SWTOR / GROUP MISSIONS

All 10 Uprisings: where to enter and what to do

Ten separate four-player group missions with Story, Veteran and Master difficulties. Story difficulty is NOT a solo cinematic Flashpoint. Get missions from Imperial Fleet's Combat Training table and use the mission shuttle icon.

10 UPRISINGSSTORY, VETERAN & MASTERFOUR-PLAYER CONTENT / LEVEL 70+

01 / WHERE TO GO ON FLEET

How to start an Imperial Uprising

Story is the easiest difficulty but is not a solo-story instance. The encounter is built around a group. Story and Veteran are available at level 70+ levels in current guides; Master is for experienced players. Availability of specific Activity Finder playlists can change, so use the Combat Training table as the reliable manual starting point.

  1. 01

    Go to Imperial Fleet Combat Training

    On VAIKEN SPACEDOCK, open the station map and head to COMBAT TRAINING, not the Dropship Launch Hangar or the Operations Mission Deck. Look for the GLOWING BLUE UPRISING TABLE with three nearby difficulty terminals.

  2. 02

    Choose an actual Uprising and difficulty

    Hover over the blue STORY, VETERAN and MASTER Uprising terminals to identify the one matching your intended mode. Select a named Uprising and share or accept the same mission across the party. Story means easier FOUR-PLAYER CONTENT; it does not give you the Flashpoint-style Combat Support Droid.

  3. 03

    Check Group Finder or start manually

    ACTIVITY FINDER (three-person icon) may include an Uprising playlist, especially Story difficulty. Available playlists have changed with updates, so if the specific mode or activity is unavailable in Group Finder, choose the manual COMBAT TRAINING terminal with a prepared party.

  4. 04

    Pick up the matching Weekly

    Near the terminals accept the WEEKLY UPRISINGS quest for the same difficulty if you want its rewards. Story, Veteran and Master each have their own weekly mission; mixing modes can leave progress incomplete.

  5. 05

    Use the shuttle icon inside your quest

    After selecting an Uprising, LEFT-CLICK THE SHUTTLE ICON BESIDE ITS MISSION IN YOUR JOURNAL, or RIGHT-CLICK the shuttle from INVENTORY → MISSION ITEMS. This transfers you to the actual instance; it is not a Fleet hangar door.

  6. 06

    Wait before pulling the first enemies

    Short Uprisings often lock their doors when the first enemy is engaged. Make sure all party members and companions have loaded and entered the starting room before attacking. This matters at the first and last bosses in Destroyer of Worlds and the final Inferno arena.

  7. 07

    Collect and use Uprising temporary powers

    Throughout an Uprising RIGHT-CLICK THE GLOWING BLUE POWER-UP CRATES, then WALK INTO THE EXPOSED PICKUP. The temporary ability appears on your temporary quickbar. Different runs feature bombs, rocket attacks and special one-use combat powers.

  8. 08

    Fix a stale phase before the next Uprising

    When the team changes to a different Uprising and the doorway or shuttle will not enter, the party LEADER can right-click their CHARACTER PORTRAIT → ADDITIONAL COMMANDS → PHASE → RESET ALL ACTIVE FLASHPOINTS. Check that you won't lose a run you are currently trying to complete.

02 / FIND AN OBJECTIVE

Search the Uprising mission step you are stuck on

Enter a boss name, a quest objective, or a control such as "gas console" to find the matching numbered step across all ten walkthroughs.

Search all 104 Uprising mission steps

  1. Crimson Fang · STEP 01

    Defeat Jor Mesok by the first ramp →

    The first boss blocks the next door. When Jor jumps to a protected upper perch, break his line of sight by hiding among boxes below him or in the T-shaped area during his second relocation.

  2. Crimson Fang · STEP 02

    Unshield the ventilation controller →

    Kill the MERCENARY CANNONEER among the reinforcements. When the shield depleted warning appears, RIGHT-CLICK the newly BLUE VENTILATION CONTROLLER; repeat as required by the fight.

  3. Crimson Fang · STEP 03

    Finish Mesok and leave his room →

    Return damage to Mesok between waves and dodge his large RED CIRCLE. Do not run past him expecting the door to unlock.

