REPUBLIC · ALL FOUR ORIGIN STORIES · RISE OF THE HUTT CARTEL

Republic Makeb: the complete main-story walkthrough

Jedi Knight, Jedi Consular, Trooper and Smuggler follow these nine Republic missions. Begin on your ship with Trouble in Paradise and finish with Taking on Toborro. This route is different from Imperial Makeb.

9 main-story missions · 58 ordered instructions · direct next-quest links. Side missions, Heroics, GSI objectives and bonus kills are separate.

START HERE · REPUBLIC MAKEBMission Console → Trouble in Paradise →

How to start after Republic Ilum

  1. Complete your last Republic class-story quest. Play Republic Ilum through Ilum Under Siege if following full story chronology.
  2. Board your PERSONAL starship. Use its Mission Console to accept Trouble in Paradise.
  3. Speak to Supreme Chancellor Saresh using your ship Holoterminal. Set your ship Galaxy Map to Makeb.
  4. Follow the arrival markers to ZAN-3L0, Navigator Uptin and finally Shalim Avesta.
  5. Start the surface campaign. Continue with Shelter From The Storm and the quest-to-quest buttons below.

Do not look for the Imperial Darth Marr/Gravity Hook Seven opener. Republic players receive a different campaign.

How to travel between Makeb objectives

Makeb has separated plateaus called mesas. A marker on another mesa can appear close on the world map while there is no walkable connection. Go to the accessible shuttle or taxi point, select the mission mesa, then follow its local map and story-phase entrance.

Track the purple campaign mission in the journal before entering a new zone. When a marker disappears after a door or elevator, switch map floors. Do not substitute a daily-area or Heroic terminal mission for the story.

Evidence note: Mission order, NPC names and objective controls are drawn from published quest records. This is not a claim of current gameplay testing of every doorway or interior coordinate.

Choose your current Republic Makeb mission

  1. 01 Trouble in Paradise →
  2. 02 Shelter From The Storm →
  3. 03 Failsafe →
  4. 04 The Ark →
  5. 05 Hitting the Hutts →
  6. 06 Old Feuds →
  7. 07 Consulting the Expert →
  8. 08 Planetary Surgery →
  9. 09 Taking on Toborro →
01 / 09REPUBLIC MAKEB · CHAPTER 4

Trouble in Paradise

START WITHYour Ship's Mission Console

WHERE TO GOYour ship: Mission Console and Holoterminal → Makeb orbital arrival

REQUIRED OBJECTIVEStart the Republic campaign to liberate Makeb.

Previous required story: Ship handoff

Where to go and what to do

  1. On your personal starship, use the Mission Console to accept Trouble in Paradise. The Republic Ilum prelude can lead here but is not required to start this mission.
  2. On the same ship, use the Holoterminal and speak with Supreme Chancellor Saresh; do not select the Imperial Darth Marr opening.
  3. Travel to Makeb with your ship's galaxy map, then follow the purple story objective through the Republic arrival route.
  4. Report to ZAN-3L0, then speak with Navigator Uptin to continue the surface transfer.
  5. Find Shalim Avesta at the Republic landing area and complete the conversation to receive Shelter From The Storm.

If stuck: If the mission is missing, inspect your ship Mission Console and the Eras/story list. Trouble in Paradise is not the Imperial Countdown to Doomsday.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

02 / 09REPUBLIC MAKEB · CHAPTER 4

Shelter From The Storm

START WITHShalim Avesta

WHERE TO GOAvesta Plantation → Frinn Mesa → Quake Shelter

REQUIRED OBJECTIVESecure Frinn Mesa, reach the trapped civilians and rescue Lemda.

Previous required story: Trouble in Paradise

Where to go and what to do

  1. Talk to Shalim Avesta in the Republic Avesta Plantation staging area and track the purple Shelter From The Storm mission.
  2. Use the Makeb map and available mesa transit to reach Frinn Mesa; your tracked story objective identifies the area controlled by the Regulators.
  3. Speak with Lane Ferow and defend the barricades before leaving the defense area.
  4. Interact with the Regulator communications network, motorpool logs, prisoner database and medical records as the mission advances.
  5. Go to the Quake Shelter and slice its door controls rather than treating the outer shelter door as the final objective.
  6. Defeat Captain Kazac and the mercenaries inside, speak to Lemda, then return to Shalim Avesta to hand in the mission.

