OPERATION WALKTHROUGH / DARVANNIS · SEVEN BOSSES · STORY / VETERAN / MASTER

Scum and Villainy: Imperial Operation Walkthrough

The longest standard SWTOR Operation by boss count: seven Darvannis encounters. Navigate the sandstorm generators, Titan 6 launch, Thrasher's elevated snipers, the timed Oasis City color teams, Olok's purchase tokens, four Cartel Warlords and Styrak's lightning apparitions.

LIVE 7.9 · LEVEL 80IMPERIAL ENTRANCE7 BOSS ENCOUNTERS

01 · FIND THE INSTANCE

How to get to the Imperial Operation entrance

Vaiken Spacedock → Imperial flagship ZIOST SHADOW → MISSION DECK → SCUM AND VILLAINY Operation portal → Darvannis landing.

Available modes: Story, Veteran and Master difficulties. Eight-player raids require the appropriate subscriber access. This page focuses on Story and Veteran mechanics.

  1. 01

    Find Ziost Shadow

    On IMPERIAL FLEET, open the Vaiken Spacedock map and take the fleet transport to ZIOST SHADOW. The Operation is on its MISSION DECK, not in your Fury's personal Galaxy Map.

  2. 02

    Optional named Imperial briefing

    The one-time EMERGENCY DISPATCH begins at K4-E2 (mission-record coordinate approximately 1255,-4506) and LEGIONS OF SCUM AND VILLAINY follows an Imperial Guard contact (about 1345,-4260). These are story briefings, not the Operation entrance itself.

  3. 03

    Go to Scum and Villainy portal

    On Ziost Shadow Mission Deck, locate the SCUM AND VILLAINY door. The Operations Terminal offers the [WEEKLY] around 1257,-4386. Take the weekly if available, but enter the portal with the raid.

  4. 04

    Confirm level and mode

    Join the raid leader's eight-player Operation group, verify STORY or VETERAN, and declare your role. Vengeance Juggernaut is DPS rather than the Immortal tank.

  5. 05

    Buy shield protection on Darvannis

    At the arrival dropship, buy PERSONAL ENVIRONMENTAL SHIELDS from the vendor before heading into Dash'roode's sandstorm; these help if you get separated.

THE BOSS ENCOUNTERS IN ORDER

Operation travel order

A schematic of encounter order, NOT a scaled in-game location map. Use the source screenshot guides below for actual terrain and puzzle panels.

  1. 01Ziost Shadow Mission Deck → Darvannis landing
  2. 02Dash'roode → shield-generator sites
  3. 03Titan 6 → rock cover for Launch
  4. 04Thrasher → upper sniper walkway
  5. 05Operations Chief → Oasis City Red/Green/Gold/Blue squads
  6. 06Olok the Shadow → board upstairs/showroom downstairs
  7. 07Cartel Warlords → four-boss arena
  8. 08Dread Master Styrak → final throne arena

ENCOUNTER 01 / 07 · OPEN DESERT / PORTABLE SHIELDS

Dash'roode

How you reach this boss: Follow the Darvannis landing path toward the huge desert creature by the first stationary shield pylon.

  1. 01

    Activate stationary shield

    Use the clickable SHIELD GENERATOR at the rock and gather everyone in the protected bubble BEFORE pulling. Outside it Howling Sandstorm builds dangerous stacks.

  2. 02

    Tank at pylon with back to rock

    Face Dash'roode away from the raid. Place the tank near the generator and the group near the large rock so Groundshatter doesn't throw everyone outside.

  3. 03

    Carry the shield NORTH

    When the first pylon expires, a designated player takes the PORTABLE SHIELD GENERATOR and leads the group through its moving bubble NORTH toward the next rock/pylon.

  4. 04

    Recover lost people

    LOST IN SANDSTORM sends players away with Womp Rats. Those players use the purchased personal shield if needed, escape or kill the adds and return to the carrier.

  5. 05

    Activate new pylon

    At the next generator site, reinstall/activate protection, reset raid positions and repeat until Dash'roode dies.

  6. 06

    Veteran: kill Xuvvas

    VORACIOUS XUVVAS attack shield generators in Veteran. DPS should immediately switch to the flying adds or the protection will break.

