areas you received. EACH RUN HAS TWO OF THE FIVE, THEN ONE FINAL BOSS. Do not look for every scenario in one playthrough.

02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH

Where to go and what to click next

  1. 01

    Identify scenario ONE

    When you enter a section, compare the mission objective with HANGAR BAY, CANNON EMPLACEMENTS, CENTRAL ARMORY, STARSHIP ASSEMBLY or HOLDING CELLS below. Follow only the scenario you actually received.

  2. 02

    Hangar Bay: clear main, East, then West

    In HANGAR BAY, defeat the boarding wave in the main room, then go through the opening EAST BAY DOOR, then WEST BAY DOOR, and return to defend the main room a second time.

  3. 03

    Hangar Bay: climb to the third-floor controls

    Use the SOUTH-CORNER STAIRS to climb. The optional Defender is on the SECOND floor, but the mandatory HANGAR CONTROLS are on the THIRD. Defeat the Strike Team and RIGHT-CLICK the controls.

  4. 04

    Cannon Emplacements: open the forcefield

    If assigned CANNON EMPLACEMENTS, take BOTH SIDE PATHS to the ENERGY GENERATOR CONSOLES at the bottom of the laser rooms. Disable both to remove the opening RED FORCEFIELD.

  5. 05

    Cannon Emplacements: obtain EMP, destroy three controls

    In the SOUTH HALF loot an EMP from a WEAPONS STOCKPILE. Then RIGHT-CLICK EACH OF THE THREE SHIELDED CANNON CONTROLS. All three must be sabotaged before the exit elevator unlocks.

  6. 06

    Central Armory: destroy required stockpiles

    If assigned CENTRAL ARMORY, clear the FOUR storage sections. Destroy the objective counters for MUNITIONS, WARHEADS, BOMBS/ROCKETS and MISSILES. For warheads, LOOK UP AT THE ROCKET RACKS.

  7. 07

    Central Armory: defeat the Guardian Prototype

    In the western side room off the Warhead room defeat the STATION GUARDIAN PROTOTYPE. Once the main destructible-object counters are finished, exit via the NORTHERN ELEVATOR.

  8. 08

    Starship Assembly: obtain three Access Cards

    In the STARSHIP ASSEMBLY scenario collect THREE ACCESS KEYCARDS: one by the central desk, the others in EAST and WEST rooms. Use them to activate PROPULSION, WEAPON and ELECTRONICS TERMINALS.

  9. 09

    Starship Assembly: read safe-part datapad

    Behind the main terminal are SIX CLUE DATAPADS. Find the one that identifies a SAFE TESTED PART. Remember whether it is option ONE, TWO or THREE on its component terminal.

  10. 10

    Starship Assembly: choose the next-option pattern

    At the NEXT terminal clockwise, select the NEXT option number (1→2, 2→3, 3→1); repeat for the third terminal, then RIGHT-CLICK EXECUTE AUTOASSEMBLY TASK. Wrong builds summon extra droids but do not end the run.

  11. 11

    Holding Cells: power panels before prisoner consoles

    If assigned HOLDING CELLS, destroy TWO SECURITY POWER PANELS in the CENTRAL ROOM, then RIGHT-CLICK the PRIMARY CONTROL CONSOLE. Enter the two outer prison blocks.

  12. 12

    Holding Cells: open block security, free ten

    In EACH block use its BLOCK SECURITY CONSOLE before attempting cell interactions. FREE TEN PRISONERS TOTAL, then regroup at the NORTHERN EXIT ELEVATOR.

  13. 13

    Finish scenario ONE, take elevator to scenario TWO

    After the current objective list is completely satisfied, use its EXIT ELEVATOR. A different one of the five scenarios begins. Follow the corresponding instructions above.

  14. 14

    Final boss: identify which of three appears

    After TWO scenarios, you receive ONE of STATION GUARDIAN ONE, the FACTIONAL FORCE-USER opponent (MASTER KHORIS / LORD MODO), or the MILITARY OFFICER opponent (MAJOR BENES / LIEUTENANT KRUPP).

  15. 15

    Complete final encounter and collect rewards

    Finish the displayed final boss, then follow any mission finish control / EXIT AREA objective. Kuat reputation tokens and achievements may appear; bonus crate destruction is separate.

Optional activities: SABOTEUR bonus requires destroying TWENTY CRATES across scenarios, but individual areas may contain only eleven. The optional ELITE DEFENDER can be Load Lifter BN-55 or AX-871; it can reward reputation and is not the mandatory final boss. Scenario selection and boss selection vary per run.