If stuck: Makeb mesas are separated by transit routes. If a marker seems across an impassable gap, use the mesa shuttle or taxi instead of jumping. Patch 7.7d added a map marker for Shalim while in the phase.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

03 / 09REPUBLIC MAKEB · CHAPTER 4

Failsafe

START WITHShalim Avesta

WHERE TO GOTalaos City → Hutt Embassy → secured archives

REQUIRED OBJECTIVEDiscover the Hutt Cartel's Project Failsafe by infiltrating its embassy.

Previous required story: Shelter From The Storm

Where to go and what to do

  1. Accept Failsafe from Shalim after Shelter From The Storm, then use the transit routes to reach Talaos City.
  2. Report to Chief Hurkwill for the embassy access plan.
  3. Carry out the required exterior access tasks: disable turret power generators, generate a diplomatic passcode and reprogram security droids.
  4. Enter the Hutt Embassy using the objective marker and access the embassy security terminal.
  5. Proceed into the secure wing, then reach the Hutt Embassy archives to obtain the information on Project Failsafe.
  6. Defeat the shuttle guards, steal the embassy shuttle and report back to Chief Hurkwill for the next story handoff.

If stuck: If the embassy appears blocked, inspect your mission journal for the generator, passcode and security-droid subobjectives. Bonus Talaos City kill quests are not prerequisites.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

04 / 09REPUBLIC MAKEB · CHAPTER 4

The Ark

START WITHChief Hurkwill

WHERE TO GOThe Giant's Spear → Ark Construction Site → Ark hangar

REQUIRED OBJECTIVELocate and seize the Hutts' evacuation ship.

Previous required story: Failsafe

Where to go and what to do

  1. Receive The Ark after Failsafe, and follow the Makeb story marker to the Giant's Spear.
  2. Use the local holoterminal to contact Ilosov before attempting entry to the construction complex.
  3. Recover Ark security keycards from the marked targets.
  4. Access the Ark Construction Site, then use the acquired access to open the Ark hangar door.
  5. Defeat the Hutt forces inside, then speak with Foreman Tiero.
  6. Confront Veedrig, defeat him and his droids, and complete the follow-up conversation.
  7. Return to Shalim Avesta to begin Hitting the Hutts.

If stuck: If the hangar remains locked, do not skip the security keycards or the hangar-door interaction. Sink Them is a separate bonus.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

05 / 09REPUBLIC MAKEB · CHAPTER 4

Hitting the Hutts

START WITHShalim Avesta

WHERE TO GORegulator artillery sites → The Fingers → storm-carrier machinery

REQUIRED OBJECTIVESabotage Regulator artillery and disable their storm-carrier support.

Previous required story: The Ark

Where to go and what to do

  1. Speak with Shalim after The Ark. Track Hitting the Hutts, then follow the Makeb transit to the mission's Regulator artillery and missile objectives.
  2. Destroy the marked Regulator weapons cache and missile launchers, and stop their artillery airlift.
  3. Use the mercenary holoterminal to contact Shalim and broadcast false marching orders.
  4. Deactivate the light bridge and commandeer the storm-carrier shuttle when the objective changes.
  5. Inside the machinery complex, deactivate the power regulators and coolant system.
  6. Overload the primary power reactor, defeat Grevin and his guards, then finalize the overload sequence.
  7. Return to Shalim Avesta and receive Old Feuds.

If stuck: There are multiple facilities in this long mission. Follow the named artillery, light bridge, shuttle and reactor objectives in order. The kill-count bonuses are not mandatory.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

06 / 09REPUBLIC MAKEB · CHAPTER 4

Old Feuds

START WITHShalim Avesta

WHERE TO GOTarlam Settlements: Central Square → three shuttle pads → new camp

REQUIRED OBJECTIVEDefend Tarlam and disable the Regulator assault.

Previous required story: Hitting the Hutts

Where to go and what to do

  1. Accept Old Feuds from Shalim and travel to Tarlam's Central Square in the Tarlam Settlements.
  2. Defeat the Isotope-5 Prototype Walker Droid when directed by the story objective.
  3. Speak with Mayor Erkens in the central-square phase.
  4. Secure each named shuttle location: Tarlam Shuttle Pad, Tarlam Oasis Shuttle Pad and Mayoral Residence Shuttle Pad. These are distinct map objectives.
  5. Return to Tarlam's Central Square and confront Captain Balog.
  6. Defeat Captain Balog and his forces; speak with Councilor Soler when prompted.
  7. Follow the new camp marker and speak to Shalim to receive Consulting the Expert.

