An optional level-80 Voss Flashpoint linked to Old Wounds, not a required main-story finale. Start from Help Wanted: Reconstruction Efforts, solve the exact three-flame altar sequence, survive Corrupted Vorantikus's moving safety circles, defeat Rada-Ki and Tem-Su, and enter The Curse's spirit world.
Mode and story notes: Repeatable [STORY] solo and optional connected Shrine of Silence story at level 80. Veteran manual group entry from level 15, Veteran Group Finder from level 80; Master group entry/queue at level 80. The connected quest is optional for completing OLD WOUNDS. It can be taken from Voss after reaching the Ruhnuk-era story.
01
Reach the correct Voss story era
The optional narrative quest for SHRINE OF SILENCE is available at level 80 after enough Legacy of the Sith progress, including RUHNUK. It occurs around the VOSS INTERPRETER'S RETREAT / OLD WOUNDS period, but is not a required gate for finishing Old Wounds.
02
Fly to Voss and reach Interpreter's Retreat
Travel by starship to VOSS; on the planetary map select the INTERPRETER'S RETREAT / PILGRIM'S RETREAT region and use the unlocked travel/taxi network.
03
Pick up Help Wanted: Reconstruction Efforts
Find the HELP WANTED: RECONSTRUCTION EFFORTS board in Interpreter's Retreat when eligible. Accept the SHRINE OF SILENCE-related quest and speak to the quest-marked Voss contact JIRI-SU as instructed.
04
Find the Flashpoint quest terminal on Voss
The repeatable BLUE SHRINE OF SILENCE TERMINAL is at PILGRIM'S RETREAT. Choose [STORY] for solo at 80, [VETERAN] or [MASTER] for the intended group mode.
05
Walk north to the instance entrance
Unlike some Flashpoints, THE COLORED ENTRANCE DOOR IS NOT IMMEDIATELY BESIDE THE TERMINAL. Follow the map NORTH into the shrine area and walk through its door.
06
Use Activity Finder for repeatable Story
At 80+, Activity Finder (three-person icon) → SOLO → SHRINE OF SILENCE → TRAVEL. This enters the repeatable Flashpoint, but does not independently grant the optional Reconstruction Efforts outer quest.
07
Story and group are not identical
You may bring friends into the Story instance when eligible. For standard matchmaking, choose GROUP → VETERAN FLASHPOINTS or MASTER; current Group Finder eligibility begins at 80.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Enter the Shrine of Silence
From the north Voss entrance, follow the interior path until the mission states OPEN THE DOOR TO THE SHRINE. Do not immediately attack decorative torches; you need to MOVE FLAMES BETWEEN ALTARS.
02
Hall of Luminescence: Flame 1 to Altar D
For the SIMPLE REQUIRED DOOR solution, TAKE FLAME 1 AND PLACE IT ON ALTAR D. This opens the SOUTH DOOR.
03
Take Flame 3 through south door to Altar B
After the SOUTH DOOR opens, TAKE FLAME 3 INSIDE THAT DOOR AND PUT IT ON ALTAR B.
04
Move Flame 1 from near south door back to Altar A
Complete the simple route by TAKING FLAME 1 (now near the South Door) BACK TO ALTAR A. The shrine door unlocks. These altar letters are from the puzzle map, not boss spell names.
05
Alternative secret flame solution
If aiming for optional KIRBA, do NOT take the simple completion. Instead perform: FLAME 1→D, FLAME 2→H via South Door, FLAME 1 (D)→E via East Door, then FLAME 2 (H)→G to open the SECRET DOOR. Take FLAME 4 along with you.
06
Continue to Corrupted Vorantikus
Follow the open shrine route to its first boss and place yourself away from the door you came through so a knockback does not reset the encounter.
07
Defeat Corrupted Vorantikus
On TANTRUM, read the ground colors: RED DANGER, BLUE/WHITE SAFE. For Story sequence: OUTSIDE SMALL RED CIRCLE → INSIDE NEARBY BLUE/WHITE SAFE CIRCLE → INSIDE LARGE BLUE/WHITE CIRCLE → GROUP IN SMALL FOLLOWING BLUE/WHITE CIRCLE.
08
Continue through Shrine trials
After Vorantikus, follow the marked interior pathway and deal with optional stronger Nil-Uu or Soul Coil only if encountered; they are not the ordinary main-story lock.
09
Defeat Rada-Ki and Tem-Su, the Twins
At the next arena leave RADA-KI'S LIGHTNING ON FLOOR and TEM-SU'S RED BEAM. Dodge the red FORCE PUSH CONE; kill CORRUPTED SPIRITS because their Spirit Burn damages nearby characters.
10
Veteran: focus down one Twin
When one Twin dies, the other can HEAL TO FULL in Veteran, so focus a boss rather than splitting final damage. RADA-KI first can reduce the lightning hazards.
11
Reach The Curse chamber
Follow the shrine route to THE CURSE, the final mandatory boss. Save defensives for spirit-world sequence; unlike a simple cutscene it is part of the live fight.
12
Defeat The Curse through spirit phase
Avoid the red FORCEFUL SLAM CONE and tentacle RED BEAMS; clear summoned spirits. At around 50% THE CURSE PULLS YOU INTO THE SPIRIT WORLD. Keep attacking after the transition.
13
Master: stay above 25% before Corrupt the Weak
In MASTER, the cast CORRUPT THE WEAK automatically kills party members BELOW 25% HEALTH. Healers should keep all players above the threshold throughout.
14
Finish the optional Shrine quest
After The Curse dies, check for any completion or handoff indicated by SHRINE OF SILENCE and report to the quest giver if the connected optional story is active. It is not required to return to Old Wounds.
15
Return to Interpreter's Retreat
Use Exit Area or instance exit and resume the Voss/Legacy of the Sith content you were pursuing. Repeatable Story can be done without the related Reconstruction Efforts narrative.
Optional activities: OPTIONAL KIRBA requires the secret Hall of Luminescence solution; the simple altar solution only opens the main route. Optional Nil-Uu/Soul Coil have an order-dependent Unstable Soul debuff. On Master, The Curse's Corrupt the Weak checks for players below 25% health.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 06
Hall of Luminescence Flame Puzzle
Where: Initial shrine door before first boss.
01
Simple: 1 to D
Move FLAME 1 TO ALTAR D to open South Door.
02
Simple: 3 to B
Inside the South Door move FLAME 3 TO ALTAR B.
03
Simple: 1 back to A
Bring FLAME 1 FROM THE SOUTH-DOOR AREA BACK TO ALTAR A to open the main route.
04
Secret optional variant
For bonus Kirba: 1→D, 2→H, 1(D)→E, 2(H)→G; then take FLAME 4 along the route.
Stuck here? If the door stays shut, verify all THREE altar placements. The optional Kirba solution is DIFFERENT from the easy story-door solution.
Is Shrine of Silence required to finish Old Wounds?
NO. It is optional, narrative-related group/solo content. The separate SHRINE OF SILENCE quest can be obtained through HELP WANTED: RECONSTRUCTION EFFORTS after the appropriate Ruhnuk-era story.
Vorantikus keeps killing me when I run from every circle.
RED means dangerous; BLUE/WHITE means safe. Tantrum requires alternately moving OUT of red and INTO blue safe circles, ending grouped in a small following safe circle.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.