Story Mode: Story: maintain a shared shield during relocation, avoid the cleave, and follow its bearer.

Veteran Mode: Veteran: Xuvvas damage the generator and Lost players can be slowed; protect the shield during each movement.

Stuck here? The shield disappeared? Look for the PORTABLE generator carrier and the next ROCK/SHIELD PYLON; chasing the boss outside the bubble adds lethal sandstorm stacks.

Original boss screenshots, arena images and full source guide ↗

Next encounter: Titan 6 →

ENCOUNTER 02 / 07 · ROCK-COVER ROCKET ARENA

Titan 6

How you reach this boss: From the sandstorm route enter the open room with TITAN 6 and distinct rock cover around the perimeter.

  1. 01

    Spread for LOTS OF MISSILES

    During Initiate Defense Sequence Two, each player causes local missile splash: SPREAD rather than stacking.

  2. 02

    Avoid AIR STRIKE

    Dodge RED CIRCLES and kill the TITAN PROBE adds that spawn after the attack.

  3. 03

    Find a rock for LAUNCH

    At Initiate Defense Sequence Three / LAUNCH, move BEHIND THE LARGE ROCKS at the edge of the room to avoid the landing shockwave.

  4. 04

    Regroup at new landing

    The boss lands at another place around the arena. Tanks gather new adds at center; damage dealers find Titan 6 and resume.

  5. 05

    Survive last 20 percent

    At around 20% the boss stays down and channels frequent missiles and FLAME BURST. Keep enough distance from one another for non-overlapping splash.

  6. 06

    Veteran: watch HUGE GRENADE

    Assign grenade movement in Veteran and prepare cover before the next launch rather than waiting until the rocket leaves.

Story Mode: Story: missile spacing, rock cover and final burn are the core mechanics.

Veteran Mode: Veteran: huge grenade and tighter launch positioning require planned movement.

Stuck here? LAUNCH means HIDE BEHIND a rock; jumping after Titan 6 or standing in the center during the wave isn't the solution.

Original boss screenshots, arena images and full source guide ↗

Next encounter: Thrasher →

ENCOUNTER 03 / 07 · ROUND PIT / UPPER SNIPER RING

Thrasher

How you reach this boss: Proceed from Titan 6 to the circular pit enclosed by a RAISED OUTER WALKWAY.

  1. 01

    Hold boss near raised exit wall

    A tank faces THRASHER away from the raid, back against the stone by the EXIT GATE to limit punting out of melee range.

  2. 02

    Kill UPPER RING SNIPERS

    Three snipers appear on a quarter of the upper walkway. Switch targets when they spawn; melee can Force Charge up when targetable.

  3. 03

    Bait FIREBUG to perimeter

    A MERCENARY FIREBUG chases a random player and drops persistent fire. That player runs against the outer wall and moves away as the bug stops.

  4. 04

    Avoid cone and knock-up

    Keep players off Thrasher's frontal arc; if the tank flies beyond melee range, Thrasher can spam group-damaging Roar.

  5. 05

    Veteran: send players UP

    PORTABLE COVER makes snipers resistant/immune to attacks from below. Assign an upper team to ride the Roar knock-up and kill SNIPERS and DEMOLITIONIST from walkway.

  6. 06

    Use exit to Oasis City

    When Thrasher dies, the raid proceeds through the EXIT GATE at arena edge into timed Oasis City.

Story Mode: Story: swap to high-ring snipers, drop Firebug flames outside raid, and prevent tank displacement.

Veteran Mode: Veteran: portable cover requires an upper walkway team; ignoring those adds leads to wipe turrets.

Stuck here? Sniper seems untouchable? You need to get onto the UPPER WALKWAY in Veteran; repeatedly shooting from the pit doesn't resolve Portable Cover.

Original boss screenshots, arena images and full source guide ↗

Next encounter: Operations Chief →

ENCOUNTER 04 / 07 · OASIS CITY TIMED FOUR-COLOR PATROL ROUTE

Operations Chief

How you reach this boss: After Thrasher enter the urban OASIS CITY infiltration area, before the Chief's Operations Center.