If stuck: This mission uses three separate shuttle pads. If progress stalls, inspect each pad's completed objective rather than assuming the pads are interchangeable.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

07 / 09REPUBLIC MAKEB · CHAPTER 4

Consulting the Expert

START WITHShalim Avesta

WHERE TO GOThe Sanctuary → security towers → secured laboratory

REQUIRED OBJECTIVELocate and secure Doctor Oggurobb, the isotope-5 scientist.

Previous required story: Old Feuds

Where to go and what to do

  1. Speak to Shalim at the new camp after Old Feuds and travel to The Sanctuary.
  2. Access the first marked data terminal to start the security-bypass sequence.
  3. Shut down the first security-tower set, then the second security-tower set; follow the current mission map for each separate target.
  4. Take the security officer's ID card after dealing with the tower defenses.
  5. Use the required controls to shut down external communications and disable the inner defenses.
  6. Open the secure lab door to reach Doctor Oggurobb and complete the story interaction.
  7. Return to Shalim and receive Planetary Surgery.

If stuck: Do not treat the first two security towers as the same objective; the quest tracks separate stages. Nearby prisoner rescues and kill bonuses are optional.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

08 / 09REPUBLIC MAKEB · CHAPTER 4

Planetary Surgery

START WITHShalim Avesta

WHERE TO GOCartel Mining Mesa → Platform Keeta

REQUIRED OBJECTIVEInterrupt the Hutt Cartel's destabilizing mining operations.

Previous required story: Consulting the Expert

Where to go and what to do

  1. After Consulting the Expert, speak with Shalim and track Planetary Surgery in the purple Makeb story missions.
  2. Use the mesa transit connections to reach Cartel Mining Mesa; the named Platform Keeta mission phase is part of this campaign.
  3. Enter the marked Platform Keeta story area, checking the correct local map floor if the exterior pointer appears to stop at a door.
  4. Complete the mining-sabotage and shutdown objectives shown by Planetary Surgery in your current mission log. The available quest catalog confirms the goal but does not reliably document every live-client control in the complex.
  5. Complete the return conversation with Shalim to receive Taking on Toborro.

If stuck: An exact set of Platform Keeta interior console and lift directions has not been independently verified. Follow the purple phase entrance and journal rather than an invented room-by-room route.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

09 / 09REPUBLIC MAKEB · CHAPTER 4

Taking on Toborro

START WITHShalim Avesta

WHERE TO GOToborro's Palace / Hutt Strongholds → throne room → Command Post shuttle

REQUIRED OBJECTIVERecover the isotope-5 fuel rods from Toborro's palace and conclude Makeb.

Previous required story: Planetary Surgery

Where to go and what to do

  1. Accept Taking on Toborro from Shalim after Planetary Surgery and travel via the marked Hutt Strongholds route.
  2. Enter Toborro's Palace by its marked SECRET ENTRANCE. Do not confuse it with Toborro's Courtyard repeatable activities.
  3. Release the imprisoned security chief and collect the security chief's access card.
  4. Use the card to obtain Toborro's security codes, then access the security mainframe.
  5. Enter the throne room and defeat Toborro's Glittering Fury. Loot the required story objective from the defeated guardian.
  6. Speak to Toborro and return to Shalim to finish the planetary story conversation.
  7. Board the Command Post shuttle and report to ZAN-3L0 to finish the Republic Makeb handoff.
  8. Continue to Forged Alliances and Shadow of Revan using the SWTOR Guide. The later shared story chapters may contain faction-specific conversations.

If stuck: If you defeated the palace guardian but cannot progress, verify you LOOTED Glittering Fury before speaking to Toborro. After reporting to Shalim, finish the shuttle and ZAN-3L0 sequence.

Quest objective reference: Read the original mission record ↗. Source-checked objectives; exact current-game interior turns not claimed as tested.

After Taking on Toborro: what do I play next?

Complete the last report to Shalim, ride the Command Post shuttle and speak with ZAN-3L0. The next story sequence is Forged Alliances (including the story Flashpoints) followed by Shadow of Revan. Do not use an Imperial-specific Forged Alliances mission giver on a Republic character.

Start Republic Forged Alliances Part I → · Return to the SWTOR player guide →

Reference catalog: Republic Rise of the Hutt Cartel mission list ↗

Source-researched mission order and objective records; exact interior turns and current client map floors not playtested.