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- Crimson Fang · STEP 01
The first boss blocks the next door. When Jor jumps to a protected upper perch, break his line of sight by hiding among boxes below him or in the T-shaped area during his second relocation.
- Crimson Fang · STEP 02
Kill the MERCENARY CANNONEER among the reinforcements. When the shield depleted warning appears, RIGHT-CLICK the newly BLUE VENTILATION CONTROLLER; repeat as required by the fight.
- Crimson Fang · STEP 03
Return damage to Mesok between waves and dodge his large RED CIRCLE. Do not run past him expecting the door to unlock.
- Crimson Fang · STEP 04
When he becomes immune, kill the smaller enemies first. Avoid orange DEATH FROM ABOVE and carry a following purple circle away before it becomes BLUE LIGHTNING.
- Crimson Fang · STEP 05
Attack the droid WITHOUT a swirling orange or blue shield. Switch whenever the sound/red-text message indicates a shield swap; step away from malfunctioning add circles.
- Crimson Fang · STEP 06
Follow the next corridor, avoiding active laser strips. The FAR LEFT EDGE is a safer alternative to crossing every central laser.
- Crimson Fang · STEP 07
Attacking his pursuer triggers a room-wide battle. If you intervene, stay close because WHISPER rushes ahead and can pull enemies into other fights.
- Crimson Fang · STEP 08
After the cantina, before final boss, look HIGH near the medcenter for a small BLUE GRAPPLE BOX. Use it to reach the pipes and optional observing agent.
- Crimson Fang · STEP 09
Step sideways out of her RED FRONTAL CONE. When all but one teammate are stunned, the chosen player must survive her DUEL using defensives.
- Crimson Fang · STEP 10
Use EXIT AREA or RIGHT-CLICK the BLUE SHUTTLE DOOR after the final mission stage updates.
- Done and Dusted · STEP 01
Make sure the whole group has loaded. Crossing the ARCH starts waves; clear all reinforcements before expecting the RED DOOR to open.
- Done and Dusted · STEP 02
Clear summoned adds, especially on Master. Keep the player affected by LACERATING SHOT healed.
- Done and Dusted · STEP 03
After Jai falls WALK THROUGH the FLOATING BLUE PICKUP. Approach a WISP and use the temporary attunement ability to recruit a desert animal; only one summoned beast is active at a time.
- Done and Dusted · STEP 04
RIGHT-CLICK the BLUE BUTTON on the gate after Jai. Carrying Wild Attunement alone will not open the next area.
- Done and Dusted · STEP 05
Clear room adds first. When your name appears in the RED WARNING, get BEHIND A BOX OR CRATE to break Aggy's line of sight. Master difficulty adds ground mines.
- Done and Dusted · STEP 06
After Aggy a previously inaccessible side building opens. Enter it and climb the LADDER to the roof; if Rakesh knocks you off, use the BLUE GRAPPLE POINTS to get back up.
- Done and Dusted · STEP 07
Prioritize REPAIR DROIDS whenever their GREEN HEALING BEAMS appear or the walker recovers its health; on Master split attention between Exterminator adds and the walker.
- Done and Dusted · STEP 08
After Viper Walker, go UPSTAIRS and RIGHT-CLICK the BLUE CONTROL, then defeat the enemy wave it triggers before going onward.
- Done and Dusted · STEP 09
In the final fight clear excess smaller enemies, step out of red circles, and finish both bosses.
- Done and Dusted · STEP 10
Use EXIT AREA. Optional Rakesh or all twelve Wild Attunement beast types are not needed for mission completion.
- Firefrost · STEP 01
WAIT for all four people before clearing the first factory room; early waves can continue to spawn.
- Firefrost · STEP 02
Clear the required initial groups and reach REFACTORED BATTLE DROID.
- Firefrost · STEP 03
Follow active markers, moving away from danger; the next objective is to disable TWO shield generators.
- Firefrost · STEP 04
In EAST ROOM RIGHT-CLICK the GLOWING BLUE GENERATOR SWITCH.
- Firefrost · STEP 05
In WEST ROOM RIGHT-CLICK the GLOWING BLUE GENERATOR SWITCH. Both controls must be disabled.
- Firefrost · STEP 06
When both generators are shut down the YELLOW DOOR opens toward Forgemaster Droub.