  1. 01

    Watch CITY countdown

    Entering starts an INFILTRATION TIMER. Required enemies are color teams, NOT endlessly respawning PATROL DROIDS.

  2. 02

    Identify Red Green Gold Blue

    Open the local map and find four color squads, RED, GREEN, GOLD and BLUE. All four must be defeated to open the Chief encounter.

  3. 03

    Story: travel as one group

    In STORY, the whole team can clear all color squads sequentially inside a roughly 10-minute countdown.

  4. 04

    Veteran: SPLIT INTO PAIRS

    In VETERAN eight-player mode, assign FOUR TWO-PERSON GROUPS, one per color. More than two attacking a given squad can cause a wipe. The timer is roughly six minutes.

  5. 05

    Avoid patrol droids

    Roving PATROL DROIDS RESPAWN and do not reward progress. Travel past without pulling when possible.

  6. 06

    Engage the Operations Chief

    After four squads are dead, enter the Operations Center and pull the CHIEF to end the infiltration countdown.

  7. 07

    Cleanse probes and kill rail turrets

    Cleanse MASS EXPLOSIVE PROBE when possible. Damage dealers kill the RAIL TURRETS that spawn at arena corners.

  8. 08

    Stay out of close stun

    Non-tanks can remain outside the Chief's close stun range; tanks use defensives against TERMINATE.

Story Mode: Story: four squads can be cleared together, ten-minute timer.

Veteran Mode: Veteran: four two-person groups only, six-minute timer; keep separate teams from colliding.

Stuck here? If the group wipes before entering the Chief arena, check the clock and whether more than TWO players attacked one color squad in Veteran.

Original boss screenshots, arena images and full source guide ↗

Next encounter: Olok the Shadow →

ENCOUNTER 05 / 07 · UPSTAIRS PURCHASE BOARD / LOWER DROID SHOWROOM

Olok the Shadow

How you reach this boss: After Chief reach the showroom building; a high observation window overlooks rows of shielded droids.

  1. 01

    Inspect board and droids

    Upstairs inspect the colored purchase board and droid rows visible THROUGH THE WINDOW before pulling.

  2. 02

    Fight upper Wealthy Buyer waves

    Defeat BODYGUARDS and the WEALTHY BUYER; Olok awards TOKENS for the purchase board across rounds.

  3. 03

    Spend colored token choices

    RECON or FRONTLINE droids cost one token; ASSAULT droids cost two. Purchase the choices your raid lead calls on the board.

  4. 04

    Go DOWN by elevator

    After the fourth token cycle and Wealthy Buyer, TAKE THE ELEVATOR to the lower showroom before the upper room hazard advances.

  5. 05

    Clear rows of remaining droids

    Each row becomes attackable in turn; kill unpurchased droids, avoid Artillery Droid red lightning zones, then advance to the next row.

  6. 06

    Chase Olok's cloak phase

    Olok appears on showroom floor, CLOAKS and relocates; focus accompanying UNDERWORLD ARMS TRADER and SHADY CUSTOMER after each reappearance.

  7. 07

    Veteran: token timer

    Tokens expire after about 15 seconds in Veteran. Plan who clicks and avoid leaving several large droids in one row (PACKAGE DEAL).

Story Mode: Story: token purchases modify the lower showroom enemy waves.

Veteran Mode: Veteran: short token life and Package Deal require preplanning purchases.

Stuck here? Still upstairs waiting? Spend your tokens, finish Wealthy Buyer, then take the ELEVATOR DOWN. Olok is not the final killable showroom boss until later.

Original boss screenshots, arena images and full source guide ↗

Next encounter: Cartel Warlords →

ENCOUNTER 06 / 07 · FOUR-BOSS CARTEL ARENA

Cartel Warlords

How you reach this boss: After Olok follow the opened route into the arena with Captain Horic, Vilus Garr, Sunder and Tu'chuk.

  1. 01

    Call kill order before pull

    A standard sequence is CAPTAIN HORIC → VILUS GARR → SUNDER → TU'CHUK.

  2. 02

    Tanks control Sunder and Tu'chuk

    Each tank picks up one of the dangerous melee bosses, keeping their paths clear and avoiding arena walls.

