IMPERIAL DARK SECTOR / SWTOR OPERATIONS

Find any SWTOR Operation boss

Find the room, objective or boss you are stuck on. Search all 64 encounters across 15 established Operations, then jump straight to its route, Story and Veteran mechanics, and documented troubleshooting. Each result points to the corresponding encounter on its own full raid page.

15 OPERATIONS64 BOSS ENCOUNTERSLIVE 7.9 / LEVEL 80

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Showing 64 of 64 encounters.

  1. Eternity Vault · BOSS 01 / 05

    Annihilation Droid XRR-3 →

    Where: Belsavis surface; snowy ramp and defense gate

    How to reach: After using the blue Escape Pod, group at the foot of the snow ramp. First defeat two Perimeter Defense Cannons.

    If stuck: Boss not appearing? Destroy BOTH Perimeter Defense Cannons. They can be left at low health if only their power cells were hit.

  2. Eternity Vault · BOSS 02 / 05

    Gharj →

    Where: Prison Block bridge → clawed-out cell → lava cave

    How to reach: After XRR-3, the big gate remains shut until the group opens eight EXPOSED WIRINGS.

    If stuck: Players have reported a bug where the NEW island shakes instead of the old one. Watch which island actually trembles before leaping; avoid the lava fall.

  3. Eternity Vault · BOSS 03 / 05

    Ancient Pylons →

    Where: Jungle fork; one Pylon NORTH, one SOUTH

    How to reach: After Gharj head EAST through the next cave and jungle; avoid Manka Cat packs, then split the raid to the NORTH and SOUTH PYLON sites.

    If stuck: Stuck with aligned colors? You still must use the CONFIRMATION CONSOLE, and the OTHER TEAM must finish that same row. If the puzzle resets, coordinate clicks rather than trying to rush one side.

  4. Eternity Vault · BOSS 04 / 05

    Infernal Council →

    Where: Inner Sanctum beyond the pylon loot area

    How to reach: After BOTH pylons solve, follow the tunnel into the INNER SANCTUM and stop before the BLUE START TERMINAL.

    If stuck: Why can't you deal damage? Check PENALTY OF DESTINY after helping another player. Don't spam group heals or splash attacks across other duels.

  5. Eternity Vault · BOSS 05 / 05

    Soa, the Infernal One →

    Where: Final chamber; three descending concentric-ring floors

    How to reach: Continue from the Council through the INNER SANCTUM to Soa's arena. Keep the group behind the doorway until the raid leader is ready.

    If stuck: If no damage registers in the final arena, SOA IS SHIELDED: the tank must bait a FALLING PYLON onto him. A 2024 Reddit user reported pillars appearing after looking UP during the preceding platform phase; that is a player workaround, not guaranteed.

  6. Karagga's Palace · BOSS 01 / 05

    Bonethrasher →

    Where: First circular pit / rancor arena

    How to reach: Enter the palace's first arena and gather at a safe distance from the ACID EDGE before pulling.

    If stuck: Taunt doesn't work because Bonethrasher ignores taunts. If he's following you, stop spinning him through teammates and avoid standing at the acid edge.

  7. Karagga's Palace · BOSS 02 / 05

    Jarg and Sorno →

    Where: Mercenary duo chamber beyond first boss

    How to reach: Continue through the palace corridors after Bonethrasher until the two MERCENARY bosses stand on opposite sides of the room.

    If stuck: Is Sorno healing back up? INTERRUPT RAPID SCAN. If tank goes missing, destroy the Carbonizer Droids before pushing more damage on Jarg.

  8. Karagga's Palace · BOSS 03 / 05

    Foreman Crusher →

    Where: Exterior turret circuit → crusher pen and red forcefield

    How to reach: From Jarg and Sorno, pass the Machinesmith corridor and work around the OUTSIDE OF CRUSHER'S PEN before going inside.

    If stuck: Why is the door locked? One or more THREE BLUE EXTERIOR CONTROLS remains unclicked. The bosses in the corridor are not a substitute for operating switches.

