FLASHPOINT WALKTHROUGH / IMPERIAL · TRAITOR ARC PART TWO · COPERO · SOLO-STORY 70+

A Traitor Among the Chiss | Exact Imperial route

Enter the unique Copero Traitor Arc mission from Odessen with Raina Temple, use Zenta's green grapple points, feed the Threshold Beast with the temporary food ability, and solve both steam-pipe puzzles to reach Valss. Regular [STORY] is not the same as the one-time [SOLO-STORY] chapter.

SWTOR 7.9.1IMPERIAL WALKTHROUGHLAST REVIEWED 2026-10-14

01 · GET INTO THE RIGHT INSTANCE

Where to start and how to enter

Quick mode check · 7.9.1

Solo Story
Level 70+
Veteran manual
Level 15+
Veteran Group Finder
Level 70+
Master Group Finder
Level 80+

Source: current SWTOR Flashpoint level chart ↗ · Master group encounters are designed for level 80, even where manual entry is possible earlier.

Mode and story notes: One-time Traitor Arc requires level 70+ and is labeled [SOLO-STORY], with Raina Temple as the fixed companion. Repeatable [STORY] solo at level 70+, Veteran Group Finder at 70–80 and Master Group Finder at 80. For the story, do NOT substitute the repeatable terminal version.

  1. 01

    First finish KOTFE and KOTET

    The linked TRAITOR ARC follows Knights of the Fallen Empire and Knights of the Eternal Throne. At level 70+ complete their story, then begin THE FORGOTTEN WORLD / WAR ON IOKATH from the ship's glowing blue story terminal or ERAS window.

  2. 02

    Follow the correct Traitor Arc story chapter

    Use the purple mission tracker instead of launching a repeatable [STORY] Flashpoint by itself. The sequence runs WAR ON IOKATH → CRISIS ON UMBARA → A TRAITOR AMONG THE CHISS → THE NATHEMA CONSPIRACY.

  3. 03

    Return to Odessen's Alliance Staging Room

    Travel to ODESSEN or use LAUNCH MISSION. On the OUTSIDE PLATFORM EAST of the Alliance base, take the elevator DOWN to ALLIANCE STAGING ROOM, then follow the purple story marker.

  4. 04

    Do not select ordinary repeatable Story for the first run

    The one-time Traitor Arc instance has dedicated cinematic story progression and its own mission. The repeatable [STORY] quest from a nearby terminal can be completed separately but does not replace the one-time arc.

  5. 05

    Complete Crisis on Umbara

    Finish the ONE-TIME Crisis on Umbara story, not merely a Veteran or replay instance. Continue to the next purple story chapter A TRAITOR AMONG THE CHISS.

  6. 06

    Speak to Lana on Odessen

    In ODESSEN'S ALLIANCE STAGING ROOM talk to LANA BENIKO and follow the scene involving ARISTOCRA SAGANU. The connected mission automatically grants [SOLO-STORY] A TRAITOR AMONG THE CHISS.

  7. 07

    Enter the mission door without changing modes

    Use the marked story instance from the ODESSEN STAGING ROOM. If [SOLO-STORY] is active, do not accept standard repeatable [STORY] from the neighboring terminal.

  8. 08

    Keep Raina Temple summoned

    The one-time version uses RAINA TEMPLE as its fixed story companion. If she disappears, click the small arrow near her portrait to summon her rather than selecting another companion.

  9. 09

    Replay normally if desired

    For replays, use Activity Finder → SOLO → A TRAITOR AMONG THE CHISS → TRAVEL at level 70+, or its terminal on the Staging Room level. Replaying [STORY] will not advance the one-time chapter.

02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH

Where to go and what to click next

  1. 01

    Shuttle to Copero

    Start with SHUTTLE TO COPERO from the story instance. The Flashpoint is on Copero but the repeatable entrance is at ODESSEN, not at a separate planetary shuttle the player must find first.

  2. 02

    Get to House Inrokini Stronghold

    Follow the marked outer complex and clear the guards blocking the route to the stronghold.

  3. 03

    Defeat the Guardian Droid

    In the courtyard dodge RED FIRE TRIANGLES, RED CIRCLES and LARGE YELLOW BLAST ZONES, then defeat the Guardian Droid.

  4. 04

    Locate Syndic Zenta

    Continue inside House Inrokini to the multi-tiered confrontation with SYNDIC ZENTA.

  5. 05

    Follow Zenta upward with green grapples

    Zenta retreats to an upper walkway. RIGHT-CLICK GLOWING GREEN GRAPPLE CIRCLES to jump up, then keep your back away from ledges because HIGH-POWERED SNIPE knocks targets backward.

