IMPERIAL DARK SECTOR / SWTOR ENDGAME

Veteran and Master Flashpoint Guide

These are SWTOR's repeatable dungeons. Mode matters: solo Story has a support droid in many instances, Veteran is casual four-player content, and Master expects an experienced four-role group.

LIVE 7.9 · LEVEL 80SITH WARRIOR / ALL PLAYERSUPDATED 2026-10-14

Current versus announced: SWTOR 7.9 still uses the level-80 endgame. Masters of the Force 8.0, level 85 and Children of Nul have been announced but are not part of this live guide. 8.0 research and release status →

IMPERIAL ENTRANCES · EVERY OBJECTIVE

Follow individual Imperial Flashpoint routes

Thirty-one Imperial Flashpoint walkthroughs now cover the classic missions, Onslaught, the Mandalorian civil war, the Enclave, Darth Nul and Voss Shrine of Silence. Every guide distinguishes linked one-time story progress from replayable modes, lists the next object to click, and links bosses and troubleshooting via the Mission Finder.

STORY 10+ · VETERAN GROUP FINDER 10+The Black TalonThe first Imperial story Flashpoint, available after Korriban, Hutta or your Imperial starter planet. Follow the actual consoles, bridge conversations, transport, tram and escape-pod interactions instead of trying to infer them from the minimap.Open objective-by-objective walkthrough →STORY 29+ · VETERAN GROUP FINDER 29+Boarding PartyThe first half of the Imperial Revan Flashpoint arc. Find the White Nova rather than looking for this instance on a planet map, then board Dorin's Sky and follow its Engineering, Hangar and Command decks in order.Open objective-by-objective walkthrough →STORY 29+ · VETERAN GROUP FINDER 29+The FoundryContinue the White Nova Imperial story from Boarding Party, infiltrate the Foundry, open the security door and navigate HK-47's core correctly before confronting Revan. This walkthrough separates required objectives from optional bonus encounters.Open objective-by-objective walkthrough →STORY 45+ · VETERAN GROUP FINDER 45+Directive 7Navigate the Ziost Shadow Mission Deck, find the Zadd Mission Hangar, complete Directive 7's factory controls and shielded droid battles, and shut down Mentor by interacting with four glowing processors.Open objective-by-objective walkthrough →STORY 48+ · VETERAN GROUP FINDER 48+The Battle of IlumThe first Ilum finale Flashpoint. Complete the linked Ilum planetary story, take the base elevator DOWN, board the battlefield shuttle, travel by speeder and disable Fort Barrow's forcefield generators before fighting Darth Serevin.Open objective-by-objective walkthrough →STORY 50+ · VETERAN GROUP FINDER 50+The False EmperorThe second Ilum finale Flashpoint, immediately after The Battle of Ilum. Board the captured stealth prototype, secure its hangar and power core, use Jindo Krey's ship-control terminal, survive the droid prototypes and HK-47, then finish the crucial escape-console objective after Darth Malgus.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 15+Hammer StationBoard the Advozse-occupied superweapon, clear the station security wing, activate the security console and finish the destroy-station objective after Battlelord Kreshan. Includes the path around crew-skill shortcuts and the knockback danger at the asteroid chute.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 17+AthissExplore the tomb complex on the quarantined Sith world of Athiss, including the opening sealed door, ray shield control, descent to the burial chamber and artifact collection after the Prophet of Vodal Kressh.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 21+Mandalorian RaidersBoard the captured Allusis, defeat the Mandalorian beastmaster, reach the Command Deck, clear the Imperial-side Republic Boarding Party, use the freight elevators and unlock the missile bay before fighting Mavrix Varad.