FLASHPOINT WALKTHROUGH / IMPERIAL · ONSLAUGHT CORELLIA FINALE · STORY 75+

Objective Meridian | Exact Imperial route

The Imperial assault on Corellia's Meridian Complex. Use the Fleet taxi to White Nova, meet Major Anri, breach the Republic dock defenses, shut down the shield generator, beat R10-X6, Jakir Halcyon and Seldin, and Tau Idair, then use the shield controls and report to the Dark Council.

SWTOR 7.9.1IMPERIAL WALKTHROUGHLAST REVIEWED 2026-10-14

01 · GET INTO THE RIGHT INSTANCE

Where to start and how to enter

Quick mode check · 7.9.1

Solo Story
Level 75+
Veteran manual
Level 15+
Veteran Group Finder
Level 70+
Master Group Finder
Level 80+

Source: current SWTOR Flashpoint level chart ↗ · Master group encounters are designed for level 80, even where manual entry is possible earlier.

Mode and story notes: Linked Onslaught [SOLO-STORY] at level 75+, repeatable [STORY] solo at 75+, Veteran group play at eligible levels, Master Group Finder at level 80. The one-time story version and repeatable Story version are different quests; for the Onslaught story, the outer Objective Meridian mission must be active.

  1. 01

    Complete the Onslaught Imperial campaign

    At level 75+, follow OSSUS (Inflection Point), then the Imperial Onderon and Mek-Sha Onslaught story until the purple mission OBJECTIVE MERIDIAN begins. Do not begin with the normal Corellia planetary map.

  2. 02

    Imperial Fleet EAST elevator → Interfleet Transport

    On VAIKEN SPACEDOCK go to the EAST-SIDE ELEVATOR used for the INTERFLEET TRANSPORT TAXI, and take the taxi to the WHITE NOVA capital ship. Alternatively use an unlocked direct White Nova quick-travel point.

  3. 03

    White Nova: Meridian Complex Staging Deck

    On WHITE NOVA, use the ship ELEVATOR to MERIDIAN COMPLEX STAGING DECK. The meeting with MAJOR ANRI and the Flashpoint entrance are on this deck.

  4. 04

    Meet Major Anri and deploy the Fleet

    Follow the outer OBJECTIVE MERIDIAN steps: MEET WITH ANRI ON THE WHITE NOVA → SPEAK TO MAJOR ANRI → DEPLOY FLEET TO CORELLIA. Finish this briefing first.

  5. 05

    Enter one-time [SOLO-STORY]

    When the outer mission says COMPLETE THE OBJECTIVE MERIDIAN FLASHPOINT, enter its colored doorway. If the linked Flashpoint quest is missing, use the BLUE TERMINAL beside the door and select [SOLO-STORY], which only appears at the corresponding outer quest step.

  6. 06

    Replay without advancing Onslaught

    At level 75+ Activity Finder → SOLO → OBJECTIVE MERIDIAN → TRAVEL enters repeatable [STORY], or manually select [STORY] at the White Nova Staging Deck. This is not the original Onslaught cutscene version.

  7. 07

    Group story requires synchronized quest progress

    A friend may enter the one-time chapter only if they are eligible and at the matching OBJECTIVE MERIDIAN story step. Otherwise use ordinary repeatable group content after the chapter.

02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH

Where to go and what to click next

  1. 01

    Advance past Republic Dock Defenses

    Enter Corellia's Meridian Complex as an IMPERIAL character and follow ADVANCE PAST REPUBLIC DOCK DEFENSES through the waterfront routes. The Imperial bosses differ from Republic-side walkthroughs.

  2. 02

    Breach the Republic Defensive Line

    Keep following the dock corridor toward the highlighted barricade. Clear defenders until BREACH THE REPUBLIC DEFENSIVE LINE updates.

