TROOPER / CHAPTER 3 / THE GALAXY AT WAR

Voss · Evran's troops and the Nightmare Lands: mission walkthrough

The Voss mission begins on the ship, then investigates Senator Evran's withheld soldiers, clandestine Imperial weapons shipments and the missing SIS team. Follow the purple class objective through the Nightmare Lands before the ship's Senate hearing.

5 indexed class-story entries. This chapter focuses on purple Trooper missions, with independent entries and exclusive choices clearly identified. The last story conversation or ship holoterminal is often necessary for the next objective to appear.

Find your current mission

  1. Power Play
  2. A Day in the Life
  3. Hostile Negotiations
  4. Consequences
  5. Into the Shadows
01 / 05Voss · Evran's troops and the Nightmare LandsMAIN TROOPER STORY

Power Play

01 · START WITHThunderclap holoterminal

02 · WHERE TO GOThunderclap → Voss

03 · WHAT TO DOBegin General Garza's plan to bring Voss garrison troops into the Republic war effort.

Previous class mission: Objective: A-77. If this is not in your purple mission log, complete its indicated prerequisite, including the last dialogue or Thunderclap holoterminal call. Do not use yellow planet missions as substitutes.

Numbered story objectives

  1. Use the Thunderclap holoterminal after Objective: A-77.
  2. Travel to Voss using the ship's galaxy map.
  3. Track the Trooper class-story marker and find Senator Evran.
  4. Start A Day in the Life.

Stuck? Local Infantry, involving Captain Marshall, is indexed as a bonus rather than a required class quest.

Quest research: Source mission record. Objectives and prerequisites are based on published catalogs. Taxi stops, map coordinates, floors and doorways are not presented as verified current-client GPS instructions.

02 / 05Voss · Evran's troops and the Nightmare LandsMAIN TROOPER STORY

A Day in the Life

01 · START WITHSenator Evran

02 · WHERE TO GOVoss, Republic garrison and Senator Evran's post

03 · WHAT TO DOInvestigate Evran's decision to keep troops in reserve rather than committing them to the larger war.

Previous class mission: Power Play. If this is not in your purple mission log, complete its indicated prerequisite, including the last dialogue or Thunderclap holoterminal call. Do not use yellow planet missions as substitutes.

Numbered story objectives

  1. Meet Senator Evran at the purple story objective.
  2. Investigate the troops' deployment and the threat Evran expects from the Empire.
  3. Finish the encounter and follow the new research lead.
  4. Use the Imperial Database Computer for Hostile Negotiations.

Stuck? Guns Blazing is an optional Imperial guerrilla defeat-count bonus.

Quest research: Source mission record. Objectives and prerequisites are based on published catalogs. Taxi stops, map coordinates, floors and doorways are not presented as verified current-client GPS instructions.

03 / 05Voss · Evran's troops and the Nightmare LandsMAIN TROOPER STORY

Hostile Negotiations

01 · START WITHImperial Database Computer

02 · WHERE TO GOVoss, Imperial supply intelligence site

03 · WHAT TO DOFind evidence that arms smugglers are covertly arming Imperial forces on Voss.

Previous class mission: A Day in the Life. If this is not in your purple mission log, complete its indicated prerequisite, including the last dialogue or Thunderclap holoterminal call. Do not use yellow planet missions as substitutes.

Numbered story objectives

  1. Access the Imperial Database Computer shown in the class-story map.
  2. Review the arms delivery lead and complete the assigned investigation.
  3. Finish the class objective and use your holocom for Consequences.

Stuck? Sneaking Suspicion is an optional Exchange enemy-defeat bonus.

Quest research: Source mission record. Objectives and prerequisites are based on published catalogs. Taxi stops, map coordinates, floors and doorways are not presented as verified current-client GPS instructions.

04 / 05Voss · Evran's troops and the Nightmare LandsMAIN TROOPER STORY

Consequences

01 · START WITHHolocommunicator

02 · WHERE TO GOVoss, Senator Evran's diplomatic assignment

03 · WHAT TO DORespond to Evran's call for help with a diplomatic matter.

Previous class mission: Hostile Negotiations. If this is not in your purple mission log, complete its indicated prerequisite, including the last dialogue or Thunderclap holoterminal call. Do not use yellow planet missions as substitutes.

Numbered story objectives

  1. Use the holocom after Hostile Negotiations.
  2. Follow the story dialogue and the marked Voss diplomatic objective.
  3. Finish the required class-story encounter.
  4. Proceed to the Voss Commando contact for Into the Shadows.

Stuck? No One Left Behind is a Gormak enemy-defeat bonus. It is not the title of the next purple story mission.

Quest research: Source mission record. Objectives and prerequisites are based on published catalogs. Taxi stops, map coordinates, floors and doorways are not presented as verified current-client GPS instructions.

05 / 05Voss · Evran's troops and the Nightmare LandsMAIN TROOPER STORY

Into the Shadows

01 · START WITHVoss Commando

02 · WHERE TO GOVoss, Nightmare Lands, Dark Heart crash site

03 · WHAT TO DOFind Agent Kellor and survivors of the crashed SIS mission near the Dark Heart.

Previous class mission: Consequences. If this is not in your purple mission log, complete its indicated prerequisite, including the last dialogue or Thunderclap holoterminal call. Do not use yellow planet missions as substitutes.

Numbered story objectives

  1. Find the Voss Commando contact at the class-story marker.
  2. Travel toward the crash coordinates in the Nightmare Lands and locate the surviving SIS team.
  3. Complete the rescue and report dialogue with the current purple objective.
  4. Return to the Thunderclap and use its holoterminal for Subtle Maneuvers.

Stuck? The Imperial Cave In bonus and Captain Marshall's Fond Farewell bonus are not necessary.

Quest research: Source mission record. Objectives and prerequisites are based on published catalogs. Taxi stops, map coordinates, floors and doorways are not presented as verified current-client GPS instructions.

Do not miss your next objective

If the next quest is absent, finish the final story dialogue, use the Thunderclap holoterminal or check the class map phase. The Outpost 256 companion story and the two Lucky Lancer choices must not be confused with extra mandatory quests. Heroics, bonus enemy counts and the planetary Republic campaign are outside this class-story guide.

All Chapter 3 stages → · Search optional quests →