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 25+CademimuNavigate the police blockade, ride the transport to the docks, disable the missile-command security console and use the logistics computer before confronting General Ortol. The final arena requires moving to the one safe quadrant.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 41+The Red ReaperBoard Darth Ikoral's vessel, take over the Command Deck, use the cryogenics console and reach the meditation chamber. The final lightning puzzle requires players to stand behind Sith followers and interrupt their casts.Open objective-by-objective walkthrough →GROUP ONLY · MANUAL ENTRYColicoid War GameColicoid War Game is not in Group Finder and has no Story or Master Mode. Clear two plasma-cannon defenses without dismounting, coordinate players who hold six-terminal ray shields, complete the second gate puzzle, then beat the arena beasts and Annihilator 6K-A2.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 50+Kaon Under SiegeFollow the Imperial Tion Hegemony storyline from Lord Velnine to the Ziost Shadow. Open the civilian skyway and security gate, defend the explosives with a mounted turret, burn the Behemoth with canisters and find survivors after defeating the rakghoul super-soldiers.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 50+Lost IslandAfter Kaon Under Siege, follow the Tion story into Doctor Lorrick's hidden Ord Mantell laboratory. Find the power control for the sealed door, operate the bridge button on Sav-Rak's platform and download Lorrick's data after defeating him.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 55+Czerka Corporate LabsThe first Imperial Titans of Industry Flashpoint. Follow the green-carpet facility entrance on CZ-198, find three randomized security keycards in side offices, avoid the Eradicator's electrified water and match the red/blue specimens in Rasmus Blys's chamber.Open objective-by-objective walkthrough →GROUP ONLY · VETERAN GROUP FINDER 55+Czerka Core MeltdownThe second Czerka Flashpoint uses two biodomes that can be visited in either order. Poison the Vrblther with glowing mushroom pods, stop Duneclaw's sandstorm at the active green barrel and reach the upper computer cores with teleporters in The Vigilant encounter.Open objective-by-objective walkthrough →GROUP ONLY · MANUAL ENTRYKuat Drive YardsA randomized Imperial shipyard Flashpoint with two of five scenarios per run. This guide covers Hangar Bay, Cannon Emplacements, Central Armory, Starship Assembly and Holding Cells, then all three final encounter options. You must travel to the Fleet's Starfighter Launch Deck; Group Finder will not queue it.Open objective-by-objective walkthrough →STORY 53+ · VETERAN GROUP FINDER 53+Assault on TythonBegin the Imperial Prelude through A7-M1 and Darth Arkous. Disable targeting arrays and forcefields outside the Jedi Temple, complete the observatory generator puzzle, destroy Oric Traless's datacron and use the Council holoterminal before returning to the Fleet.Open objective-by-objective walkthrough →STORY 53+ · VETERAN GROUP FINDER 53+Korriban IncursionThe Republic assaults Korriban and the Sith Academy. Follow the Imperial route past Master Riilna and the R-9XR Siege Droid, use the unusual double elevator, collect four Jedi code fragments and click the final Academy-security terminal after Commander Jensyn.Open objective-by-objective walkthrough →STORY 53+ · VETERAN GROUP FINDER 53+Depths of ManaanAfter the two Fleet Flashpoints, meet Lana Beniko at the Fleet cantina and on Manaan. Find Transporter Esshai, disable the laboratory Security Grid, uplink two Rakata terminals, position Ortuno's water puddles safely and bring Stivastin into the fire to break its protection.Open objective-by-objective walkthrough →STORY 53+ · VETERAN GROUP FINDER 53+Legacy of the RakataComplete the final Forged Alliances Flashpoint on Rakata Prime. Speak to Jakarro, clear War Chief Rehkta, click the Rakata weapon caches, enter the Temple roof and