ZERO COMPANY · HERO MISSION 02 / 11

Without Honor or Humanity Walkthrough

Assassinate Kervis

Official Star Wars Zero Company promotional artwork
Official Zero Company promotional art. Not a screenshot of this mission.

BEFORE YOU DEPLOY

Mission briefing and unlock

OPERATORCly Kullervo
LOCATIONSerolonis
DOCUMENTED AVAILABILITY1 Cycle

Objective: Assassinate Kervis

How to unlock: Cly Kullervo recruited; complete Best Served Cold. The assignment targets Kervis Akali.

Protect: Cly and Hawks are protected operators; check the in-game mission briefing for the exact rule on your save.

The listed availability window is a community snapshot. Your live HoloTable timer, companion choices and mission survival requirements take priority.

TACTICAL OBJECTIVE CHECKPOINTS

Step-by-step Hero walkthrough

Follow 9 documented checkpoints. Published objective sequences are distinguished from tactical recommendations. The available records do not establish a universal room-by-room route for every mission.

Jump to a checkpoint (9 steps)
0 of 9 checkpoints markedThis reading checklist is saved only on this device and does not change your game save.
  1. CHECKPOINT 01 OF 9

    Check Cly's assignment before advancing another Cycle

    Recruit Cly and complete Best Served Cold before looking for this Serolonis operation. One observed campaign made it Critical with a one-Cycle window after she joined; treat the live HoloTable deadline as authoritative. Heal Cly and reserve recovery and anti-droid or crowd-control utilities before deploying.

    Next checkpoint →
  2. CHECKPOINT 02 OF 9

    Find Kervis Akali in Zone Herf

    Track Hunt for Kervis Akali across the mission area rather than looking for a generic assassination contract. The Coil-aligned Mandalorian is the named target; use the visible objective marker because a universal corridor-by-corridor approach has not been independently established.

    Next checkpoint →
  3. CHECKPOINT 03 OF 9

    Remove the Coil Seer before starting the boss damage race

    A detailed observed playthrough reports a Coil Seer with an AP-draining reaction and a plague-related effect. Focus on the Seer and then the Guardian from cover before exchanging repeated shots with heavily protected Mandalorians. Check effect icons in your current build instead of assuming every enemy has the same resistance.

    Next checkpoint →
  4. CHECKPOINT 04 OF 9

    Protect Cly from AP drain and retaliation

    If Cly loses actions after attacking an enemy, inspect the drain or retaliatory effect before trying the same attack again. Let a sturdier support operator handle the triggering shot when practical. Use a safe ability or repositioning action that remains available, rather than leaving Cly exposed after her AP is taken.

    Next checkpoint →
  5. CHECKPOINT 05 OF 9

    Fight Mandalorians from separated cover positions

    The observed battle includes several high-health Mandalorian opponents who can attack more than once. Do not line all four operators up for the same retaliation or area attack. Use Cly's available dart, area-effect and mobility tools from safety, with one teammate ready to Rally a downed required operator.

    Next checkpoint →
  6. CHECKPOINT 06 OF 9

    Leave capacity for more than one reinforcement wave

    A firsthand route describes additional enemies entering from different sides as the escort thins and Kervis begins taking damage. That trigger was observed in one playthrough, not confirmed as a fixed threshold for every difficulty. Prepare cover toward both flanks before committing every cooldown to Kervis.

    Next checkpoint →
  7. CHECKPOINT 07 OF 9

    Eliminate Kervis only after controlling the escort

    When Eliminate Kervis becomes the primary focus, concentrate reliable damage while keeping Cly and Hawks alive. Avoid drawing simultaneous attacks from the boss and fresh reinforcements if the surrounding enemies can be removed first. This is a kill objective, not a verified dialogue or spare-target branch.

    Next checkpoint →
  8. CHECKPOINT 08 OF 9

    Finish Defeat the Coil Forces

    Kervis falling does not by itself satisfy the later Defeat the Coil Forces requirement. Inspect the current objective list, eliminate remaining marked enemies and wait for the mission completion state. If the fight appears stuck, look for surviving attackers behind cover instead of searching for an unreported exit lever.

    Next checkpoint →
  9. CHECKPOINT 09 OF 9

    Return to the Den and review the outcome

    After the result screen, inspect Cly's injuries and any new HoloTable entries before advancing another Cycle. Rewards reported in individual playthroughs and community indexes may differ, so record the Credits and gear actually shown by your own game rather than trusting a fixed reward claim.

    After this mission →

MISSION TROUBLESHOOTING

Stuck? Resolve the objective

Cly loses her actions after attacking

One documented playthrough reports AP drain from a Coil Seer and retaliatory attacks. Check the enemy status and ability icons, then use a different teammate to absorb a trigger if needed before exposing Cly again.

Link to this answer ↗
Kervis died, but the battle continues

The recorded final objective also requires defeating the remaining Coil Forces. Watch for additional enemies entering from different sides and finish the marked opponents rather than searching for another assassination interaction.

Link to this answer ↗

Search the main-story objective finder →

RETURN TO THE DEN

What to do after completing this Hero Mission

There is no verified direct Hero Mission continuation after this assignment in the current index. "No recorded Hero follow-up" is a status note, not a new playable mission link. Review the Den and the current HoloTable before choosing another assignment.

SOURCES / RESEARCH

Mission references

Objective records come from independent community guides and walkthroughs. IDS tactical recommendations are not publisher-certified and may vary by difficulty or patch.

Lucasfilm: game systems and mission Cycles ↗Mission source 1 ↗Mission source 2 ↗