  4. Crimson Fang · STEP 04

    Defeat Takkan Russco →

    When he becomes immune, kill the smaller enemies first. Avoid orange DEATH FROM ABOVE and carry a following purple circle away before it becomes BLUE LIGHTNING.

  5. Crimson Fang · STEP 05

    Defeat KT-55 and PR-98 →

    Attack the droid WITHOUT a swirling orange or blue shield. Switch whenever the sound/red-text message indicates a shield swap; step away from malfunctioning add circles.

  6. Crimson Fang · STEP 06

    Cross the floor lasers →

    Follow the next corridor, avoiding active laser strips. The FAR LEFT EDGE is a safer alternative to crossing every central laser.

  7. Crimson Fang · STEP 07

    Optional: escort Whisper through the cantina →

    Attacking his pursuer triggers a room-wide battle. If you intervene, stay close because WHISPER rushes ahead and can pull enemies into other fights.

  8. Crimson Fang · STEP 08

    Optional: grapple to the observer →

    After the cantina, before final boss, look HIGH near the medcenter for a small BLUE GRAPPLE BOX. Use it to reach the pipes and optional observing agent.

  9. Crimson Fang · STEP 09

    Defeat Elarea Aldraste →

    Step sideways out of her RED FRONTAL CONE. When all but one teammate are stunned, the chosen player must survive her DUEL using defensives.

  10. Crimson Fang · STEP 10

    Exit from final room →

    Use EXIT AREA or RIGHT-CLICK the BLUE SHUTTLE DOOR after the final mission stage updates.

  11. Done and Dusted · STEP 01

    Wait before entering the sandy arch →

    Make sure the whole group has loaded. Crossing the ARCH starts waves; clear all reinforcements before expecting the RED DOOR to open.

  12. Done and Dusted · STEP 02

    Defeat Jai Quallo →

    Clear summoned adds, especially on Master. Keep the player affected by LACERATING SHOT healed.

  13. Done and Dusted · STEP 03

    Pick up Wild Attunement →

    After Jai falls WALK THROUGH the FLOATING BLUE PICKUP. Approach a WISP and use the temporary attunement ability to recruit a desert animal; only one summoned beast is active at a time.

  14. Done and Dusted · STEP 04

    Activate the first gate control →

    RIGHT-CLICK the BLUE BUTTON on the gate after Jai. Carrying Wild Attunement alone will not open the next area.

  15. Done and Dusted · STEP 05

    Defeat Crack-Shot Aggy →

    Clear room adds first. When your name appears in the RED WARNING, get BEHIND A BOX OR CRATE to break Aggy's line of sight. Master difficulty adds ground mines.

  16. Done and Dusted · STEP 06

    Optional: Rakesh the Foul →

    After Aggy a previously inaccessible side building opens. Enter it and climb the LADDER to the roof; if Rakesh knocks you off, use the BLUE GRAPPLE POINTS to get back up.

  17. Done and Dusted · STEP 07

    Defeat Viper Walker →

    Prioritize REPAIR DROIDS whenever their GREEN HEALING BEAMS appear or the walker recovers its health; on Master split attention between Exterminator adds and the walker.

  18. Done and Dusted · STEP 08

    Use the upstairs blue button →

    After Viper Walker, go UPSTAIRS and RIGHT-CLICK the BLUE CONTROL, then defeat the enemy wave it triggers before going onward.

  19. Done and Dusted · STEP 09

    Defeat Bel Nerodia and G9-RX →

    In the final fight clear excess smaller enemies, step out of red circles, and finish both bosses.

  20. Done and Dusted · STEP 10

    Exit when objectives clear →

    Use EXIT AREA. Optional Rakesh or all twelve Wild Attunement beast types are not needed for mission completion.

  21. Firefrost · STEP 01

    Go down the starting elevator together →

    WAIT for all four people before clearing the first factory room; early waves can continue to spawn.

  22. Firefrost · STEP 02

    Fight through White Maw factory →

    Clear the required initial groups and reach REFACTORED BATTLE DROID.

  23. Firefrost · STEP 03

    Defeat Refactored Battle Droid →

    Follow active markers, moving away from danger; the next objective is to disable TWO shield generators.

  24. Firefrost · STEP 04

    Disable EAST shield generator →

    In EAST ROOM RIGHT-CLICK the GLOWING BLUE GENERATOR SWITCH.

