FLASHPOINT WALKTHROUGH / IMPERIAL · MILITARY OCCUPATION · GROUP CONTENT

Cademimu | Exact Imperial route

Navigate the police blockade, ride the transport to the docks, disable the missile-command security console and use the logistics computer before confronting General Ortol. The final arena requires moving to the one safe quadrant.

SWTOR 7.9.1IMPERIAL WALKTHROUGHLAST REVIEWED 2026-10-14

01 · GET INTO THE RIGHT INSTANCE

Where to start and how to enter

Quick mode check · 7.9.1

Solo Story
Not offered
Veteran manual
Level 15+
Veteran Group Finder
Level 25+
Master Group Finder
Level 80+

Source: current SWTOR Flashpoint level chart ↗ · Master group encounters are designed for level 80, even where manual entry is possible earlier.

Mode and story notes: NO ordinary Story/Solo mode. Veteran manual entry level 15–80, Veteran Group Finder level 25–80, Master Group Finder level 80. Group-oriented, with a Master-only optional boss.

  1. 01

    Use the correct elevator on Imperial Fleet

    On VAIKEN SPACEDOCK, open the station map. Go to the WESTERN elevator and select DROPSHIP LAUNCH HANGAR. Do not use the NORTH elevator for Black Talon, or the Interfleet Transport taxi for the White Nova.

  2. 02

    Find the named Flashpoint terminal

    On the DROPSHIP LAUNCH HANGAR level, find the console for Cademimu. Interact with it to accept the repeatable Flashpoint briefing. A Darth Malgus dialogue plays when you enter manually.

  3. 03

    Choose Veteran unless prepared for Master

    For normal progression choose VETERAN. This is a four-player instance without an ordinary STORY/SOLO mode. Master is for prepared level-80 groups, although manual entry may have a lower technical requirement.

  4. 04

    Enter the colored doorway with your group

    Use the instance door immediately near the terminal. In a premade group, every player should have the appropriate quest/mode and meet entry requirements.

  5. 05

    Use Activity Finder when available

    For a queued run, open ACTIVITY FINDER (three-person icon near minimap) → GROUP → VETERAN FLASHPOINTS → FILTER, select Cademimu and JOIN QUEUE. Group Finder may omit introductory cutscenes. If this Flashpoint is absent from Finder, use the manual Fleet door instead.

02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH

Where to go and what to click next

  1. 01

    Take the first elevator to street level

    Enter Cademimu from the Fleet Dropship Hangar, then take the ELEVATOR DOWN TO STREET LEVEL. The instance opening is on the planet, not the Fleet itself.

  2. 02

    Get past the Police Blockade

    Follow the mission marker to GET PAST THE POLICE BLOCKADE. Fight through guards or use the optional Scavenging security gate for a shorter route.

  3. 03

    Defeat Officer Xander and EN-4C

    Focus OFFICER XANDER. If EN-4C begins chasing a marked player with a BLUE CIRCLE, that player should run toward the ORANGE CONTAINMENT TRAP near the police speeder to immobilize the droid.

  4. 04

    Take transport to Spaceport Docks

    Use the marked TRANSPORT to the SPACEPORT DOCKS. Do not stay in the street searching for an ordinary path into the later missile complex.

  5. 05

    Get to Missile Command Center

    Follow the docks corridor and clear the needed guards. The mission reads GET TO THE MISSILE COMMAND CENTER.

  6. 06

    Defeat Captain Grimyk

    Fight the Wookiee captain. When his FLAMETHROWER is aimed at a character, do not drag its tracked line through teammates. Other players can move out of the flame, and the nearby Ugnaughts can be exposed to it.

  7. 07

    Enter the Missile Command Center

    Continue until the objective changes to ENTER THE MISSILE COMMAND CENTER. A large slanted elevator leads into its lower security area.

  8. 08

    Destroy the Security Console

    At the BOTTOM OF THE LARGE ELEVATOR, find and RIGHT-CLICK the GLOWING BLUE SECURITY CONSOLE. The action is listed as DESTROY THE SECURITY CONSOLE, but the input is an interaction.

  9. 09

    Use the Logistics Computer

    After the security console, find the marked LOGISTICS COMPUTER and use it. This is a separate objective, so simply clearing the guards will not open the final stage.

  10. 10

    Defeat General Ortol

    During the fight, watch for STEAM from FLOOR GRATES. Move immediately to a QUADRANT WITHOUT STEAM before that part of the floor erupts in FIRE.

  11. 11

    Take Control of the Missile Batteries

    After General Ortol dies, RIGHT-CLICK the BLUE ENDING CONSOLE to TAKE CONTROL OF THE MISSILE BATTERIES. Do not leave until this final interaction registers.