  3. 03

    Defeat R10-X6 Droid

    Fight R10-X6 SPIDER TANK, not the Republic-side Vulture Squad. DODGE BLUE-TO-ORANGE FLOOR CIRCLES and destroy DEPLOYED AREA DENIAL GENERATORS to stop the roomwide blue damage pulses.

  4. 04

    Reach the Monorail Loading Area

    Continue along the open industrial path after R10-X6. Reach the indicated MONORAIL LOADING AREA rather than searching for a mission exit on the docks.

  5. 05

    Optional: find Commander Rasha

    If you want the optional fight, between CHECKPOINT AUREK AND BESH look for CRUMBLED WALL RUBBLE leading DOWN a small ramp to the hidden pit. This is available in all difficulties; skip for story speed.

  6. 06

    Defeat Master Jakir Halcyon and Seldin

    Imperial characters meet JAKIR HALCYON AND SELDIN. Avoid red circles and stop JAKIR'S HEALING TRANCE to keep him from restoring Seldin. In Master Mode, a red name warning about weakness tells you to step into the LIGHT.

  7. 07

    Shut down the Meridian Complex Shield Generator

    At the marked generator control RIGHT-CLICK THE GLOWING BLUE TERMINAL. The shield-generator objective is a separate interaction from the Jedi pair boss.

  8. 08

    Use the Shield Generator Main Controls

    Use the ELEVATOR UP to reach the primary control room. RIGHT-CLICK THE BLUE BUTTONS for SHIELD GENERATOR MAIN CONTROLS. Players stuck at the bottom often missed the elevator.

  9. 09

    Defeat Tau Idair

    The Imperial final boss is TAU IDAIR, not Darth Malgus. Avoid BLUE CIRCLES and move her and her adds OUT OF SHIELD/ATTACK BUFF CIRCLES when they appear.

  10. 10

    Master: survive Breath of Ossus

    If running MASTER, on Tau's nearly arena-wide BREATH OF OSSUS move INSIDE THE SHIELD CIRCLE for protection, then pull her OUT again so she loses her defensive benefit.

  11. 11

    Speak to Tau Idair

    After Tau is defeated, follow the SPEAK TO TAU IDAIR post-combat objective if shown; finish the cinematic/interaction rather than exiting on the kill.

  12. 12

    Use Shield Controls

    The final mission control is a LARGE GLOWING BLUE CIRCULAR TERMINAL. RIGHT-CLICK it to complete USE SHIELD CONTROLS.

  13. 13

    Report back to the Dark Council

    Use Exit Area or the SMALL BLUE WALL BUTTON after completion. Continue OBJECTIVE MERIDIAN by meeting and speaking with the DARK COUNCIL as your Imperial quest indicates.

Optional activities: IMPERIAL OPTIONAL BOSS: Commander Rasha through a rubble ramp between Aurek and Besh checkpoints. Available in STORY, VETERAN and MASTER; no separate bonus quest. The final large blue shield control is mandatory.

03 · COMBAT TROUBLESHOOTING

Boss mechanics without guessing

These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.

ENCOUNTER 01 / 04

R10-X6 Spider Tank

Where: First Imperial dock-defenses boss.

  1. 01

    Move away from blue then orange circles

    Both color stages can hurt even in Story mode. Exit the warning rather than standing in front of the spider tank.

  2. 02

    Destroy Area Denial Generators

    On broad BLUE DAMAGE PULSES, stop attacking R10-X6 briefly and destroy the summoned DEPLOYED AREA DENIAL GENERATORS.

  3. 03

    Master: manage mine droids

    Mine droids detonate around their targets. Move them away from the boss before their orange circles overwhelm melee.

  4. 04

    Keep moving during pulse cycles

    Use cooldowns and return to boss when the generators have been cleared.

Stuck here? An entire arena pulsing blue means AREA DENIAL GENERATORS are active. Kill them instead of trying to out-heal the pulse.

Source guide with original game screenshots ↗

ENCOUNTER 02 / 04

Commander Rasha (optional, all modes)

Where: Hidden rubble ramp between Checkpoints Aurek and Besh.