  25. Firefrost · STEP 05

    Disable WEST shield generator →

    In WEST ROOM RIGHT-CLICK the GLOWING BLUE GENERATOR SWITCH. Both controls must be disabled.

  26. Firefrost · STEP 06

    Pass the opened yellow door →

    When both generators are shut down the YELLOW DOOR opens toward Forgemaster Droub.

  27. Firefrost · STEP 07

    Break JS-MW1 walker's shield →

    When WALKER is immune kill FOUR TURRETS; Droub repairs them, briefly exposing the walker.

  28. Firefrost · STEP 08

    Kill walker then Forgemaster Droub →

    Finish JS-MW1 while vulnerable, then face DROUB'S ORANGE CONE away from team and avoid RED CIRCLES from exploding smaller droids.

  29. Firefrost · STEP 09

    Exit the factory →

    Use the completed Uprising EXIT AREA button.

  30. Fractured · STEP 01

    Use the green entry door →

    At the FIRST HANGAR, RIGHT-CLICK THE GREEN DOOR to start the Uprising. Make sure every group member has loaded before the first fight.

  31. Fractured · STEP 02

    Defeat the battle droids and activate the hangar terminal →

    Cross to the OTHER SIDE OF THE HANGAR, defeat the TWO BATTLE DROIDS guarding a GLOWING BLUE TERMINAL, then RIGHT-CLICK THAT TERMINAL to open the NORTH HANGAR DOOR.

  32. Fractured · STEP 03

    Clear opening platform enemies →

    Blue GRAPPLE HOOKS remain unavailable while the current enemies are alive.

  33. Fractured · STEP 04

    Use blue grapple hooks to advance →

    RIGHT-CLICK the hook on each platform after clearing its wave. Do not try ordinary long jumps.

  34. Fractured · STEP 05

    Find blue floor pad at last high platform →

    LOOK DOWN and RIGHT-CLICK BLUE PAD ON FLOOR to DESCEND. Jumping off the side is not the intended route.

  35. Fractured · STEP 06

    Use first security terminal →

    On lower section RIGHT-CLICK BLUE SECURITY TERMINAL to start deactivation.

  36. Fractured · STEP 07

    Click second blue control for electrical floor →

    RIGHT-CLICK SECOND BLUE COMPUTER. More than one teammate may need to interact with it to stop the ELECTRICAL FLOOR.

  37. Fractured · STEP 08

    Defeat Lord Anril →

    Dodge BIG RED FORCE STORM circle; in Master kill DARK SIDE MANIFESTATIONS when he becomes immune.

  38. Fractured · STEP 09

    Defeat Major Korven →

    Exterminate near low HP has a knockback: KEEP BACK TO WALL. In Master avoid the RED HEXAGON floor patterns. When Korven jumps around the inner circle, RIGHT-CLICK THE GLOWING BLUE GRAPPLE PO…

  39. Fractured · STEP 10

    Leave via end console →

    RIGHT-CLICK BLUE COMPUTER or EXIT AREA when Korven falls.

  40. Inferno · STEP 01

    Fight through the opening Sith waves →

    The first RED DOOR remains closed until all enemies fall. Kill SITH ACOLYTES first because they heal the other Sith.

  41. Inferno · STEP 02

    Defeat Lord Wrad →

    Kill Acolytes when their PURPLE IMMUNITY BUBBLES fade, then Sith Adepts, then Wrad. He moves slowly but hits hard when in range.

  42. Inferno · STEP 03

    Find T4-9K Excavator →

    Follow the newly opened volcanic walkway into the excavator chamber.

  43. Inferno · STEP 04

    Defeat the excavator safely →

    OIL SLICK mainly reduces accuracy; FLAME BURST is the damaging attack to avoid. Master adds ENERGIZING PROBES that need manual targeting or AoE.

  44. Inferno · STEP 05

    Avoid a reset while using medpacs →

    Stay near the excavator arena; pulling it toward far-away medpacs can RESET THE ENCOUNTER.

  45. Inferno · STEP 06

    Use the yellow jump pad →

    After T4-9K, STEP ONTO THE YELLOW JUMP PAD to reach the upper catwalks; do not try an ordinary jump.

  46. Inferno · STEP 07

    Optional: observe the agent →

    After the jump pad, TURN LEFT behind shipping crates and follow the ramp-like ledge to a hidden agent. Not required for progression.

