FLASHPOINT WALKTHROUGH / IMPERIAL · REVAN STORY PART TWO · LEVEL 29+ STORY
The Foundry | Exact Imperial route
Continue the White Nova Imperial story from Boarding Party, infiltrate the Foundry, open the security door and navigate HK-47's core correctly before confronting Revan. This walkthrough separates required objectives from optional bonus encounters.
Mode and story notes: Story/Solo from level 29+; Veteran through Activity Finder or manual entry at applicable levels; Master intended for level-80 teams. A standalone queued Veteran run is not the same as the linked Boarding Party story arc.
01
Finish Boarding Party's story branch
The connected story starts with X1-02/X1-09 and BOARDING PARTY first. Complete Captain Yelto's conversation after Storm Squad; then follow the new purple Flashpoint objective for THE FOUNDRY.
02
Return to the White Nova
Imperial Fleet WEST elevator → INTERFLEET TRANSPORT → taxi to WHITE NOVA → COMMAND DECK, or use an unlocked direct quick-travel point.
03
Locate Sergeant Lodani
On the WHITE NOVA COMMAND DECK find SERGEANT LODANI, toward the NORTHWEST, for repeatable mode selection. Use the nearby instance door after accepting the intended difficulty.
04
Start the solo story if eligible
If progressing the story alone, use Story/Solo at level 29+ with a companion and any provided support droid. Do not choose a repeatable [VETERAN] quest and expect it to substitute for the story.
05
Use the mission text to confirm the mode
Before entering, check whether your active mission is the purple connected story or the blue repeatable Flashpoint. If the mode is missing, check your journal for a conflicting version.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Talk to Helm Officer Martos
Enter the Imperial transport and speak to HELM OFFICER MARTOS when asked. The dialogue hands off to infiltration of the Republic facility.
02
Infiltrate the Foundry
Advance through defenders and proceed to the SECURITY DOOR. RIGHT-CLICK the prompted override mechanism when the mission reads OVERRIDE THE SECURITY DOOR.
03
Pass the Foundry Guardian
Defeat FOUNDRY GUARDIAN near the stairway ramp. Back out of its orange MOLTEN BURST range rather than standing directly beside it.
04
Enter the Factory Core
Follow the factory walkways and clear necessary forces. Optional FORGED IN BATTLE counters may require 50 troops then 30 Extermination Droids.
05
Defeat HK-47
Enter HK-47's chamber and clear spawned extermination droids during the fight. When HK-47 begins ENGAGE CORE in the CENTER, GET OUT of the center before the pistons drop.
06
Disable core generators
After the core descends, quickly activate or destroy the BLUE GENERATOR OBJECT PANELS around the lowered core as required by your current mode. If missed, HK-47 gains a dangerous POWER OF THE CORE buff.
07
Go to the Inner Sanctum
When the mission changes to GET TO THE INNER SANCTUM, leave HK-47's chamber using the onward objective route and follow the path to Revan. Optional signal beacons belong to a separate bonus.
08
Defeat Revan
Move out of PURPLE GROUND CIRCLES, avoid standing with your back to a cliff during knockbacks, and interrupt his dangerous casts when possible.
09
Finish at the Holoterminal
After Revan's final shield/disappearance sequence, USE THE HOLOTERMINAL when instructed. Do not leave when he first becomes invulnerable.
Optional activities: FORGED IN BATTLE is optional: defeat Republic forces → Extermination Droids → disable shield generators → disable signal beacons → Burrower Matriarch. FORGOTTEN TECHNOLOGY is a separate optional terminal-collection objective.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 04
Foundry Guardian
Where: Stairway approach after Foundry security access.
01
Watch for orange glow
The Guardian turns bright orange before MOLTEN BURST.
02
Leave close range
Step more than approximately 6 meters away until Molten Burst finishes.
03
Advance safely
A railing skip is possible for experienced parties, but fighting is clearer for first-time players.
Stuck here? Molten Burst, not a complicated boss puzzle, is the main risk. Move farther than normal melee range during the glow.
Where: Factory Core chamber after droid-filled walkways.
01
Deal with extermination adds
When HK-47 calls EXTERMINATION UNITS, clear droids so the room does not become overcrowded.
02
Leave the middle on Engage Core
When he returns to center and casts ENGAGE CORE, exit the core footprint before the pistons slam down.
03
Use generator objects
When the core is down, interact with the BLUE PANELS/GENERATOR OBJECTS on the exterior to reopen it. Four panel locations exist; the active required count can vary with mode.
04
Prevent the empowerment
If panels are not completed, HK-47 emerges empowered in red and can use powerful frontal attacks.
05
Recover cautiously if bugged
A reported bug can trap him in the core. Attempt line-of-sight from behind pillars if he remains attackable, or reset the encounter if the mechanics never clear.
Stuck here? Do not stand under the pistons. If he remains inside an apparently shut core, the panel mechanic or a known encounter bug may be responsible.
This is a reported encounter bug. Try breaking line of sight behind a pillar if HK-47 remains targetable; if there is no interaction or progress, reset. Treat workarounds as reports, not guaranteed fixes.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.