expose Arkous and Darok. Finish with the tiny blue button on the green holoterminal.Open objective-by-objective walkthrough →STORY 55+ · VETERAN GROUP FINDER 53+Blood HuntThe Mandalorian hunt on Rishi is not a simple linear boss corridor. Follow Torch's Flame to the Raider's Cove entrance, kill the Wampa, enter three randomly chosen challenge rooms, survive Jos and Valk's central-ring knockbacks, defeat Shae Vizla and click her blue banner to finish.Open objective-by-objective walkthrough →STORY 55+ · VETERAN GROUP FINDER 53+Battle of RishiFollow Frontal Assault into Rishi's northern island. Destroy the supply caches at two camps, access both fenced areas, use the elevator after Rarrook and Marko Ka, slice two bunker access stations, intercept the Force lightning orbs and activate the orange shield before disabling the signal jammer.Open objective-by-objective walkthrough →STORY 70+ · VETERAN GROUP FINDER 70+Crisis on UmbaraFollow the Umbaran train from its rear cars toward the cockpit, use the hidden non-glowing grapple target to cross a missing carriage, recover the Adegan crystals after the derailment and fire the temporary missile launcher from its marked position before the Spider Tank.Open objective-by-objective walkthrough →STORY 70+ · VETERAN GROUP FINDER 70+A Traitor Among the ChissEnter the unique Copero Traitor Arc mission from Odessen with Raina Temple, use Zenta's green grapple points, feed the Threshold Beast with the temporary food ability, and solve both steam-pipe puzzles to reach Valss. Regular [STORY] is not the same as the one-time [SOLO-STORY] chapter.Open objective-by-objective walkthrough →STORY 70+ · VETERAN GROUP FINDER 70+The Nathema ConspiracyFinish the Order of Zildrog story from Odessen. Investigate the listening post, enter the unique [SOLO-STORY] Nathema instance, trigger the Voreclaw floor traps, keep Hunter Probes alive to disable the Guardian Droid and break Gemini 16's four Crypt of Essence links before fighting Vinn Atrius.Open objective-by-objective walkthrough →STORY 75+ · VETERAN GROUP FINDER 70+Objective MeridianThe Imperial assault on Corellia's Meridian Complex. Use the Fleet taxi to White Nova, meet Major Anri, breach the Republic dock defenses, shut down the shield generator, beat R10-X6, Jakir Halcyon and Seldin, and Tau Idair, then use the shield controls and report to the Dark Council.Open objective-by-objective walkthrough →STORY 75+ · VETERAN GROUP FINDER 70+Spirit of VengeanceA four-boss, three-ship Mandalorian route. Board Champion's Glory, disable two boarding tethers, use the blue boarding pod, survive Fortune's Folly's leaking engine, escape Seeker's Vigil's trap and finish Heta Kol by activating the Spirit of Vengeance II bridge console.Open objective-by-objective walkthrough →STORY 75+ · VETERAN GROUP FINDER 70+Secrets of the EnclaveInvestigate the lost Dantooine enclave as an Imperial. Clear ambushes and patrols, beat Graul in the tunnels, click Disturbed Rubble, defeat Captain Meinar's Republic squad, salvage explosive material for a collapsed corridor and finish Master Leeha Narezz.Open objective-by-objective walkthrough →STORY 80+ · VETERAN GROUP FINDER 70+Ruins of NulThe Elom fortress route has multiple navigation traps. Take the LEFT path after Apex Ranphyx to collect two randomly placed wall keystones; explode Volatile Monitors next to Regnant's four ordered cores; click shield controls; then use grapple hooks up the mountain before facing Malgus.Open objective-by-objective walkthrough →STORY 80+ · VETERAN GROUP FINDER 80+Shrine of SilenceAn optional level-80 Voss Flashpoint linked to Old Wounds, not a required main-story finale. Start from Help Wanted: Reconstruction Efforts, solve the exact three-flame altar sequence, survive Corrupted Vorantikus's moving safety circles, defeat Rada-Ki and Tem-Su, and enter The Curse's spirit world.Open objective-by-objective walkthrough →