  9. Karagga's Palace · BOSS 04 / 05

    G4-B3 Heavy Fabricator →

    Where: Factory chamber; UPPER CONTROL FLOOR and RIGHT-HAND lava pipe

    How to reach: After Crusher proceed into the factory and stop at the G4-B3 floor. There is an upper control platform and a lower arena with a lava pipe.

    If stuck: Boss seems immune? EXOTECH ARMOR is active. Use the UPPER FIRING SWITCH under the rightmost screen to dump lava. The button must be re-used; a single initial click is not enough.

  10. Karagga's Palace · BOSS 05 / 05

    Karagga the Unyielding →

    Where: Final Hutt tank arena; central rectangular room

    How to reach: Continue from the factory to the final Hutt chamber. Tanks plan a route ALONG THE OUTER WALL, leaving the room center clear.

    If stuck: Is the entire floor burning? The tank needs to KITE KARAGGA SLOWLY AROUND THE OUTER EDGE, not across the room. DPS stays off both his front and rear arcs.

  11. Explosive Conflict (Denova) · BOSS 01 / 04

    Zorn and Toth →

    Where: OPEN DENOVA DROUK ARENA

    How to reach: Walk from the opening Denova approach to the arena containing TWO drouks. Assign one tank and a damage subgroup to each before pulling.

    If stuck: Drouks alive but group dying suddenly? Check whether one drouk dropped below the final health threshold much earlier than the other. In Veteran, check FEARFUL before continuing to attack Zorn.

  12. Explosive Conflict (Denova) · BOSS 02 / 04

    Firebrand and Stormcaller →

    Where: ARMORED BATTLE TANK FIELD

    How to reach: Proceed along the Denova battlefield after Handler Murdok until TWO MASSIVE TANK VEHICLES block the way. Split the eight players before starting the encounter.

    If stuck: Dying during mortar fire? Look for the shield objects that appear ON THE GROUND NEXT TO the vehicles rather than staying on a tank during Defensive Systems.

  13. Explosive Conflict (Denova) · BOSS 03 / 04

    Colonel Vorgath: the Minefield →

    Where: 7×4 MINE GRID, CONTROL TOWER AND FAR-SIDE CAVE

    How to reach: After the armored vehicles, follow the combat route to the MINEFIELD with SANDBAGS at its near edge and a CONTROL TOWER. Stop at the sandbags until the player operating the tower is ready.

    If stuck: Can't cross? The tower operator must reveal a RED mine, then choose that red square to create a temporary YELLOW disarm tile. A 2012 forum thread reported turrets reappearing after the far-side control; the workaround was inconsistent and is historical, not a verified 2026 bug.

  14. Explosive Conflict (Denova) · BOSS 04 / 04

    Warstrider Battlewalker and Warlord Kephess →

    Where: DENOVA FINAL WALKER ARENA

    How to reach: From Colonel Vorgath exit through the cleared cave/approach into the open field dominated by the huge WARSTRIDER BATTLEWALKER. The walker is the first target sequence; KEPHESS comes later.

    If stuck: Boss seems immune? Look for the BARADIUM BOMBER and its scripted bomb action. If the walker has not fallen, you are still in its phase and Kephess is not yet the active primary target.

  15. Terror from Beyond (Asation) · BOSS 01 / 05

    Writhing Horror →

    Where: ASATION FIRST CHAMBER

    How to reach: From the Asation entry follow the cleared passage to the sewer/wetland arena with a giant burrowing Horror, three flower patches and small adds.

    If stuck: Adds everywhere? Someone needs to step into the CALMING PHEROMONE puddle. Players on the SWTOR forums reported some historic runs where the pool appeared late during lag; that report dates to 2013 and is not a confirmed live bug.

  16. Terror from Beyond (Asation) · BOSS 02 / 05

    Dread Guards: Heirad, Ciphas and Kel'sara →

    Where: THREE COMMANDER ENCOUNTER

    How to reach: Continue through Asation to the THREE DREAD GUARD commanders. This is one phased fight, not three separate bosses reached from different doors.

