ZERO COMPANY · MAIN STORY 08 / 13

Behind Enemy Lines Walkthrough

Retake Mordant Citadel

Star Wars Zero Company official promotional artwork

MISSION BRIEF

Before you deploy

LOCATIONLuunata
MAIN OBJECTIVERetake Mordant Citadel
RECORDED WINDOW2 Cycles

The objective begins with entry from beneath Mordant Citadel. Follow the lower approach rather than exposing the whole squad outside, then locate and disable the citadel's gun systems so the Republic fleet can approach. Treat the guns as interaction objectives when the mission specifies them; defeating defenders alone is not the entire assignment.

Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.

TACTICAL DIRECTIONS

Step-by-step walkthrough

Follow 12 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.

Jump to a checkpoint (12 steps)
0 of 12 checkpoints marked This reading checklist does not change your game save. It is stored only on this device.
  1. CHECKPOINT 01 OF 12

    Find Mordant Citadel from below

    Luunata's mission begins in mining tunnels below the stronghold. Follow Navigate the Mining Tunnels rather than looking for the sealed public citadel gate. Search a downed droid on the route if you want the optional Intel.

    Next checkpoint →
  2. CHECKPOINT 02 OF 12

    Move through the drill chamber

    The observed approach climbs into a drill chamber, then turns left into the first major confrontation. Get two operators behind cover on separate firing lanes before pushing into the exposed tunnel mouth.

    Next checkpoint →
  3. CHECKPOINT 03 OF 12

    Clear both flanks of the first ambush

    Secure the Coil attackers controlling the platform, especially those who can flank the console. A pair covering each side is safer than clustering all four operators by the lift control.

    Next checkpoint →
  4. CHECKPOINT 04 OF 12

    Call the lift at the platform console

    Follow Use Console to Call the Lift, then confirm the separate SUMMON TURBOLIFT interaction where the game offers it. Standing near the console will not change objectives; interact and verify the new prompt.

    Next checkpoint →
  5. CHECKPOINT 05 OF 12

    Inspect the arriving turbolift

    The next phase asks you to Investigate the Turbolift. Approach with AP left for cover or a response attack, because hostile forces can interrupt before the squad gets a clean ride.

    Next checkpoint →
  6. CHECKPOINT 06 OF 12

    Fight through the lift ambush

    Defeat the Coil attackers and return to the objective route. Keep one operator watching the tunnel approaches while the others clear the near platform; do not abandon an injured teammate beside the lift.

    Next checkpoint →
  7. CHECKPOINT 07 OF 12

    Collect optional upper-level intel

    An observed route shows a scope and datapad near the upper approach. These are optional finds; if the mission tracker still reads Reach the Citadel, prioritize the path to the guarded entrance.

    Next checkpoint →
  8. CHECKPOINT 08 OF 12

    Reach and breach the citadel door

    Clear the droids and Coil guards around the entry, then interact with the marked citadel entrance. Regroup before transitioning indoors, because the following security phase is a defend-and-hold encounter.

    Next checkpoint →
  9. CHECKPOINT 09 OF 12

    Activate the rear security terminal

    Inside security, locate the marked terminal toward the rear of the hall and complete ACTIVATE TERMINAL. There may be optional datapads in the hall, but the terminal is what advances Override Security Lockdown.

    Next checkpoint →
  10. CHECKPOINT 10 OF 12

    Hold the central highlighted zone

    The observed security sequence is a four-turn hold in a marked green square while the lockdown override completes. Leave at least one capable operator in the zone, put others on covered firing angles and recheck the countdown after every enemy wave.

    Next checkpoint →
  11. CHECKPOINT 11 OF 12

    Get back to the turbolift

    When the override completes, the tracker changes to Get to the Turbolift and warns Enemy in Turbolift! Secure that threat instead of remaining in the cleared security zone looking for another terminal.

    Next checkpoint →
  12. CHECKPOINT 12 OF 12

    Defeat Visser and finish the encounter

    The recorded end objectives identify Visser followed by remaining Coil forces. Focus on the named enemy from defensible cover; the statue area is described as useful protection in one observed walkthrough. Clear the remaining required foes and let the mission finish before expecting the next story job.

    After this mission →

COMMON BLOCKERS

Stuck on this mission?

Behind Enemy Lines: where is the citadel entrance?

Start beneath Mordant Citadel in the mining tunnels, reach the lift console, summon and inspect the turbolift, then follow the updated marker to the guarded entrance.

Link to this answer ↗
Behind Enemy Lines: how do I override the lockdown?

Use the rear security terminal and hold the marked central green zone for the recorded four-turn sequence. Check the live counter after each wave.

Link to this answer ↗
Behind Enemy Lines: why can I not leave after opening security?

A later objective returns you to the turbolift, then names Visser and Coil reinforcements. Follow these combat objectives before expecting mission completion.

Link to this answer ↗

Search all Zero Company objectives →

CAMPAIGN CONTINUATION

Where to go next

After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Stillwatch. The HoloTable in your own save takes priority over this sequence.

Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.

SOURCES

Evidence and further reading

Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.

Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: Behind Enemy Lines ↗