Search every mission step, boss and stuck fix →

Looking for a different mission type? Star Fortresses → · Uprisings →

ROUTE 01 / 04

Start a Flashpoint without getting lost

A quest-specific purple Flashpoint and Group Finder repeatable version may not share completion credit.

  1. 01

    Find the Activity Finder

    Select the THREE-PERSON ICON near your minimap.

  2. 02

    For story choose SOLO

    Choose SOLO for available Flashpoint Story modes, or follow the active purple mission to its correct door. Not every Flashpoint has a solo story mode.

  3. 03

    For a four-player run choose GROUP

    Pick VETERAN FLASHPOINTS and set your role to DAMAGE if playing Vengeance. The group can contain mixed roles; watch the queue status.

  4. 04

    Filter starter choices

    HAMMER STATION, CADEMIMU, RED REAPER, Athiss, THE BATTLE OF ILUM and BOARDING PARTY are among good entries to learn. Filters can remove eligibility for random-queue daily bonuses.

  5. 05

    Enter with the group's plan

    Say you are new, watch chat and ask before skipping a boss or cutscene. Know whether the group is doing a speed-run or narrative run.

Watch for: If Forged Alliances or another purple story mission does not advance, make sure the matching [STORY] Flashpoint was active; an unrelated Veteran clear is not always a substitute.

ROUTE 02 / 04

Story vs Veteran vs Master

One label does not describe every Flashpoint.

  1. 01

    Story

    Solo-friendly where supported, often with Combat Support Droid, companion and final interaction. Some missions require a console after the last boss.

  2. 02

    Veteran

    Typically four players, mixed levels and roles possible; encounter mechanics still matter.

  3. 03

    Master

    Level-80 challenge intended for TANK + HEALER + TWO DAMAGE, with tougher attacks, more dangerous mechanics and stricter execution.

  4. 04

    Uprisings

    Shorter, more combat-heavy small group instances with separate objectives. Check the queue category instead of assuming they are Flashpoints.

ROUTE 03 / 04

Vengeance Juggernaut group habits

Damage is not just a rotation.

  1. 01

    Declare Damage role

    Juggernaut is the Combat Style; Vengeance is the damage Discipline. Immortal is for tanking.

  2. 02

    Bring defensive and interrupt buttons

    Put your defensive cooldowns, stun breaker, interrupt and Force Charge on visible easy-access keys.

  3. 03

    Respect boss mechanics

    If damage stops affecting an immune boss, check for phase devices, adds, shield generators, datacrons or interactive environment controls.

  4. 04

    Complete the final interactable

    Some Story versions require a blue banner, computer, holoterminal or exit pillar AFTER the boss dies. Read your mission tracker.

ROUTE 04 / 04

How rewards work

Different modes earn different loot and progression.

  1. 01

    Veteran

    A useful entry route for equipment, FP-1-related materials, Tech Fragments and weekly progress.

  2. 02

    Master

    More challenging rewards and achievements, not always a faster farming route than quick Veteran completions.

  3. 03

    Group Finder weekly

    Inspect the Mission Log's [WEEKLY] requirements; selecting a filtered queue may affect bonus boxes.

  4. 04

    Keep the walkthrough open

    IDS already has Imperial story routes for Assault on Tython, Korriban Incursion, Depths of Manaan and Legacy of the Rakata with mission-specific buttons and bosses.

PRACTICAL TROUBLESHOOTING

Questions that come up while playing

Why did my story not advance?

Confirm the overarching purple story and the matching [STORY] Flashpoint. Replays in Veteran may not count.

Is Vengeance a tank?

No, set your Group Finder role to Damage.

Does every Story mode have a support droid?

No. Where available, its summon can appear beside the tracker or in Mission Items.

Do I start with Master?

Start with Veteran until you understand the route and your Discipline.

Sources and version boundary

Guidance is researched from published SWTOR player guides and official information. Exact vendor prices, gear stats, PvP season dates and queues can change by game update. These routes are not claimed to be hands-on tested inside the current game client. This guide is not affiliated with Broadsword or Lucasfilm.

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