FLASHPOINT WALKTHROUGH / IMPERIAL · TRAITOR ARC FINALE · SOLO-STORY 70+

The Nathema Conspiracy | Exact Imperial route

Finish the Order of Zildrog story from Odessen. Investigate the listening post, enter the unique [SOLO-STORY] Nathema instance, trigger the Voreclaw floor traps, keep Hunter Probes alive to disable the Guardian Droid and break Gemini 16's four Crypt of Essence links before fighting Vinn Atrius.

SWTOR 7.9.1IMPERIAL WALKTHROUGHLAST REVIEWED 2026-10-14

01 · GET INTO THE RIGHT INSTANCE

Where to start and how to enter

Quick mode check · 7.9.1

Solo Story
Level 70+
Veteran manual
Level 15+
Veteran Group Finder
Level 70+
Master Group Finder
Level 80+

Source: current SWTOR Flashpoint level chart ↗ · Master group encounters are designed for level 80, even where manual entry is possible earlier.

Mode and story notes: One-time Traitor Arc mission at level 70+ uses [SOLO-STORY] Nathema Conspiracy and unique cutscenes. Repeatable [STORY] solo is also available at 70+, Veteran Group Finder 70–80 and Master Group Finder 80. Repeatable [STORY] does not complete the one-time Traitor Arc finale.

  1. 01

    First finish KOTFE and KOTET

    The linked TRAITOR ARC follows Knights of the Fallen Empire and Knights of the Eternal Throne. At level 70+ complete their story, then begin THE FORGOTTEN WORLD / WAR ON IOKATH from the ship's glowing blue story terminal or ERAS window.

  2. 02

    Follow the correct Traitor Arc story chapter

    Use the purple mission tracker instead of launching a repeatable [STORY] Flashpoint by itself. The sequence runs WAR ON IOKATH → CRISIS ON UMBARA → A TRAITOR AMONG THE CHISS → THE NATHEMA CONSPIRACY.

  3. 03

    Return to Odessen's Alliance Staging Room

    Travel to ODESSEN or use LAUNCH MISSION. On the OUTSIDE PLATFORM EAST of the Alliance base, take the elevator DOWN to ALLIANCE STAGING ROOM, then follow the purple story marker.

  4. 04

    Do not select ordinary repeatable Story for the first run

    The one-time Traitor Arc instance has dedicated cinematic story progression and its own mission. The repeatable [STORY] quest from a nearby terminal can be completed separately but does not replace the one-time arc.

  5. 05

    Finish Umbara and Copero

    Complete the ONE-TIME CRISIS ON UMBARA and A TRAITOR AMONG THE CHISS chapters. The story then grants THE NATHEMA CONSPIRACY on Odessen.

  6. 06

    Meet Lana in Odessen's Staging Room

    Use the outside eastern platform elevator DOWN to ALLIANCE STAGING ROOM. Speak to LANA BENIKO and use the mission LAUNCH control.

  7. 07

    Work through the listening post

    The story first sends you to RESTORE POWER, INVESTIGATE ACTIVE TERMINALS, INVESTIGATE THE MAIN TERMINAL and ESCAPE THE LISTENING POST. Follow the purple objectives before looking for Nathema's main instance.

  8. 08

    Accept the one-time [SOLO-STORY] instance

    After the Theron dialogue and listening-post sequence, the story automatically grants [SOLO-STORY] THE NATHEMA CONSPIRACY. Enter via the active mission door. Do not use the nearby repeatable terminal instead.

  9. 09

    Repeatable version is a different mission

    At 70+ the Odessen ALLIANCE STAGING ROOM Flashpoint terminal offers [STORY] replay; Activity Finder → SOLO → THE NATHEMA CONSPIRACY → TRAVEL also replays. Neither replaces the one-time story instance.

02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH

Where to go and what to click next

  1. 01

    Make your way to Zildrog Encampment

    Start on NATHEMA and follow MAKE YOUR WAY TO THE ZILDROG ENCAMPMENT along the marked exterior path, clearing guards that block progression.

  2. 02

    Defeat the Voreclaw

    Lure the VORECLAW near a GREEN CIRCLE and RIGHT-CLICK THE GLOWING BLUE TERMINAL to shock and stun it. Clear additional smaller creatures as needed.

  3. 03

    Avoid the burrow

    When Voreclaw goes underground inside a BIG RED CIRCLE, step out. The blue terminal may be used to force it back out if timed properly.

  4. 04

    Get to Verdant Valley

    After the Voreclaw follow GET TO VERDANT VALLEY. A little later, the path requires RIGHT-CLICKING A HIGHLIGHTED ELEVATOR BUTTON; it may be easy to walk past.