    If stuck: Doom keeps killing us? Leave green puddles available for the DOOM player; a player with two stacks must cross two distinct puddles before it expires.

  17. Terror from Beyond (Asation) · BOSS 03 / 05

    Operator IX: four-color puzzle →

    Where: GREE HYPERGATE OPERATOR CONTROL ROOM

    How to reach: At the central Gree control room, STOP at the colored entry panels before everyone clicks. The encounter requires TWO PLAYERS PER COLOR in an eight-player group.

    If stuck: The puzzle won't progress? Check that FOUR COLORS were split 2/2/2/2. For each active color verify ONE PLAYER in the center color circle and ANOTHER CHANNELING the console. This is one of the raid's best-documented pickup-group failure points.

  18. Terror from Beyond (Asation) · BOSS 04 / 05

    Kephess the Undying →

    Where: ASATION HYPERGATE TOWER ARENA

    How to reach: After Operator IX continue along the unlocked Gree hypergate path to KEPHESS THE UNDYING. This is a new encounter, not Warlord Kephess's walker fight from Denova.

    If stuck: Can't click the tower? The tower-collapse interaction belongs to the player who HAS CORRUPTED NANITES; a random DPS with no debuff cannot activate it.

  19. Terror from Beyond (Asation) · BOSS 05 / 05

    The Terror from Beyond →

    Where: ISLAND ARENA → FLOATING HYPERGATE PLATFORMS

    How to reach: After Kephess proceed to the ancient Gree HYPERGATE arena. The final fight begins on an island and later TELEPORTS the raid onto separate floating platforms.

    If stuck: Not dealing any damage to the Terror? Target TUNNELING TENTACLES. In the platform phase, follow assigned crossing routes and avoid fighting the enormous central model as if it were a normal boss.

  20. Scum and Villainy · BOSS 01 / 07

    Dash'roode →

    Where: OPEN DESERT / PORTABLE SHIELDS

    How to reach: Follow the Darvannis landing path toward the huge desert creature by the first stationary shield pylon.

    If stuck: The shield disappeared? Look for the PORTABLE generator carrier and the next ROCK/SHIELD PYLON; chasing the boss outside the bubble adds lethal sandstorm stacks.

  21. Scum and Villainy · BOSS 02 / 07

    Titan 6 →

    Where: ROCK-COVER ROCKET ARENA

    How to reach: From the sandstorm route enter the open room with TITAN 6 and distinct rock cover around the perimeter.

    If stuck: LAUNCH means HIDE BEHIND a rock; jumping after Titan 6 or standing in the center during the wave isn't the solution.

  22. Scum and Villainy · BOSS 03 / 07

    Thrasher →

    Where: ROUND PIT / UPPER SNIPER RING

    How to reach: Proceed from Titan 6 to the circular pit enclosed by a RAISED OUTER WALKWAY.

    If stuck: Sniper seems untouchable? You need to get onto the UPPER WALKWAY in Veteran; repeatedly shooting from the pit doesn't resolve Portable Cover.

  23. Scum and Villainy · BOSS 04 / 07

    Operations Chief →

    Where: OASIS CITY TIMED FOUR-COLOR PATROL ROUTE

    How to reach: After Thrasher enter the urban OASIS CITY infiltration area, before the Chief's Operations Center.

    If stuck: If the group wipes before entering the Chief arena, check the clock and whether more than TWO players attacked one color squad in Veteran.

  24. Scum and Villainy · BOSS 05 / 07

    Olok the Shadow →

    Where: UPSTAIRS PURCHASE BOARD / LOWER DROID SHOWROOM

    How to reach: After Chief reach the showroom building; a high observation window overlooks rows of shielded droids.

    If stuck: Still upstairs waiting? Spend your tokens, finish Wealthy Buyer, then take the ELEVATOR DOWN. Olok is not the final killable showroom boss until later.

