FLASHPOINT WALKTHROUGH / IMPERIAL · VOSS INTERPRETER'S RETREAT · OPTIONAL STORY 80

Shrine of Silence | Exact Imperial route

An optional level-80 Voss Flashpoint linked to Old Wounds, not a required main-story finale. Start from Help Wanted: Reconstruction Efforts, solve the exact three-flame altar sequence, survive Corrupted Vorantikus's moving safety circles, defeat Rada-Ki and Tem-Su, and enter The Curse's spirit world.

SWTOR 7.9.1IMPERIAL WALKTHROUGHLAST REVIEWED 2026-10-14

01 · GET INTO THE RIGHT INSTANCE

Where to start and how to enter

Quick mode check · 7.9.1

Solo Story
Level 80+
Veteran manual
Level 15+
Veteran Group Finder
Level 80+
Master Group Finder
Level 80+

Source: current SWTOR Flashpoint level chart ↗ · Master group encounters are designed for level 80, even where manual entry is possible earlier.

Mode and story notes: Repeatable [STORY] solo and optional connected Shrine of Silence story at level 80. Veteran manual group entry from level 15, Veteran Group Finder from level 80; Master group entry/queue at level 80. The connected quest is optional for completing OLD WOUNDS. It can be taken from Voss after reaching the Ruhnuk-era story.

  1. 01

    Reach the correct Voss story era

    The optional narrative quest for SHRINE OF SILENCE is available at level 80 after enough Legacy of the Sith progress, including RUHNUK. It occurs around the VOSS INTERPRETER'S RETREAT / OLD WOUNDS period, but is not a required gate for finishing Old Wounds.

  2. 02

    Fly to Voss and reach Interpreter's Retreat

    Travel by starship to VOSS; on the planetary map select the INTERPRETER'S RETREAT / PILGRIM'S RETREAT region and use the unlocked travel/taxi network.

  3. 03

    Pick up Help Wanted: Reconstruction Efforts

    Find the HELP WANTED: RECONSTRUCTION EFFORTS board in Interpreter's Retreat when eligible. Accept the SHRINE OF SILENCE-related quest and speak to the quest-marked Voss contact JIRI-SU as instructed.

  4. 04

    Find the Flashpoint quest terminal on Voss

    The repeatable BLUE SHRINE OF SILENCE TERMINAL is at PILGRIM'S RETREAT. Choose [STORY] for solo at 80, [VETERAN] or [MASTER] for the intended group mode.

  5. 05

    Walk north to the instance entrance

    Unlike some Flashpoints, THE COLORED ENTRANCE DOOR IS NOT IMMEDIATELY BESIDE THE TERMINAL. Follow the map NORTH into the shrine area and walk through its door.

  6. 06

    Use Activity Finder for repeatable Story

    At 80+, Activity Finder (three-person icon) → SOLO → SHRINE OF SILENCE → TRAVEL. This enters the repeatable Flashpoint, but does not independently grant the optional Reconstruction Efforts outer quest.

  7. 07

    Story and group are not identical

    You may bring friends into the Story instance when eligible. For standard matchmaking, choose GROUP → VETERAN FLASHPOINTS or MASTER; current Group Finder eligibility begins at 80.

02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH

Where to go and what to click next

  1. 01

    Enter the Shrine of Silence

    From the north Voss entrance, follow the interior path until the mission states OPEN THE DOOR TO THE SHRINE. Do not immediately attack decorative torches; you need to MOVE FLAMES BETWEEN ALTARS.

  2. 02

    Hall of Luminescence: Flame 1 to Altar D

    For the SIMPLE REQUIRED DOOR solution, TAKE FLAME 1 AND PLACE IT ON ALTAR D. This opens the SOUTH DOOR.

  3. 03

    Take Flame 3 through south door to Altar B

    After the SOUTH DOOR opens, TAKE FLAME 3 INSIDE THAT DOOR AND PUT IT ON ALTAR B.

  4. 04

    Move Flame 1 from near south door back to Altar A

    Complete the simple route by TAKING FLAME 1 (now near the South Door) BACK TO ALTAR A. The shrine door unlocks. These altar letters are from the puzzle map, not boss spell names.

  5. 05

    Alternative secret flame solution

    If aiming for optional KIRBA, do NOT take the simple completion. Instead perform: FLAME 1→D, FLAME 2→H via South Door, FLAME 1 (D)→E via East Door, then FLAME 2 (H)→G to open the SECRET DOOR. Take FLAME 4 along with you.

  6. 06

    Continue to Corrupted Vorantikus

    Follow the open shrine route to its first boss and place yourself away from the door you came through so a knockback does not reset the encounter.