  47. Inferno · STEP 08

    Gather everyone at the top catwalk →

    The final arena can lock out late party members. Make sure all four players are within its door BEFORE attacking.

  48. Inferno · STEP 09

    Defeat Lord Zanisk and Lord Adacin →

    They fight in alternating phases. Lower both near the same health before finishing because one dying early empowers the other.

  49. Inferno · STEP 10

    Use Exit Area →

    Finish both Lords and leave; no need to reverse the jump-pad path.

  50. Landing Party · STEP 01

    Enter with entire group ready →

    Use the Imperial Fleet Combat Training Uprising terminal and quest SHUTTLE. Wait before triggering first hostile group.

  51. Landing Party · STEP 02

    Defeat Scout Captain Sterla →

    Avoid moving LIGHTNING ORBS and her surrounding RED CIRCLE. Master: spread after GRAVITY VORTEX and kite the YELLOW FOLLOWING MARKER away as it deposits damage circles.

  52. Landing Party · STEP 03

    Clear the approach to the beast →

    Continue through the remaining required enemies along the active mission route.

  53. Landing Party · STEP 04

    Defeat Primal Gargantuan →

    When HOWL starts, MOVE INSIDE THE ORANGE SAFE CIRCLE to survive. This reverses the usual instinct to avoid every colored circle.

  54. Landing Party · STEP 05

    Optional: hidden observing agent →

    In the stretch AFTER GARGANTUAN and BEFORE LOCATE THE COMMANDER, check a SMALL BUSHY HILL for the observer.

  55. Landing Party · STEP 06

    Pick a portable turret at the beach →

    In the BEACH BUNKER, RIGHT-CLICK a YELLOW-ICON CRATE for the temporary Carbonite, Sentry or Missile turret.

  56. Landing Party · STEP 07

    Signal the Zakuulan invasion →

    RIGHT-CLICK THE TERMINAL ON THE SIDE OF THE COLUMN to start the beach fight. Then use your new TEMPORARY TURRET ABILITY while waves are arriving.

  57. Landing Party · STEP 08

    Clear beach Zakuulan forces →

    Keep the group together through the waves until the route to Commander Tassar opens. Turret ability will not work after this phase.

  58. Landing Party · STEP 09

    Defeat Commander Tassar →

    Move dual PURPLE PUDDLES together in spare floor space, orient HURL knockback toward a safe area, and have the UNSTABLE CONDUIT purple-marked player spread from allies.

  59. Landing Party · STEP 10

    Exit via shuttle or Exit Area →

    After Tassar falls, use EXIT AREA or the BLUE SHUTTLE DOOR.

  60. Divided We Fall · STEP 01

    Defeat Beta Cthon →

    In the first chamber INTERRUPT SMASH, then follow the route toward the security droid area.

  61. Divided We Fall · STEP 02

    Clear the security droid room →

    Kill the required droids then RIGHT-CLICK BLUE CONSOLE AT THE FAR GATE.

  62. Divided We Fall · STEP 03

    Shut off the gas trap →

    After the gate click triggers gas and enemies, go UPSTAIRS on BOTH LEFT AND RIGHT sides. RIGHT-CLICK BOTH BLUE TERMINALS; assign one teammate per side for speed.

  63. Divided We Fall · STEP 04

    Open the control room →

    Advance after gas shuts off and RIGHT-CLICK GLOWING BLUE PANEL by the locked control-room gate.

  64. Divided We Fall · STEP 05

    Survive the second ambush →

    Defeat the newly spawned smaller enemies and avoid the RED FIRE FLOOR SQUARES.

  65. Divided We Fall · STEP 06

    Defeat Lieutenant Raena →

    Move out of her RED KNOCKBACK CIRCLE and interrupt FULL AUTO or SHIELD KNOCKBACK. Don't stand in the fire.

  66. Divided We Fall · STEP 07

    Defeat Alpha Cthon →

    In the final arena kill the Cthon and its adds while sidestepping red circles.

  67. Divided We Fall · STEP 08

    Defeat Commander Kallin →

    He DESCENDS ONLY AFTER ALPHA DIES. Interrupt FULL AUTO and CONCUSSIVE ROUND; on Master an ORANGE SPRAY AND PRAY cone targets one player, who should keep it away from allies.

