A randomized Imperial shipyard Flashpoint with two of five scenarios per run. This guide covers Hangar Bay, Cannon Emplacements, Central Armory, Starship Assembly and Holding Cells, then all three final encounter options. You must travel to the Fleet's Starfighter Launch Deck; Group Finder will not queue it.
Mode and story notes: MANUAL ENTRY ONLY, level 55+ for every participant. No ordinary Story/Solo, no modern random Group Finder and no Master Mode. Designed for a team, though skilled max-level players can attempt it solo. Every run randomly selects TWO of FIVE scenarios and ONE final boss.
01
Make sure your character is 55+
Kuat Drive Yards requires level 55 or higher for manual entry. The old error mentioning Group Finder access under level 55 refers to a discontinued queue and is misleading.
02
Imperial Fleet: WEST Mission Departures elevator
On VAIKEN SPACEDOCK go to the WEST MISSION DEPARTURES elevator. Choose STARFIGHTER LAUNCH DECK, not Dropship Launch Hangar or Interfleet Transport.
03
Pick up the Kuat mission
On the STARFIGHTER LAUNCH DECK interact with the KUAT DRIVE YARDS questgiver/terminal and enter the nearby colored instance doorway.
04
Bring a group or know solo limitations
A full group is recommended for speed and coordination. There is no standard Story/Solo assistance and no modern Group Finder queue to fill missing players.
05
Read the randomly assigned scenario
Your map/mission tracker displays which of five scenario areas you received. EACH RUN HAS TWO OF THE FIVE, THEN ONE FINAL BOSS. Do not look for every scenario in one playthrough.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Identify scenario ONE
When you enter a section, compare the mission objective with HANGAR BAY, CANNON EMPLACEMENTS, CENTRAL ARMORY, STARSHIP ASSEMBLY or HOLDING CELLS below. Follow only the scenario you actually received.
02
Hangar Bay: clear main, East, then West
In HANGAR BAY, defeat the boarding wave in the main room, then go through the opening EAST BAY DOOR, then WEST BAY DOOR, and return to defend the main room a second time.
03
Hangar Bay: climb to the third-floor controls
Use the SOUTH-CORNER STAIRS to climb. The optional Defender is on the SECOND floor, but the mandatory HANGAR CONTROLS are on the THIRD. Defeat the Strike Team and RIGHT-CLICK the controls.
04
Cannon Emplacements: open the forcefield
If assigned CANNON EMPLACEMENTS, take BOTH SIDE PATHS to the ENERGY GENERATOR CONSOLES at the bottom of the laser rooms. Disable both to remove the opening RED FORCEFIELD.
05
Cannon Emplacements: obtain EMP, destroy three controls
In the SOUTH HALF loot an EMP from a WEAPONS STOCKPILE. Then RIGHT-CLICK EACH OF THE THREE SHIELDED CANNON CONTROLS. All three must be sabotaged before the exit elevator unlocks.
06
Central Armory: destroy required stockpiles
If assigned CENTRAL ARMORY, clear the FOUR storage sections. Destroy the objective counters for MUNITIONS, WARHEADS, BOMBS/ROCKETS and MISSILES. For warheads, LOOK UP AT THE ROCKET RACKS.
07
Central Armory: defeat the Guardian Prototype
In the western side room off the Warhead room defeat the STATION GUARDIAN PROTOTYPE. Once the main destructible-object counters are finished, exit via the NORTHERN ELEVATOR.
08
Starship Assembly: obtain three Access Cards
In the STARSHIP ASSEMBLY scenario collect THREE ACCESS KEYCARDS: one by the central desk, the others in EAST and WEST rooms. Use them to activate PROPULSION, WEAPON and ELECTRONICS TERMINALS.
09
Starship Assembly: read safe-part datapad
Behind the main terminal are SIX CLUE DATAPADS. Find the one that identifies a SAFE TESTED PART. Remember whether it is option ONE, TWO or THREE on its component terminal.
10
Starship Assembly: choose the next-option pattern
At the NEXT terminal clockwise, select the NEXT option number (1→2, 2→3, 3→1); repeat for the third terminal, then RIGHT-CLICK EXECUTE AUTOASSEMBLY TASK. Wrong builds summon extra droids but do not end the run.
11
Holding Cells: power panels before prisoner consoles
If assigned HOLDING CELLS, destroy TWO SECURITY POWER PANELS in the CENTRAL ROOM, then RIGHT-CLICK the PRIMARY CONTROL CONSOLE. Enter the two outer prison blocks.
12
Holding Cells: open block security, free ten
In EACH block use its BLOCK SECURITY CONSOLE before attempting cell interactions. FREE TEN PRISONERS TOTAL, then regroup at the NORTHERN EXIT ELEVATOR.
13
Finish scenario ONE, take elevator to scenario TWO
After the current objective list is completely satisfied, use its EXIT ELEVATOR. A different one of the five scenarios begins. Follow the corresponding instructions above.
14
Final boss: identify which of three appears
After TWO scenarios, you receive ONE of STATION GUARDIAN ONE, the FACTIONAL FORCE-USER opponent (MASTER KHORIS / LORD MODO), or the MILITARY OFFICER opponent (MAJOR BENES / LIEUTENANT KRUPP).
15
Complete final encounter and collect rewards
Finish the displayed final boss, then follow any mission finish control / EXIT AREA objective. Kuat reputation tokens and achievements may appear; bonus crate destruction is separate.
Optional activities: SABOTEUR bonus requires destroying TWENTY CRATES across scenarios, but individual areas may contain only eleven. The optional ELITE DEFENDER can be Load Lifter BN-55 or AX-871; it can reward reputation and is not the mandatory final boss. Scenario selection and boss selection vary per run.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 04
Station Guardian Prototype (Armory scenario)
Where: Central Armory western side room.
01
Locate the western side room
Find the Guardian Prototype off the WARHEAD ROOM, not in the later final boss arena.
02
Interrupt and stun where available
This prototype is susceptible to ordinary interrupts and stuns.
03
Finish the stockpile objective
The prototype alone does not finish Central Armory; destroy all required stockpiles first.
Stuck here? If the exit is blocked after the prototype, check each MUNITIONS/WARHEADS/BOMBS/MISSILES destruction counter.
Collect THREE ACCESS CARDS, find the datapad identifying one SAFE TESTED PART, then select the NEXT option number clockwise at each remaining terminal before EXECUTE AUTOASSEMBLY TASK. Failure adds droids, not a hard reset.
Destroy TWO CENTRAL SECURITY POWER PANELS, activate PRIMARY CONTROL CONSOLE, then activate BLOCK SECURITY CONSOLE within each wing before freeing ten prisoners.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.