  5. 05

    Proceed through the encampment

    Continue to the Verdant Valley's route through Order of Zildrog defenders. Optional HERALD/HAND OF ZILDROG are off the main path and can be skipped.

  6. 06

    Reach the Temple

    Follow the mission marker to REACH THE TEMPLE. Use the correct door activation rather than searching for a shuttle back to the Alliance base.

  7. 07

    Open the Door to the Temple

    When the objective updates, RIGHT-CLICK THE HIGHLIGHTED TEMPLE DOOR CONTROL to open the next arena.

  8. 08

    Defeat Ancient Guardian Droid

    DO NOT DESTROY THE HUNTER PROBES. Bring the Guardian near a probe and damage the probe to ABOUT HALF HEALTH; its discharge stuns/weakens the boss.

  9. 09

    Hide behind the Hunter Probe during lasers

    When the Guardian moves toward the CENTER and SPINS ITS LASER, shelter behind an intact Hunter Probe. Do not let your companion destroy all probe cover.

  10. 10

    Locate Order of Zildrog leaders

    After the Guardian, follow LOCATE THE ORDER OF ZILDROG LEADERS into the final chambers.

  11. 11

    Defeat GEMINI 16: avoid blue beam

    In Story Mode STEP OUT OF THE BLUE BEAM. In Veteran Mode the beam can track a player; use a defensive cooldown or line-of-sight pillars.

  12. 12

    Manage Skytrooper waves

    Four Skytroopers appear at a time. Clear THREE AND LEAVE ONE ALIVE when safe to prevent repeated four-trooper waves, then focus Gemini.

  13. 13

    Break Gemini's four Crypt links

    When FOUR GEMINI CLONES appear, each is connected by a YELLOW BEAM to a CRYPT OF ESSENCE ALONG THE ARENA WALL. ATTACK THE LINKED CRYPT (it may have no nameplate), then defeat that unshielded clone. Repeat for all four.

  14. 14

    Shut down the Zildrog Console

    After the Gemini phase follow SHUT DOWN THE ZILDROG CONSOLE. The terminal/computer is an actual required damage or interaction target, not another character to speak to.

  15. 15

    Defeat Vinn Atrius

    Stay away from the arena edge to avoid knockbacks. Move out of BLUE CIRCLES and destroy the GLOWING FLOATING GOLDEN TRIANGULAR ANNEX when it appears.

  16. 16

    Stay close during Lifeforce Shackles

    If a RED SHACKLE LINK connects two players or you and companion, MOVE TOWARD EACH OTHER until the line turns GREEN. Remaining apart heals Vinn, potentially to full.

  17. 17

    Attack the Zildrog computer afterward

    After Vinn dies, TARGET AND ATTACK THE COMPUTER/ZILDROG CORE if still required. It can be awkward to target; moving closer to a corner may help.

  18. 18

    Return to Lana in the Alliance Staging Room

    Exit only after the final objective resolves and follow the outer THE NATHEMA CONSPIRACY mission back to LANA on ODESSEN.

  19. 19

    Verify Traitor Arc completion

    Check the mission tracker for the completed Nathema chapter before starting the next expansion era; a repeatable [STORY] run does not retroactively complete it.

Optional activities: Seeker of Fortune bonus: SEVEN HIDDEN TREASURE CHESTS throughout Nathema, available in all modes, awarding decoration choices. Herald/Hand optional boss requires no unlock. The Hunter Probes are required encounter tools, not targets to eliminate.

03 · COMBAT TROUBLESHOOTING

Boss mechanics without guessing

These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.

ENCOUNTER 01 / 05

Voreclaw

Where: First outdoor Zildrog encampment boss.

  1. 01

    Bring it onto a green trap

    Tank or lure the boss inside one of the GREEN CIRCLES.

  2. 02

    Activate blue trap terminal

    RIGHT-CLICK the associated BLUE TERMINAL to shock/stun it.

  3. 03

    Survive the burrow

    On its large RED UNDERGROUND CIRCLE, step out and manage spawned smaller enemies.

  4. 04

    Continue toward Verdant Valley

    After victory look for the needed ELEVATOR BUTTON on the path.

Stuck here? If the Voreclaw is taking forever, try the GREEN CIRCLE + GLOWING BLUE TERMINAL stun mechanic.

Source guide with original game screenshots ↗

ENCOUNTER 02 / 05

Herald and Hand of Zildrog (optional bonus)

Where: Optional diversion between Voreclaw and Ancient Guardian.

  1. 01

    Follow an off-route branch

    These enemies are not on the mandatory temple path, and no separate unlock quest is required.

  2. 02

    Use defensives and healing

    Even Story difficulty can be punishing. Avoid red warning circles.