  3. 03

    Avoid Horic SPRAY AND PRAY

    All non-tanks gather close to Horic, then step THROUGH him or out of the huge forward cone when it starts.

  4. 04

    Hold group centrally on Garr

    Vilus Garr TELEPORTS to random players. Central group positioning stops him from bouncing all over the arena.

  5. 05

    React to Sunder FIXATE

    Sunder pursues a marked target. The assigned tank re-taunts and targets avoid drawing him through the raid.

  6. 06

    Finish Tu'chuk before many stacks

    Tu'chuk gains DAMAGE INCREASE stacks over time. Tanks coordinate defensives as the raid focuses him and cleans up Cartel Lieutenants.

Story Mode: Story: four-boss control and an agreed focus order are the entire core of this fight.

Veteran Mode: Veteran: more dangerous Fixate and damage escalation demand cleaner tank timing.

Stuck here? The bosses scatter? Keep non-tanks grouped on target while tanks kite the two assigned threats.

Original boss screenshots, arena images and full source guide ↗

Next encounter: Dread Master Styrak →

ENCOUNTER 07 / 07 · STYRAK THRONE AND KELL DRAGON

Dread Master Styrak

How you reach this boss: After the Warlords take the last route to Dread Master Styrak's throne arena.

  1. 01

    Clear FOUR GUARD WAVES

    Each wave includes the HEALING OFFICER: kill officer first; do not pull the next wave before finishing the last.

  2. 02

    Fight KELL DRAGON

    Tank dragon away from acid puddles; during SPINES stand BEHIND the tank to shield others from cone hits.

  3. 03

    Free tank from GHOST STYRAK

    Immediately DPS the apparition that pulls and chokes the tank.

  4. 04

    Turn THUNDERING BLAST toward throne

    After dragon dies, STYRAK is attackable; tanks keep his frontal cleave away from the raid.

  5. 05

    Handle NIGHTMARE MANIFESTATION

    Teleported player defeats their private nightmare enemy to return to the group.

  6. 06

    Destroy CHAINED MANIFESTATION

    Four edge apparitions make a SHRINKING LIGHTNING SQUARE around a LARGE CENTRAL APPARITION. Stay INSIDE and kill the CENTRAL target before beams close in.

  7. 07

    Kill perimeter apparitions

    During LIGHTNING MANIFESTATION destroy four perimeter apparitions as assigned.

  8. 08

    Final dragon then giant Styrak

    Styrak revives KELL DRAGON and becomes immune. Kill the dragon, then use cooldowns and burn the GIANT STYRAK until the actual Operation completes.

Story Mode: Story: guard waves, dragon, regular Styrak, apparition cage, revived dragon and giant burn are separate phases.

Veteran Mode: Veteran: prepare heavy damage for Chained Manifestation and coordinate dragon tank swaps.

Stuck here? Instant lightning death? Never touch CHAINED MANIFESTATION's shrinking four walls. Stack inside on the large center apparition and burn it.

Original boss screenshots, arena images and full source guide ↗

Problems and raid completion tips →

REDDIT, SWTOR FORUMS & PUBLISHED GUIDES

Common raid problems and how players solved them

Player reports are not guaranteed fixes for every game version. These answers link to their source so readers can check the original context.

Where is the Scum and Villainy Imperial entrance?

The portal is on ZIOST SHADOW → MISSION DECK on Imperial Fleet; the optional briefing comes from K4-E2, while the [WEEKLY] terminal is a separate object.

Original discussion or mechanic reference ↗

How many players attack color patrols in Veteran Oasis City?

In an eight-person Veteran group, assign TWO players per COLOR patrol squad: RED, GREEN, GOLD and BLUE. Story Mode lets the entire raid clear squads together, but that approach can wipe Veteran.

Original discussion or mechanic reference ↗

Original in-game maps and encounter screenshots

Actual screenshots and licensed images remain on their original source pages. IDS does not present invented overhead maps as official in-game terrain.

Last research check: 2026-10-14. Boss tuning and interface controls can change after patch releases. These directions are source-researched, not claimed as first-hand in-client verification.

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