Board the Advozse-occupied superweapon, clear the station security wing, activate the security console and finish the destroy-station objective after Battlelord Kreshan. Includes the path around crew-skill shortcuts and the knockback danger at the asteroid chute.
Mode and story notes: NO Story/Solo mode. Veteran manual entry and Group Finder: levels 15–80. Master Group Finder: level 80 (manual Master technically earlier, but enemies are level 80). Intended for four players; an overgeared player may be able to solo Veteran with a companion.
01
Use the correct elevator on Imperial Fleet
On VAIKEN SPACEDOCK, open the station map. Go to the WESTERN elevator and select DROPSHIP LAUNCH HANGAR. Do not use the NORTH elevator for Black Talon, or the Interfleet Transport taxi for the White Nova.
02
Find the named Flashpoint terminal
On the DROPSHIP LAUNCH HANGAR level, find the console for Hammer Station. Interact with it to accept the repeatable Flashpoint briefing. A Darth Malgus dialogue plays when you enter manually.
03
Choose Veteran unless prepared for Master
For normal progression choose VETERAN. This is a four-player instance without an ordinary STORY/SOLO mode. Master is for prepared level-80 groups, although manual entry may have a lower technical requirement.
04
Enter the colored doorway with your group
Use the instance door immediately near the terminal. In a premade group, every player should have the appropriate quest/mode and meet entry requirements.
05
Use Activity Finder when available
For a queued run, open ACTIVITY FINDER (three-person icon near minimap) → GROUP → VETERAN FLASHPOINTS → FILTER, select Hammer Station and JOIN QUEUE. Group Finder may omit introductory cutscenes. If this Flashpoint is absent from Finder, use the manual Fleet door instead.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Board the station
After the manual door or Group Finder transfer, enter HAMMER STATION. Follow the visible corridor and clear security forces. Experienced groups use Scavenging/Slicing shortcuts, but newcomers should follow the ordinary main hallway.
02
Defeat DN-314 Tunneler
Fight the large droid. STEP AWAY from exploding small droids; use the Veteran health stations around the room if your group needs emergency healing.
03
Infiltrate the Security Wing
Follow the objective INFILTRATE THE SECURITY WING. Do not assume that the path reached by a slicing elevator is the only route; use the normal doors if you lack the crew skill.
04
Defeat Riflor's Champions
Fight the three champions: 2R-CH (Torch), Vorgan the Volcano and Sawbones Gnofs. A safe group target order is Torch first to remove the flamethrower, then the healer and remaining enemy.
05
Override the Security Console
After the trio, the next objective is OVERRIDE THE SECURITY CONSOLE. RIGHT-CLICK the highlighted panel before continuing. Defeating the trio by itself does not advance the next stage.
06
Destroy the Security Cannons
Follow the new objective to the SECURITY CANNONS and destroy each required target. Check the counter before leaving the room; do not rely on the boss-room completion alone.
07
Infiltrate Section Zero
Continue down the opened main route until the mission reads INFILTRATE SECTION ZERO. A Slicing elevator and Scavenging generator may shorten travel, but neither is required.
08
Defeat Battlelord Kreshan
Place your back toward a SAFE WALL or the central computer, not toward the open ASTEROID CHUTE. Step out of his forward Sweeping Gunfire and the blue-then-red exploding grenade circles.
09
Destroy Hammer Station
After Kreshan, the objective changes to DESTROY HAMMER STATION. USE THE HIGHLIGHTED FINAL CONTROL/COMPUTER TERMINAL so the destruction objective completes; do not use Exit Area until the mission updates.
Optional activities: SECONDARY TARGETS is MASTER MODE only: defeat 80 enemies → use the glowing Hangar Terminal → defeat optional Asteroid Beast. Scavenging opens the Drill Power Generator shortcut; Slicing provides an elevator shortcut; both are optional.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 04
DN-314 Tunneler
Where: First main machinery room.
01
Move away from probes
Small droids approach and explode. Step out of their radius instead of tunneling damage on the boss.
02
Protect the targeted player
Use a defensive ability if the droid targets you and incoming damage spikes.
03
Use health stations in a group
Veteran group heal stations can help when several players are hurt. They are not reliable solo heals.
Stuck here? If the room stays dangerous after the boss drops, check for remaining exploding smaller droids before moving out.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.