FLASHPOINT WALKTHROUGH / IMPERIAL · ILUM STORY FINALE · STORY LEVEL 50+
The False Emperor | Exact Imperial route
The second Ilum finale Flashpoint, immediately after The Battle of Ilum. Board the captured stealth prototype, secure its hangar and power core, use Jindo Krey's ship-control terminal, survive the droid prototypes and HK-47, then finish the crucial escape-console objective after Darth Malgus.
Mode and story notes: For the connected Imperial Ilum story, complete The Battle of Ilum and be level 50+ for Story Mode. Repeatable Veteran and Master versions have separate entry/queue requirements; current Master Group Finder is level 80. The repeatable [STORY] instance alone is not the broader An Empire Betrayed quest.
01
Finish the Battle of Ilum first
If your goal is the COMPLETE story, finish the Imperial Ilum mission AN EMPIRE BETRAYED's first Flashpoint: THE BATTLE OF ILUM.
02
Return to Moff Regus
After TALSA-KO and the Battle of Ilum completion, follow the mission back to MOFF REGUS in the Imperial Base Camp for the second-half briefing.
03
Use the Imperial base ELEVATOR DOWN
From the main Imperial Base Camp on Ilum, take the large ELEVATOR to the LOWER LEVELS. THE FALSE EMPEROR instance door is on this lower floor, near the Battle of Ilum door.
04
Walk into the Story door
If you are on the linked [STORY] THE FALSE EMPEROR mission, enter the colored instance door directly. Do not replace it with a different difficulty given by the nearby questgiver.
05
For a repeatable run, find Commander Gerault
COMMANDER GERAULT is the Imperial-side repeatable Flashpoint contact on the lower level. Choose START STORY MODE if eligible, or use Activity Finder → SOLO → THE FALSE EMPEROR → TRAVEL at level 50+.
06
Check for combat support if alone
Story Mode provides a combat support droid. If lost, re-summon it from the icon beside the Flashpoint mission or the item in the MISSION ITEMS inventory tab.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Board the captured stealth ship prototype
At the beginning of the instance interact with BOARD THE STEALTH SHIP PROTOTYPE. The prototype carries you to Malgus's hidden space station.
02
Secure the Hangar Deck
Follow SECURE THE HANGAR DECK and clear enemies. TREGG THE DESTROYER patrols an early bridge; stand near a safe wall to avoid his knockback.
03
Stop Jindo Krey's ship
Fight JINDO KREY. When his ship closes in to bombard the group, climb to the BLUE TERMINAL ON A RAISED PLATFORM near the ship and RIGHT-CLICK it to force the ship to retreat. Avoid RED GROUND CIRCLES.
04
Advance through Power Core
Follow SECURE THE POWER CORE. When PROTOTYPES B-16 AND A-14 appear, attack only the droid WITHOUT A BLUE CIRCLE beneath it; swap when their protection changes.
05
Defeat HK-47 in the power-core approach
HK-47 marks a character with a mobile BLUE CIRCLE; reposition so the circle drops as a RED GROUND ZONE away from allies. In encounters where turrets appear, aim the dropped circle onto them.
06
Talk to Arkis Wode
After the HK-47 objective, the next mission text is TALK TO ARKIS WODE. Find and complete the conversation rather than simply advancing past his display area.
07
Move to the Throne Room
Continue along the station path and follow SECURE THE THRONE ROOM. CHONDRUS BERANI is an encounter on the way; step out of his orange danger zone.
08
Defeat Darth Malgus safely
On the final platform pull MALGUS toward the THRONE STAIRS / A SAFE BACK WALL to avoid falling off when he knocks the tank back. During DOUBT, the selected player may have to handle Malgus temporarily alone.
09
Use the blue Shuttle Console to escape
After Malgus is defeated, the mission still says USE THE SHUTTLE CONSOLE TO OPEN AN ESCAPE ROUTE. LOOK FOR THE GLOWING BLUE TERMINAL ON A COLUMN NEAR MALGUS'S STAIRS and RIGHT-CLICK it.
10
Finish the Ilum story handoff
Use the exit and review the overarching AN EMPIRE BETRAYED mission. The console interaction must register before the Flashpoint is considered complete.
Optional activities: THE HIDDEN THREAT unlocks Sith Entity: defeat 30 enemies → another 40 → override 6 command consoles → disable 3 stasis chambers → defeat the optional entity. THE ARCHITECT'S TOUR gives extra XP: 4 assembly monitors and 6 weapons consoles.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 07
Tregg the Destroyer
Where: First dangerous bridge in the station Hangar Deck.
01
Keep a wall behind the tank
Tregg's attacks KNOCK BACK his target. A bad angle sends players off the bridge.
02
Exit the traveling red danger zone
The boss tracks an expanding RED CIRCLE that follows a player before it resolves.
03
Continue into the Hangar Deck
Defeat him to clear the path; coordinate with the team rather than rushing across the exposed bridge.
Stuck here? Falling off the bridge is the greater danger than basic DPS. Fight with a wall behind the player being targeted.
Where: Hangar boss, required before the power-core route.
01
Look UP for the gunship
Jindo's ship moves close to bombard the group. Red ground circles show incoming fire.
02
Climb to the raised blue terminal
When the ship approaches, have a player RIGHT-CLICK THE GLOWING BLUE TERMINAL on the raised nearby platform.
03
Repeat as the ship returns
For tougher runs, click the ship-control terminal promptly whenever needed; otherwise the bombardment becomes lethal.
04
Defeat Jindo Krey
Continue fighting the Mandalorian while staying out of the red impact circles.
Stuck here? If the group keeps taking repeated ship missiles, someone must use the raised BLUE SHIP-CONTROL TERMINAL. Damage to Jindo alone does not stop the bombardment.
Malgus uses repeated KNOCKBACK attacks. Do not position the targeted player with an exposed platform behind them.
02
Prepare for Doubt
Malgus marks a player with DOUBT; a group-control sequence briefly forces that player to fight him alone.
03
Use defensives during solo window
If you are the challenged player, survive until group control ends. The remaining group should resume normal damage after it releases.
04
Finish the boss
Defeat Malgus under the current Story/Veteran mechanics. Older launch-era guides discuss knocking him off; do not require that outdated solution for modern runs.
05
Finish at the blue escape console
After the defeat, find the GLOWING BLUE SHUTTLE CONSOLE ON A COLUMN NEAR THE STAIRS and RIGHT-CLICK it.
Stuck here? Do not search for a second Malgus after his defeat. The FINAL MISSION OBJECTIVE IS AN INTERACTIVE BLUE SHUTTLE CONSOLE beside the stairs.
First finish THE BATTLE OF ILUM and its post-fight handoff, then RETURN TO MOFF REGUS. AN EMPIRE BETRAYED leads into the linked [STORY] The False Emperor.
Current guide mechanics do not require players to reproduce the legacy launch-era Force-push kill. Position safely for knockbacks and defeat him normally in Story/Veteran.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.