  25. Scum and Villainy · BOSS 06 / 07

    Cartel Warlords →

    Where: FOUR-BOSS CARTEL ARENA

    How to reach: After Olok follow the opened route into the arena with Captain Horic, Vilus Garr, Sunder and Tu'chuk.

    If stuck: The bosses scatter? Keep non-tanks grouped on target while tanks kite the two assigned threats.

  26. Scum and Villainy · BOSS 07 / 07

    Dread Master Styrak →

    Where: STYRAK THRONE AND KELL DRAGON

    How to reach: After the Warlords take the last route to Dread Master Styrak's throne arena.

    If stuck: Instant lightning death? Never touch CHAINED MANIFESTATION's shrinking four walls. Stack inside on the large center apparition and burn it.

  27. Dread Fortress (Oricon) · BOSS 01 / 05

    Nefra →

    Where: FORTRESS FIRST HALL

    How to reach: From the entrance, stop at the boss by the steps so tanks can set up DOUBLE STRIKE.

    If stuck: Draxus not visible? Nefra did not unlock the entire courtyard; in Veteran complete the GATEHOUSE PUZZLE.

  28. Dread Fortress (Oricon) · BOSS 02 / 05

    Gate Commander Draxus →

    Where: NINE-WAVE COURTYARD

    How to reach: After Nefra, pass the GATEHOUSE and assemble at LEFT/RIGHT STAIRS around Draxus arena.

    If stuck: Nine waves overlap and wipe? Stop killing the last add while Draxus is still down. Push him out first, then finish the held add.

  29. Dread Fortress (Oricon) · BOSS 03 / 05

    Grob'thok →

    Where: MAGNET FORGE CHAMBER

    How to reach: From Draxus follow corridor into the forge with moving CEILING MAGNET.

    If stuck: PIPE SMASH stays active? You must physically lead the boss UNDER THE MOVING MAGNET.

  30. Dread Fortress (Oricon) · BOSS 04 / 05

    Corruptor Zero →

    Where: CROSS-SHAPED ROOM

    How to reach: After Grob'thok enter the chamber with four long arms and side WALL ALCOVES.

    If stuck: Immune at 20%? This is the UNIFIED BEAM animation, not missing damage; protect yourself in a recess.

  31. Dread Fortress (Oricon) · BOSS 05 / 05

    Dread Master Brontes →

    Where: FINAL FINGERS AND CLOCK ARENA

    How to reach: From Corruptor Zero continue into last Dread Master's room, beginning with LEFT and RIGHT HANDS.

    If stuck: Clock explosions? SIX D-09s die clockwise BEFORE BEAM CONTACT. Finger enrages? Every healer and DPS needs one finger in melee range.

  32. Dread Palace · BOSS 01 / 05

    Dread Master Bestia →

    Where: DREAD PALACE OPENING THRONE ROOM

    How to reach: Pass the Palace entrance corridors into BESTIA'S THRONE ROOM. Stop at the perimeter to assign add pickup; Bestia begins immune.

    If stuck: Bestia is immune? The SHIELD does not come down until the first add sequence clears (or its scripted timeout). Focus Larva and Monsters, not her health bar.

  33. Dread Palace · BOSS 02 / 05

    Dread Master Tyrans →

    Where: FLOATING HEXAGONAL PLATFORMS

    How to reach: From Bestia's room follow the newly available passage to TYRANS'S PLATFORM ARENA. The floor is a network of tiles; plan safe paths before pulling.

    If stuck: Group stranded across missing tiles? Review WHERE Simplification circles are dropped. Preserve the inner tiles; a fallen survivor can use the lower HOLOCRON in Story.

  34. Dread Palace · BOSS 03 / 05

    Dread Master Calphayus →

    Where: CHAMBER OF PAST AND FUTURE

    How to reach: After Tyrans enter CALPHAYUS'S CHAMBER. The two glowing portal colors represent DIFFERENT TIME PERIODS, not two equivalent exits.

    If stuck: Everyone died when the portal cast finished? All players MUST enter one of the portal circles. In the second split, Future CALLS the crystal and Past DESTROYS it.