- Firefrost · STEP 07
When WALKER is immune kill FOUR TURRETS; Droub repairs them, briefly exposing the walker.
- Firefrost · STEP 08
Finish JS-MW1 while vulnerable, then face DROUB'S ORANGE CONE away from team and avoid RED CIRCLES from exploding smaller droids.
- Firefrost · STEP 09
Use the completed Uprising EXIT AREA button.
- Fractured · STEP 01
At the FIRST HANGAR, RIGHT-CLICK THE GREEN DOOR to start the Uprising. Make sure every group member has loaded before the first fight.
- Fractured · STEP 02
Cross to the OTHER SIDE OF THE HANGAR, defeat the TWO BATTLE DROIDS guarding a GLOWING BLUE TERMINAL, then RIGHT-CLICK THAT TERMINAL to open the NORTH HANGAR DOOR.
- Fractured · STEP 03
Blue GRAPPLE HOOKS remain unavailable while the current enemies are alive.
- Fractured · STEP 04
RIGHT-CLICK the hook on each platform after clearing its wave. Do not try ordinary long jumps.
- Fractured · STEP 05
LOOK DOWN and RIGHT-CLICK BLUE PAD ON FLOOR to DESCEND. Jumping off the side is not the intended route.
- Fractured · STEP 06
On lower section RIGHT-CLICK BLUE SECURITY TERMINAL to start deactivation.
- Fractured · STEP 07
RIGHT-CLICK SECOND BLUE COMPUTER. More than one teammate may need to interact with it to stop the ELECTRICAL FLOOR.
- Fractured · STEP 08
Dodge BIG RED FORCE STORM circle; in Master kill DARK SIDE MANIFESTATIONS when he becomes immune.
- Fractured · STEP 09
Exterminate near low HP has a knockback: KEEP BACK TO WALL. In Master avoid the RED HEXAGON floor patterns. When Korven jumps around the inner circle, RIGHT-CLICK THE GLOWING BLUE GRAPPLE PO…
- Fractured · STEP 10
RIGHT-CLICK BLUE COMPUTER or EXIT AREA when Korven falls.
- Inferno · STEP 01
The first RED DOOR remains closed until all enemies fall. Kill SITH ACOLYTES first because they heal the other Sith.
- Inferno · STEP 02
Kill Acolytes when their PURPLE IMMUNITY BUBBLES fade, then Sith Adepts, then Wrad. He moves slowly but hits hard when in range.
- Inferno · STEP 03
Follow the newly opened volcanic walkway into the excavator chamber.
- Inferno · STEP 04
OIL SLICK mainly reduces accuracy; FLAME BURST is the damaging attack to avoid. Master adds ENERGIZING PROBES that need manual targeting or AoE.
- Inferno · STEP 05
Stay near the excavator arena; pulling it toward far-away medpacs can RESET THE ENCOUNTER.
- Inferno · STEP 06
After T4-9K, STEP ONTO THE YELLOW JUMP PAD to reach the upper catwalks; do not try an ordinary jump.
- Inferno · STEP 07
After the jump pad, TURN LEFT behind shipping crates and follow the ramp-like ledge to a hidden agent. Not required for progression.
- Inferno · STEP 08
The final arena can lock out late party members. Make sure all four players are within its door BEFORE attacking.
- Inferno · STEP 09
They fight in alternating phases. Lower both near the same health before finishing because one dying early empowers the other.
- Inferno · STEP 10
Finish both Lords and leave; no need to reverse the jump-pad path.
- Landing Party · STEP 01
Use the Imperial Fleet Combat Training Uprising terminal and quest SHUTTLE. Wait before triggering first hostile group.
- Landing Party · STEP 02
Avoid moving LIGHTNING ORBS and her surrounding RED CIRCLE. Master: spread after GRAVITY VORTEX and kite the YELLOW FOLLOWING MARKER away as it deposits damage circles.
- Landing Party · STEP 03
Continue through the remaining required enemies along the active mission route.
- Landing Party · STEP 04
When HOWL starts, MOVE INSIDE THE ORANGE SAFE CIRCLE to survive. This reverses the usual instinct to avoid every colored circle.