  7. 07

    Defeat Corrupted Vorantikus

    On TANTRUM, read the ground colors: RED DANGER, BLUE/WHITE SAFE. For Story sequence: OUTSIDE SMALL RED CIRCLE → INSIDE NEARBY BLUE/WHITE SAFE CIRCLE → INSIDE LARGE BLUE/WHITE CIRCLE → GROUP IN SMALL FOLLOWING BLUE/WHITE CIRCLE.

  8. 08

    Continue through Shrine trials

    After Vorantikus, follow the marked interior pathway and deal with optional stronger Nil-Uu or Soul Coil only if encountered; they are not the ordinary main-story lock.

  9. 09

    Defeat Rada-Ki and Tem-Su, the Twins

    At the next arena leave RADA-KI'S LIGHTNING ON FLOOR and TEM-SU'S RED BEAM. Dodge the red FORCE PUSH CONE; kill CORRUPTED SPIRITS because their Spirit Burn damages nearby characters.

  10. 10

    Veteran: focus down one Twin

    When one Twin dies, the other can HEAL TO FULL in Veteran, so focus a boss rather than splitting final damage. RADA-KI first can reduce the lightning hazards.

  11. 11

    Reach The Curse chamber

    Follow the shrine route to THE CURSE, the final mandatory boss. Save defensives for spirit-world sequence; unlike a simple cutscene it is part of the live fight.

  12. 12

    Defeat The Curse through spirit phase

    Avoid the red FORCEFUL SLAM CONE and tentacle RED BEAMS; clear summoned spirits. At around 50% THE CURSE PULLS YOU INTO THE SPIRIT WORLD. Keep attacking after the transition.

  13. 13

    Master: stay above 25% before Corrupt the Weak

    In MASTER, the cast CORRUPT THE WEAK automatically kills party members BELOW 25% HEALTH. Healers should keep all players above the threshold throughout.

  14. 14

    Finish the optional Shrine quest

    After The Curse dies, check for any completion or handoff indicated by SHRINE OF SILENCE and report to the quest giver if the connected optional story is active. It is not required to return to Old Wounds.

  15. 15

    Return to Interpreter's Retreat

    Use Exit Area or instance exit and resume the Voss/Legacy of the Sith content you were pursuing. Repeatable Story can be done without the related Reconstruction Efforts narrative.

Optional activities: OPTIONAL KIRBA requires the secret Hall of Luminescence solution; the simple altar solution only opens the main route. Optional Nil-Uu/Soul Coil have an order-dependent Unstable Soul debuff. On Master, The Curse's Corrupt the Weak checks for players below 25% health.

03 · COMBAT TROUBLESHOOTING

Boss mechanics without guessing

These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.

ENCOUNTER 01 / 06

Hall of Luminescence Flame Puzzle

Where: Initial shrine door before first boss.

  1. 01

    Simple: 1 to D

    Move FLAME 1 TO ALTAR D to open South Door.

  2. 02

    Simple: 3 to B

    Inside the South Door move FLAME 3 TO ALTAR B.

  3. 03

    Simple: 1 back to A

    Bring FLAME 1 FROM THE SOUTH-DOOR AREA BACK TO ALTAR A to open the main route.

  4. 04

    Secret optional variant

    For bonus Kirba: 1→D, 2→H, 1(D)→E, 2(H)→G; then take FLAME 4 along the route.

Stuck here? If the door stays shut, verify all THREE altar placements. The optional Kirba solution is DIFFERENT from the easy story-door solution.

Source guide with original game screenshots ↗

ENCOUNTER 02 / 06

Corrupted Vorantikus

Where: First mandatory shrine boss.

  1. 01

    Stay out of frontal Cleaving Strike

    Step left or right from its RED CONE, and avoid being pushed back through the entrance door.

  2. 02

    Tantrum: move OUT for small red circle

    When the small red circle surrounds boss, step OUTSIDE it.

  3. 03

    Tantrum: move IN for blue/white circle

    When the red DONUT surrounds a BLUE/WHITE SAFE CIRCLE, stay INSIDE BLUE/WHITE near the boss.

  4. 04

    Follow large and small safe areas

    Continue inside LARGE BLUE/WHITE circle, then group inside the SMALL BLUE/WHITE CIRCLE THAT FOLLOWS A PLAYER.

  5. 05

    Master has longer seven-step sequence

    The RED DANGER / BLUE SAFE rule still holds, but movement is faster and repeats before the final small group circle.

Stuck here? The boss is NOT solved by always running away. Alternate OUT of red with INTO the blue/white safe circles.

Source guide with original game screenshots ↗

ENCOUNTER 03 / 06

Rada-Ki and Tem-Su, the Twins

Where: Second mandatory arena with electric floor.

  1. 01

    Rada-Ki uses lightning

    Move off LIGHTNING BLAST floor hazards; focusing her first removes that pressure earlier.

  2. 02

    Tem-Su uses laser beam

    Move out of the straight RED LIGHT BEAM.