03 · COMBAT TROUBLESHOOTING

Boss mechanics without guessing

These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.

ENCOUNTER 01 / 04

Station Guardian Prototype (Armory scenario)

Where: Central Armory western side room.

  1. 01

    Locate the western side room

    Find the Guardian Prototype off the WARHEAD ROOM, not in the later final boss arena.

  2. 02

    Interrupt and stun where available

    This prototype is susceptible to ordinary interrupts and stuns.

  3. 03

    Finish the stockpile objective

    The prototype alone does not finish Central Armory; destroy all required stockpiles first.

Stuck here? If the exit is blocked after the prototype, check each MUNITIONS/WARHEADS/BOMBS/MISSILES destruction counter.

Source guide with original game screenshots ↗

ENCOUNTER 02 / 04

Station Guardian One (possible final boss)

Where: One of the three possible end-of-run encounters.

  1. 01

    Clear SUPPORT DROIDS

    Four hovering support droids channel EMPOWERED stacks onto the Guardian; kill them to delay its strongest attack.

  2. 02

    Remove SUPPRESSION DROIDS

    Their BLUE FLOOR POOLS slow your movement and attack speed. Kill them as they appear.

  3. 03

    Sidestep the large rectangle

    At 100 Empowered, the boss uses a long RECTANGULAR BLAST. Step LEFT OR RIGHT, not backward along its length.

Stuck here? If everyone is slowed and the boss is at 100 Empowered, prioritize Suppression Droids so players can escape the lethal rectangular attack.

Source guide with original game screenshots ↗

ENCOUNTER 03 / 04

Master Khoris / Lord Modo (possible final boss)

Where: Faction-dependent Force-user final variant.

  1. 01

    Identify the faction variant

    Depending on faction you may face MASTER KHORIS or LORD MODO; both use related Force mechanics.

  2. 02

    Avoid Force Crush circles

    RED/PURPLE CIRCLES can temporarily control or choke a player. Spread and sidestep the zones.

  3. 03

    Keep attacking after control ends

    Resume damage and use a stun-break if a control effect prevents required movement.

Stuck here? The circular Force Crush areas are the main recognizable hazard; move before the control effect lands.

Source guide with original game screenshots ↗

ENCOUNTER 04 / 04

Major Benes / Lieutenant Krupp (possible final boss)

Where: Faction-dependent military officer final variant.

  1. 01

    Identify the final officer

    This is the third possible end boss, an officer encounter rather than the Station Guardian or Force-user.

  2. 02

    Clear support enemies

    Remove summoned adds and avoid clustered fire on one player if enemies accumulate.

  3. 03

    Follow the live telegraphs

    Keep moving out of marked floor danger and complete the boss objective before using the exit.

Stuck here? Kuat chooses only ONE of its three final bosses per run. You will not find the other two behind additional doors.

Source guide with original game screenshots ↗

04 · FIND A QUICK FIX

Why the quest is not progressing

Kuat Drive Yards doesn't appear in Group Finder.

That is expected. Modern KDY is MANUAL ENTRY ONLY. WEST Imperial Fleet elevator → STARFIGHTER LAUNCH DECK → KDY quest/door. Level 55+ required.

Reference and original discussion ↗

The game tells me to use Group Finder below level 55.

That is a leftover message from an old queue. The current queue no longer supports KDY; you must level to 55 for manual entry.

Reference and original discussion ↗

Where are the Hangar controls?

After Main → East → West → Main defenses, climb the SOUTH STAIRS all the way to the THIRD FLOOR. Second-floor bonus Defender is optional.

Reference and original discussion ↗

We cannot disable Cannon Emplacements.

Disable BOTH generator consoles along the initial side paths, loot an EMP from SOUTH WEAPON STOCKPILE, then activate THREE SHIELDED CANNON CONTROLS.

Reference and original discussion ↗

Starship Assembly keeps failing.

Collect THREE ACCESS CARDS, find the datapad identifying one SAFE TESTED PART, then select the NEXT option number clockwise at each remaining terminal before EXECUTE AUTOASSEMBLY TASK. Failure adds droids, not a hard reset.

Reference and original discussion ↗

We cannot open Holding Cell prisoner doors.

Destroy TWO CENTRAL SECURITY POWER PANELS, activate PRIMARY CONTROL CONSOLE, then activate BLOCK SECURITY CONSOLE within each wing before freeing ten prisoners.

Reference and original discussion ↗

Original in-game maps, screenshots and sources

These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.

Editorial check: 2026-10-14. Official SWTOR patch notes ↗

Continue the Imperial route

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