- Landing Party · STEP 05
In the stretch AFTER GARGANTUAN and BEFORE LOCATE THE COMMANDER, check a SMALL BUSHY HILL for the observer.
- Landing Party · STEP 06
In the BEACH BUNKER, RIGHT-CLICK a YELLOW-ICON CRATE for the temporary Carbonite, Sentry or Missile turret.
- Landing Party · STEP 07
RIGHT-CLICK THE TERMINAL ON THE SIDE OF THE COLUMN to start the beach fight. Then use your new TEMPORARY TURRET ABILITY while waves are arriving.
- Landing Party · STEP 08
Keep the group together through the waves until the route to Commander Tassar opens. Turret ability will not work after this phase.
- Landing Party · STEP 09
Move dual PURPLE PUDDLES together in spare floor space, orient HURL knockback toward a safe area, and have the UNSTABLE CONDUIT purple-marked player spread from allies.
- Landing Party · STEP 10
After Tassar falls, use EXIT AREA or the BLUE SHUTTLE DOOR.
- Divided We Fall · STEP 01
In the first chamber INTERRUPT SMASH, then follow the route toward the security droid area.
- Divided We Fall · STEP 02
Kill the required droids then RIGHT-CLICK BLUE CONSOLE AT THE FAR GATE.
- Divided We Fall · STEP 03
After the gate click triggers gas and enemies, go UPSTAIRS on BOTH LEFT AND RIGHT sides. RIGHT-CLICK BOTH BLUE TERMINALS; assign one teammate per side for speed.
- Divided We Fall · STEP 04
Advance after gas shuts off and RIGHT-CLICK GLOWING BLUE PANEL by the locked control-room gate.
- Divided We Fall · STEP 05
Defeat the newly spawned smaller enemies and avoid the RED FIRE FLOOR SQUARES.
- Divided We Fall · STEP 06
Move out of her RED KNOCKBACK CIRCLE and interrupt FULL AUTO or SHIELD KNOCKBACK. Don't stand in the fire.
- Divided We Fall · STEP 07
In the final arena kill the Cthon and its adds while sidestepping red circles.
- Divided We Fall · STEP 08
He DESCENDS ONLY AFTER ALPHA DIES. Interrupt FULL AUTO and CONCUSSIVE ROUND; on Master an ORANGE SPRAY AND PRAY cone targets one player, who should keep it away from allies.
- Divided We Fall · STEP 09
After Kallin dies use the EXIT AREA button or BLUE END DOOR. The gas puzzle does not need to be repeated.
- Destroyer of Worlds · STEP 01
RIGHT-CLICK BLUE TOOLBOX in starting room, picking up the temporary repair power. Its icon may remain grey until D5-X is DOWNED.
- Destroyer of Worlds · STEP 02
Clear the early room, ignore the first red door and RIGHT-CLICK BLUE DROID CONTROL STATION. Stay near D5-X so it follows.
- Destroyer of Worlds · STEP 03
TARGET DOWNED D5-X and use the TEMPORARY REPAIR ABILITY, retrying if the interface appears unresponsive. Do not waste it for ordinary missing health.
- Destroyer of Worlds · STEP 04
The YELLOW BOSS DOOR can lock latecomers outside. Bring your group and companions inside first.
- Destroyer of Worlds · STEP 05
When purple shield is up kill Keeper Droids; prioritize a RED KEEPER WITH SILVER STAR to kill the swarm. Master: another player clicks WORKSHOP BLUE BUTTON to obtain a temporary cure for sil…
- Destroyer of Worlds · STEP 06
AFTER PENZAREN RIGHT-CLICK THE BLUE KEYBOARD to open the RED FORCEFIELD.
- Destroyer of Worlds · STEP 07
Lower both to low health. When one falls, kill the second WITHIN NINE SECONDS or PRIMAL REJUVENATION revives the first. Face safe walls to avoid knockback resets.
- Destroyer of Worlds · STEP 08
RIGHT-CLICK the BLUE BUTTON NEAR THE DOOR after both beasts fall.
- Destroyer of Worlds · STEP 09
Six BLUE RELICS emitting PURPLE SHADOWS are hidden across rooms; the sixth sits in CHEST BESIDE THE BEASTS that opens after they die.