  3. 03

    Avoid force-push cones

    Red FORCE PUSH cones can knock you back dangerously, especially in Master near cliffs.

  4. 04

    Kill Corrupted Spirit adds

    When ghosts appear, kill them to stop SPIRIT BURN damage.

  5. 05

    Veteran: one boss heals when other dies

    Focus one enemy to completion instead of relying on equal HP; prepare to damage the survivor from full.

Stuck here? If you're pushed off the cliff, choose positions with safe solid ground or crystal wall behind you.

Source guide with original game screenshots ↗

ENCOUNTER 04 / 06

The Curse

Where: Final shrine arena and spirit world.

  1. 01

    Leave Forceful Slam cone

    Move sideways out of the RED CONE.

  2. 02

    Ignore unattackable tentacles, avoid beams

    Do not waste time trying to kill summoned tentacles; STEP LEFT OR RIGHT FROM RED TENTACLE BEAMS.

  3. 03

    Kill summoned spirits

    Spirits and corrupted enemies can pressure healer/companion; clear them.

  4. 04

    Continue at spirit-world transition

    At about 50% you enter a SPIRIT-WORLD PHASE. Regroup and continue fighting.

  5. 05

    Master: watch Corrupt the Weak

    Anyone below 25% HEALTH as the cast lands dies immediately. Heal aggressively beforehand.

  6. 06

    Master: avoid ghost lightning

    RADA-KI may return as an unattackable ghost with lightning; keep moving and handle dangerous adds.

Stuck here? In Master, Corrupt the Weak is an instant-kill health check; do not treat it like an ordinary floor telegraph.

Source guide with original game screenshots ↗

ENCOUNTER 05 / 06

Kirba, the Forgotten (optional bonus)

Where: Secret area unlocked only by special altar configuration.

  1. 01

    Unlock at the START of the run

    Use SECRET FLAME SEQUENCE 1→D, 2→H, 1(D)→E, 2(H)→G. Ordinary door solution cannot be converted later.

  2. 02

    Take Flame 4 with you

    Carry the secret fourth flame forward to reveal the hidden path across the chasm.

  3. 03

    Avoid small red circle and giant donut

    On FORCEFUL PRESENCE, step out of the small circle and move to correct side of the red donut.

  4. 04

    Veteran/Master: ignore optional alarm button

    The north-wall REALITY DISRUPTION INSTIGATOR adds enemies for a secret achievement; it is not needed to defeat Kirba.

Stuck here? If there is only an impassable chasm, you didn't solve the flames using the SECRET VARIANT at the entrance.

Source guide with original game screenshots ↗

ENCOUNTER 06 / 06

Nil-Uu and Soul Coil (optional mini-bosses)

Where: Optional stronger enemies in shrine passages.

  1. 01

    Either order changes the second fight

    Defeating SOUL COIL first puts UNSTABLE SOUL corruption on party members for Nil-Uu.

  2. 02

    Spread when Unstable Soul is present

    Players with red/purple corruption damage nearby allies. DON'T STACK on each other.

  3. 03

    Watch Nil-Uu's group pull

    After Soul Coil, Nil-Uu pulls players together; immediately spread to avoid overlapping Unstable Soul damage.

Stuck here? These mini-bosses are optional and their order affects the debuff puzzle. Spread if you see Unstable Soul.

Source guide with original game screenshots ↗

04 · FIND A QUICK FIX

Why the quest is not progressing

Is Shrine of Silence required to finish Old Wounds?

NO. It is optional, narrative-related group/solo content. The separate SHRINE OF SILENCE quest can be obtained through HELP WANTED: RECONSTRUCTION EFFORTS after the appropriate Ruhnuk-era story.

Reference and original discussion ↗

Where is the Shrine of Silence entrance?

VOSS → INTERPRETER'S RETREAT / PILGRIM'S RETREAT. Use the blue terminal, then travel NORTH on the local map to the separate colored instance entrance.

Reference and original discussion ↗

What is the simple flame puzzle order?

FLAME 1 → ALTAR D; FLAME 3 THROUGH SOUTH DOOR → ALTAR B; FLAME 1 BACK → ALTAR A. That opens the mandatory door.

Reference and original discussion ↗

How do I open the optional Kirba door?

At the START use 1→D, 2→H, 1(D)→E, 2(H)→G and bring FLAME 4. The regular solution does not unlock Kirba.

Reference and original discussion ↗

Vorantikus keeps killing me when I run from every circle.

RED means dangerous; BLUE/WHITE means safe. Tantrum requires alternately moving OUT of red and INTO blue safe circles, ending grouped in a small following safe circle.

Reference and original discussion ↗

Original in-game maps, screenshots and sources

These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.

Editorial check: 2026-10-14. Official SWTOR patch notes ↗

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