  68. Divided We Fall · STEP 09

    Use Exit Area →

    After Kallin dies use the EXIT AREA button or BLUE END DOOR. The gas puzzle does not need to be repeated.

  69. Destroyer of Worlds · STEP 01

    Take a Droid Repair Kit →

    RIGHT-CLICK BLUE TOOLBOX in starting room, picking up the temporary repair power. Its icon may remain grey until D5-X is DOWNED.

  70. Destroyer of Worlds · STEP 02

    Activate D5-X Demolition Droid →

    Clear the early room, ignore the first red door and RIGHT-CLICK BLUE DROID CONTROL STATION. Stay near D5-X so it follows.

  71. Destroyer of Worlds · STEP 03

    Repair the escort if it falls →

    TARGET DOWNED D5-X and use the TEMPORARY REPAIR ABILITY, retrying if the interface appears unresponsive. Do not waste it for ordinary missing health.

  72. Destroyer of Worlds · STEP 04

    Gather for Penzaren before pulling →

    The YELLOW BOSS DOOR can lock latecomers outside. Bring your group and companions inside first.

  73. Destroyer of Worlds · STEP 05

    Defeat Chief Engineer Penzaren →

    When purple shield is up kill Keeper Droids; prioritize a RED KEEPER WITH SILVER STAR to kill the swarm. Master: another player clicks WORKSHOP BLUE BUTTON to obtain a temporary cure for sil…

  74. Destroyer of Worlds · STEP 06

    Open the second forcefield →

    AFTER PENZAREN RIGHT-CLICK THE BLUE KEYBOARD to open the RED FORCEFIELD.

  75. Destroyer of Worlds · STEP 07

    Defeat Skurr and Velloc together →

    Lower both to low health. When one falls, kill the second WITHIN NINE SECONDS or PRIMAL REJUVENATION revives the first. Face safe walls to avoid knockback resets.

  76. Destroyer of Worlds · STEP 08

    Use the post-beast door button →

    RIGHT-CLICK the BLUE BUTTON NEAR THE DOOR after both beasts fall.

  77. Destroyer of Worlds · STEP 09

    Optional: collect six Dark Relics →

    Six BLUE RELICS emitting PURPLE SHADOWS are hidden across rooms; the sixth sits in CHEST BESIDE THE BEASTS that opens after they die.

  78. Destroyer of Worlds · STEP 10

    Optional: summon Caller in the Dark →

    Use acquired TEMPORARY RELIC-PLACEMENT POWER while standing in the PURPLE CIRCLE to summon the bonus boss; kill Void Whispers.

  79. Destroyer of Worlds · STEP 11

    Gather everyone at Adelade →

    The last boss also LOCKS THE ARENA when pulled. Bring all teammates inside before attacking.

  80. Destroyer of Worlds · STEP 12

    Defeat Jedi Master Adelade →

    If targeted by BLUE GRIM CLOUD debuff, keep moving AWAY from group while dropping BLACK SWIRLY FLOOR CIRCLES.

  81. Destroyer of Worlds · STEP 13

    Destroy Gethul with D5-X →

    AFTER ADELADE, approach your ESCORT D5-X so it walks to GETHUL'S TENTACLES and EXPLODES. Do not exit before the destruction objective updates.

  82. Destroyer of Worlds · STEP 14

    Exit once Gethul is destroyed →

    Leave via EXIT AREA. The bonus Caller fight is not required.

  83. Trench Runner · STEP 01

    Wait for all players at the first trench →

    Walking forward starts LONG WAVES IMMEDIATELY. Red door opens only after all enemies are dead, so do not abandon a straggler.

  84. Trench Runner · STEP 02

    Clear initial Republic Commander wave →

    Defeat the REPublic COMMANDER and incoming soldiers; LIEUTENANT JOM SHOMO then emerges.

  85. Trench Runner · STEP 03

    Defeat Lieutenant Jom Shomo →

    Dodge RED GROUND CIRCLES and finish the first commander.

  86. Trench Runner · STEP 04

    Optional: use blue Bunker Defense Turret →

    In a SMALL BUILDING after Shomo appears RIGHT-CLICK BLUE TURRET TERMINAL. ONE PLAYER operates a limited turret against enemies still approaching, but it cannot reach most already in the tren…

  87. Trench Runner · STEP 05

    Continue through trenches →

    Clear each set of enemies before expecting the RED DOOR or next path to unlock.