  35. Dread Palace · BOSS 04 / 05

    Dread Master Raptus →

    Where: SHRINES OF THE COWARD / WEAKLING / INCOMPETENT

    How to reach: Follow the passage from Calphayus to RAPTUS'S THRONE; after opening damage the fight moves to a CIRCULAR PLATFORM with three colored shrines.

    If stuck: Your challenge portal will not work? You must take the role-appropriate buff by clicking the CRYSTAL BASE. Without the buff the portal cannot be entered correctly.

  36. Dread Palace · BOSS 05 / 05

    Dread Council →

    Where: SEAT OF THE MASTERS · FINAL HOLOCRON

    How to reach: After Raptus, enter the last circular room lined with four surviving Dread Masters on thrones. This is a multi-phase fight; a single boss reaching 50% is NOT the end.

    If stuck: The council won't transition? All FOUR surviving masters must reach their withdrawal thresholds; the ghosts come before the final phase. Return to the Oricon contact if the Operation clear still leaves a planetary quest open.

  37. The Ravagers · BOSS 01 / 05

    Sparky →

    Where: RISHI PIRATE DOCKS · FIRST ARENA

    How to reach: Enter the dockside arena from the Ravagers portal. SPARKY is the first boss; position the tank before anyone pulls.

    If stuck: Why does Sparky keep leaping away from melee? Shoulder Throw and Body Slam are knocking the tank around. Set the tank near a WALL to keep the boss position predictable.

  38. The Ravagers · BOSS 02 / 05

    Quartermaster Bulo →

    Where: DOCKSIDE LOADING / CRATE AREA

    How to reach: Follow the path after Sparky to the LOADING DOCK where QUARTERMASTER BULO stands; position the group with the docks to their rear and clear sightlines.

    If stuck: Raid is wiped by one huge shotgun? A non-tank may have become Bulo's second threat target. Two tanks keep aggro and do not aim SCATTER BLASTER into DPS or healers.

  39. The Ravagers · BOSS 03 / 05

    Chief Engineer Torque →

    Where: SOARING DUROS SHIP · COMPUTER CONTROL ROOM

    How to reach: After Bulo, progress through the Soaring Duros ship corridors to TORQUE'S CONTROL ROOM; identify FOUR CONSOLES and the REPAIR BUTTONS along the back before pulling.

    If stuck: Our Fix-It Droid died immediately? Friendly YELLOW repair droids can be hit by player damage or Shoots Lasers. Stop area attacks and kill enemy laser droids before the robot reaches the console.

  40. The Ravagers · BOSS 04 / 05

    Master & Blaster →

    Where: WEATHER DECK · TWO-DROID PLATFORM

    How to reach: Leave Torque's console room and reach the exposed WEATHER DECK. This is the raid's hardest frequent Story Mode blocker; assign tank-facing and spread positions.

    If stuck: Everyone dies as soon as the two blue probes overlap? Those are RESONANT EXPLOSIVE PROBES, not safe stack markers. Separate blue-circle players; coordinate Master Ion Cutter cooldowns.

  41. The Ravagers · BOSS 05 / 05

    Pirate Captains: Coratanni, Pearl and Ruugar →

    Where: PEARL'S GIRL SHIP → ESCAPE POD → RUUGAR

    How to reach: After Master & Blaster reach the PEARL'S GIRL weather deck; prepare the pet/escape-pod transition and assign a cleanse-panel user.

    If stuck: Coratanni fight resets on ESCAPE POD? A 2024 Reddit discussion reports pets still occasionally trigger this despite a supposed fix. Dismiss pets and any vendor summon, then reload the phase if it persists.

  42. Temple of Sacrifice (Yavin 4) · BOSS 01 / 05

    Malaphar the Savage →

    Where: OVERGROWN COURTYARD · SAVAGERY CIRCLE

    How to reach: Enter the first open arena after the temple approach. The boss stands inside a visible combat circle; tanks establish aggro before the raid enters its damaging center.