  3. 03

    Return to the main temple route

    Once done, continue to the Ancient Guardian; optional bosses do not change the final story route.

Stuck here? The Herald/Hand fight is optional in all modes and unexpectedly difficult in Story. Skip it if your priority is finishing the narrative.

Source guide with original game screenshots ↗

ENCOUNTER 03 / 05

Ancient Guardian Droid

Where: Temple chamber with friendly Hunter Probes.

  1. 01

    Do not kill Hunter Probes

    They are mechanics, not ordinary adds. Keep them alive.

  2. 02

    Move boss near a probe

    Bring the Guardian close to one Hunter Probe.

  3. 03

    Reduce probe to half health

    Attack the probe only until it reaches about 50%, triggering a shock that weakens the boss.

  4. 04

    Use probe as cover during spinning lasers

    When Guardian moves to CENTER and begins spinning, stand BEHIND the intact Hunter Probe to avoid laser damage.

Stuck here? If your group destroys all Hunter Probes, the intended shock and laser cover are lost. Use them at 50% health.

Source guide with original game screenshots ↗

ENCOUNTER 04 / 05

GEMINI 16

Where: First stage of final chamber.

  1. 01

    Story: sidestep blue beam

    Move out of the BLUE BEAM in the solo instance; Veteran beam tracking may require a defensive or line of sight.

  2. 02

    Keep one Skytrooper alive if safe

    Killing three of four can stop extra full waves. Do not let the fourth kill your companion.

  3. 03

    Break Crypt of Essence shields

    Each of FOUR GEMINI CLONES is linked by a YELLOW BEAM to a CRYPT OF ESSENCE along the wall. ATTACK THE CRYPT, THEN THE UN-SHIELDED CLONE.

  4. 04

    Repeat each link individually

    Work through four Crypt/clone pairs rather than attacking four immune Gemini copies.

Stuck here? Four invulnerable Geminis? Find each clone's YELLOW BEAM, destroy its wall-side CRYPT OF ESSENCE, then kill the unshielded Gemini.

Source guide with original game screenshots ↗

ENCOUNTER 05 / 05

Vinn Atrius and Zildrog

Where: Final showdown after Gemini and Zildrog console.

  1. 01

    Avoid knockbacks near the edge

    Stand away from the open perimeter and dodge BLUE CIRCLES.

  2. 02

    Destroy the floating Annex

    When the FLOATING GOLDEN TRIANGULAR ANNEX appears, switch to it first.

  3. 03

    Resolve Lifeforce Shackles

    A RED LINK means you and the linked ally/companion are TOO FAR APART; move closer until GREEN, or Vinn heals himself.

  4. 04

    Finish the computer after the boss

    If the mission still requires it, target/attack ZILDROG'S COMPUTER or core after Vinn dies.

Stuck here? If Vinn heals back to full, shorten the RED LIFE-FORCE SHACKLE LINK until it turns GREEN.

Source guide with original game screenshots ↗

04 · FIND A QUICK FIX

Why the quest is not progressing

Why can't I use the usual [STORY] mission to advance Nathema?

The one-time Traitor Arc requires [SOLO-STORY] THE NATHEMA CONSPIRACY after the ODESSEN LISTENING POST objectives. Repeatable [STORY] is a different instance.

Reference and original discussion ↗

What do I do before the actual Flashpoint starts?

In ODESSEN STAGING ROOM meet LANA → LAUNCH → RESTORE POWER → INVESTIGATE ACTIVE TERMINALS → INVESTIGATE MAIN TERMINAL → ESCAPE LISTENING POST.

Reference and original discussion ↗

Why shouldn't we kill Hunter Probes?

At the Ancient Guardian, each HUNTER PROBE must remain alive until brought to about HALF HEALTH to stun the boss; it is also LASER COVER.

Reference and original discussion ↗

GEMINI 16 has four invulnerable clones.

Attack the wall-side CRYPTS OF ESSENCE connected by YELLOW BEAMS, then attack the clone whose shield is removed. Repeat four times.

Reference and original discussion ↗

Vinn Atrius keeps healing all the way to full.

When LIFE-FORCE SHACKLES links two characters with a RED line, STAND CLOSE ENOUGH to turn it GREEN. This stops his healing mechanic.

Reference and original discussion ↗

The boss is dead but the mission has not ended.

Check SHUT DOWN THE ZILDROG CONSOLE and/or TARGET THE ZILDROG COMPUTER, then return to LANA on ODESSEN.

Reference and original discussion ↗

Original in-game maps, screenshots and sources

These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.

Editorial check: 2026-10-14. Official SWTOR patch notes ↗

Continue the Imperial route

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