FLASHPOINT WALKTHROUGH / IMPERIAL · DARTH IKORAL · GROUP CONTENT
The Red Reaper | Exact Imperial route
Board Darth Ikoral's vessel, take over the Command Deck, use the cryogenics console and reach the meditation chamber. The final lightning puzzle requires players to stand behind Sith followers and interrupt their casts.
Mode and story notes: NO ordinary Story/Solo mode. Veteran manual entry level 15–80; Veteran Group Finder level 41–80; Master Group Finder level 80. Highly experienced stealth players sometimes solo Master, but it is designed for a group.
01
Use the correct elevator on Imperial Fleet
On VAIKEN SPACEDOCK, open the station map. Go to the WESTERN elevator and select DROPSHIP LAUNCH HANGAR. Do not use the NORTH elevator for Black Talon, or the Interfleet Transport taxi for the White Nova.
02
Find the named Flashpoint terminal
On the DROPSHIP LAUNCH HANGAR level, find the console for The Red Reaper. Interact with it to accept the repeatable Flashpoint briefing. A Darth Malgus dialogue plays when you enter manually.
03
Choose Veteran unless prepared for Master
For normal progression choose VETERAN. This is a four-player instance without an ordinary STORY/SOLO mode. Master is for prepared level-80 groups, although manual entry may have a lower technical requirement.
04
Enter the colored doorway with your group
Use the instance door immediately near the terminal. In a premade group, every player should have the appropriate quest/mode and meet entry requirements.
05
Use Activity Finder when available
For a queued run, open ACTIVITY FINDER (three-person icon near minimap) → GROUP → VETERAN FLASHPOINTS → FILTER, select The Red Reaper and JOIN QUEUE. Group Finder may omit introductory cutscenes. If this Flashpoint is absent from Finder, use the manual Fleet door instead.
02 · OBJECTIVE-BY-OBJECTIVE WALKTHROUGH
Where to go and what to click next
01
Enter Ikoral's vessel
Use The Red Reaper's Fleet Dropship Hangar doorway and advance through the ship. This is independent of the Sith Warrior's standard purple planetary story.
02
Defeat Lord Kherus
Fight LORD KHERUS in the chamber with kneeling prisoners. Step out of RED AOEs and interrupt his cast when he jumps to the center near the prisoners.
03
Get to the Command Deck
Follow the ship interiors until GET TO THE COMMAND DECK updates. Use the active mission waypoint, not an unrelated ship exit.
04
Defeat SV-3 Eradicator Droid
On the bridge, fight the droid surrounded by SIX RED/BLUE PILLARS. Keep your back to a pillar or wall; in Master, alter pillar colors at their bases so the boss's beam is not amplified by six matching pillars.
05
Take Control of the Bridge
After SV-3, the objective is TAKE CONTROL OF THE BRIDGE. Find and ACTIVATE THE HIGHLIGHTED BRIDGE CONSOLE before moving deeper into the vessel.
06
Search for Darth Ikoral
Continue along the new ship passage until SEARCH FOR DARTH IKORAL changes to a control objective. Beware nearby hostile packs.
07
Override Cryogenics Console
When prompted, RIGHT-CLICK the CRYOGENICS CONSOLE. This environmental interaction must be done before GET TO THE MEDITATION CHAMBER.
08
Enter the Meditation Chamber
Reach the large RED final room, then prepare for IKORAL. Ask the group to save its INTERRUPTS and agree which side to run to first.
09
Defeat Darth Ikoral using follower positioning
At roughly 80%, Sith followers spawn to the SIDES. When Ikoral channels LIGHTNING at a player, the group moves BEHIND ONE FOLLOWER so lightning strikes her, then INTERRUPTS HER CAST. Repeat on the other side and resume attacking Ikoral.
10
Take Control of the Red Reaper
After Ikoral falls, use the MARKED FINAL SHIP CONTROL to complete TAKE CONTROL OF THE RED REAPER. Do not Exit Area until the objective updates.
Optional activities: Optional group skips and Master solo strategies exist, but the core guide keeps a safe route. Slicing, Archaeology and other crew skills can open shortcuts; none replaces the mandatory BRIDGE and CRYOGENICS consoles.
03 · COMBAT TROUBLESHOOTING
Boss mechanics without guessing
These descriptions cover the relevant objective, visual warning, controls and known failure points. Optional bosses are labeled and do not block the mandatory story.
By Imperial Dark Sector
ENCOUNTER 01 / 03
Lord Kherus
Where: Early chamber with kneeling prisoners.
01
Move out of red ground warnings
Keep clear of RED CIRCLES during the opening fight.
02
Interrupt at center
When Kherus leaps toward the KNEELING PRISONERS, interrupt his cast, especially on Master.
03
Continue to Command Deck
After the boss falls, follow the ship navigation deeper toward the bridge.
Stuck here? If a cast is causing repeated damage during the central jump, use your INTERRUPT before returning to regular attacks.
SV-3 knocks targets back. Position with your BACK TO A PILLAR OR WALL.
02
Inspect the six pillar colors
The room has six RED/BLUE PILLARS. Their bases are clickable and change the color.
03
Balance colors on Master
When all pillars are one color, the droid's BEAM becomes extremely dangerous. Aim for THREE RED AND THREE BLUE, or at least change one and use a defensive.
04
Recheck after reset
The droid resets colors during combat, so look again each time its laser mechanic begins.
Stuck here? If your group is dying to the beam in Master Mode, USE THE PILLAR BASE CONTROLS instead of stacking damage.
These are published source guides with game-client imagery. IDS does not claim to have personally entered the current client or reproduce unlicensed screenshots. Controls and difficulty rules may change after patches.