  88. Trench Runner · STEP 06

    Defeat Captain Dakarus Garnik →

    Continue along the trench and avoid ground warnings. The earlier turret is not required.

  89. Trench Runner · STEP 07

    Defeat Nayva Isoder →

    Clear the waves near her and check mission counter before moving on to final vehicle.

  90. Trench Runner · STEP 08

    Reach General Rike's Hover Tank →

    Gather the group and note the PURPLE TEMPORARY AIR SUPPORT ability in the bar.

  91. Trench Runner · STEP 09

    Destroy Hover Tank using Air Support →

    Dodge ORANGE CIRCLES, point its frontal cannon away from allies. When it becomes ORANGE SHIELDED AND REPAIRS, use PURPLE AIR SUPPORT ABILITY to break the shield.

  92. Trench Runner · STEP 10

    Defeat General Amos Rike →

    AFTER HOVER TANK dies, GENERAL RIKE comes down into combat. Finish this last target.

  93. Trench Runner · STEP 11

    Leave via Exit Area →

    Don't search for unspecified shuttle control; use EXIT AREA once General Rike is defeated.

  94. Trial and Error · STEP 01

    Breach blue first door →

    RIGHT-CLICK GLOWING BLUE DOOR WITH GREEN CIRCLE and survive the short breach timer.

  95. Trial and Error · STEP 02

    Defeat Marlon Fenn →

    Kill smaller enemies and INTERRUPT ROCKET PUNCH.

  96. Trial and Error · STEP 03

    Go SOUTHWEST to elevator →

    After Marlon, IGNORE BROKEN NORTH DOOR; the route continues toward southwest elevator.

  97. Trial and Error · STEP 04

    Optional: Rasher Poth and Rak-5 →

    Enter FAR WEST SIDE ROOM, defeat optional RASHER POTH, then CLICK BLUE RAK-5 DEPOSITORY to gain temporary Rakghoul form.

  98. Trial and Error · STEP 05

    Ride elevator toward Icarr and Nyris Ko →

    Follow main lab route, watching LIGHT BLUE TRIPWIRES in their room.

  99. Trial and Error · STEP 06

    Defeat Icarr and Nyris Ko →

    Avoid tripwires and GREEN PUDDLES. In Master Nyris's Irradiated Blood is dangerous; kill adds before the larger enemies if needed.

  100. Trial and Error · STEP 07

    Optional: EX-26 and NEWT flamethrower →

    After the pair, enter NORTH SIDE ROOM to fight optional EX-26. RIGHT-CLICK BLUE EXPERIMENTAL WEAPONS CRATE to obtain NEWT temporary flamethrower.

  101. Trial and Error · STEP 08

    Disable PURGE electrical traps →

    Stay between ZAPPY RED CIRCLES or on RIGHT LEDGE. DESTROY BOTH GLOWING BLUE CONTROL PANELS near next door to turn off the traps.

  102. Trial and Error · STEP 09

    Activate final four pillar buttons →

    In ALIRRA SEMHESS chamber RIGHT-CLICK FOUR BLUE CONTROLS around interior pillars ONE AT A TIME; brief electrified shield prevents doing them simultaneously.

  103. Trial and Error · STEP 10

    Defeat Alirra Semhess →

    She changes to RAKGHOUL form. Avoid GREEN CIRCLES, PURPLE AOE and mines; on Master VIRULENT TOXIN needs a cleanse very quickly.

  104. Trial and Error · STEP 11

    Exit Area →

    Main completion doesn't require Rasher or EX-26; leave once Alirra is dead.

02 / ALL TEN UPRISINGS

Find the right mission and avoid missed mechanics

Each Uprising now has its own numbered walkthrough, along with source-backed boss order, optional activities and specific interactions that block progression. Open the IDS walkthrough to see the route before following original screenshots.

UPRISING / GROUP

Crimson Fang

Jor Mesok's shield, the pair KT-55/PR-98 and laser defenses.