  1. 01

    Use the hidden rubble path

    Between first and second required fights, walk DOWN the CRUMBLED WALL RUBBLE into the bonus arena.

  2. 02

    Clear empowering adds

    The smaller enemies gain power over time and must be killed. When Rasha creates a BLUE BUBBLE, focus her adds until it drops.

  3. 03

    Master: intercept green beam

    The green targeting beam needs an enemy standing between you and Rasha. Hide behind the large Selonian Armsmaster where possible.

  4. 04

    Avoid yellow floor circles

    Move away from persistent marked danger while clearing adds.

Stuck here? Rasha is not required. If her blue bubble knocks back your companion repeatedly, order it to attack the smaller enemies.

Source guide with original game screenshots ↗

ENCOUNTER 03 / 04

Master Jakir Halcyon and Seldin

Where: Monorail/shield-generator approach.

  1. 01

    Identify the Imperial boss pair

    IMPERIAL players fight JAKIR HALCYON and SELDIN, not Commander Aster.

  2. 02

    Interrupt Healing Trance

    When Jakir casts HEALING TRANCE (green icon), interrupt or pressure him to stop healing Seldin.

  3. 03

    Avoid red circles

    Move the group clear of marked AoEs, including during healing.

  4. 04

    Master: step into light

    When your name appears in RED TEXT about your mind or weakness, move into the nearby LIGHT to avoid the dangerous effect.

Stuck here? The boss HP appears not to move because JAKIR'S HEALING TRANCE heals Seldin. Stop that cast.

Source guide with original game screenshots ↗

ENCOUNTER 04 / 04

Tau Idair

Where: Final Meridian Complex platform.

  1. 01

    Avoid blue danger circles

    Dodge the blue floor warnings and avoid cliffs near the perimeter.

  2. 02

    Move Tau and allies out of buff circles

    One large circle has a SHIELD ICON and another CROSSED SWORDS. Pull enemies out of these zones so their protection or damage does not improve.

  3. 03

    Master: stop reflected ranged attacks

    When TAU uses SABER REFLECT, stop targeted ranged attacks until it ends.

  4. 04

    Master: shelter for Breath of Ossus

    Go INTO THE SHIELD CIRCLE during the huge blue Breath of Ossus cast; exit and reposition afterward.

  5. 05

    Finish the final controls

    After the fight COMPLETE THE TAU INTERACTION and RIGHT-CLICK THE LARGE BLUE SHIELD-CONTROL TERMINAL.

Stuck here? Tau's defensive circle helps her if you keep her standing in it, but can save the group during Master Breath of Ossus.

Source guide with original game screenshots ↗

04 · FIND A QUICK FIX

Why the quest is not progressing

Where is Objective Meridian for the Imperial faction?

Imperial Fleet EAST elevator → INTERFLEET TRANSPORT taxi → WHITE NOVA → MERIDIAN COMPLEX STAGING DECK. Speak to MAJOR ANRI first.

Reference and original discussion ↗

Why is the guide I'm reading talking about Darth Malgus?

That is the REPUBLIC-side final fight. Imperial characters fight TAU IDAIR; the Imperial first boss is R10-X6, then Jakir Halcyon and Seldin.

Reference and original discussion ↗

Where are the main Shield Generator controls?

After the first console, take the ELEVATOR UP and click the BLUE MAIN-CONTROL BUTTONS, then continue to Tau.

Reference and original discussion ↗

The Onslaught story did not advance when the Flashpoint ended.

You need the linked [SOLO-STORY] quest while the outer OBJECTIVE MERIDIAN says Complete Flashpoint. Finish USE SHIELD CONTROLS, then report to the DARK COUNCIL.

Reference and original discussion ↗

Original in-game maps, screenshots and sources

These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.

Editorial check: 2026-10-14. Official SWTOR patch notes ↗

Continue the Imperial route

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