- Destroyer of Worlds · STEP 10
Use acquired TEMPORARY RELIC-PLACEMENT POWER while standing in the PURPLE CIRCLE to summon the bonus boss; kill Void Whispers.
- Destroyer of Worlds · STEP 11
The last boss also LOCKS THE ARENA when pulled. Bring all teammates inside before attacking.
- Destroyer of Worlds · STEP 12
If targeted by BLUE GRIM CLOUD debuff, keep moving AWAY from group while dropping BLACK SWIRLY FLOOR CIRCLES.
- Destroyer of Worlds · STEP 13
AFTER ADELADE, approach your ESCORT D5-X so it walks to GETHUL'S TENTACLES and EXPLODES. Do not exit before the destruction objective updates.
- Destroyer of Worlds · STEP 14
Leave via EXIT AREA. The bonus Caller fight is not required.
- Trench Runner · STEP 01
Walking forward starts LONG WAVES IMMEDIATELY. Red door opens only after all enemies are dead, so do not abandon a straggler.
- Trench Runner · STEP 02
Defeat the REPublic COMMANDER and incoming soldiers; LIEUTENANT JOM SHOMO then emerges.
- Trench Runner · STEP 03
Dodge RED GROUND CIRCLES and finish the first commander.
- Trench Runner · STEP 04
In a SMALL BUILDING after Shomo appears RIGHT-CLICK BLUE TURRET TERMINAL. ONE PLAYER operates a limited turret against enemies still approaching, but it cannot reach most already in the tren…
- Trench Runner · STEP 05
Clear each set of enemies before expecting the RED DOOR or next path to unlock.
- Trench Runner · STEP 06
Continue along the trench and avoid ground warnings. The earlier turret is not required.
- Trench Runner · STEP 07
Clear the waves near her and check mission counter before moving on to final vehicle.
- Trench Runner · STEP 08
Gather the group and note the PURPLE TEMPORARY AIR SUPPORT ability in the bar.
- Trench Runner · STEP 09
Dodge ORANGE CIRCLES, point its frontal cannon away from allies. When it becomes ORANGE SHIELDED AND REPAIRS, use PURPLE AIR SUPPORT ABILITY to break the shield.
- Trench Runner · STEP 10
AFTER HOVER TANK dies, GENERAL RIKE comes down into combat. Finish this last target.
- Trench Runner · STEP 11
Don't search for unspecified shuttle control; use EXIT AREA once General Rike is defeated.
- Trial and Error · STEP 01
RIGHT-CLICK GLOWING BLUE DOOR WITH GREEN CIRCLE and survive the short breach timer.
- Trial and Error · STEP 02
Kill smaller enemies and INTERRUPT ROCKET PUNCH.
- Trial and Error · STEP 03
After Marlon, IGNORE BROKEN NORTH DOOR; the route continues toward southwest elevator.
- Trial and Error · STEP 04
Enter FAR WEST SIDE ROOM, defeat optional RASHER POTH, then CLICK BLUE RAK-5 DEPOSITORY to gain temporary Rakghoul form.
- Trial and Error · STEP 05
Follow main lab route, watching LIGHT BLUE TRIPWIRES in their room.
- Trial and Error · STEP 06
Avoid tripwires and GREEN PUDDLES. In Master Nyris's Irradiated Blood is dangerous; kill adds before the larger enemies if needed.
- Trial and Error · STEP 07
After the pair, enter NORTH SIDE ROOM to fight optional EX-26. RIGHT-CLICK BLUE EXPERIMENTAL WEAPONS CRATE to obtain NEWT temporary flamethrower.
- Trial and Error · STEP 08
Stay between ZAPPY RED CIRCLES or on RIGHT LEDGE. DESTROY BOTH GLOWING BLUE CONTROL PANELS near next door to turn off the traps.
- Trial and Error · STEP 09
In ALIRRA SEMHESS chamber RIGHT-CLICK FOUR BLUE CONTROLS around interior pillars ONE AT A TIME; brief electrified shield prevents doing them simultaneously.
- Trial and Error · STEP 10
She changes to RAKGHOUL form. Avoid GREEN CIRCLES, PURPLE AOE and mines; on Master VIRULENT TOXIN needs a cleanse very quickly.
- Trial and Error · STEP 11
Main completion doesn't require Rasher or EX-26; leave once Alirra is dead.