Bosses: Jor ‘Oneshot’ Mesok; Takkan Russco; KT-55 and PR-98; Elarea Aldraste

  1. Jor jumps to a high shielded platform. Hide behind BOXES to break his line of sight while enemies spawn; defeat the MERCENARY CANNONEER to progress the shield phase.
  2. Fuel tanks around the route can be RIGHT-CLICKED to detonate near enemies. Collect blue weapons-locker power-ups rather than walking past them.
  3. At the laser stage and later encounters, keep moving and check the current objective before sprinting through a closed door.

UPRISING / GROUP

Done and Dusted

Wild Attunement pet, Jai Quallo, Viper Walker and the last duo.

Bosses: Jai Quallo; Crack-Shot Aggy; Viper Walker; Bel Nerodia and G9-RX

  1. At the start wait for everybody before crossing the SANDY ARCH; the RED DOOR opens only after the required enemy waves are cleared.
  2. After JAI QUALLO, pick up the BLUE WILD ATTUNEMENT item. Run onto a WISP and use the temporary power to recruit a friendly desert creature.
  3. Keep the pet power active through the next bosses; optional RAKESH THE FOUL is not required to finish the main route.

UPRISING / GROUP

Firefrost

Two shield generators and a shielded walker in the White Maw factory.

Bosses: Refactored Battle Droid; Forgemaster Droub and JS-MW1 Walker

  1. Do not pull until everyone has gone DOWN THE START ELEVATOR; waves spawn continuously at the factory entrance.
  2. After the Refactored Battle Droid, RIGHT-CLICK GLOWING BLUE SWITCHES IN THE EAST AND WEST generator rooms to open the YELLOW DOOR.
  3. At FORGEMASTER DROUB'S WALKER, when the WALKER IS SHIELDED, attack FOUR TURRETS. Droub repairs them and makes the walker vulnerable. When the walker dies, avoid Droub's ORANGE CONE.

UPRISING / GROUP

Fractured

A platform and grapple-hook route with easy-to-miss floor controls.

Bosses: Lord Anril; Major Korven

  1. At the entrance RIGHT-CLICK THE GREEN DOOR, defeat two BATTLE DROIDS across the hangar, and use the BLUE TERMINAL to open the north hangar door. Then clear each platform and use its glowing BLUE GRAPPLE HOOK.
  2. On the FINAL HIGH PLATFORM, LOOK DOWN and CLICK THE BLUE PAD ON THE FLOOR to descend. DO NOT JUMP OFF THE EDGE.
  3. Below, RIGHT-CLICK THE BLUE SECURITY TERMINAL and then the NEXT BLUE COMPUTER; all teammates should complete the second interaction to disable the ELECTRIC FLOOR before confronting Lord Anril and Major Korven.

UPRISING / GROUP

Inferno

Sith acolyte healing, a jump pad and a two-Lord boss finale.

Bosses: Lord Wrad; T4-9K Excavator; Lord Zanisk and Lord Adacin

  1. Clear HEALING SITH ACOLYTES before attacking LORD WRAD. Purple bubbles temporarily protect the acolytes; kill them as soon as they become vulnerable.
  2. Against T4-9K EXCAVATOR, avoid FLAME BURST; the oil slick mainly reduces accuracy. After the droid, USE THE YELLOW JUMP PAD to reach the upper area.
  3. All teammates must reach the TOP CATWALK before pulling LORD ZANISK AND LORD ADACIN, or the door can LOCK THEM OUT. Damage both near the same rate to avoid a powerful survivor.

UPRISING / GROUP

Landing Party

Scout Captain Sterla, beach enemies and Commander Tassar.

Bosses: Scout Captain Sterla; Primal Gargantuan; Beach Zakuulan Forces; Commander Tassar

  1. Against SCOUT CAPTAIN STERLA, evade MOVING LIGHTNING ORBS and particularly the RED CIRCLE around the boss.
  2. In MASTER, spread apart after GRAVITY VORTEX pulls players together; if targeted by a YELLOW FOLLOWING CIRCLE, carry the dropping red circles away from teammates.
  3. After Sterla and the PRIMAL GARGANTUAN, clear the BEACH ZAKUULAN FORCES before approaching COMMANDER TASSAR.

UPRISING / GROUP

Divided We Fall

Cthon laboratory, twin gas consoles, and a false-flag security squad.