    If stuck: Group dying despite modest boss attacks? Inspect SAVAGERY stacks on the tank and melee players; those stacks amplify incoming damage.

  43. Temple of Sacrifice (Yavin 4) · BOSS 02 / 05

    Sword Squadron: Unit 1 and Unit 2 →

    Where: FORTIFIED BUNKER / TWO WALKERS · BOMB STOCKPILE

    How to reach: Follow the temple route into the large fortified walker area. Before engaging assign the Unit 1 tank, Unit 2 tank and a specific BOMB RUNNER; identify the stack of bombs by the back-right shield door.

    If stuck: Unit 1 is immune or barely moving on its health bar? Someone must CLICK A BOMB at the BACK-RIGHT DOOR and stand BENEATH Unit 1 with it. No ordinary interrupt removes Emergency Shielding.

  44. Temple of Sacrifice (Yavin 4) · BOSS 03 / 05

    The Underlurker →

    Where: CAVE OF FOREBODING · FALLING ROCKS

    How to reach: Continue into the cave after Sword Squadron. Identify the open arena, its entrance and exit sides, then spread your DPS across the three LURKERLING spawn points.

    If stuck: Sudden raid wipe after rocks? Behind the rock, enter the GREEN SAFE AREA during RAGE STORM; merely running away from red collapse circles is not enough.

  45. Temple of Sacrifice (Yavin 4) · BOSS 04 / 05

    Revanite Commanders →

    Where: THREE DOORS · CYCLING BOSSES

    How to reach: Follow the opening passage after Underlurker into a large chamber with THREE enemy doorways: Kurse on the LEFT, Deron in the CENTER and Sano on the RIGHT when entering.

    If stuck: Bosses keep disappearing before they die? That is intended during the rotating phase. Clear door adds, wait for the next announced commander, then finish all three in the final burn.

  46. Temple of Sacrifice (Yavin 4) · BOSS 05 / 05

    Revan, HK-47 and the Machine Core →

    Where: THREE-FLOOR MACHINE · JUMPING ROUTE

    How to reach: Proceed through the High Sanctum and into the MACHINE chamber. Before starting explain that the encounter changes FLOORS twice and the last target is a Machine Core, not Revan's health bar.

    If stuck: Can't reach floor two? Follow rocks to the BRAZIER PLATFORM, then the STAIRS and ROCK STEPS; use a JUMP for the final gap. Damage reflecting on the last target? Step INSIDE the Machine Core's WHITE ring.

  47. Gods from the Machine (Iokath) · BOSS 01 / 05

    TYTH, God of Rage →

    Where: CIRCULAR PLATFORM · FOUR ADD SPAWNS

    How to reach: Take the tram into Tyth's round arena. Assign an off-tank/add-handler and face Tyth toward the outer edge before starting; the add spawns surround the central fight.

    If stuck: Tyth keeps enraging even though adds die? If it kills adds with its own cleave, Rage increases faster. Turn it to the outer edge and assign GRACE/other add handlers.

  48. Gods from the Machine (Iokath) · BOSS 02 / 05

    AIVELA and ESNE →

    Where: DIAMOND PLATFORM · POLARITY / CODEX

    How to reach: From the tram hub go to the second platform, where Codices surround a central Nexus. Before attacking the boss sisters, distribute the temporary polarity items to all raid members.

    If stuck: Someone has no temporary WHITE/RED buttons? They missed a clickable POLARITY MODULE dropped by a Codex. Check the platform before pushing NEXUS past 50%.

  49. Gods from the Machine (Iokath) · BOSS 03 / 05

    NAHUT, Son of Shadow →

    Where: INNER RING → PERIMETER WHEEL → ELECTRIFIED FLOOR

    How to reach: Take the next tram toward Nahut's circular chamber. The fight moves from the INNER platform to OUTER paths, through power coupling and rail turret stages and ends with a mobile perimeter burn.

