JEDI CONSULAR / CHAPTER 2 / THE RIFT ALLIANCE

Defender · Chapter 2 opening: where to go and what to do

Finish An Alliance of Opposites on Tython and the Fortitude, return to the Defender, then use its ship intercom. This is a ship-started class mission, not a quest picked up on Balmorra.

1 required story mission. Use the numbered instructions below to find the right contact, progress the purple quest and jump directly to the next required class mission. Heroics, planetary chains and kill-count bonuses are deliberately excluded.

Pick your current mission

  1. Our Points of View
01 / 01Defender · Chapter 2 openingPURPLE CONSULAR CLASS STORY

Our Points of View

START WITHDefender ship intercom

WHERE TO GODefender → Republic Balmorra → Imperial manufacturing district and Tai Cordan

MAIN OBJECTIVEAnswer Tai Cordan's request to free Balmorra and restore his government's authority.

Required previous mission: An Alliance of Opposites. If the purple objective is missing, finish the listed prerequisite and its ship or contact conversation, then check the story journal before taking unrelated planetary quests.

Follow these story objectives

  1. Return to the Defender after completing the Fortitude meeting and activate the ship intercom.
  2. Travel to Republic Balmorra and use the intercom again when the class-story objective calls for it; contact Zenith.
  3. Activate the four marked scramblers around the district, one in each compass direction.
  4. Call by holocom, then locate Chief Trabier at the Imperial manufacturing area and resolve the encounter.
  5. Report to Tai Cordan to complete the mission and begin the Director Fenn investigation.

Where players get stuck: Chapter 2 starts on your ship. If Balmorra has no purple marker, return to the Defender and check the intercom.

Mission and dependency source: published SWTOR quest record. Names and objective order were researched, but exact doors, taxi pads and live-game map floors have not been verified in play. When a mission stage changes, use its updated in-game marker.

Before changing planets

Turn in the active Consular mission and finish ship intercom dialogue before following a travel instruction. If you are at Balmorra and no next marker appears, return to your Defender after Passing the Torch. If you are on Hoth, complete the Iresso report and the ship intercom after Chasing the Legend. Never assume a yellow mission replaces a purple original-class mission.

Back to all Chapter 2 stages → · Search every side and planetary quest →