  6. 06

    Defeat Syndic Zenta

    Avoid the large floor warning circles and focus the boss. In Master, MEDICS can heal her even while she is on the elevated platforms, so kill medics promptly.

  7. 07

    Continue into the Ancient Ruins

    Follow MAKE YOUR WAY FURTHER INTO THE COMPLEX → REACH THE ANCIENT RUINS. The optional Strike Team Walker is in a SOUTH detour beyond Zenta; it is not required.

  8. 08

    Get past the Threshold Beast without fighting

    Find the GLOWING BLUE BASKET OF FRUIT and RIGHT-CLICK it to get the TEMPORARY FOOD ABILITY on your quickbar. Target the large TEMPLE GUARDIAN CAT / THRESHOLD BEAST and activate that food ability to pass.

  9. 09

    Discover the route into the temple

    Follow DISCOVER A WAY FURTHER INTO THE TEMPLE. Ignore inaccessible doors whose objectives have not yet been activated.

  10. 10

    Steam puzzle one: activate lower button

    At the first ICED ARCHWAY use the SINGLE GLOWING BLUE BUTTON BENEATH THE STEAM PIPES.

  11. 11

    Steam puzzle one: uphill button

    Run UP THE HILL TO THE RIGHT and RIGHT-CLICK THE FARTHER AQUA-BLUE BUTTON.

  12. 12

    Steam puzzle one: press flame-side button

    Locate the TINY BLUE BUTTON NEAR THE FLAME, click it, then return down the hill to the initial steam-pipe assembly. The first ice door should open.

  13. 13

    Cross the temple trials maze

    Move through the maze while avoiding RED GROUND CIRCLES and enemies. Not every optional maze button must be clicked to pass the main route.

  14. 14

    Steam puzzle two: select center vent

    At the second ICED-OVER ARCHWAY, RIGHT-CLICK THE CENTER VALVE / VENT OPPOSITE THE RAISED PLATFORM. This opens the next ice barrier.

  15. 15

    Reach Theron Shan

    After both puzzles follow GET TO THERON SHAN through the now-open temple path.

  16. 16

    Defeat Valss

    Fight VALSS in the last chamber. Avoid RED CIRCLES, his FRONT RED LINE and the SMALL TORNADOES moving across the arena.

  17. 17

    Finish the Copero story chapter

    After Valss falls, complete the mission's story handoff and exit the instance. Follow the one-time A TRAITOR AMONG THE CHISS quest back to ODESSEN; the Nathema Conspiracy is the next chapter.

Optional activities: Supply Demands: destroy 9 supplies. Good Listeners: plant 6 devices. Terminal Intelligence: slice 7 terminals. None are needed to access optional STRIKE TEAM WALKER, available in all modes. The Temple Guardian cat can be bypassed with food rather than fought.

03 · COMBAT TROUBLESHOOTING

Boss mechanics without guessing

These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.

ENCOUNTER 01 / 06

Guardian Droid

Where: First major House Inrokini battle.

  1. 01

    Dodge the red fire triangle

    Get outside the cone/triangle even if the tank is holding aggro.

  2. 02

    Leave both large yellow and red circles

    Watch the overlapping floor warnings; do not wait for the circle to change color to move.

  3. 03

    Use defensives on Heat Beam

    The blue HEAT BEAM cast can cause high targeted damage.

  4. 04

    Master: avoid smaller explosive droids

    Master adds explode in orange ground circles; clear or avoid them.

Stuck here? The Guardian Droid encounter has multiple shapes of telegraphs. Move from both RED and YELLOW warnings rather than focusing exclusively on the boss.

Source guide with original game screenshots ↗

ENCOUNTER 02 / 06

Syndic Zenta

Where: Two-level stronghold arena.

  1. 01

    Follow her with the green grapple

    RIGHT-CLICK GREEN GRAPPLE CIRCLES when Zenta relocates to the upper platform.

  2. 02

    Guard against Snipe knockback

    Stand with a WALL behind you if possible; do not get pushed off upper walkways.

  3. 03

    Avoid circles and final lightning

    Step out of YELLOW/RED circles and manage the final blue lightning damage.

  4. 04

    Master: clear medics

    Kill the MEDICS healing her from the lower floor, even when Zenta herself is upstairs.

Stuck here? When Zenta seems unreachable on the upper platform, use the GLOWING GREEN GRAPPLE POINTS, not a stairwell from the entrance.