    If stuck: Nahut disappears and nobody can hit him? The CANDLE mechanic is designed to reveal him. Assign a named user and check whether its temporary ability is ready rather than waiting idly.

  50. Gods from the Machine (Iokath) · BOSS 04 / 05

    SCYVA, Mother of Sorrows →

    Where: OMEGA PROTOCOL DROID → CFA RAILGUNS → SCYVA

    How to reach: From the hub take the path to Scyva's arena. The room is not immediately a direct fight with Scyva: an Omega droid and two front-corner guns must be dealt with first.

    If stuck: The final 30% suddenly kills everyone? STOP STANDING STILL at INITIALIZE EXTINCTION PROTOCOL and move continuously as the red circle strikes follow players.

  51. Gods from the Machine (Iokath) · BOSS 05 / 05

    IZAX, the Destroyer →

    Where: MULTI-PHASE IZAX PLATFORM · BEAM PUZZLES

    How to reach: The last tram leads to Izax's huge raised platform. Make sure EVERY PLAYER is present before someone uses the TEMPORARY ABILITY to start; the elevator locks after activation.

    If stuck: IZAX immune even with all droids dead? The shield goes down when ENERGY DRONE beams are aimed at the AMPLIFIER and its beam is directed INTO IZAX. Killing the anchor/tether adds alone does not do it.

  52. Nature of Progress (Dxun) · BOSS 01 / 06

    Pack Leader Red →

    Where: Northern Dxun jungle

    How to reach: Follow the trail through shrieks and stalkers until Red patrols the clearing near blue clickable flowers.

    If stuck: Can't find the next doorway? Go NORTH from Red, not the initially locked glowing EAST entrance.

  53. Nature of Progress (Dxun) · BOSS 02 / 06

    Holding Pens: Lights Out →

    Where: Czerka Holding Pens and Auxiliary Shield Generator

    How to reach: Past Red's north facility door, take CI-Neutralizer flares and Synapse stims before activating the start panel.

    If stuck: The trash never ends because this stage is an add rush. Move to the SHIELD GENERATOR instead of clearing every creature.

  54. Nature of Progress (Dxun) · BOSS 03 / 06

    Control Center: According to Plan →

    Where: Auxiliary Shield Generator → Czerka Control Center

    How to reach: After taking the Auxiliary Shield Generator, continue the second half of Breach CI-004 to the Control Center.

    If stuck: If the phase will not end, inspect the Control Center interactive PANEL. A kill count alone is not the capture objective.

  55. Nature of Progress (Dxun) · BOSS 04 / 06

    Mutant Trandoshan Squad →

    Where: Main facility Train Station

    How to reach: From Control Center go into the main facility, follow security doors and drop through a BROKEN WINDOW into the Train Station.

    If stuck: If you only see two mutants, the additional pair joins later. Keep fighting rather than restarting.

  56. Nature of Progress (Dxun) · BOSS 05 / 06

    The Huntmaster →

    Where: Executive Lounge broken-window arena

    How to reach: At the Executive Lounge use the LEFT BROKEN WINDOW to drop into the outdoor Huntmaster arena.

    If stuck: Can't locate Huntmaster? Follow the Executive Lounge to the LEFT broken window. Avoid jumping out the wrong side.

  57. Nature of Progress (Dxun) · BOSS 06 / 06

    Apex Vanguard →

    Where: Final laboratory: Central Transformer, EMP, Fans, Wash

    How to reach: Assign a BATTERY RUNNER before pulling and locate CENTRAL TRANSFORMER plus three utility stations.

    If stuck: Red targets wiping everyone? Activate EMP before Mass Target Lock expires. Acid floor building up? Use the separate WASH station.

  58. R-4 Anomaly · BOSS 01 / 04

    IP-CPT →

    Where: Intake Processing Checkpoint

    How to reach: Follow the initial pipe route through security droids to the room with floor fire vents, lasers and four colored terminals.

    If stuck: Boss becomes untargetable for one player? Guides report a floor-clipping bug; reset early if that player cannot hit it.

