Where do I start this Uprising?
Imperial Fleet → COMBAT TRAINING → GLOWING BLUE UPRISING TABLE → pick Landing Party on the correct difficulty terminal → click the SHUTTLE ICON beside the quest.
IMPERIAL DARK SECTOR / SWTOR UPRISING
Scout Captain Sterla, beach enemies and Commander Tassar.
01 · IMPERIAL FLEET
On Imperial Fleet / Vaiken Spacedock, find the Combat Training sector and its glowing blue Uprising table. Choose the Story, Veteran or Master terminal, then select Landing Party. Accept or share the same difficulty with your party; choose a matching Weekly if desired. Use the shuttle icon beside the mission in your quest journal to enter, or use the shuttle in Inventory → Mission Items.
Not a solo Flashpoint: Story means easier four-player content, without the scripted Flashpoint combat support droid. Manual group entry is available. Activity Finder playlists have changed between updates; the Fleet mission table remains the dependable place to select any named Uprising. If starting a new Uprising after abandoning another, the group leader can right-click character portrait → Additional Commands → Phase → Reset All Active Flashpoints, but this loses progress in the previous phase.
02 · OBJECTIVE-BY-OBJECTIVE ROUTE
Follow these numbered steps in order. Controls are called out where defeating enemies is not sufficient to move the quest forward. Do not confuse optional achievements with required doors or boss phases.
Use the Imperial Fleet Combat Training Uprising terminal and quest SHUTTLE. Wait before triggering first hostile group.
Avoid moving LIGHTNING ORBS and her surrounding RED CIRCLE. Master: spread after GRAVITY VORTEX and kite the YELLOW FOLLOWING MARKER away as it deposits damage circles.
Continue through the remaining required enemies along the active mission route.
When HOWL starts, MOVE INSIDE THE ORANGE SAFE CIRCLE to survive. This reverses the usual instinct to avoid every colored circle.
In the stretch AFTER GARGANTUAN and BEFORE LOCATE THE COMMANDER, check a SMALL BUSHY HILL for the observer.
In the BEACH BUNKER, RIGHT-CLICK a YELLOW-ICON CRATE for the temporary Carbonite, Sentry or Missile turret.
RIGHT-CLICK THE TERMINAL ON THE SIDE OF THE COLUMN to start the beach fight. Then use your new TEMPORARY TURRET ABILITY while waves are arriving.
Keep the group together through the waves until the route to Commander Tassar opens. Turret ability will not work after this phase.
Move dual PURPLE PUDDLES together in spare floor space, orient HURL knockback toward a safe area, and have the UNSTABLE CONDUIT purple-marked player spread from allies.
After Tassar falls, use EXIT AREA or the BLUE SHUTTLE DOOR.
03 · ENCOUNTERS IN ORDER
The step-by-step route above explains the mechanics alongside the point where you actually encounter each boss. Encounter labels can include a wave or objective rather than a conventional single boss.
Original screenshot reference: See these actual boss arenas and quest controls ↗
04 · TROUBLESHOOTING
Imperial Fleet → COMBAT TRAINING → GLOWING BLUE UPRISING TABLE → pick Landing Party on the correct difficulty terminal → click the SHUTTLE ICON beside the quest.
Check whether your current objective requires a remaining enemy wave, a glowing blue console, or a temporary ability. Work through the numbered route instead of attempting to skip the locked door.
No. Story is the easier FOUR-PLAYER UPRISING difficulty; experienced players can sometimes solo one with an appropriate companion, but this is not the supported Solo Flashpoint style.
The original source guide linked at the bottom includes game-client screenshots for this Uprising. This IDS article does not substitute an invented map.
Read the original illustrated source if you need to recognize a particular blue console, grapple point, arena entrance or mission item. IDS directions are research-based and should not be mistaken for hands-on testing in the current game client or a substitute official map.
Swtorista: Landing Party Uprising screenshots ↗