Bosses: Beta Cthon; Rogue Coruscant Security; Lieutenant Raena; Commander Kallin and Alpha Cthon

  1. Interrupt BETA CTHON'S SMASH when possible, then activate the BLUE GATE COMPUTER in the next droid room.
  2. GAS TRAP: go UPSTAIRS ON BOTH SIDES and RIGHT-CLICK THE TWO BLUE CONSOLES to shut down the gas. Do not stay below fighting endless enemies.
  3. Against LIEUTENANT RAENA avoid the KNOCKBACK RED CIRCLE. When GENERAL KALLIN descends after ALPHA CTHON, interrupt Full Auto or Concussive Round when possible.

UPRISING / GROUP

Destroyer of Worlds

Repair the D5-X droid, clear Penzaren's shields and finish at Gethul.

Bosses: Chief Engineer Penzaren; Skurr and Velloc; Jedi Master Adelade

  1. At the beginning RIGHT-CLICK A BLUE TOOLBOX for DROID REPAIR KIT, then use the BLUE DROID CONTROL STATION to summon D5-X. If the droid falls, target it and use the temporary repair ability.
  2. For CHIEF ENGINEER PENZAREN, wait until the full group is INSIDE before pulling or the YELLOW DOOR locks. Kill the SPECIAL RED KEEPER DROID to clear accompanying small droids.
  3. The last boss JEDI MASTER ADELADE can also lock players out if they are not all in the room. Follow the DARK RELICS and final DESTROY GETHUL objectives.

UPRISING / GROUP

Trench Runner

Trench turrets, enemy waves, and air support against a hover tank.

Bosses: Lieutenant Jom Shomo; Captain Dakarus Garnik; Nayva Isoder; General Rike’s Hover Tank

  1. Do not enter the FIRST TRENCH until the whole group has loaded; the RED DOOR unlocks only after all required wave enemies are defeated.
  2. OPTIONAL turret: RIGHT-CLICK THE BLUE TERMINAL in the SMALL BUILDING when available. It can shoot enemies approaching the trenches but has awkward range against enemies already down below.
  3. At GENERAL RIKE'S HOVER TANK, when it turns ORANGE SHIELDED use the PURPLE TEMPORARY AIR SUPPORT ABILITY to interrupt repairs. After the tank falls defeat GENERAL AMOS RIKE.

UPRISING / GROUP

Trial and Error

Rakghoul transformation, laboratory routes and a purge mechanic.

Bosses: Marlon Fenn; Icarr and Nyris Ko; Alirra Semhess

  1. RIGHT-CLICK THE BLUE DOOR WITH GREEN CIRCLE to start the breach timer. Defeat initial enemies and interrupt MARLON FENN'S ROCKET PUNCH. Afterward go SOUTHWEST TO THE ELEVATOR rather than the broken north doorway.
  2. OPTIONAL: enter the FAR WEST ROOM after Marlon, defeat RASHER POTH and RIGHT-CLICK THE BLUE RAK-5 DEPOSITORY to gain a temporary RAKGHOUL TRANSFORMATION ability. Your regular skills are replaced while transformed.
  3. Continue through ICARR AND NYRIS KO, the PURGE phase and the final ALIRRA SEMHESS. Optional EX-26 is a bonus enemy, not necessary to complete the main sequence.

If your group cannot enter or finish

The queue does not show Veteran Uprisings

Activity Finder playlists differ by patch and character eligibility. Use Imperial Fleet COMBAT TRAINING → BLUE UPRISING TABLE → VETERAN TERMINAL and travel with the mission shuttle when a desired playlist is missing.

A new Uprising says the phase is still active

The group leader right-clicks their CHARACTER PORTRAIT → ADDITIONAL COMMANDS → PHASE → RESET ALL ACTIVE FLASHPOINTS. This discards current progress, so finish the existing run first.

The boss room door locked somebody outside

Have everyone walk into the room BEFORE engaging. The problem is specifically documented with Chief Engineer Penzaren and Jedi Master Adelade in Destroyer of Worlds, and the final bosses of Inferno.

A blue power-up crate opened but I got nothing

Right-clicking opens the crate. One player then needs to WALK THROUGH the exposed pickup. Look for a new temporary ability at the top of the quickbar.

Original screenshots and mode references

Swtorista’s full Uprisings guide ↗

Official SWTOR guide to group missions ↗

Find the separate Star Fortresses route →