Source guide with original game screenshots ↗

ENCOUNTER 03 / 06

Strike Team Walker (optional bonus)

Where: South detour after Zenta, all modes.

  1. 01

    Find the optional southern branch

    After Zenta go SOUTH in the short tunnel near the tram/barrels instead of following the green main route.

  2. 02

    Interrupt Calibration when needed

    The support droid under a BLUE SHIELD empowers the Walker with CALIBRATION; interrupt or stun to reduce the effect.

  3. 03

    Master: interrupt Repair

    In Master the vital blue support-droid cast is REPAIR. Coordinate interrupt/stun rotation; it is not the same as Calibration.

  4. 04

    Avoid knockback near the edges

    On a large yellow circle, keep a BARREL or safe obstruction behind you rather than risking being pushed off.

Stuck here? This bonus boss is available even in Story Mode and does not require a bonus quest, but is especially difficult in Master.

Source guide with original game screenshots ↗

ENCOUNTER 04 / 06

Temple Guardian Cat and threshold puzzle

Where: Ancient ruins, before the steam trials.

  1. 01

    Take fruit from the basket

    RIGHT-CLICK THE BLUE FRUIT BASKET next to the large resting guardian.

  2. 02

    Use the temporary food ability

    Target the guardian and ACTIVATE THE NEW TEMPORARY ABILITY from the quickbar.

  3. 03

    Fight only for an optional achievement

    The intended story route avoids combat. If deliberately fighting in Master, interrupt REND promptly.

Stuck here? The big cat does not have to die. Grab fruit and USE THE TEMPORARY FEED ABILITY to bypass it.

Source guide with original game screenshots ↗

ENCOUNTER 05 / 06

Two Steam Pipe and Iced Door Puzzles

Where: Two obstacles during temple trials.

  1. 01

    First device: start at lower blue button

    RIGHT-CLICK the blue switch under the steam pipes.

  2. 02

    First device: right uphill switch

    Go UPHILL RIGHT and click the farther aqua-blue switch.

  3. 03

    First device: tiny flame-side switch

    RIGHT-CLICK the little blue button by the flame, then return to the lower pipes to open the first ice door.

  4. 04

    Second device: center vent

    At the second ice wall, activate the CENTER VALVE OPPOSITE THE RAISED PLATFORM.

Stuck here? Steam puzzle order: BOTTOM → RIGHT UPHILL → TINY BUTTON AT FLAME; second barrier uses CENTER VENT opposite raised platform.

Source guide with original game screenshots ↗

ENCOUNTER 06 / 06

Valss

Where: Final ruined temple arena on Copero.

  1. 01

    Dodge red circles

    Move out of fixed red ground telegraphs.

  2. 02

    Leave the red line

    Sidestep the straight RED LINE unless a targeting mechanic requires special positioning.

  3. 03

    Avoid moving tornadoes

    Watch the SMALL TORNADOES during combat while damaging Valss.

  4. 04

    Continue one-time Traitor Arc quest

    After Valss dies, complete the story handoff and resume the purple mission on Odessen.

Stuck here? If you cannot reach Valss, solve both STEAM PUZZLES and pass the iced archways first.

Source guide with original game screenshots ↗

04 · FIND A QUICK FIX

Why the quest is not progressing

Why can't I take my usual companion into Copero?

The one-time [SOLO-STORY] chapter uses RAINA TEMPLE specifically. Resummon her using the arrow by her companion portrait if she disappears.

Reference and original discussion ↗

I completed the regular Story mode but the Traitor Arc did not advance.

The one-time [SOLO-STORY] A TRAITOR AMONG THE CHISS quest is distinct from repeatable [STORY]. Return to Lana at ODESSEN STAGING ROOM and check the outer story mission.

Reference and original discussion ↗

How do I follow Syndic Zenta upstairs?

RIGHT-CLICK GLOWING GREEN GRAPPLE CIRCLES when she relocates. Position away from ledges to avoid High-Powered Snipe.

Reference and original discussion ↗

What do I do with the huge Temple Guardian cat?

RIGHT-CLICK the BLUE FRUIT BASKET, target the cat and USE THE TEMPORARY FOOD ABILITY. Killing it is optional.

Reference and original discussion ↗

How do I solve the first steam puzzle?

Click BLUE BUTTON UNDER PIPES → FAR AQUA BUTTON UP RIGHT HILL → TINY BUTTON NEAR FLAME. Return to lower pipes and pass the opened ice door.

Reference and original discussion ↗

Original in-game maps, screenshots and sources

These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.

Editorial check: 2026-10-14. Official SWTOR patch notes ↗

Continue the Imperial route

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