Optional activities: MASTER ONLY: SECONDARY TARGETS requires 85 kills, then the glowing PANIC BUTTON before the slanted elevator to summon Garold. Scavenging unlocks an early Security Gate shortcut; do not confuse this shortcut with the mandatory missile-command security console.

03 · COMBAT TROUBLESHOOTING

Boss mechanics without guessing

These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.

ENCOUNTER 01 / 04

Officer Xander and EN-4C

Where: Police blockade area early in the instance.

  1. 01

    Damage Xander first

    Focus OFFICER XANDER. The droid EN-4C is a powerful support mechanic rather than your primary damage target.

  2. 02

    Run when marked

    A SMALL BLUE CIRCLE and red name warning mean the droid is chasing you to freeze you in CARBONITE.

  3. 03

    Lead into containment trap

    Run beyond the nearby ORANGE TRAP CIRCLE by the police speeder; the pursuing droid can run into it and become trapped.

  4. 04

    Spread larger blue circle

    A LARGE BLUE TARGET under a player means move away from teammates.

Stuck here? Repeated carbonite stuns mean the marked player is allowing EN-4C to catch them. Bait it into the orange containment trap.

Source guide with original game screenshots ↗

ENCOUNTER 02 / 04

Captain Grimyk

Where: Spaceport Docks on route to missile command.

  1. 01

    Watch flamethrower direction

    If its FLAME CONE has already locked on a player, that player should avoid swinging it over teammates.

  2. 02

    Step clear when not targeted

    Other players should step out of the flame to reduce damage.

  3. 03

    Use the Ugnaughts

    The flame can damage nearby Ugnaught adds, clearing them as the fight proceeds.

Stuck here? If your group keeps being burned, stop crossing in front of Grimyk's active flamethrower cone.

Source guide with original game screenshots ↗

ENCOUNTER 03 / 04

Garold the Dark One (Master bonus)

Where: Top of the slanted elevator into command center.

  1. 01

    Unlock with Master bonus kills

    MASTER SECONDARY TARGETS requires defeating 85 qualifying enemies.

  2. 02

    Press Panic Button before descending

    RIGHT-CLICK the GLOWING BLUE PANIC BUTTON AT THE TOP of the slanted elevator.

  3. 03

    Handle pull-and-lightning

    He can pull the group together and hit with lightning. Prepare to heal through it or use the terrain carefully.

Stuck here? If Garold does not appear, you may have descended too early or failed to finish the Master-only 85-kill bonus.

Source guide with original game screenshots ↗

ENCOUNTER 04 / 04

General Ortol

Where: Missile Control final chamber.

  1. 01

    Watch the warning and steam

    A RED ON-SCREEN WARNING and STEAM indicate the floor sections that will catch fire.

  2. 02

    Choose the safe quadrant

    There is at least ONE QUARTER OF THE ROOM with no steam; move there before flames ignite.

  3. 03

    Escape any active fire

    The steam-marked quadrants become FIRE. Do not remain there even if the boss is near death.

  4. 04

    Free Master-mode shackles

    In MASTER, Magnetic Clamp roots a player. Another player can RUN THROUGH the shackled teammate to break it, or use a movement cleanse.

  5. 05

    Activate the end console

    After Ortol falls, click the BLUE CONSOLE to control the missiles.

Stuck here? If the entire group is burning, move to the quadrant with NO STEAM, not a random corner. Then complete the blue-console interaction.

Source guide with original game screenshots ↗

04 · FIND A QUICK FIX

Why the quest is not progressing

Where is the security console after the Wookiee boss?

Take the LARGE SLOPED ELEVATOR down into the command center and RIGHT-CLICK the BLUE CONSOLE at its bottom. This completes DESTROY THE SECURITY CONSOLE.

Reference and original discussion ↗

I used a console but the final room is still blocked.

There are TWO separate mandatory controls: DESTROY THE SECURITY CONSOLE and then USE THE LOGISTICS COMPUTER.

Reference and original discussion ↗

Officer Xander's droid keeps freezing us.

The marked player should run toward/beyond the ORANGE CONTAINMENT TRAP near the speeder to lure EN-4C into it.

Reference and original discussion ↗

How do we survive General Ortol's room-wide fire?

Look for STEAM on several floor quadrants. Always move to a NO-STEAM quadrant before the fire erupts.

Reference and original discussion ↗

Original in-game maps, screenshots and sources

These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.

Editorial check: 2026-10-14. Official SWTOR patch notes ↗

Continue the Imperial route

← Flashpoint hub · Endgame home · Sith Warrior story walkthrough