  59. R-4 Anomaly · BOSS 02 / 04

    Watchdog →

    Where: Blue/orange polarity arena

    How to reach: After IP-CPT follow the unlocked interior route to the advanced security droid WATCHDOG.

    If stuck: If you die while apparently rooted, check if a movement ability fired during a MATCHED FLOOR SCAN.

  60. R-4 Anomaly · BOSS 03 / 04

    Lord Kanoth →

    Where: Beyond three Nihrot hallway sections

    How to reach: After Watchdog, clear the NIHROT HALLWAY before the boss: RIGHT ROOM CONSOLE first, then LEFT ROOM VALVE to burn the hardened vine barrier.

    If stuck: Hallway stuck in combat? Clear the remaining hardened Nihrot and use its valve. Grenades cannot clear the thick pink HARD ROT in the boss room.

  61. R-4 Anomaly · BOSS 04 / 04

    Lady Dominique →

    Where: Final Mass Shadow Generator platforms

    How to reach: After Lord Kanoth follow the cleared upper facility path to Lady Dominique at the generator platforms.

    If stuck: Repeated droid deaths? Face the boss away from the active hacker. Getting knocked off? Position your back toward a generator and don't rely on the jetpack being ready.

  62. Toborro's Courtyard · BOSS 01 / 01

    Golden Fury (Toborro's Glittering Fury Mark II) →

    Where: Toborro's Palace Courtyard, raised steps and yellow safety lines

    How to reach: Enter Toborro's Palace courtyard from northern Hutt Strongholds. The single Golden Fury boss is already in the large rectangular arena; identify the steps and the yellow isotope canisters BEFORE the pull.

    If stuck: If the beam wipes the group, check whether players were BEHIND the DOUBLE YELLOW LINE, not just on the raised steps. If the tank keeps dying, verify someone else did not break every yellow Isotope-5 container before the tank received the defensive buff.

  63. Colossal Monolith · BOSS 01 / 01

    Colossal Monolith / Heart of Ruin →

    Where: Northern Ziost Operation arena: color pick-up circles, grid and rifts

    How to reach: After entering the northern post-catastrophe Ziost Operation instance, assemble around the Colossal Monolith. The arena contains fixed spots for the colors and rifts: identify them before starting.

    If stuck: If the channel wipes the team, confirm the correct players PICKED UP the ground colors and stepped into their MATCHING GRID SQUARES; only TWO are required in Story but FOUR in Veteran. If healing seems impossible in Veteran, check Worldbreaker's ANCIENT PROTECTION and avoid boss positioning on rifts.

  64. Hive of the Mountain Queen · BOSS 01 / 01

    Mutated Geonosian Queen →

    Where: Circular underground Ossus chamber, four egg types and toxic outer ring

    How to reach: After clearing the Catacombs tunnel and opening the loose-rock shortcut, DROP through the southern hole into the Queen's circular arena. Queen begins toward the north; tank her near CENTER.

    If stuck: If boss health does not fall, ROYAL GUARDS are shielding her: switch targets and kill those guards. If the room fills with adds, avoid sweeping Pheromonic Blast and uncontrolled AoE across the eggs. After wipes, use the LOOSE ROCK FORMATION shortcut opened before jumping down.

What the linked boss guides show

Open any encounter to find the Imperial Operation entrance and internal route, step-by-step combat actions, Story and Veteran mechanics, sources for original in-game screenshots and a troubleshooting note. Every link goes to an actual boss heading rather than the top of a generic raid list.

Some Operations include non-boss puzzle encounters such as Ancient Pylons, the Minefield, and the Holding Pens. We list those where the raid requires them; the count of 64 is the number of encounter stages documented in the current IDS Operation set, not a claim that every stage is a conventional single enemy fight. Special-event bosses are not included.

Sources and mechanics may change after an update. These routes are research-based and are not claimed to have been play-tested in the current game client. If an encounter has changed since the guide date, check its linked original guide and the official SWTOR patch notes.

Official patch notes ↗ · Return to the complete Operations directory →